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ApplesandOranges
Jun 22, 2012

Thankee kindly.
Around the early 2010s, Atlus decided to do something ambitious. That's right, a crossover game! Featuring the cast members of two of their biggest games, Persona 3 and Persona 4!



Wait, no, wrong game.



Welcome to Persona Q: Shadow of the Labyrinth! It's essentially Persona battle system elements mixed with Etrian Odyssey, a game involving dungeon crawling and map making, along with some turn-based battle.

As far as spoilers go, Persona 3 and Persona 4 are... pretty old games. Heck, the game itself probably expects you to know the story of those two games. Heck, I'll probably expect you to know the story of those two games. It doesn't actually spoil content past a specific point (so no endgame spoilers), but the core cast from both games do show up. PQ itself does do an okay job breaking the player in in case you're unfamiliar, but still. So discussion of those is probably fine. Game-specific content? Yeah, obviously, no touchy.

Anyway, let's get to it.

Portraits for this LP cropped neatly by TomatoPawah!

Table of Contents
Opening

P3 side: Start
You in Wonderland: Part 1
You in Wonderland: Part 2
You in Wonderland: Part 3
You in Wonderland: Part 4

Character Analysis: Hero (P3) and Zen/Rei
Character Analysis: Yukari and Junpei
Character Analysis: Akihiko, Mitsuru, Shinjiro
Character Analysis: Aigis, Koromaru, Ken

ApplesandOranges fucked around with this message at 14:22 on Dec 11, 2023

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ApplesandOranges
Jun 22, 2012

Thankee kindly.
Here's our opening cinematic. It's pretty cute. Featuring a very catchy track:

Maze of Life



Let's not waste time, getting right to it.



It is up to you to choose the protagonist of the story... Your choice of protagonist will affect how the story develops...

Essentially, we have to pick whether we're playing from the view of the cast of Persona 3, or Persona 4. The core story will remain the same on either path, but character interactions and little sub-plots will differ. We will (hopefully) experience both, so just a matter of which we're doing first.



On one end, Persona 3!



And Persona 4!

So here's our poll for you guys. Pick which side we're playing from. Also... we need names! For the protagonists of both games. First name and last name, six characters each. So yeah, Narukami is off the table.

ApplesandOranges
Jun 22, 2012

Thankee kindly.


The vote was for Persona 3.



I wasn't wild on any of the suggested names, so I'm going with the tried and true. :colbert:



And of course we're going on Hard. Standard Persona difficulty, let's go!



Is it really a Persona game without cryptic quotes?



Oh, we're... jumping right to it, then.

This place exists between dream and reality, mind and matter.

How unexpected for you to visit while my master is away...

Hm?

Is it my imagination... or... Have we had an exchange like this once before...?

So yeah, get used to Igor not being here. He only had two new lines in Arena too, partly due to his Japanese VA passing away around this time.



There was a strange incident, where you met a certain someone...

At least, that's what I seem to recall. But...

Could that have been a dream I had? Or...

......

Elizabeth's words bring back memories of a certain person's words...



That voice...

I wish to ask you something.

What transpired on the night of the typhoon...

Do you happen to remember the name of the person you met?



Oh, name? Psh, easy. We'll just use the same idea, canon name go!



Oh, crud. You can tell this was designed for the Japanese keyboard given the six character limit. Er...



It's perfect and I won't hear otherwise. :colbert:



What could this mean? I had heard that you were bedridden during the typhoon...



Aw, Liz thinks Makoto Yuki had friends.

Very well. Allow me to speak a bit on the subject of that incident...

It happened on the night of a typhoon merely a few days ago...

The absence of this room's master had made the existence of our Velvet Room somewhat uncertain...





Your companions are getting ready to enter...

So yes, this game takes place in canon during that period in Persona 3 when the protagonist is knocked out with a cold after a typhoon, which also happened to cancel the Culture Festival. I remember it because I had planned those four days to get some events in my social calendar knocked out and the game just whooshed me out of four days. Rude!



Junpei Iori... Makoto's classmate, and a very cheerful companion.

Oh man, I'm going to have to do introductions for every single one of these guys, huh? Well, might as well get it over with.

Junpei! I've always kind of liked him as a character. He's pretty much your 'bro' kind of character, and if Makoto had a bit more personality I could actually see them getting along more. He's prone to fits of jealousy, though at this point in canon he's kind of chilled out a bit from that. Due to meeting a certain someone he's swooning over.



Yukari Takeba... Makoto's classmate. She is a strong-willed member of the archery team.

Yukari is a character I've really come round on and is possibly one of my favourite characters in the franchise. She's a bit of a complex character without being too grating about it, and does very well as a 'straight man' role to some of the more wacky events of the group.



Fuuka Yamagishi... A second-year, like Makoto. Her specialties like in providing backup from afar.

Fuuka's alright. She's always been the character that felt the least meshed-in with the group. Not really a bad character, just... never really had a lot of time to shine, kind of like Haru in Persona 5. She's the quiet one who really likes computers. Oh, and she's bad at cooking, but at least they didn't make an entire running gag about it in P3...



Mitsuru Kirijo... A third-year student at Makoto's school, and the student council president.

Mitsuru is the natural leader of the group, yet sees fit to delegate well enough for Makoto to lead them. She's smart, refined, and forceful, which both makes her a force to be reckoned with yet also somewhat difficult to relate to at times. For the most part though Mitsuru never takes all her talents into arrogance. She's cool.



Akihiko Sanada... A third-year student and captain of the boxing team. He's popular with the girls, but...

Akihiko forms a good dynamic with Mitsuru. Akihiko tends to be a bit gung-ho about getting things done and prefers to just charge in to solve the problem. Because of that he both clashes with yet complements Mitsuru, who tends to be more level-headed. Akihiko can be reckless, Mitsuru can be too cautious, so they do a good job at times of pushing each other to a more happy medium.



Shinjiro Aragaki... A third-year at the school, but he has currently taken leave. Akihiko's childhood friend.

Shinji is a character that originally didn't get a lot in the original game, but later releases (particularly the female route) fleshed him out a bit more. He's got a caring personality despite his sullen aura, and he really likes cooking. And dogs. Normally cool-headed but Akihiko tends to bring out that competitive nature in him.



Aigis... A humanoid robot given the power to use a Persona. She has just transferred into Makoto's class.

Aigis is the beep-boop robot character. She eventually develops a bit more semblance of a personality (especially in the sequels) and has a bit of a trollish character at times. We're still not quite at that stage at this point in canon though, so she's still a little beep-boop.



Ken Amada... A fifth-grader with the power to summon a Persona. He lost his mother in an accident.

Ken's a kid who's had to grow up too quickly, and kinda wars between wanting to enjoy being a kid and feeling like he has to grow up faster. Like 'drinks milk despite likely being lactose intolerant' feeling like he has to grow up fasster.

Man, that lucky skunk. Getting to change his Persona is cheating.

I wonder what his new Persona will be like this time...



Koromaru... A Shiba Inu who also has the power to summon a Persona. His owner was killed in an accident.

Koromaru mostly fills the role of 'cute dog', though Aigis does translate for him at times and reveals him to... mostly just be a protective dog. Good boy.

Koromaru says, 'I want it to have big bazongas!'

Like he'd say that. Are you stupid or something?

Yikes, she sounds even more pissed than usual...



Koromaru is best boy.

Ohh, I see. But he's probably fine. It seemed like his fever was going down.

Not like we can go anywhere in this typhoon anyway, so he coulda just stayed in bed 'til it passed.

He said something was bothering him, so we came to Tartarus... but there's nothing really here either...

*big bell bonging noises*



Is that.... a bell...?

*bell stops.*

...It stopped.

What was that...? Whatever it was, stay alert, just in case!



Aah!

What's wrong, Fuuka!?

There was a spider by my feet...

Huh...? Where'd it go?

A spider...?

Oh, I'm sorry. I guess it was just my imagination.

I'll use my Persona to check--





Igor, the master of the Velvet Room, is nowhere to be seen. Elizabeth is sitting there, alone...



This place exists between dream and reality, mind and matter.

How unexpected for you to visit while my master is away...

Indeed, I am the master of this room for now... You might call it 'usurping the throne'.

If it's fusion you require, then I have some knowledge of the process. Feel free to ask me to perform them.

By the by, only a Legion can be summoned today. That will be alright with you, won't it?

A "Legion" means an army...

Each face has a different expression. They all bear such rich anguish that I never tire of watching them.

I highly recommend one to you. Well then, let's proceed with the fusion ritual without delay...



A young man steps out of one of the many doors in the room...

Ah, Theo... how do you do?

This is my incompetent younger brother, Theodore. I realize that's long, so simply call him, 'Theo'.

But my name is shorter than yours...

My name is Theodore. Thank you for bearing with my sister Elizabeth all this time.

So yeah, Makoto actually never met Theo in the original P3 timeline, since he was limited to the female side in P3P only.

I am sure her naivete must cause you difficulty at times, but I hope that you can work well with her.



When the Velvet Room is without its master, the room's existence itself becomes more unstable.



Storms shake things up.

Not only the body, but the heart, too. One's resolve, one's internal strife, one's hidden thoughts...

Everyone closes their eyes during a storm, for that is when the world within begins to encroach...

One will have no choice but to face what has gone hidden while their eyes were averted...

There are storms that can shake up fate, and even time itself.





W-what on earth...?

My...



Who're they? What's going on here? It's so blue! Is this an elevator!?

Wh-what is this place...?



Uninvited guests in a private chamber.... That can only mean the culprit is among us!

Eh!? C-Culprit!?

Merely my small joke.

That aside, this is a facet of fate as well... and perhaps a beginning.

I am Elizabeth, and this is my younger brother Theodore. We are residents of the Velvet Room.

'Velvet Room"... Oh, you mean where our leader goes for Personas?

Yes, we provide aid to our guests by fusing Personas here.

So... So it was true...!

Can't believe Fuuka didn't believe us, rude.

So why did you call us here?

As to that... even we don't know.

Bluntly speaking, that was our question.

Those who enter here have formed a contract of some kind, or...



It... It stopped...?

Heh, it reminds me of a roller coaster...

The way it keeps climbing until it stops all of a sudden...



Yukari no, you tripped a flag!

*everything starts shaking as the room starts dropping*



We're indeed falling.

Are we going to crash....!?

Into what!?



*elevator screeches, stops. Door opens...*







"Yakisoba! Get your yakisoba here!"









It looks as though this school is having a Culture Festival...



Charmingly amateur delicacies, attractions bursting with that handmade warmth...!

And for a finale, I've heard that students dance like madmen around an infernal flame...!

Ah, it's that sort of ceremony!? Then we are being treated to something wonderful right now...



I'm more surprised that they're so gung-ho to sign up for this obviously weird Culture Festival...

Just to be absolutely certain... you did not bring us here, correct?

Yes, of course.

We have no idea what this place is, nor we did expect to see you all, since you are not our guests.

Elizabeth... take a look at that shop's sign.

"Cotton candy"... it's candy made out of cotton! What manufacturing trickery was employed to accomplish this!?

Enough of these jokes already!



The Velvet Room is inseparable from its guests' fate...

Nothing meaningless happens there.

...Are you saying our arrival here was inevitable?

One could even say it was destiny...

Destiny, huh...

What could we need to be here for?



Woof!

Y-yes... Alright, let's all split up and search the area.



I wanna explore!

But if the room invited you here, don't you think it's important to check on its condition?

I insist that you examine it with your own eyes.

Then I will go look elsewhere.

Well then, shall we all meet back here later?

Please make sure to be careful...



The interior has changed drastically...

My...

Contrary to an elevator's purpose, it seems the Velvet Room is now stationary...

This is truly without precedent...





Confident though I am in my physical strength, even I cannot budge them.

.....

I believe the time has nearly come for everyone to return. Let us go back to that spot from earlier.



The others have returned from scouting the area...



I ask 'em, "Where is this?" and they say "Yasogami High"...

But when I ask, "Where is that?" all they say is "This Culture Festival is so much fun!"

Woof!

I encountered no students who acknowledged Koromaru-san's presence.

Weird. Normally you'd expect someone to speak up about a dog hanging around a Culture Festival...



Has anyone checked outside the school?

I did... Looks like we can't get out.

Can't get out?

There's a school gate, but you take one step past it and you're back inside.

What do you mean...?

Just what I said. As soon as I thought I'd gotten out, I found myself back inside.

Basically, we can't leave.

It's not just the gate, either. Same thing happened when I climbed the fence.

Um... Then what if we try going back the way we came here...?



There are two mysterious doors, but there are four sturdy locks on them which cannot be opened.

Uhh...

Are you saying...?

We cannot go back.

Ohh...

We cannot go back.

...No no, no no no! This is really bad news! It's just one weird thing after another! Can't I catch a break!?



Aw, Junpei is thinking about Chidori.

Will you shut up...? Hey, what about our cell phones!?

