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gently caress yeah, let's GOTY. Look at that beautiful OP.
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# ¿ Dec 4, 2023 00:24 |
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# ¿ May 10, 2024 06:03 |
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goddamn lookit those fine rear end gifs
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# ¿ Dec 4, 2023 01:24 |
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Your list is so good, Morally. I used the soundtrack.
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# ¿ Dec 4, 2023 04:18 |
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you can list any game you played this year, but 5 is the minimum
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# ¿ Dec 4, 2023 12:22 |
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we're only on page 2 and people are already curbstomping their own lists by not reading the rules. absolute degenerates
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# ¿ Dec 4, 2023 14:40 |
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fridge corn posted:Hmm kinda wish I played Forspoken this year There's still time to add one more RPG from Japan to your 2023 roster.
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# ¿ Dec 4, 2023 14:41 |
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exquisite tea posted:Whenever BG3 decides to autosave that usually means you're about to get owned. lol
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# ¿ Dec 11, 2023 17:30 |
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Lisztless posted:
Such a great list you wrote, but especially this
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# ¿ Dec 11, 2023 23:52 |
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Valkyrie Profile 2 is such a gorgeous game, but I simply couldn't stand the battle system. OTOH it feels like new rpgs are still trying to discover the secret sauce that made VP1's battles so engaging, Octopath II comes immediately to mind...and it that case it's largely successful. Square-Enix ended up having to take a look backward to make any headway on new titles it seems. So yeah, Valkyrie Profile is goated.
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# ¿ Dec 12, 2023 06:42 |
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You're insane if you think I will continue to help you shove numbered lists directly down your cavernous pink gullet. I've seen what kind of monster you become when you've eaten all the lists!
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# ¿ Dec 12, 2023 09:06 |
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Rarity posted:Reading through the thread now. We wouldn't have so many blasphemers making ascending lists if we were still under the Rarity Regime
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# ¿ Dec 18, 2023 00:14 |
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ET you've done a bang up job this year making me extremely hype about my eventual BG3 playthrough. Thank you!
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# ¿ Dec 19, 2023 00:59 |
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fridge corn posted:2. Valkyrie Profile – 1999, tri-Ace. Composer: Matoi Sakuraba ♫https://youtu.be/cnDDTg_xqhs?si=H3TLLIdV8owzOQVT ♫ God, what a showdown. It shall be engraved upon your soul!
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# ¿ Dec 24, 2023 00:10 |
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fridge corn posted:The hardest thing was deciding where to place those two I mean, you chose wrong and I forgive you...but that's two hella great games in an epic face off and I really think your wonderful write-ups did them justice. Congrats on the year-long project, goon, you are legend.
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# ¿ Dec 24, 2023 10:34 |
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TimberJoe posted:#1 – Sekiro: Shadows Die Twice this owns
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# ¿ Dec 24, 2023 10:34 |
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wowza
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# ¿ Dec 24, 2023 20:02 |
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Sally posted:this is a good'un. probably my fav of the whole series. it has a great arcadey shooter feel to it that the other games fail to eger replicate. the weapon wheel, the speed Hale moves around, the semiregenrating health, the weird weapons themselves... even the goofy one-off stuff like driving around the jeep and taking sick jumps... it all rules. this is also how I felt about R1, best in that series by a good margin and just fantastic co-op. still remember how awesome the spike-ball grenades were and how interesting the enemy variations could get when they teamed up. this is the only game that ever came close to being a Halo-Killer imo, but it never really got much recognition in that sense
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# ¿ Dec 27, 2023 21:42 |
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only a few days left
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# ¿ Dec 28, 2023 14:46 |
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i'm freakin out here
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# ¿ Dec 28, 2023 15:09 |
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That's way too much Nintendo music. The 90s edgelord in me is getting upset!
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# ¿ Dec 28, 2023 22:49 |
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fridge corn posted:Well veeg did play mostly Nintendo games this year. I know, a horrible state of affairs.
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# ¿ Dec 28, 2023 23:02 |
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Veeg's Year of the PS3 FPS. Wherein he plays nothing but games like HAZE and Timeshift.
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# ¿ Dec 28, 2023 23:11 |
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been feeling very anxious, soon feeling very empty
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# ¿ Dec 29, 2023 03:41 |
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susan b buffering posted:
Yup.
