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SIGSEGV
Nov 4, 2010


Shame that KV-2 wasn't willing to play.

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SIGSEGV
Nov 4, 2010


Fixed angle mortar with adjustable vents sounds like a nightmare scenario, I struggle to imagine the constraints the design engineers were working under.

SIGSEGV
Nov 4, 2010


Well the vents may not move all that much but they'll likely get eroded over time which sucks because they must be precision machined on at least some level.


And yeah, the pressure of actual combat must have changed minds a bit.

SIGSEGV
Nov 4, 2010


Ah, the persistent problem is games with a morale system, having the bemoraled agents evaluate the situation and flee convincingly.

SIGSEGV
Nov 4, 2010


I'm gonna be honest, I didn't really expect that result given the grueling beginning, rocky middle and threadbare ending, it appears it was also grueling, rocky and threadbare for the Germans.

SIGSEGV
Nov 4, 2010


Unsupported tanks scouting each other's demise at night is a bit much, even for the immediately post purges Red Army and by the siege of Leningrad they did have a bit more experience than that.

SIGSEGV
Nov 4, 2010


Siberian Devils as Soviets.

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SIGSEGV
Nov 4, 2010


The mix of extreme simulation and extreme gaminess is really funny, especially combined with the AI, I hope that the Germans are in that disposition because of extreme troop shortages rather than an attack from the map border.

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