Everyone quickly takes out their cell phones...



Nope. Which means we can't make any calls or check our messages.

GPS isn't working either.



Get with the times, Akihiko.

I-I see. Yeah, that's a problem.

Is it possible... that we might never be able to leave here...?

The Velvet Room is a place where nothing meaningless happens for our guests.

And it was the Velvet Room which brought you here...

That indicates that there there is something which must be done here.

Something that must be done...?

Until you accomplish whatever it is, you'll most likely be trapped here...



You are the Velvet Room's guest...

Thus, this situation is tied to your fate.

Theo and I will continue to lend you our assistance.

...But nothing more.

It looks as though she doesn't plan to do more than assist you...



Impressive. No wonder your name shares the kanji with the words "adaptability" and "self-assurance".

That's not where my name comes from!

quote:

The name Junpei means "obey/obedience, submit" (順) (jun) and "flat, broad, level, even, peaceful" (平) (hei/pei).
Junpei's surname Iori means "that one" (伊) (i) and "weave, weaving" (織) (ori).

Thanks, Persona wiki!

But how would we enjoy it? It might just be my imagination, but I'm sensing Shadows somewhere...

That seems natural, I believe.

Huh...?

This is not reality. Time and space are not fixed... It may be more correct to say they hold no meaning.

It most likely exists somewhere much "deeper" than the Velvet Room...



It's something like Tartarus.

Yikes, seriously...?

So we're in a place like that, and you said we have something to accomplish here.

So that can only mean one thing...!

Akihiko! It's a bad habit of yours to be so excited about the prospect of fighting.

Well, is there some other way?



On top of that, there are Shadows around somewhere. Is there any other way to handle the situation?

.....

You're right.... For now, that is all we can do.

That's all we can do!

Don't get excited. Honestly... Now normally wouldn't be the time for us to stick our necks out.

You think there'll be some good enemies here?

Who knows...



Hmm... it's coming from this floor.

What...!? You mean it's nearby?

Alright, let's head there.

Yuki, you're our field leader, as always.



Man, I want cotton candy.

Ohh, there he goes. You're too honest sometimes.

Well, it wouldn't be very funny if we were stuck here forever, so let's do our best for now, okay?

Then, Theo and I will investigate the Velvet Room.

Please be careful on your way.



Everyone has gathered in front of the attraction where Fuuka sensed the Shadows.

I sensed it around here earlier... I think it's coming from inside.

"You in Wonderland", huh...?

The flier says, "Now you can walk in Alice's shoes!" It must be an interactive display.

That's okay. I never wanted to walk in Alice's shoes.

Huh!? But it's every girl's dream!



Alright, we should try to avoid needless combat, but this may be our only clue to a way out.

Proceed with caution, Yuki.

Okay, I'll back you up from here, and...



Ah!



Who are you two...?



And who are you? Where did you come from?

They're actually talking to us!

Where...? Um... Do you know Iwatodai...?

Iwato...?

Umm... First things first, where is this place?

Hm? It is what it is.

What was it that we heard? Something about "Yasogami High"...?

Yasogami... High....

...Yes.



Mhm, we're.... students at this school.

Okay, so where is it?

I mean, what's with this place? There are Shadows here, right? Have you guys been attacked by any?

Um... What are Sh-Shadows?



I want to learn more about Rei-san...

But... why...?



"Leave"...?

Yeah, we want to go back.

You can... go back from here?

It is very important that we return.

...I want to go back too.

Rei?

I want to go back too!

Go back where, though...?

Hmm... where...?



We were here when we gained consciousness. We don't remember anything before that.

Huh...?

Our memories were taken.

Taken...?

You mean... someone stole your memories? Who?

I don't know.

Even though you remember someone taking them?

Even though we remember someone taking them.

Then how did you guys get here? Wait.... you won't remember that either.

We don't remember that either.



We can't rule it out...

Could the "someone" who stole Zen-kun and Rei-chan's memories be here...?

Oh... maybe it's the same one who trapped them here...

Again, we can't rule it out.

...No, I'm sure they're here.

Do you sense something, Akihiko-senpai!?

Nah. It's just that it would be more fun that way.

We just have to defeat them and get outta here. Simple as that.

*sigh* You can be so...



Alright. If that is what you wish.

Ever since I heard that bell, I felt it was important for us to enter this labyrinth...

Bell...?

I have a favor to ask. If you are going to enter this labyrinth, I ask that you take us with you.

We won't be any trouble. I will protect Rei, and I can fight the monsters in this labyrinth.

Do you mean to say... You're a Persona-user?





Well then, let us do this.

Well then, let's do this. It's nice to meet you all!

*giggle* Now that that's out of the way, I'm feeling hungry!



Oh yeah, Rei's character gimmick is food.

Huh!? Where'd that come from!?

You mean where do donuts come from? They're born from love. Love meets dough, and...!

So, they do not come from flour. Updating my records.

No, don't do that...

By the way, Zen-kun? It was Zen-kun, right? What was it you were saying about a "labyrinth"...?

Are there... you know...?



Wh-what did you two do about them?

You can't get out, you have no memories, and top of all that, there are Shadows here...

I was here with Zen.

That's not what I meant...

I ate donuts, had takoyaki, and licked ice cream cones.

...That's all?



I don't think we have any choice but to look around inside...

...We're going in?

Rei, you want to leave this place, right? Don't worry, I'll protect you.

Mm...



I'm going. Shinji, you better come too.

So it's up to you now?

Actually... he's right. Us third-years should go. We can't put our underclassmen in unknown danger.



I've been talking to you two assuming you're younger than us...

What year...? I don't know.

Let's assume for the moment that they're first years.

Forgive me for going back on my comment about underclassmen, but I ask that you and Rei come with us.

You said that you can fight against monsters, and I'd like to see that for myself.

Alright.





Alright, that was a turbo long update! But most of the preamble is out of the way. We'll jump into the labyrinth... next time.

ApplesandOranges fucked around with this message at 12:47 on Nov 7, 2023

ApplesandOranges
Jun 22, 2012

Thankee kindly.

TomatoPawah posted:

I don't have the patience to play this game due to the dialogues so I hope this LP can show me the later dungeons! Btw are you okay with portraits having a white background? I could crop them for you if you're okay with that. I'll leave this MC portrait as an example



I'm not fussed about them either way, but if you want to do them then sure (I lacked the patience to crop them properly at the time).

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Rad, appreciate all the work, I'll give due credit in OP.

ApplesandOranges
Jun 22, 2012

Thankee kindly.


Alright here we go! We're entering with a fixed party here (Makoto, Akihiko, Shinjiro, Mitsuru, Zen/Rei).



OST: You in Wonderland



Careful! I do sense Shadows in there!

The world of a children's book, huh...? It seems like the perfect place to run into something.

.....

Rei, there's no need to be scared.

Mm...



Game reminds us of the menu screen at this point, so we can look at our crew. Most of them are pretty similar to how you might expect them to play in P3 (Mitsuru uses ice magic, Shinjiro hits hard, etc.). Zen/Rei are newcomers, but we'll go over them later; for now, they use a crossbow (so Pierce damage). And despite being seasoned fighters at this point, of course everyone gets bumped down to level 1.



Number of skills is... a bit more limited, you can see that each Persona can only have four skills (with four additional skills to be unlocked with Skill Cards). The stats should be familiar to Persona veterans, but to go over them again:

Strength determines damage of physical attacks.
Magic, ditto, for magical attacks.
Endurance determines durability, or how much damage you take from incoming attacks.
Agility determines move order, and affects dodge rate and accuracy.
Luck determines chance of landing and avoiding status effects and instant kill moves, as well as critical hit rate/avoidance.

There's also elemental affinity (you can see Orpheus has a double weakness to Elec and Dark, not ideal), which differs for each character. We'll go over each character in more detail later. For now, let's keep moving.



Moving is fairly straightforward; up or down to go forward or back, left or right to change the direction you're facing. A to check items or open doors like these.



What is it?

Some medicine. Those blue folks gave them to me. Said, "Don't hesitate to use them if you're injured."

Oh? That was kind of them. If any of us are wounded, leader, be sure to use them without hesitation.

Received Medicine x5!

We'll keep moving, and run into our first random encounter!



Looks like Shadows have already shown up...

Don't worry about us. We know how to fight. If you strike at the opponent's weakness, you will be able to minimize your own damage.

I see... it seems you do know the basics. Still, we don't know what that one's weakness is yet.

So what? I've been itching for some action ever since we got here. We'll just have to fight it, and we'll discover its weakness eventually. In any case, I'm giving it my all!

When fighting Shadows, it is important to attack using elements they are weak against. Attacking with an element that an enemy is weak against will put the attacker in a Boosted state. A Boosted character has 2 advantages: Acts first in the next turn, Skill costs drop to zero.



OST: Light the Fire Up in the Night (P3 Ver.)

First of all, the battle theme for Persona Q is a bop. If you haven't heard it before, I recommend it. If you have heard it... well, it's good enough to listen to again.

Alright, battle basics! Most are fairly straightforward: Attack strikes with a weapon, Skill uses a Persona's skill. Item/Defend/Escape are also self-explanatory. Move lets character move between rows or swap with another character - you can see that Makoto, Akihiko and Shinjiro are in the front row, and Mitsuru and Zen/Rei are in the back. Leader Skill is new here: you can see the gauge on the right. It fills up as you deal and take damage, up to five stocks.



With stocks, you can use one of your navigator (so, Fuuka)'s skills. Fuuka's Healing Breeze costs 1 bar, and gives the entire party a HP regen for 3 turns. It's immensely powerful, scales with your max hp, and is useful the entire game. The only con is that you can't stack or reapply it before it wears off, so if you need emergency healing while it's still ticking you'll need to supplement it with some items or skills. But otherwise, it's great, free healing.



Anyway, these guys are straightforward. They're weak to Bash attacks, so Akihiko and Shinjiro can hit their weaknesses with just Attack. Each character's weapon aligns with one of three physical attributes: Slash, Bash or Stab.

There's no One More system here, so you enter commands for everyone, then the round plays out with everyone acting in Agility order (enemies too).

As mentioned earlier, a character that hits a weakness enters a Boosted state. While Boosted, their next skill costs 0 HP/SP, and they'll go first (if multiple characters are Boosted, then standard turn order applies between them). And yes, a character that continues hitting weakness while Boosted will re-apply Boost for the next turn. However, if they get hit before the end of the turn, they'll lose Boost.

They're also weak to Elec, so Akihiko can Attack and then get a free Zio to hit for higher damage while continuing to get Boost. Makoto can also hit weakness with Agi. Hitting an enemy weakness can also cause them to fall to the ground, preventing them from acting for the rest of the turn. Similarly, a character that gets hit by their weakness can be Downed, preventing them from acting til the end of the next round.



Anyway, we down them and continue on, to another door.

I searched ahead, and I think there's still a long way to go...

That much, huh? Shouldn't we go back for now?

Yeah, we should keep our strength up as much as we can before moving on.

But...

No, you're right. Let's head back for the time being.

We can't progress, so we do have to head back to the entrance.



Obtained Shadow Piece!

Another random encounter drops this on our way out.



Welcome back, everyone. I searched ahead and picked up on a unique reading further into the labyrinth. I think it might be a giant Shadow...

A giant Shadow...

It's... probably a strong one, too.

That's what I'm talking about.

I had a feeling that would be the case.... If so, we must be fully prepared.

Prepared... in what way?

Well, for a start... Weapons to attack with, armor to protect ourselves... items that could prove useful in our search... And above else, someplace where we can recover. ...Not that we've seen any of those things around here.

If we cannot update our equipment, I predict we will face heavy odds.

If only we could hit up the Paulownia Mall...



It's a projectile device that uses nearby objects. Its effect changes depending on what it fires. Why don't you all use one too?

It's a nice offer, but... we all have our own weapons we like. If that's all we get, fine, but we'll be much better in a fight if we can use the stuff we know.

I see... Different weapons for each of you...

Um, I think there might be some. There's a place I know. It has tons of stuff. Let's all go together! And we can swing by the donut shop on our way!



The sign reads, "A hands-on class on making small toys!" but something doesn't feel right about it...

"Handcrafted Workshop..." Was it always like this?

Zen, Zen! Strawberries! They're like berries full of straw!

Is that the true origin of the word "strawberry"...?!

Of course not! That's way too nasty-sounding to be true!

Look, there are swords here! You could use these to.... Huh? These are toy swords...

Are they no good...?



Yes, Theo will be happy to do so.

Elizabeth... Very well, then.



I am still in the midst of learning the process, but I do have some knowledge of it. You will come across different materials when you defeat Shadows in the labyrinth. Please bring them to me so that I may turn them into weapons, armor and expendables.

Materials?

It would be faster to show rather than tell. Here goes...

Theo has taken Shadow Piece from you!

And it's done! What do you think?



You obtained Goho-M!

