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Tenebrais
Sep 2, 2011

Bremen posted:

So, the wonder flowers are definitely a very thinly veiled metaphor for hallucinogenic drugs, right? It's not just me? Touch wonder, get dizzy?

Don't be silly, since when has any element of Mario been readable as a metaphor for drugs

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Tenebrais
Sep 2, 2011

God what even are the odds of getting a duplicate when you've only got like three

This game does look fun though, some good classic Mario stuff.

Tenebrais
Sep 2, 2011

Ignatius M. Meen posted:

Is this video from the future? Are you time-travelers? ...is there something we should know about December 11th?

The 12th of November was a while ago mate

Tenebrais
Sep 2, 2011

Some very Celeste levels in this video.

Tenebrais
Sep 2, 2011

Some of the ones this episode look a bit unfriendly to multiplayer, though.

Tenebrais
Sep 2, 2011

FoolyCharged posted:

Because playing with people online should be as hard as possible.

It's funny to me that the company that introduced and popularized 4 controllers to let you play with a big group of friends is so stubbornly opposed to letting people play together online.

There is a throughline there - Nintendo envisioning a handful of friends sitting down together to play a game, and them doing it in separate houses does not match that vision

Tenebrais
Sep 2, 2011

You didn't note it but the flagpole that you'd missed the first time round still had a bowser flag on it instead of... I assume the flower kingdom flag? Either way that's a marker to look out for that you didn't get the seed there.

Tenebrais
Sep 2, 2011

Man, this game really does borrow a lot of Celeste, doesn't it?

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Tenebrais
Sep 2, 2011

The yellow flower powers do appear to be awkward double-edged sword ones. The sort of powers you'd set to do challenge runs but could maybe enable ridiculous speedrun tech if you can master 'em.

Solar Roller looked awesome fun.

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