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# ¿ Dec 29, 2023 03:45 |
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All that time is just failing to do a jump in one room in Xenogears, lol
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# ¿ Dec 29, 2023 04:39 |
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yeah i need to pee out this post
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# ¿ Dec 29, 2023 06:56 |
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welp
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# ¿ Dec 29, 2023 07:48 |
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2023andMe Don't really know how to start this off, I guess it's worth reiterating that this year really did have something for everyone: heaps of groundbreaking indies, AAA smashes and flops, AA surprises, underdog victories, great DLC, multiple smash hit fighting games, hype shadowdrops, successful live service launches as well as many live service open graves. There were more good games released than any one person can discover and play in 365 days, and more people fired in one year than just about at any time in the industry's history. The great delayed COVID development tsunami finally smashed over us all and we get to pick through the debris throughout the entirety of 2024. In past years I've managed to play a big chunk of notable games from the year whereas in 2023 I had to be more selective due to time, mental state, exhaustion, etc. So it's fair to say that there are at least half a dozen notable games from this year that I will probably be getting to late and listing in 2024 instead. I've also just been trying to go a bit outside my own box and not rate things as high based on pure thrill, bombast, or prestige chops, but moreso on whether a game made me feel good inside, or was cathartic in some way, because otherwise I've been feeling pretty sad, spent, and a bit over the hill. So here are games which helped me defy that dark aura in 2023 and helped me deal with the swirl of emotions, or just kill a little time between work days. Thanks in advance if you gonna read this tl;dr poo poo, thanks to VG for all the effort that goes into hosting, and thanks to the community for always being cool as gently caress. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- MISC - You've Been Here Before... I revisited numerous ongoing titles in 2023 to fill in the blanks or simply to reaffirm my affection. Obviously a big one is TLOU Factions, which I logged upwards of 100 hours in this year playing with goons weekly, and will continue to do on a limited basis going forward even though the dream of Factions II is officially done and dusted. I also helped a friend through some master rank quests in Monster Hunter World: Iceborne, a game that has ranked on my GOTY list 3 of the last 5 years, and put in some time starting a new run of Elden Ring before summer. However, the actual winner of this unranked category is: Titanfall 2 Hours played = 826 / 46 in 2023 Some Respawn engineer accidentally removed the chewing gum from a network port on a server stack and all of a sudden we're matchmaking again! Playing this in 2023 is a good reminder of how much we took for granted in 2016. They simply don't make multiplayer games like this anymore. Welcome back, pilot. The Love Affair That Wasn't Gonna leave the category blank this year because there were very few games that I bounced off of or had real negative feelings about, and almost everything I took the energy to play I also ended up completing. There were a few freebies I downloaded that I knew I wasn't into in under 15 minutes flat, but that's kind of a different thing. ...But For The Lack Of Time; There's Always Next Year! Star Ocean The Second Story R Hours played = 1 I hyped myself up to go out and grab a disc on release, installed it, and subsequently ignored the game due to the end of year rush. What I played so far is gorgeous, charming, snappy, everything a good remake should be. I think this will be a perfect game for next May. 2023's Fall From Grace Metal Gear Solid: Master Collection Vol. 1 Hours played = 14 The Master Collection picks up the mark of shame this year. I played MGS1 off of this collection and while it reaffirmed how loving goated those first 3 games are it is utterly shameful to release such classics in this poor of a condition. If you are resolute on getting this particular package it appears that the PS5 version has the fewest number of issues, but honestly let this post be another sad reminder to never give Konami any loving money. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- PLAYED, LIKED, AND CONSIDERED The following games aren't necessarily in a hard order, but I suppose if pressed I would say that the farther down you scroll the closer a game probably came to making the top 10 list. - ## OlliOlli World Hours played = 12 Fun skating game that's hard as nails. Very cool in-house art style and humor. This was a title that I just did the bare minimum in to see all the levels and never got good at. I skate-or-died, but mostly died. ## Bomb Rush Cyberfunk Hours played = 10+ Spiritual successor to Jet Set Radio that I was extremely hyped for. It has a similar energy and style, along with some great mechanics and a phenomenal soundtrack. It also has some real design flaws that continue to nag at me. I'm glad I got it and I intend to finish it up early next year but there's a part of me that now just wants to play actual Jet Set Radio. Luckily, Sega seems to have taken the bait. ## Resident Evil 4 (2023) Hours played = 25 Similar to my time with the original Resi 4 this was just a one-and-done for me. I had a good time but I enjoy the remakes of 2 & 3 quite a bit more. I will admit that Survival Horror is not a genre which grabs me all that much, but Resi 4 was also sort of a weird outlier of a game for me, one that I respect for its innovations but am still not really into. Still, no real overt negative feelings here. My dumbo outsider's take: both versions of this game have different merits. ## Blasphemous II Hours played = 32 The best series of castleroids outside of Castlevania itself, SOTN being on the shortlist for my favorite game of all time. This sequel delivers more of what you'd expect if you've played the first, gorgeous pixel art, beautiful music in a style all its own, and tough, gore-fueled gameplay amid fantastic/weird scenery