As you have just witnessed, I will create equipment and expendables for you.

We will need payment for them.

We will?

That is how a contract works. It's a means of compensation so that you don't slack off... Put simply, a give-and-take system is necessary.

I see...! Well then, though it pains me to do so, I will charge a suitable price for said items. I will do my utmost to be of importance to you, so I hope we get along well. Ah... one moment, Makoto. What you hold there is a fascinating part of a Shadow... It's very rare! I've never seen a piece shaped like this...



Why do you ask? I don't feel as if I'm injured anywhere...

There is one other thing. Carrying all your things around would be burdensome, so why not leave what you don't need here? If you hand it over to Theo, it'll be stored somewhere, like an unused shelf.

Impressive... most thoughtful of you, Elizabeth!

But she's still forcing her bro to do all the work...

So yeah. The shop is in a similar manner to P4 and P5; sell materials from Shadows, unlock more equipment and items to buy. Theo can also store items for you if you hit the inventory cap.

Well, Theo, you are now the master of this establishment. Do your duty well and try not to embarrass yourself. Here, a present for you. It is a uniform that I prepared for just such an occasion!

Elizabeth... Thank you! I will do my best not to disgrace our master and your name, and...



Why not try it on?

Um...

Why not try it on?

Uhh... Very well.



Yup, that's Theo's appearance for the rest of the game.

Yikes...

Now that I see it on you...

Wh-what is it?

It's a strawberry! Bears like to sip from them with straws!

So, the name has a double meaning...

I think Rei-san is giving Aigis-san some funny ideas...

Moving along now, you asked for a place to recuperate, yes? That can be easily arranged. I have something in mind. If you'll follow me...

Elizabeth... Are you planning to finish that sentence from before...?



It's an ordinary nurse's office.

This is slightly disappointing.

With more time, I could have made some adjustments for comfort, but we'll have to make do. I will set things up so your stamina can be healed here. Whenever you return from the labyrinth, please remember to come here. It is our duty to aid our guest... Though we may be busy or the work tiresome, we will carry it out.



As I mentioned, this worlds mandates a give-and-take system... I cannot go against such laws either.

Anyway, we can heal our HP and SP here for a fee. That fee scales according to how much we'll need to heal.

On the way out, people chat about formation and swapping party members, and there's a reminder that Aigis, Yukari, Ken and Zen can use their weapons from the back row without hurting their damage.



We now get to chance to pick our party members (Makoto is forced). We can have up to five party members, and up to three in each row (so 2 in the front, 3 in the back, or vice versa). Aside from the standard 'back row characters do less damage with physical weapons', they also can't be targeted by single-target physical attacks unless the front row is knocked out (magic and attacks that pierce rows or all targets can still hit them). Same applies for enemy formations; if an enemy is in the back row, you can't hit them with physical attacks til you clear out the front.

I'd put this to a vote, but we'll do some more labyrinth exploration first. We'll just put in Mitsuru, Yukari, Aigis and Best Boy Koro and head back in.



I'll try searching ahead... Hmm... This looks like a very expansive stand. Its structure looks complex... It's quite different from Tartarus. I can't tell the topography or the exact locations of Shadows... Sorry...

If you can't help us navigate, then we'll need some other measure against getting lost...



You obtained Leather Notebook.

I made it by putting the students' day planners together. I made it to write down where Rei's favorite shops were, but I don't need it now that I've memorized them. Since you're our leader, you should handle marking our path from now on. It'll keep us from getting lost.

Ah, you're right! Could you draw a map of the places you've been? A reliable map could be very useful for us to escape from this world!

So yup, we can now map out the labyrinth as we go along on the bottom screen. Floors will auto-fill as we walk across them, but we can also draw in walls, doors, and so on.

Also... it seems there are a number of pretty strong Shadows.

Grr....

That's great news for us.

Since they're so strong, I'll call them by a separate name. Um...

Fysis Oikein Eidolon.



Fysis Oikein Eidolon.

Saying it twice doesn't help! Like, what's that supposed to MEAN?

It's just as it sounds.

Very well... we'll go with that. We'll call them FOEs for short.

FOE? Okay. About those FOEs, though... I don't think you'll be able to beat them. You should be able to tell just by looking at one, so don't do anything rash. Just stay out of their way.

You're telling us to run from them!?

Putting ourselves in unnecessary danger would be reckless. Discretion is the better part of valor. If you find an FOE, take pains not to fight it. Understand?

Well then, please be careful on your way. I'll do my best to back you up!



Meanwhile...





???: "Time" resumes...

ApplesandOranges fucked around with this message at 19:08 on Nov 9, 2023

ApplesandOranges
Jun 22, 2012

Thankee kindly.
This was going to be a much longer update but uggggh so much talking.

ApplesandOranges
Jun 22, 2012

Thankee kindly.


Alright, map-making. The game has a tutorial about this, but it's fairly straightforward. We can now map out the labyrinth as we go along on the bottom screen. Floors will auto-fill as we walk across them, but we can also draw in walls, doors, stairs, and so on. The game's auto-filled the initial chamber from the entrance, the rest is up to us. For the most part, just make sure to step on every tile you can to fill out the floor and the shape of the rooms will just fill out.



Back to random encounters. The Table in the back is weak to Stab and Fire attacks, and the Mayas in the front to all four primary elements (Fire, Ice, Elec, Wind).

Also, Aigis specifically has her Orgia Mode return. It powers her up for a few turns before forcing her to cool down. To be honest, I've never really used it.



After the battle...

There's no knowing what they're used for, but you should probably hold onto them...

Obtained Blank Card x2!


Progressing further, we find (and hear) a ticking clock on one of the walls.



Is this... a clock?

Is it a sign of some sort...? Or is there some kind of mechanism to it?

What should we do?

...Let's move on from now. We may learn more about it later.

Hmm. Okay, moving on.



Oh yeah, there's treasure chests, too. The Life Belt gives whoever wears it a bit of extra HP.

Moving on, we find another clock on the other side of the wall from the first one.



Hm... Aha, this is the other side of that same wall. There may be something here after all. We should-

Ooh, I found a switch!

W-wait! Iori!

Wah!?



We end up back in the room with the first clock, and then we zip back to the second room...

We seem to have emerged where we were earlier... This suggests that the clock is a for a mechanism that lets us pass through walls.

drat, is there no switch for it on this side?

No, it seems we can pass through from this side as well now. The mechanism must allow passage from both sides once activated.

Oooh, that'll come in handy.

This is hardly the time to be standing around impressed! Honestly... I just said we should be cautious! Listen to me. This is a Shadow's lair. We must proceed with greater caution from here on out.

S-sorry.

...And Yuki, I suggest you note this mechanism down on the map.



Done!

(There's a shortcut icon you can use for it, but I like the arrow option instead. Especially since some switches are 1-way only.)

Progressing further, and...





That is an FOE.

It seems like a very powerful enemy! Please be cautious!

Alright, let's charge at it!

We won't be doing that. Don't rush into things without a plan!

That FOE is behaving suspiciously. Not only is it not readying itself for battle, it is showing no interest in us.

Now that you mention it... Hmm. Try observing that FOE a little while more.

Cue the FOE moving around in a square...



It looks like it's going in circles around a certain area...

Yeah, you're right. I wonder if there's something around that pond.

Woof!

"That is the FOE's territory. If we enter the area and attack it, it will retaliate mercilessly." ...That was Koromaru-san's warning.

R-right.... Wise words from someone who knows all about marking his territory...

What that means is, we can predict the thing's movement and avoid it.

Yes. It's a powerful enemy, so I think it would be best to avoid fighting it.



Akihiko, why must you always be so... Anyway, if you see an FOE, don't try and fight it. Give it a wide berth instead. Understood?



FOEs are automatically marked on our map. They tend to have distinct movement or approaches (as mentioned, these ones will just move in a set pattern or route). One note is that FOEs will keep moving during battle (one step per round of battle). So if you're engaging in combat and one of them happens upon you, they will join the fight. So let's try and avoid that.

Anyway, we avoid that FOE (walking behind it to mark all the tiles for our map), move on past an inactive switch, and to another door.





Please be careful. I'm sensing Shadows down below as well! This place seems to consist of multiple floors going downward. Why not make reaching those stairs your objective for now?

If we wanna go down, we'll have to use those stairs... But we can't get over this lake.



Oh, one more thing! I'm sensing Shadows from beyond that door! Please be careful!

Rei... Stay behind me.

O-Okay...



It's just a standard random encounter, nothing interesting, though something does happen during it.







(I had swapped Aigis back out for Akihiko because I needed a Bash source.)

All-Out Attacks can trigger randomly during battle now, instead of needing all enemies to be knocked down. They'll just do a bunch of Almighty damage.



And Yukari picks up Garu from that battle.



Obtained Blank Card x3!

Moving on...



Some dead ends don't really progress the story, but they can bring up some side conversations.



Hm... May I have a look at it? Isn't this, well... a bit too vague? I think it would be more useful if you drew in all the walls, so the dead ends were easier to see...

Screw you Mitsuru, my map drawing strategy is perfect. :colbert:

It's Yuki's call. We trusted him to be our leader, so we should abide by his judgement. Plus...

Plus?

It's more fun if we get a lost sometimes. We'll run into more Shadows that way.

...Honestly... you can be so...

...Moving on, we find something else shining on the floor.



Isn't it some kind of aura? Y'know, all that spiritual stuff.

You mean the sacred locations known as "power spots". These are tourist sites where people, primarily women, gather to receive good fortune.

Yeah, that's it! You sure know a lot, Ai-chan.

I don't this and what you were talking about are the same thing...

If those Fysis-whatevers are called FOEs, then we should call these Power Spots PSTs for short!

PSTs...?

What's that stand for?

Power... Spo...



I'm sorry. I should have known I would regret asking.

Stop it! Don't apologize all nice like that!

C'mon, let's just get going. Hm? Huh... I think there's something in there. Maybe we should check out this Power Spot closer.

So we're going with that name...?



Right, Power Spots. They're basically a place where you can pick up materials for Theo's shop. Some of those materials can only be gathered from Power Spots, with some being rarer. They replenish when you leave the dungeon, so you can duck out, go back in, pick up more materials, and repeat. Definitely an option to try to farm some money (as long as you can use a Goho-M to quickly duck out to save time). Sometimes they'll also spawn Shadows when you inspect them, though.



Moving on, we dodge another FOE (and fill out its patrol route)...



And go through another wall switch, though this one is guarded by Shadows when we step through.



Woof!

Koromaru-san wishes to praise you. He says we would not have found this hidden room if we had been focusing only on the map.

Woof!

I still don't believe one "woof" has all that meaning.

I am picking up on Koromaru-san's feelings and translating them into the proper language. Our partnership allows us to do this. It is similar to Junpei-san and Yukari-san's relationship.

Uh, Aigs... who says me and him have a relationship!?

Woof.



You two are similar after all.

Arf!

:allears: I love the Yukari/Junpei dynamic.



Oh yeah, that room had some equipment for Zen. Moving back along on the main path...



It's a solid-looking treasure box... Where the lock should be, you see a relief which looks like a map. ...!? Suddenly, the map starts to glow, and a strange pattern appears on your map as well! It seems to be reacting to places you haven't yet been...



Right, each floor of a labyrinth has these treasure boxes that only happen when you hit 100% exploration on a map. (You can see we're close in the upper right corner.) It will also inform you which tiles you haven't stepped on yet in that kinda bluish cloud.



But we can't actually finish this floor yet without going down into the next floor.



It seems that this new floor won't be the cakewalk that the last one was...

Rei, are you alright?

Mm-hm! There's so many people with me, and you're too, Zen. I'm scared, but I'll be okay.

I am glad to hear that.

I've... always been drawn to this place, but I was too scared to explore it. But with everyone helping me, I'm okay coming in. It's a lot of fun! Thank you! Very much!

.....

Zen? What's wrong? Does it hurt somewhere?

No. I don't really understand.....



Mm-hm! Of course!

It feels like they're in their own world...

You think so? Chidorita and I can be kinda like that too, hehe... I guess!

Ugh, what a pain.

Man, I getta get out of here as fast as I can, for Chidorita's sake too!

I hope we can get Rei-chan and Zen-kun out of here quickly too.

Arf!

Yeah. Haha, Koromaru's fired up too.

Keep in mind that we need to prioritize getting ourselves out of here first.

Oh... right.



Th-That reminds me. I noticed Rei-chan and Zen-kun don't fight with Personas.

Persona... Oh yes, you mean the "power of the heart" you use. It's true that Rei and I cannot use them.

I had heard that only Persona-users can fight against Shadows, though...

Well, they live someplace Shadows show up. Maybe they just adapted?

Can that actually happen...?

This place itself is irregular. It's hard to distinguish what's normal and what's abnormal... This experience will be good research material... if we ever get home, that is.

In regards to abnormalities, the same could be said about our leader's Persona.



You're telling me! I could have swapped to six or seven killer Personas at this point...

You're the only one who can summon other powers? ....Why are you not summoning them now?

At Zen's urge, you try checking your Personas... But you don't have any Personas aside from Orpheus.



A blank card...? It's beyond me, but if it's a Persona thing, why not ask those blue people?

Yes... if our leader can no longer shift Personas, it could be a drastic setback in battle. Let's visit the Velvet Room and see what they say, before the battles get more heated.

I mean I've been doing just fine, thank you Mitsuru. All up in my business today. But sure, let's head back...



You need to go ask about the "blank card" and why you haven't been able to gain new Personas...



So this is the Velvet Room... Hm...? What could those two doors be?

About that... we have no clue. As you can see, the doors are chained shut, preventing us from going through. But nothing meaningless happens in this room... Their role should become apparent to us eventually.

Zen, Rei... Do you know anything about these doors?

Hmm.... no.

I don't know... But I think... they're probably connected to where you came from.

Does that mean these are the way out? How can you be sure?

This room itself didn't exist until you came. To me, this is your place... and those doors there are also yours... But that's just a feeling I have. There's no evidence for it. ....Forget what I just said.

.....



As expected, it won't open... We'll just have to leave them be for now...



We came to ask why our leader is unable to summon other Personas.

Ah... Why, indeed.

Ah... That is what we wish to ask.

Ai-chaaan, you're starting to talk like her now.

Well then, though I am not used to this, I will try investigating the matter a bit. Please sit down there.

You take a seat on the sofa, as Elizabeth directs you to... Yukari was told to sit next to you...



Elizabeth spreads about twenty cards on the table...



"Tower"....

Wh-what is it?

I do not know.

...Huh?



Yeah, like you could be an alcoholic monk, or a nerdy kid, or another kid who's a gamer nerd with a Get Smoked hat...

That I drew the Tower is unimportant. What is important is that I did not draw the Fool.

Fool...? Uh, you mean an idiot?

Someone hasn't been paying attention to Edogawa's classes. :colbert: (It's okay I never pay attention to them either.)

No. The Fool is the number zero... It is the Arcana that means a beginning, and infinite possibilities. Just like the card, my guest can wield infinite Personas... We call that ability the "power of the wild card"...

The wild card...

But perhaps this place is affecting it... His usual power of the wild card seems to have been altered... It seems you cannot shift from your own "Orpheus" Persona here...

So... he cannot change his Persona? That could have serious consequences for us in combat...



It truly represents "infinite possiblities"... But I had not thought this was among them...

Wh-what do you mean?

Besides his fixed, unchangeable Persona, it seems he can take on a second Persona... This other Persona can be summoned freely... In other words, he may change it as he likes...

He can summon two Personas at the same time!?

But the changeable one cannot display its full strength. It's best to think of it as playing an auxillary role... If Orpheus is his "main", then the "changeable Persona" is his "sub"... They can both be assumed at once. It would be best to think about it as such.

This "wild card"'s power is pretty crazy...

And... could it be? One moment, please.

Again, Elizabeth spreads a number of cards on the table...



Oh man, Yukari main character! I'd play that game.

The Fool... Oh my...

H-huh? What? You think I have this wild card power, too...? Hahaha, there's no way.

It isn't just you, Yukari. The power of the Fool is evident on all of you.

Huh?

On all of us...?

To use your own Persona as a "main"... while taking a changeable Persona as a "sub" at the same time... It seems this is possible for all of you as well.

Two at the same time...? That's a bit hard to believe... But it does make me feel stronger!

Still, why this irregularity...? It's as if the power of the Fool has been strengthened... As if another with the power of the wild card is here... Could it be that one of the two doors is...?

Another with the power of the wild card...?

I got it! The door has the power of the wild card. Let's call it Door-kun.

...Oh no, it's nothing.

Can Zen and I summon Personas too?

Unfortunately, you and Zen did not have Personas to begin with, so I believe that will be impossible.

Oh... but Personas are so cool.

How is it that Zen and Rei have no Personas? Isn't one necessary to fight Shadows?

I suspect the answer to that is deeply intertwined with the mystery of this place. This is a haven in the rift... A floating island, gently drifting deep in the sea of unconsciousness... Normally, one would not find living humans here... If there were one.... then they may, in theory, have become one with an entity such as a Persona or Shadow...

Zen-kun and Rei-chan are Personas...?



Hahaha, nope. Certainly not... cough.

It's only a hypothesis of mine.

But... Well, we have no other theories that can explain it for now...

Now, would you happen to have one of these?



A "blank card"... May I presume that you gained these from Shadows through battle? These cards are blank. They appeared in a state which has not yet been guided to any sort of fate... Though you were only able to summon Personas unique to each of you, you may now summon other Personas... If fate desires it, then these cards will accomplish their role on their own... Please use these. They are a new kind of Persona card.

The blank cards changed into Personas!



No, the original power of the wild card is still yours alone... Everyone else is receiving its boon, for some reason... They share in a tiny piece of its power. Well then, if you have difficulties fighting the Shadows, I recommend changing your summoned Persona. Most of you will be unused to doing this, and so I encourage you to experiment for yourself.



Ha... reliable as ever.





Alright, we've unlocked sub-Personas now! They're a big part of the battle system, so this may take some explanation. As Elizabeth mentioned, we got a bunch of freebie ones. They can be equipped by anyone, and shuffled around freely outside of battle.



Each sub-Persona gives a stock of 'additional' HP and SP. These get added to that character's maximum, are replenished in between battle, and will be used first. So for instance, if Makoto equips Sandman, and uses 9 SP in battle, the next fight, it will be as if none of it was used. They don't change any of the character's other stats or elemental affinities (so Yukari will always be weak to Elec and resists Wind, for instance).

Aside from the extra HP and SP, sub-Personas also have skills of their own, and anyone who equips them can use them. So anyone can equip Sandman to use Sleeper Punch and the Treasure Hunter passive. This greatly expands versatility for characters and lets them augment existing roles or find utility that better suits their stats. You can give Yukari a physical attack, or Junpei a heal, or Mitsuru more elemental variety, just as examples. They'll also learn new skills as they level, although they'll level up slower compared to main Personas.

And finally, as mentioned, Zen and Rei can't use sub-Personas. They do have a larger variety of skills and stats to make up for it, but it is something to keep in mind.



And with that, that covers most of the basics! Let's form a party and jump into the labyrinth proper. Let's have the thread pick... three characters to go with Makoto. I'll reserve the last slot to round out any gaps in the party formation.

ApplesandOranges fucked around with this message at 14:12 on Nov 10, 2023

ApplesandOranges
Jun 22, 2012

Thankee kindly.

AweStriker posted:

I notice that Aigis doesn't have a Leader Skills option in her menu. Is that the case for anyone else or is it her-specific?

I'll vote in... Yukari, Mitsuru, and Ken.

Only the Leader can use Leader skills (so P3MC or P4MC depending on route). If they're knocked out, no go until they're rezzed (but on Risky it's a Game Over anyway).

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Character Analysis - Hero (P3) and Zen/Rei

Disclaimer: stat rankings are, to a degree, fairly arbitrary.

Hero (Persona 3)



Weapon: Short swords (Cut)
Persona: Orpheus (Fool)
Elemental affinity: Weak to Elec and Dark

Stats:
HP: B
SP: B
St: B
Ma: S
En: C
Ag: B
Lu: A

Learn list:
1: Agi
9: Gurentou
15: Agilao
22: Dekaja
35: Goukentou
40: Agidyne
55: Hientou

Makoto's got a fairly even stat spread, though having two weaknesses and no resistances is kinda rough. He's got Fire skills on both ends of the attacking spectrum, and Dekaja to cancel enemy buffs, which is nice when you need to have it on hand. While he excels at Magic and can be kept in the back row for that purpose (especially since his bulk, while fine, isn't stellar especially with that double weakness), he's not a bad physical attacker either. He won't deal as much damage as most frontliners, but his speed is decent and high Luck means he'll crit more often (and only one other physical character has comparable Luck). Often I find myself fielding more potent frontliners though, which relegates him to the back.

Sub Personas also help to expand his role past his rather limited skill set. He can carry a healing skill to good effect and has better speed than the other actual healers. Good Agility and Luck also make him a solid status afflictor, too. Makoto does have an issue where he's got a good jack-of-all trades spread but is rarely the best at something. This can mean he struggles to find a meaningful role in more specialized teams, which can be annoying when you're forced to use him all the time. But at the same, it also means he can fill any role (other than tanking) to decent effect; he can sling spells or heals, do physical attacks, or status all fine.

Zen/Rei



Weapon: Bowguns (Stab)
Persona: None
Elemental Affinities: Weak to Light, Resists Dark

Stats:
HP: S+
SP: S+
St: S
Ma: S
En: A
Ag: B
Lu: B

Learn list (Zen):
1: Bane Slice
5: Frozen Spear
7: Thunder Clap
9: Fire Spray
11: Cyclone
19: Squire Card
25: Guiding Sword
30: Guarding Staff
35: Hex Slice
43: Knight Card
50: Soul Slice
63: King Card

Learn list (Rei):
1: Serene Journey
3: Recovery
8: Becalm
12: Refresh
21: Renewal
31: Platinum Coin
36: Life Goblet

Zen/Rei's skills are all unique to them, so I'll just briefly cover their skill lists, though they fight as one unit. They learn elemental attacks of all four primary elements with various ranges, passives to augment their damage, a stab attack line that can also inflict Curse, and assorted utility skills that affect a single row: heals, stat buffs, status and ailment cleanses, and so on. They also have a passive from the start that recovers their SP while walking around the labyrinth.

Zen/Rei are a unit that packs a lot at first glance. They have the best base HP and SP of any character, high attacking stats on either end, and decent to good in everything else. Their early versatility can cover a lot of gaps in party compositions, particularly in the healing department if you need spot healing early on.

However, their big weakness is being unable to equip a sub-Persona, which hurts both their longevity and versatility. While they recover SP by walking about, it's generally not at a rate that can really keep up with having a replenishing stock between battles outside of extremely long dungeon crawls (at which point it might be easier to just exit the dungeon and heal). It also means their power is limited by their level, which can make the large gaps between their next skill hurt a bit at times and start to fall behind the potencies of regular Persona skills at a given time. While their support skills are useful especially early on, they can start to feel a bit limited due to only affecting a single row.

That said, they're a perfectly decent unit. Being able to package all four elements in a single character is otherwise difficult to do, and their damage is acceptable enough that they won't really lag behind your attackers that much given their solid stats until you start unlocking more broken skills and combos.

ApplesandOranges fucked around with this message at 15:24 on Nov 11, 2023

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Character Analyses - Yukari and Junpei

Yukari Takeba



Weapon: Bows (Stab, Ranged)
Persona: Io (Lovers)
Elemental Affinity: Weak to Elec, Resists Wind

Stats:
HP: C
SP: S
St: C
Ma: S
En: C
Ag: C
Lu: D

Learn list:
1: Dia
2: Garu
10: Media
15: Garula
19: Diarama
33: Mediarama
40: Garudyne
50: Diarahan
55: Mediarahan

Yukari is more or less what you would remember her for from P3: Excellent SP and Magic, focuses on wind magic and healing, to the detriment of everything else. Outside of Luck, none of her other stats are outright miserable but you'd rather not rely on. She's the only character to naturally learn the Media line, which is nice to have on a character just because you'll always have access to spot healing if Fuuka isn't fast enough.

Unfortunately for Yukari, all the things that made her amazing in P3 haven't quite translated well into Persona Q. For the most part, magic as a means of primary offense is just worse compared to physicals in Q. The drain on SP is more noticeable compared to physicals draining HP, and HP is easier to recover than SP (especially with Fuuka around). There are physical elemental moves now, which means you're less reliant on magic to hit weaknesses. Magic does have some advantage (being able to ignore row placement, for instance), but for long dungeon crawls/fights, Yukari probably will be draining herself too quickly in a lot of cases.

What about healing? Yukari is certainly good at raw healing, thanks to her high Magic and SP. The unfortunate side comes in two parts: first being Fuuka, which handles 80% of your healing in most cases. There will be times when you do want some extra healing to go with that, but the other issue comes in that Yukari's Agility is only kinda average. If you need healing fast you probably want someone with high Ag (like Makoto or Akihiko) to do it, and Yukari's very middling stat distribution means she has a hard time pivoting to more optimized roles.

Junpei Iori



Weapon: Two-handed Swords (Cut)
Persona: Hermes (Magician)
Elemental Affinity: Weak to Wind, Resists Fire

Stats:
HP: A
SP: D
St: A
Ma: C
En: B
Ag: C
Lu: C

Learn list:
1: Fusion Blast
4: Rakukaja
14: Death Chaser
20: Scorching Blast
27: Marakukaja
40: Nuclear Blast

Junpei's stats are fine but in a way that makes you feel like they could have been just a little better. He's got enough St to hurt things and enough HP and En to take a hit, but considering that he's kinda bad at slinging Magic and not that fast, you'd think they would make him better at his strengths to make up for it. But he'll do his job fine. His natural skill list is short but fairly good for what he does; the Fusion Blast line hits two elements (Fire and Bash), and they're ranged which means Junpei can hit enemies in the back just fine even if he's sitting in the back row, making it easier to run more physical units in the party. (Ma)Rakukaja buffs the party's defense which is a good use of his limited SP, and Death Chaser lets Junpei chase his row allies' attacks with a physical attacks for a few turns, adding some incremental damage. Junpei plays the part of support attacker fairly well, and while he doesn't exactly have a lot of room to pivot to other roles, all he needs is just some offensive skill variety really and passives to increase his damage.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I'll be recording next set of gameplay this week and the votes are pretty close, so if you haven't voted and want to, I'd say do so in the next day or two.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
People voted in Mitsuru and Yukari. And then... there was a four-way tie for third place. Guess it's time to whip out the trusty wheel.



Well, wheel has spoken.



To round it out for LPer's choice, I wanted a source of Bash damage just in case. Which meant Akihiko, Shinjiro, Aigis or Junpei (Junpei's weapon does Cut, but his Persona has a Bash skill). The elemental coverage from Akihiko is tempting, but I decided to go with Shinji; having someone a bit more durable doesn't hurt.

Not exactly the team I'd have gone with at first glance, but not a bad team all things considered. Tri-element coverage at base (Fire, Ice, Wind), and we've got a mix of healing, magic and physical power. Magic gets a bit tough to use consistently later on but it's quite handy in the first labyrinth, so this is where characters like Mitsuru can pay off well.



We also set-up our sub-Personas. We'll shuffle them round as we need to. Fuuka can also equip sub-Personas, and there are navigator-only skills (passive or in-combat) that she can use. There isn't a spare for Shinji, but we'll pick one up soon enough.



Alright, time to hop back in with our team for this labyrinth. We can choose to start from the beginning, or from the latest floor (2nd). We'll jump right back into the 2nd floor.



That's one of the Navigator-only skills that can be found on sub-Personas. An emergency exit is nice, but we can always use Goho-Ms if we absolutely had to run from a fight.



Koromaru is a bit rough early on; Mudo is nice to have and a few enemies are weak to Dark, but it's pretty expensive (our sub-Personas can barely cover one use of it). Fortunately he'll learn Agi in a few levels so he's not just using Attack, and sub-Personas will tide him over anyway.



These early eagles aren't much of a threat anyway.



They do drop a sub-Persona that we can give to Shinjiro at least; the more characters that are in Boosted state at the end of battle, the better the chances of dropping one, but we don't need to go out of the way for it; we'll be swimming in sub-Personas soon enough.





Aside from All-Out Attacks, characters may also jump in for a free attack. It doesn't do any automatic knock downs or anything like in the main games, it's usually just some free extra damage (either group or single target, depending on the character).



What, you're worn out already? Looks like you're out of shape.

Whaaaaat? C'mon, it's not just me! Back me up here, Rei-chan!

Oh, yes! I'm starving!

I suggest that we take a break here, in this appetite-stimulating area.

It does look delicious... but I don't think you can eat these.



Ah, pulp, huh?



Bleh.

It's paper! PAPER!

Hm... However realistic it looks, this is the world of a children's story. Everything here is inorganic.

I say it's good that's inedible. If these were real sweets, I'd be breaking the scales in no time.

You don't like sweets, Yuka-chan?



But, no, I love sweets. I'm a girl, after all! I'm just surprised you don't get fat after eating so much.

Get fat... Zen, have I gotten fat!?

You haven't changed.

Aww...

Is she... disappointed!? Hrgh... I envy this girl...

Is there anything you don't like eating, Rei-san? Like, bell peppers, or black coffee...

Hmm.... I don't like pulp.

That's not food...

As long as it has a flavor, I love every kind of food!

That's way too broad.

You've sure got guts. Alright, I'll give you something great.

Wow, is this cake!?



Well, welcome to 80% of Akihiko's characterization in Persona spin-offs.

Yes! Right away! Thanks for the food! Mmm... sho mealy! Ish delicious!

You can replenish over 20 grams of protein just with this one bar! It's a magical food. It'll make your power surge, your blood boil, and your muscles dance.

Wow! Power swells in you, and then blood drips from the cooked muscles, and you can dance all you want!?

That's right! If you train hard, eventually you'll get to where you can beat a bear with your bare hands!

With your bare hands? Is this true...?



Did I lie?

You're really going to snarf down protein until you're fighting a bear with just your hands? You muscle-brained idiot...

Hey... did you just call me an idiot!? Whoever says "idiot" first is the idiot. And there's nothing idiotic about protein, so watch your mouth.

....Yeah, I should have said "stupid" as well. You're a muscle-brained, stupid idiot.

What was that!? If I'm a stupid idiot, you must be an idiotically stupid idiot!



Have they always been like that?

How should I know? Just let Mitsuru-senpai deal with them.



Uhhh... let's pick the answer that's least like a lie.

Is it... delicious...? I drank some to try and put on some muscle for the archery club, but... Just don't believe more than half... or hell, about a hundredth of Akihiko-senpai's protein myths.

I see... I understand.

Dude, they're still going at it.



Oh, for... who wouldn't get mad when someone throws protein into a whole pot of cooked rice!?

Aki no

Apologize to the food, you ultra-moron!

I'd never waste food! I was just being efficient! And if I'm an ultra-moron, you're a giga-moron!

Will you give it a rest...!? It's time we got going!

Hmph.

...Tch.



Mitsuru it's okay they're boyfriends.

Anyway, let's move on.



Oh, this would be new to people who've only played the Persona games. That Venus Eagle used Makajam on Koromaru, which normally induces Mute in the main games. Here it inflicts Magic Bind.

There are three kinds of Binds in Persona Q. Strength Bind, Magic Bind, and Agility Bind. Strength Bind prevents the character from using physical attacks and their standard attacks do minimal damage. Magic Bind, as you can expect, locks out magic. Agility Bind essentially forces the target to go last and also sharply drops their dodge rate and accuracy.



We can remove Binds with Mutudi (Asparas learns it early on), or use Mutudi Gems, or they'll go away after a few turns. Binds are very potent in the player's hands, so we can certainly abuse them down the line since unlike status effects, very few bosses are immune to binds.

Moving on, we come across a pink... rabbit.



It... looks like a rabbit, but...

It's a rabbit! How cute!

There are no records of a rabbit with such vibrant pink coloration in my database.



A rabbit... Where have I...?

Um... I don't really know what that is...

Not even you, Fuuka?

It seems different from an FOE... Actually, it doesn't seem to be hostile at all. It does seem curious about you though. Almost like... it's waiting for you.

Waiting for us...? Oh, because it's Alice in Wonderland? In the book, Alice does chase after a rabbit, fall down a hole, and end up in Wonderland, after all.

Then, should we follow that rabbit?

I'm all for that! Rabbits are our friends!

You make it sound like we have to... But what if it turns out to be an enemy?

It could at least be some kind of clue. If Yamagishi is right and it's not a threat, that's significant.

I wish to chase it as well. I have memories... of seeing it somewhere...

You do...?



Well then, let's capture that pink rabbit.

A pink rabbit... that's a rare one.

...Don't eat it.

I meant "uncommon"! Not rare like how cooked it is! Hmph... I can't believe you didn't get that from context.

...Heh. You can't even take a hint.

*sigh* Enough of that! Let's hurry up and capture that rabbit!

Shinji! I challenge you to see who can capture that rabbit first!

Psh, like you'd ever win.

We step closer to the rabbit, but it hops away.



And again...

Tch.... Just when we almost got it, it keeps gettin' away.

It's running from us, but never too far away... Is it trying to lead us somewhere? What could be waiting beyond here...?

Ah...! Yuki. There appears to be a dead end up ahead.

That means we can corner it there. Let's do it.

No problem!



Heh! Stand aside, Shinji! I'll make the first move!

Wha--! Hey, hold it...!

.....!?



Uhhhhh sure.

drat, it got away!

Dude... that thing's way too strong.

I-it seems the rabbit punched a hole in the wall and escaped to the other side...

Do you think we could go through this wall to the other side?

Whaaaat? We're going through here...?

Okay, first, breathe out! Now, suck in that stomach!

Hey... You're making fun of me, aren't you?

We don't have time to complain. Come on now, let's go.

Yeah.... I guess that's our only choice...



I don't even want to know how we fit through there, but it functions as another two-way shortcut.



New enemies. Justice Swords can hit fairly hard, but they're weak to Ice and Dark so we do have two party members that can exploit that. But they can throw out some annoying status moves, like inflicting Paralysis on Shinjiro, which can cause them to freeze up and fail a move.



Koromaru was critting a lot around this time, not complaining for the chance of free Mudos. Status-inflicting moves like Sleeper Punch (found on Sandman) can be good if the character can't hit a weakness, since it can take the target out for a round at least.



And Shinjiro learns Rakunda. Pretty nice for tougher enemies to soften them up a bit. Shinjiro doesn't have a lot of SP but he can use the sub-Persona stock to throw one of these out in a battle at last.



Enslaved Beasts are weak to Fire, which we can easily exploit thanks to Makoto as well as a few of our sub-Personas having Agi. Koromaru also inflicted Sleep on this one with Sleeper Punch. Even if you hit a sleeping enemy the same turn it falls asleep, it still loses that turn.



Next room has another FOE we have to walk around for map completion, and then to a treasure chest with an armor upgrade.



I feel like we've walked a long way, but... we just ended up going in a circle?

What do you think, Yamagishi? Do you sense any large Shadows nearby?

I can't tell you. And I don't know how much longer this goes on for, either...

Ngh... If we don't know where we're headed or where the enemy is, we can't investigate for long periods.

Makoto-san, I suggest we head back. Resting and improving our equipment will help to improve our battle capabilities. Now that we've secured a route further in, I believe this is a good opportunity to return.



Nah, we're fine, let's keep going.



And Koromaru picks up Agi, which means he can now contribute to knocking down Fire-weak enemies.



We then find the map treasure box right before a door that again warns us of Shadows right after it.



Oh hey, Treasure Hands! These drop a good amount of exp, but are quick to run away and rarely have explotiable weaknesses. In fact, they get the advantage on us and one immediately runs away. The other stays put though and we wail on it a bit with physical attacks.



It then... knocks out Koro in one hit. Ouch. At least Mitsuru takes it out immediately after.



Our reward is a sub-Persona drop with extra random skills.



Ooh, neat! Scarecrow inflicts Agility Bind, and Panic Circle is a new set of skills as well. They lay a 'circle' that immediately attempts to inflict their status or Bind (in this case, Panic) on all foes, and then again at the end of every turn for the next 3 turns. You can only have one Circle out at a time, but they're very useful in some cases for trying to lock down enemies (particularly big group encounters) without spending each turn re-casting spells.



Cross-referencing it with my records. It is 99.99% chance likely that the shining enemy was a rare Shadow.

Rare Shadow?

Those guys run away so quick... To be honest, they're a pain to deal with.

But the tougher the opponent, the more experience we can get. If we come across one again, let's hit it with everything we got, before it gets away!

Sure. Right now we will exit the labyrinth though, since we don't have anything to rez Koro with.



Thankfully, selling our loot from that crawl opens up Revival Beads in Theo's shop. I immediately grab 5 to have on hand. I also upgrade Koromaru's Armor, and get Shinjiro a new weapon just in case he needs to hit something without using a skill.

We'll hop back in again next time!

ApplesandOranges fucked around with this message at 12:57 on Nov 19, 2023

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I do like the banter Akihiko gets into with Shinjiro at least, which is something we honestly didn't see much of in P3 (at least on the light-hearted end).

(Honestly though as bad as Akihiko gets, I can think of a few characters in the P4 side that are as bad or worse... though not by much.)

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Character Analyses - Akihiko, Mitsuru, Shinjiro

Akihiko Sanada



Weapon: Gloves (Bash)
Persona: Polydueces (Emperor)
Elemental Affinity: Weak to Ice, Resists Elec

Stats:
HP: S
SP: C
St: S
Ma: A
En: B
Ag: A
Lu: C

Learn list:
1: Zio
3: Tarunda
10: Death Counter
16: Zionga
27: Matarunda
40: Ziodyne

Akihiko has some of the best all-round stats, and a dud movepool to go with it. He's naturally very fast and strong, he can easily take a hit or three, and his Magic is sufficient enough that he can throw out a spell or two fine. His only 'weak' stats are SP and Luck and even those aren't that bad. What is a bit of an Achilles' heel for him (outside of his personality getting flanderized) is Polydeuces' movepool. We've gone over the weaknesses of Magic as a primary means of offense, and while Akihiko can do decent damage with his Zio spells you'd rather not have to rely too much on them unless he can reliably keep in Boost. Death Counter is like Junpei's Death Chaser, but defensive (he'll do a counter whenever someone in his row gets hit), which is fine since free is free damage, but relying on getting hit isn't exactly something you want when some of the strongest strategies in the game rely on locking enemies down. (Ma)Tarunda is actually pretty nice for blunting enemy offenses, but you won't get as much use of it later on since enemies have a maximum of 3 debuff slots and attack debuffs are the least valuable to have on. Also, you might notice that, like in P3, he learns absolutely zero physical skills to go with that top-tier attack...

Fortunately, sub-Personas really increase his versatility and Aki makes great use of them. He can sling physical skills with the best of them, especially with his high HP to absorb the recoil better. Like Makoto, he's fast enough that he can throw out a spell or heal when needed to, though with his smaller SP pool you'd rather not rely on that too much. Even with average Luck, Aki is that fast that you can chance throwing out a debuff early on in a fight if he has nothing better to do. He's got some weaknesses, but it's pretty hard to go wrong with throwing Akihiko into a party.

Mitsuru Kirijo



Weapons: Rapiers (Stab)
Persona: Penthesilea (Empress)
Elemental Affinity: Weak to Fire, Resists Ice

Stats:
HP: C
SP: A
St: B
Ma: S
En: C
Ag: C
Lu: B

Learnset:
1: Bufu
6: Tarukaja
12: Tentarafoo
15: Bufula
23: Mind Charge
40: Bufudyne

Mitsuru is what you'd expect from her in Persona 3: she specializes in blasting the enemy with ice magic, with Magic and SP to match. She's got Mind Charge to amplify her magic, Tentarafoo (no MARIN KARIN here, sorry) as well as a decent Luck stat to use it with, and a weirdly usable Strength stat if she had to stab something. The other primary ice caster in PQ is pretty bad, so if you needed an emergency ice user in your party, Mitsuru isn't a bad option.

Unfortunately, like Yukari, most of what made Mitsuru great in P3 hasn't crossed over well. Outside of losing some of her utility in the transition like Diarahan, Mitsuru suffers from the general weakness of magic in PQ. Mind Charge also isn't as potent here; sure the idea of buffing your next magic spell still works and you can save some SP this way, but the Boost system generally incentivizes chaincasting a spell that the target is weak to to keep up Boost, since Boosted skills are free and also get a damage boost. Re-using Mind Charge every other turn to cast a (more expensive) -dyne the next turn is a quick way to drain your SP quickly, and while you can use it on non-Boosted turns if you get knocked out of it... physical attacks generally have less spiky damage and are more consistent.

So how does Mitsuru do with sub-Personas? Well, better than Yukari, though not as much as she'd like. She can expand her magical movepool and use heals to good effect, but like Yukari, isn't fast enough to be a good emergency healer. Similarly, she can do fine in throwing out status spells, but isn't fast enough to debilitate enemies before most of them can act. She can throw out some okay physical damage, but doesn't have the endurance to stand in the frontline and she's going to be worse than actual physical attackers, even if she's the best pure mage at doing so.

Mitsuru has some odd strengths that can work, but it does feel like she could be optimized a bit more. If she had shifted some of that Strength to Agility even, she'd be a lot better.

Shinjiro Aragaki



Weapon: Bludgeons (Bash)
Persona: Castor (Hierophant)
Elemental Affinity: None

Stats:
HP: S
SP: C
St: S
Ma: C
En: S
Ag: C
Lu: C

Learnset:
1: Teardrop
3: Rakunda
23: Marakunda
33: Moondrop
40: Return of Yomi
47: Stardrop

Shinjiro is a man of extremes: he'll hit hard and take hits very well. Just don't expect him to do anything else amazingly, though he can do them in a pinch if you have to. His durability is matched by his Persona; Shinjiro is one of only two characters with zero weaknesses, and while he has no resistances, it means he almost never has to worry about being Downed. Return of Yomi also has a chance of healing himself up when he drops low on health, further making him harder to kill (ironically). (Ma)Rakunda drops enemy defenses, which is about the best use of his limited SP pool that you can ask for, as it's unaffected by Magic and killing things faster means he won't need to recast it as much. Finally, the Teardrop line drops enemy defenses for the remainder of the round. While this may seem at odds with Shinji's low Speed, it can be very potent if you get him into Boost or can manipulate him to go fast with skills or support. Oddly enough, this is actually one line where you don't want to upgrade the skill. For whatever reason, Teardrop has the strongest defense debuff attached to it while Stardrop has the worst, while also consuming less HP. Stardrop will do more damage, but for the job that it's supposed to do, you might as well use Teardrop and switch to other skills if you need Shinjiro to hit hard.

Shinjiro's skillset is pretty elegantly designed, but he can also expand his role with sub-Personas. Tanking skills are an obvious boon in his hands, as he can redirect attacks to himself well (oh...) with his solid durability, lack of weaknesses and eventually self-healing. Better physical attacks are of course good to allow him to put that high Strength to use (especially those that hit multiple times or can crit more often to get him to Boost), as are skills that let him jump ahead in turn order. Otherwise though, Shinji is pretty usable, just unable to capitalize on enemy weaknesses as well as other characters.

ApplesandOranges fucked around with this message at 19:06 on Nov 20, 2023

ApplesandOranges
Jun 22, 2012

Thankee kindly.


Whew... a dead end, huh?

It really is a maze in here. I feel like I'm in an amusement park or something.

Actually, if you think of it as an amusement park, doesn't it seem kinda fun?

But that'd mean there were Shadows there, too. You ask me, that seems more creepy than fun.

Oh, you have a point... Now that you mention it, I'm starting to feel the same way...



Jun-chan? Are you impressionable?

C'mon, no way.

Oh, but if you put it that way... I'm starting to feel like I am...

...He's extremely impressionable.

I-I'm not that bad!

Is that so?

Uh, no, I guess I am...



I guess he is... let's move on.



Koro-cha- I mean, the dog is in trouble!

Certain pairs of characters have banter, which I always forget to show off. Including this one because it's :3: (Don't worry, Koro's fine.)



Watch the rabbit's movements and look for someplace you can drive it into a corner!

We basically have to chase the rabbit into the corner into the room where there's another painting.

Oho, we've driven you into a corner, little rabbit.

W-we'll get it for sure this time! Let's go on the count of three!

Sounds good! One... two...!



..Yeah, that ain't gonna work.

Aaaaand, it escaped again!

Let's go after it!

Anyway, we can now jump through the painting to progress.



Most of it seems useless... but we might find a use for some of these.

I bet Mitsuru-senpai could use that sword.

Ah... recycling, hm? That's an admirable approach to take. But this labyrinth is dangerous. I highly doubt that using this sword would be risk-free.

It's not a bad idea, though. No reason not to save some dough.

True... Well then, I'll leave it up to your judgement.

We go to grab it, and...



Oh no.



It's fine, everything's fine.

(most of the enemies are Panicked due to a Panic Circle I throw up, and one's sleeping from Sleeper Punch from a sub-Persona Koromaru has.)

(also not shown: people getting KO'd a few times and having to be revived.)



Whew... a Shadow, camouflaging itself? It seems things aren't as simple here as we might assume. We must take greater caution from here on and--

Arf! Arf!

Koromaru returned with a sword in his mouth!

K-Koromaru! Weren't you listening to what she was just-

Hm? That one's real.

...Huh?

He says that the Shadow we just fought dropped it.

Indeed, the sword Koromaru brought back seems to be real... Obtained Flamberge!

Hm... this seems like quite the fine weapon. Well done, Koromaru.

...G-good job, Koromaru! You did just like I told you to!

Arf?



A weapon upgrade is nice, but on Mitsuru? She'll rarely be attacking unless it's a Stab weakness. Well, it's free...



Two FOEs confirmed. Shall we prepare for combat?

There's no need to be so reckless. Let's synchronize our movement with theirs and slip past them.

I sense tremendous power from those FOEs. Be careful...

Not much to say, we just have to watch their movements and move on. We do have to slip in from a shortcut in the next room to get a treasure chest behind the second FOE (just contains some sellable loot).



Sleeping Tables start to appear and, as the name implies, they can try to put the party to sleep. They also have Maragi (though they take a turn to prepare for it first), so Mitsuru has to watch out. Thankfully, they're weak to Ice so she can give back as good as she gets.



Mitsuru learns Tarukaja, and I hop back to heal before continuing.



We're catching it for sure this time!

It just hops down the stairs, though.

drat... for that rabbit to go down the stairs to easily with a body like that... Those are some well-trained muscles! I like this thing even more!

Oh well. Let's pursue it.

And on we go!





I'm okay!

...Are you feeling scared?

I-I'm not scared!

But your hands are shaking...

Shaking with EXCITEMENT! So my body temperature rises and my digestion improves and I can eat even more!

I... don't think that's how "shaking with excitement" works...

I'll do my best. See, I want to go back with you all! Let's keep working together, Ken-chan! *munch munch*

.....



Jelly? *gasp* Zen, are you all jelly?

Jelly...? What do you mean?

You're not all jelly...?

As I said, what do you mean? Does it look like I am made of this "jelly" you speak of?

No...

...Is Zen-kun really that dense?

Dense? What is this all about?



Hrm!? Uh, um um um...! Thank you... very much...

.... Mm...

See? He's totally glaring at us!

Though I was serious about Rei-chan being cute. Like, look how innocent she is! That's how a girl should be, you know?

...What're you looking at me for?

I mean, just the other day... C'mon, hear me out, Makoto! Yuka-tan and I were in the hallway, and we heard someone say, "Yukari-san has such a nice figure..."



Oh gosh. As funny as the second option might be, I'm more scared of Yukari.

"Ugh." That was it!

All I hear is people talking about me behind my back!

That's not cute at all!

It's not like I want you to call me cute anyway.

Ooh, then who DO you want to hear that from? Hmmmmmmm?



...but I'm also not above teasing her. Best P3 girl, fight me. :colbert:

H-hey! What the heck!?

That's not how you acted when I said it! What gives!?

Honestly... how much longer are you going to play around? Do you want to be left behind!?

Haha, you got told!

Well, whose fault do you think THAT is!? Geez...!

I love these two. :allears:



Elizabeth has something she'd like to discuss, so please come to the Velvet Room. It sounds like it's good news! We'll be waiting for you...!

...Sounds fishy.



You intend to take your chances on the lower probability. That is quite "manly". Well then, I recommend that we go before we forget.

Yeah that's right, Makoto Yuki always bets high. He won't switch doors in the Monty Hall problem.



I do intend to head back, but first, I realized I was actually missing a few percentage points from the lower floors, so I double back to floor 1 and 2 to fill out the remaining gaps so I can unlock the treasure chests.



The prize for Floor 1 completion is actually really nice. Heal Stone is basically a reusable Medicine (heals 50 hp), which is solid for this point of the game and lets someone fast like Koromaru or Akihiko function as a mini-healer that doesn't use resources. You can't use it outside of battle but you can use Medicines to do that and save the Heal Stone for in-battle.

While getting the last few % points for floor 2, I do run into a few dead ends I had missed, so we've got an extra scene.



What could this be...? It says it's a "pop-up picture book".

...This seems suspicious.

Yeah. With this place. I wouldn't be surprised if something actually did pop out of it.

There's a four-leaf clover drawn on the cover, though. Does this mean I can eat it?

How'd you make that leap?

Look, we're opening it! If a Shadow comes out, then bring it on!

And how'd you make THAT leap?



Huh? What's this?

It's a four-leaf clover!

Wh-what? Why did a clover fall out...? Was it being pressed in the book?

You open the picture book once more, but no four-leaf clovers fall out... Upon closer inspection, the four-leaf clover has disappeared from the book's cover...

That's where it's supposed to pop out from!?

There is the reaction we all waited so long for.

Uh, th-thanks...



Aigis is trope-aware and knows that Yukari is the straight man. Anyway, the Four-Leaf Clover is just an accessory that give +1 Luck. Might as well slap it onto Mitsuru.

W-well... I'm glad it was nothing dangerous. Now, let's hurry on.

Where can we find a picture book that food pops out of...?

I-I guess you haven't had enough to eat yet...



One way to help lock down Wealth Hands if you run into one is to try to inflict Agility Bind with something like Scarecrow. That leaves it unable to dodge or run away, leaving it easy pickings. Panic also works if you can land it.



And our prize for completing floor 2 is... a skill card. Not as good as the Heal Stone, but I guess we can talk about them.

Unlike the main games, our main Personas have only four skill slots instead of eight for the moves they learn while levelling up. However, they also have four unlockable slots which we can use skill cards on, giving someone permanent access to that skill (unless you overwrite it with another, of course). Recarm resurrects someone with 50% hp, but it is fairly expensive SP wise so ideally you'd never want to use it.

I'll probably end up throwing it on Orpheus because well, we have to bring Makoto everywhere anyway and he's got enough Agility to use it as an emergency and a decent stock of SP.

Next time we'll find out what Elizabeth wants and continue exploring the 3rd floor.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Character Analyses - Aigis, Koromaru and Ken Amada

Aigis



Weapon: Artillery (Bash)
Persona: Palladion (Chariot)
Elemental Affinity: Resists Stab, Weak to Elec

Stats:
HP: S
SP: C
St: S
Ma: C
En: S
Ag: D
Lu: C

Learnset:
1: Single Shot
6: Safeguard
11: Swordbreaker
16: Assault Shot
25: Body Shield
38: Heavy Shot
41: Life Wall

Aigis' stats are very similar to Shinjiro: she excels at taking hits and doing physical damage, but isn't great at just about anything else. While Shinjiro functioned mostly as a supportive bruiser, Aigis' natural skills steer her towards being a tank; the Safeguard line lets her redirect attacks onto herself for reduced damage (from one ally, to her row, then from the entire party). With Aigis' natural endurance this makes your party much safer. Adding to that is her learning the Swordbreaker passive naturally. Passives are generally some of the best skills your party members can learn, since they're always active no matter what sub-Persona you're using. Swordbreaker has a 50% chance of halving physical damage done to Aigis' row, which makes it really great for either making your back line squishes more survivable or your front line that much tankier. Aigis will make your party sturdier just by existing, and she can actively further increase that mitigation.

There's also Aigis' unique ability of Orgia Mode. This doubles Aigis' output for three turns (which really means two since she spends one of those turns turning it on) and stacks with any other damage multipliers, as well as removing any ailments or Binds affecting her. She does have a hefty cooldown afterwards, but if you set things up right, Aigis can basically murder any boss in the 1-2 turns afterwards. Even without that, Aigis can hit just as hard as Shinjiro, so she can throw out physical skills just as well without resorting to Orgia.

Little things do hold Aigis back, though. While she's great at increasing party survivability and wiping bosses with the right set-up, Aigis isn't exactly efficient at dungeon clearing. Like Shinjiro, Aigis is slow and her natural elements are limited, only having Bash and Stab. Aigis' weakness to Elec is also unfortunate as it is one of the more common elements, and her Stab resistance rarely comes into play, while Shinjiro doesn't have to worry about weaknesses. Aigis is fairly dependent on her sub-Persona skills to get around her sluggish speed and lack of versatility, but she can certainly excel once you know what you're doing with her.

Koromaru



Weapon: Daggers (Cut)
Persona: Cerberus (Strength)
Elemental Affinity: Resists Fire, Nulls Dark, Weak to Light

Stats:
HP: C
SP: C
St: A
Ma: B
En: C
Ag: S
Lu: C

Learnset:
1: Mudo
4: Agi
7: Sukukaja
15: Agilao
22: Mudoon
27: Masukukaja
40: Agidyne

Zoom! Koromaru's claim to fame can be obvious from his stats: he's the fastest character in the game, which is plenty of utility in its own right. Having a character that can go first means Koro can throw emergency items, heal or revive, or just attempt to hit a weakness or debilitate an enemy. Koromaru has enough offensive stats to hurt things, though he prefers using physicals. He also has a pretty good elemental loadout at the start, resisting Fire and nulling Dark right off the bat.

Unfortunately, Koromaru's strengths kinda stop there. The rest of his stats are very middling, which hurt the avenues that his amazing speed would otherwise open up. He naturally learns Mudoon, but his Luck means he just has an okay chance of it landing (though it never hurts to try with how fast he is). He doesn't exactly have the SP to keep flinging statuses in the hope that they'll stick, and while he can emergency heal in a pinch with usable Magic, again, his SP pool doesn't encourage prolonged use of it. Despite being a frontliner, he's about as durable as Mitsuru, which means, not very. And like Akihiko, he learns no physical skills naturally, which means he's quite reliant on his sub-Persona to give him damage options. Masukukaja is a decent buff, but with only three buff slots, it's probably one of the first ones you stop using.

Don't let that stop one from using Koro, though. He's a glass cannon, but one that still does his job pretty well, and that speed is never something to sneeze at. Also, he's cute. Pair him with one of his buddies Shinjiro or Aigis to help take a hit for him, and he'll do his job fine.

Ken Amada



Weapons: Spears (Stab, Long Range)
Persona: Nemesis (Justice)
Elemental Affinity: Resists Light, Weak to Dark

Stats:
HP: D
SP: C
St: C
Ma: B
En: C
Ag: A
Lu: S

Learnset:
1: Hama
4: Zio
13: Recarm
15: Zionga
20: Hamaon
38: Ziodyne
44: Samarecarm

Ken is a bit of a specialized kid. Like Koromaru, Ken learns an instant-kill skill, and like Koro, he's pretty fast (not sonic speed, but fast enough). Where Ken excels though, is that he has the highest Luck in the game. This makes his Hamaons pretty accurate, along with any other status moves he might be carrying. Along with his plenty usable speed, this makes Ken one of the most reliable ways to land instant kills, throw out statuses, or bind enemies. He's got a revival spell for emergencies, and while his Strength isn't exactly brag-worthy, he's got a high chance to crit, and Boosted state will help preserve his otherwise somewhat shallow SP pool.

That's kind of where the buck stops. Outside of status and maybe a bit of healing, Ken isn't exactly great at anything else. His offense ranges from mid to poor (depending on how often you can crit), his SP isn't as high as you'd expect of an otherwise dedicated caster, and more glaringly, Ken is arguably the most fragile character in the game. No elemental weaknesses helps a bit, but it might not mean much when a strong hit can send him crumpling regardless, especially if he's throwing out some physical skills which depletes his HP further. Using Ken might practically necessitate having someone ready to jump in front to... take a bullet for him, as it were. Ken really wants his sub-Persona to give him actual status effects to throw around (Hamaon isn't much use on bosses), and maybe give him a physical attack to use in emergencies (you don't want him draining his SP further with Ziodyne after all).

Still, Ken's usable enough in a fight. Makoto kinda does similar stuff to Ken but in a less fragile body, but otherwise, for that niche, it's hard to beat Ken in terms of raw potential. Just... make sure nothing is actually trying to beat him literally.

ApplesandOranges
Jun 22, 2012

Thankee kindly.


It seems Elizabeth wishes to speak with you. You should go see what she has to say...



Preparations?

If multiple Personas can be summoned, then you will require fusion.

Fusion...?

Fusion is the secret art of using two or more Personas to create a new one...

I'm actually going to skip a lot of the preamble here; fusion is pretty much how it works in the base games - you mash two Personas to create another one, and you can carry over select skills to the new Persona. The Compendium also opens up (as does Streetpass).



I won't go over too much into fusion, though you can assume I'll be doing it over the playthrough. I do make this Mokoi for Shinjiro though.



Back to the third level. Burning Beetles are the 'big' enemy of this labyrinth. They always appear alone, but they hit really hard and can act twice a turn. Fortunately, as the name suggests, they have an obvious weakness to Ice.



The Mokoi I gave Shinjiro has Pain-Eater, which goes first in a round, increases defense, and increases the chance he'll get targeted for 3 turns. Really helpful to help redirect attacks away from the squishier members (though it's still not guaranteed).



And that's through Pain-Eater, ouch. Shinjiro can Defend his following turns though to cut that damage down to about ~20, while Fuuka heals the party up.

Burning Beetles can also throw out Thorn Chains, which can inflict Magic Bind. Shinjiro isn't bothered too much by it (Pain-Eater costs SP but it should go first anyway), and on anyone else it'll probably just knock them out outright.



They can also throw out Maragi, which is not great for Mitsuru. Though it hurts less than its physicals anyway.



The ideal option is to have multiple characters throwing Bufus and hopefully stun it for a round. But you can also try to restrict it with Disarm or Scarecrow to inflict Physical/Agility Bind, or put it to sleep with something like Sleeper Punch which will at least force it to skip its turn.



Koromaru-san has discovered a bud sprouting in the flower pot!

U-um... Aren't you curious what kind of flower it will grow into? Oh, but it would need water first... If only we could find something that would let us water it.

Guess we'll come back later. We move on and hit a shortcut.



...Yep, no doubt about it. This is a secret passage. Okay, we've checked it out, so can we go through now?

No reason why not..

Alright, we got brand new places to explore now.

Whoa, you're being cautious for once?

Hey, even I learn from my mistakes. C'mon, let's keep going...

...Hm? E-Everyone! Look this way for a moment!

Huh? What's up?



Eh!? Whaaaaaaat!? How could it not... S-sorry, everyone. And after I was so careful before we passed through...

It's not your fault. This is the first time we've been through a passage with no return. But forewarned is forearmed. Going forward, let's consider the layout on the other side of a wall.

Whew... I dodged a scolding... Be careful of one-way passages, okay!? That's your job from here on! Got it!?

*sigh* He's coming on strong all of a sudden... geez...



Well, that's our introduction to one-way shortcuts. The game at least gives you a warning before you use them and they're marked accordingly as one-way arrows on the map with the shortcut icon.

Past a lot of one-way shortcuts later...



Koromaru also picks up Sukukaja. Neat, though I don't see myself using it very often; one-target buffs have to usually be really good, and Sukukaja ain't it.

Anyway, through a door at the southeast part of the map.



It seems to be painting the roses red.

It started moving as soon as it finished painting the roses. That soldier also seems to be sticking within its own territory... But if it doesn't leave that area, there'll be no chance for us to pass it.

Oh, that reminds me of a similar scene from Alice in Wonderland... Hey, Fuuka! Wasn't there a part in the book like this?



They were desperate to do it so the Queen wouldn't punish them...

I see... Then if we could make those roses white, we could slip by the soldier while he painted them red again.

Woof woof!

What's wrong, Koro-chan? Oh, a watering can! If we pour water on those roses, it might wash the paint off!

It seems worth a try. C'est magnifique, Koromaru!

Arf!



That lets us wash off paint from the roses, at which point the closest FOE will turn to paint them. It'll stay at the roses for about 3-4 steps before moving again. We can do this as many times as we want, of course, the watering can just stays full.



We do duck down the right side of the room, distracting a second FOE with flowers to grab this treasure chest. We can just sell that for money before moving on and finding a shortcut that means we won't have to do that section again.



I've got other ways to hurt.

New enemies. Heat Balances are weak to Wind and Dark, and they can use Mind Charge and then Maragi. The Haberies aren't especially noteworthy, though they can inflict Magic Bind.

Also now that we have the watering can, we can double back to that flowerpot from earlier.



Ooh, great idea! Let's try giving it some water.

Huh, that's it? Can't we give it some more?

You can't give it too much water! That'll actually cause it to wilt!

O-oh.

We should mark this place on our map. Then we can come back later to water it again!

We'll get another chance to re-water the plant each time we re-enter the labyrinth. Just as well, I needed to do some shopping/healing/fusion anyway.



Our loot unlocks Plum Potpourris in the shop, which give a hefty +20 SP. I don't buy them yet, but I'm definitely considering picking one up before finishing; that extra SP can come in very handy for when you have to use more spells.

Anyway, back into the labyrinth so we can water that plant.



Oh, thank goodness... It grew.

Looks like it's not done, either. Why don't we water it some more? Get bigger, little guy.

Welp, that's all for now. Let's come back later and do it again.

And we will, later on.



Entering hunter mode.

Chase it down a corner, through a hallway (with a fork that has both a painting and a shortcut exist branching from it...) and into a room (with a shortcut) where we chase it into a corner with another painting.

We have cornered it. Entering capture mode.



*sigh* I'm starting to get the feeling that we'll never catch it... Though I guess it doesn't matter too much, since another path has opened up.

We actually don't have to go too far before we see it again, since it leads back to near where we chased it down the first time.



Where else could we corner it...? Why don't we search around a bit before making another try? Wait, look at that!



You know, that's true...

In other words, we only need to lure the rabbit here. But we'll need to use a secret passage to drive it into this crossroads...

Hmm... So, first we need to find a secret passage that'll do the trick. I remember there being a way to tell where secret passages were... Let's keep our eyes open.

Not too hard, we chase the rabbit to the crossroads, then double back, use the shortcut from the end room, which leads directly to the crossroads where we left the rabbit.



And boom.

It charged through the wall again.

.....Out of simple curiosity, is this how rabbits typically jump? It almost looks like a very bizarre star shape...

That's how bunnies jump! My friend's bunny spreads its arms and legs when it sleeps and jumps too!

I-I see... that seems like an odd breed of rabbit.

C'mon, let's get going.

Through the new hole, and we come up to a door.



...Scan complete. This padlock is made of a material resistant to all external forces. It would be considerably faster to find the key.

Okay. We'll check that path over there first.

There's only one way to go, past another Power Spot and into another room.



A door? But there doesn't seem to be any nearby...



Oh, that must be it! There seems to be something beyond that door...

So you say... But that is a rather small door. Even Koromaru couldn't fit through.

Mitsuru-san, I've found something.



Wasn't that from Alice in Wonderland? If I remember right, drinking it makes you small...

Huh? A drink from Licorice in Walnutland that makes you smell like delicious food!? I want some!

How would the human body manage that!? Look, you really shouldn't.

I-I'll pass, too...

Aww, shorty afraid he's gonna get even shorter?

...It's not nice to tease people on sensitive subjects like that!



Understood.



It has a light, fruity bouquet.

Uh, I wasn't asking how it tastes.

No changes detected in my height, weight, or my bust, waist, or hip measurements. In addition, there seems to be no components harmful to the human body.

So it's safe, but it doesn't make you small... What good is it for, then?

What should we do....? Say, Akihiko, Shinjiro...



What? You think I enjoy dealing with a crazy person who starts wrestling matches in the middle of the night?

Look who's talking! When you smuggled in that stray cat, I ended up getting scolded right alongside you!

If you're gonna bring that up, maybe I should remind you about the time...!

*sigh* Not again...



Huh? I don't really know...

Yes, they are. They spent their childhood at the same institution.

Institution...?

...Well, it doesn't matter now.

...Guess not.

If those two were shrunk, perhaps it would quiet them down.



Hell, I'll drink it, just to prove what a coward you are.

Psh, say what you want.



Hmph, you can't do that, can you? Then you'd better apologize to me! Say you're sorry you never cooked anything for me in your life!

...What?

You're a pretty good cook, right? But I'm stuck eating beef bowls at Umiushi. And you're fine with that!?

You eat their beef bowls because you like 'em! I mean, why the hell should I cook for you!? I'd rather drink this poo poo than cook for you and watch you slather that protein crap all over it!



Yikes, there he goes.

Those idiots...!

Man, is that really why they were fighting...?

(Imagine squeaky voices for the next part.)





Hah! That doesn't hurt one bit!

Last chance! Say you're sorry!

Right back at ya!

Hurry up and say uncle!

That's my line, dammit!

That's quite enough!



Don't get in the way of men having it out!

Do you want me to freeze you two together permanently?



Idiots. :allears:



How strange. My component analysis was flawless.

There's still two bottles of this drink left...

Then I want some!

No. It's dangerous.

I want to--

No.

I--

No.

Geez!



You're not gonna drink this, right? Then, don't mind if I do... Ehehehe...

Hey... Are you scheming something?

Oh, no! Not at all! I just thought it'd be fun to get smaller and try a different viewpoint...

Viewpoint...? Wait-- You moron! You just want to look up our skirts!

Oh, you figured it out...?

There's absolutely no way I'm letting you drink that!



I mean, the solution is obvious. Also, ugh, Junpei.

Huh...? Me!?

Whaaat...? If Yuka-tan shrinks down, then I won't be able to see...!

What?

Nothing!

Ugh, fine! Our leader and I'll drink them. And that's final! Got it!?

It doesn't look like you can talk your way out of this...

Welp, here goes. Down the hatch...





Hrgh... We're not stuck like this, right!?



H-hey, Koromaru! Not so close --- Eeek!



H-hey! Stop licking me!

Th-that really tickles!

Eeek! My skirt!

Gah, nooooo!

Your wagging tail is -- Aaaaaah!

Ow ow ow ow ow!

Grr... woof!

It seems Koromaru-san's feral nature has awakened.





You have somehow managed to get away from Koromaru...

*pant* *gasp* I'm gonna die...

*gasp* *cough* That was... a good workout...

*wheeze* Don't... make me run so much.... *urp*



Th-that must be it.... Let's hurry up.... grab it.... and get back...

Yeah... Right...

Ugh... I'm wet all over... Why did this happen...?

Working together, you manage to grab the key and stagger away...



Oh, there they are! Welcome back!

Yeah... We're back...

Are you okay...? Do you want some yakitori?

Urp... No thanks... The gamey smell is too much right now...!

We got the key...

Well done. C'est magnifique!

Woof!

D-don't come near me!

*whine*

"I lost control, I'm sorry..." This is what he said.



I see a smiiiile

Arf arf!

W-we get it! So don't lick me anymore!

Ha... When those two start quarreling again, feel free to lick them as much as you want, Koromaru.





What's the matter, my sister?

Two doors... And the power of the wild card affecting even its surroundings... Is there another with the power of the wild card here...?

Elizabeth?

.....



You should try finding the door with the padlock on it...



You insert the Small Door Key into the keyhole and remove the padlock!

Alright, it's open.

Arf arf!

Hngh...! I'm getting flashbacks...!

Ha... People say a dog won't involve itself in domestic disputes, but it seems Koromaru did with these two. ...Koromaru, if they start arguing again and you want to lick them, I'll allow it.

Arf!

N-no! Anything but that!

ApplesandOranges fucked around with this message at 16:11 on Dec 22, 2023

ApplesandOranges
Jun 22, 2012

Thankee kindly.


Let's water the flower again.

Oh, this is amazing! A flower's budding!

Not much longer until it blooms then, huh?

Yeah, I'm sure it'll bloom if we keep watering it!

It might blossom soon.

Let's come back some other time!



You have to get real close to some FOEs to fill out the map as they go along their patrol route.



Oh, this thing...

A "pop-up picture book"... I recall seeing another one of these elsewhere.

There's a monster drawn on the cover of this one... So, what'll it be? This one doesn't seem any less suspicious than the other one.

Well let's open it!



...Well, that was obvious.



Mitsuru gets off her personal follow-up and we finish it in style.



It seems this picture was the Shadow that jumped out a moment ago.

It really was a pop-out picture book... though I wish it had stayed inside.

Yuki. We may encounter more instances of this phenomenon. Let's always take cautious when approaching anything that seems suspicious.



This could be troublesome... Though it won't be an issue if we seal the soldier's movement. Let's make sure we have a firm grasp of this area first. We're counting on you.

We've got two FOEs here, one of whom is patrolling the hallway we need to get past, and another that's guarding a rose bush. We've got another rose bush down below.



Not very complicated, we wash off the paint on the lower rose bush to distract the guard from the upper one, then wash that one off to distract the one in the hallway. Then we chase the rabbit down the hallway.



A new path is open... but I wonder how much longer this labyrinth can go on.

I-it looks like you're almost at the end of this floor. So, try and cheer up, Yukari-chan! Please?

Hrgh... S-Sorry. We gotta hang in there a bit more, I guess.



Makoto picks up Gurentou around this time. It's Cut + Fire physical damage, which is nice since it'll let us hit Fire weaknesses without burning SP.



Arf arf!

Koromaru seems to be frolicking in the roses...

You... like roses?

Arf!

Heh... C'mon, let's take one back as a souvenir.



We'll find a use for this... later. We're almost at the end!



One... two... three of them!?

Alright, let's go!

H-hey! Get back here! Tch! Looks like we better go in after him.



Three of them huh...? Sounds fun. This'll be a nice handicap.

Don't be ridiculous! There are three FOEs here!

These FOEs... they're the ones that paint roses, right? There happen to be three rosebushes that I can see, so let's get through this that way.

Actually, considering how they're placed, this won't be easy... We'll need to carefully consider which FOE we have paint which rose.

Oh, and leader, just as a reminder... The card soldiers go back to their patrol once they finish painting the roses. It takes some time for them to finish, so leaving the room should return them to their positions.

We're leaving this to you, Yuki.

Urgh, I have to do all the work around here... alright, let's see what we're dealing with.





We've got the three rose bushes in the empty spaces in this map (one on each side of the entrance, and then one in the middle). There's one FOE that patrols up and down the sides from the bottom bushes, and then one that just moves along the top. That's the one we'll need to get rid of. There's also two one-way shortcuts at the bottom corners of the room in case we need to reset the map and the FOEs are blocking the room exits.



...as an aside, I get jumped by a Burning Beetle and things went... less great. Taking a moment to run back and heal, and we might as well take the chance to water the flower again.



Ooh, it bloomed! Wait a sec... The flower fell off...

What, seriously?

It's too bad that it's already fallen off...

Where there is a beginning, there will always be an end. All that prospers must decay.

...Hey, let's bring it back with us. You never got a chance to actually see it, right, Fuuka?

Oh, no, I didn't! Thank you, Junpei-kun!



Ooh, that is handy. It's a +20 SP accessory.

Wow, Junpei. That brings you up a notch in my book.

Hmm? Are you falling for me now?

I take it back. Why don't you go find some dirt and plant yourself?

A death sentence....!?



Anyway, back to the FOE puzzle. The solution is to paint the center rose bush to distract one of the FOE's patrolling along the sides. Then, we paint one of the bottom bushes when the topmost FOE is closest to it, which makes it circle round to get to it. From there we can move on.



Aside from the staircase and a shortcut, we also have a treasure box. That's a SP recovery item, which will be good for a rainy day.



We've also finished this floor, so we can go back to the map treasure box. A Media skill card is... less useful, since it doesn't scale well past the mid-game, but it's an additional source of healing, I guess.



Here's also our completed map for this floor. ...It doesn't look as pretty since I never bothered to add in the doors.





Huh? He's not running away. Well, I guess we can catch him now... Wah!?

Rabbit goes poof.

Th-the rabbit's presence has completely disappeared!

A rabbit... Where did I....? ...It's no use. I don't think I can remember...

That was a rare one, too...

This ain't the time to be sulking over that. This place... It's obviously nowhere we've been so far.

...Rei, are you alright?

...M-Mm-hm. I made my choice, after all.... to leave here...

...Yes, you're right. Let's continue.



Here's an extra save point in the dungeon. We can also use it to warp out (and then warp back in from this point).

Before we go to the end, let's see how our party is looking for it.



I gave the Recarm skill card to Makoto, and he's using Valkyrie for his sub-Persona, Broadshot gives him a line attack if he needs it. His Magic is much better but I'd still rather have him use physicals if he can afford it.



Koromaru is fairly evenly spread, and he's got a physical sub-Persona; Fusion Blast lets him hit Fire weaknesses, Twin Slash for crit fishing, and Skull Cracker can inflict Magic Bind. He's actually a smidge slower than Makoto, since his Agility gains are a bit more backloaded.



Shinjiro is still using Mokoi. Most of his turns will be spent either using Pain-Eater, defending, or using a physical attack. Rakunda or Disarm would be nice to throw out but his SP is fairly low so we might not have that luxury.



Not much to say with Yukari, she's got some elemental variety and that's it. Disarm and Panic Circle are there but her Luck is pretty horrid.



Mitsuru's got a multi-target spell. In hindsight I should really have swapped her and Yukari's sub-Personas, Mitsuru's Luck is much better. They've both got Plum Potpourris on for extra SP (I bought another one from the shop).



If you're going inside, please make sure you've prepared yourself first!

Alright, let's go.









The boss has shown up, huh?

Danger...! I sense danger! Oh no you don't...! I won't let you have this!

It speaks...?

You're going to stay here forever! I won't let you out of this world!

Incorrect. We will leave it.



Ha... Haha... Hmhm.... Hmhmhm.... Ahahahahaha, heeheeahahahaha!

Ahhh, how hilarious, how very interesting...! You're going to let us out, is it? How very kind of you!

From the way it talks, it seems that Shadow is keeping us in this world...

It said, "I won't let you have this." Does it mean that thing behind it?

Who knows? It doesn't seem like we can reason with it.



Maximum output! Here goes!

I won't let you have it!









Alright, pre-boss warm up. We've got some chumps to start off with.



The different suits have differing abilities, but they're all weak to Fire/Ice/Elec/Wind. Two shots will take each down fairly easily; the Magaru we had on Alp is very handy here.



Each time we defeat a wave though, more show up to take their place...



I believe we will exhaust our stamina before we can reach the "Queen" within.

They're not giving us any breathing room...!



But you're tired too, Zen-san...!

If only we could rest even a little... Unfortunately, they're making that impossible...



Wh-what the!?











...You absolute goobers.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Petiso posted:

Man Kanji is HUGE in this game, no wonder he's always slouching forward in dialogues, he probably wouldn't fit in the screen otherwise.

He's much taller than the girls (he's got an entire foot over Naoto), but they definitely did exaggerate him a bit in this game. He should be only about 2-3 inches taller than Yosuke/Yu (who are about the average height for Japanese men).

He's not in this game but Kanji would only have about an inch or so over Dojima

Shinjiro and Akihiko are basically the same height as Yu, but Shinji tends to slouch (but carries tall).

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ApplesandOranges
Jun 22, 2012

Thankee kindly.
So it's been a bit since the last update.

To be honest, I've definitely lost a bit of steam. I've the next chunk of content at least played and recorded, but the truth is that I'd severely underestimated the amount of dialogue in this game. Once the P4 gang joins officially (spoilers?) there's a lot more.

So while I'm not gonna say it's officially quits, it might be a... hiatus, at least. Though it doesn't help that I'm considering LPing another game that's also dialogue heavy...

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