and relentless body horror. The innovations to gameplay from the first are a mixed bag imo, some better and some worse. The bosses are a bit of a downgrade while the level design has gotten a bit better. No big complaints here. If they make a third one I'll buy that poo poo, too. ## Live A Live Hours played = 30 A remarkable, experimental 90s RPG brought back to life. Insane amount of character and charm, totally iconic soundtrack, and an open ended structure that pays homage to many other games and genres. In the end it's a bit disjointed, sort of an anthology of mini-rpgs that doesn't fully come together. But man is it ambitious. Kudos to Square for bringing this one back out of obscurity. ## Dead Space (2023) Hours played = 19 A better breed of Survival Horror. I definitely enjoyed my time with this game even though it's also kind of another one-and-done. The setting is fantastic, full of dread and cruel industrial novelty, and the sound design is some of the best I've heard in the last few years. I've seen enough of the original game to know that they did some pretty major overhauls to the structure of the world in order to ensure it all connects in a way that makes sense, and Motive deserve a lot of credit for staying faithful to the original vision that everyone remembers while also making it look (and feel) impossibly good. You know what, maybe I'll even come back to this one in a few years. ## The Finals Hours played = 24 (open beta) / 12 (release) Anyone who knows me also knows how much I gush over the Mirror's Edge games whenever I'm given the opportunity. Well, a bunch of former Mirror's Edge/Battlefield devs made a Mirror's Edge rear end looking F2P live service shooter (those cursed words) with Battlefield rear end environmental destruction, and they finally put it out just a few weeks ago. I've logged several dozen hours in it over the beta period and into the full release and yeah, the server side technology underneath it all is extremely loving cool and the art style is very Swedish. I think it's a bit barebones on content at the moment but from what I can tell the game is already a hit with broader audiences, and you know what...good for Embark. Hell of a debut title. ## Horizon Forbidden West: Burning Shores Hours played = 70 (in 2022) / 70 (in 2023) One of my top 10 from last year, I literally doubled my playtime in 2023 going for plat and topping it all off with the Burning Shores DLC. Unbelievable looking environments return for more ooohs and aaahs via The Power of the Clouds™, and Aloy's new ladyfriend is a darling. Guerilla continues to demonstrate their fundamental understanding of both amazing graphical technology and the capitalist bastard class who kills the world. RIP Lance Reddick, you will be missed. ## Jusant Hours played = 12 Gorgeous, wordless, meditative AA indie game about climbing a spire for...some reason, I won't spoil it. More climate fiction ahoy! There are notes of Ico, Journey, The Last Guardian, etc in here, as well as some really cool and methodical physics-based exploration. There are two ways to play, read all the notes on the way up for historical context, or ignore them all and try to piece things together through environmental storytelling. Another indie win for DONTNOD and a beautiful test case for what AA games can look like in Unreal 5. ## Stranger of Paradise: Final Fantasy Origin Hours played = 48 Gaming step-child of 2022, you know it, you love it. SoP is everything they say, a throwback to AA gen 7 game development, a dope hardcore Japanese action RPG where you can build your own movesets, a meta-celebration of the humble origins of the FF universe, and perhaps in the running for funniest game ever released. Jack Garland henceforth will be appreciated as one of Nomura's best designs, an outright iconic character within the Square Enix canon. Accidentally on purpose. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- THE LIST - 10 - Forspoken Hours played = 43 / ♫ Frey's Theme Gaming step-child of 2023, they did Frey dirty, ya hear? This game is fun and unique, it's huge and beautiful to look at, it's weirdly cathartic, and it's chock full of cats. Luminous Productions was put into the grave for this one; ultimately it deserves better and they deserve their reputation back. Frey is a fun fish-out-of-water type (just like Jack Garland) who swears profusely and can't seem to come to terms with her maternal heritage. The story deserves credit for exploring some less common themes (in gaming at least), and there's more than enough climate fiction in here along with the badass magic and traversal systems to keep players interested for the duration of its Japanese RPGness. I've said more than a few words in other threads about how much of a culture clash this game is, sort of a fantasy-tinged exploration of how Japan views black culture in America. But in the end it comes down to the speed and fluidity of the gameplay itself, the cool boss fights, and just having plain old good gamefeel. See those mountains? You can vault them. Another experimental, under-appreciated cult release from Square Enix, currently the most diverse publisher in the industry. Favorite Moment: Coming home to a house full of cats and they're all sitting in a circle seemingly plotting to murder you 09 - Karmazoo Hours played = 30+ / ♫ Ruins Dark The best 2023 game you've never heard of, Karmazoo is a cross-play, 10-random player, asymmetrical puzzle platformer by French micro-dev Pasta, creators of the fantastic 2014 ps+ freebie Pix the Cat. The centerpiece of this game is the endlessly replayable Loop mode which consists of 4 themed-yet-unique puzzle platform stages, Desert > Oasis > Temple > Machine, with modifiers in between stages voted on by the party. Each level is procedurally generated on the fly based on which characters are in the party. So if one person is a Seal you know there will eventually be blocks to ground-pound, and if another person is a Lantern you know there will be hidden hallways in a level. You cannot communicate with anyone except via emotes, funny character poses, or shouts, or by straight up helping them do poo poo, which is good karma, bro. You can only survive this thing as a team, either because it's a dark and scary world, the only way to progress through a point in the level requires one specific character's ability (there are over 50 different characters each with their own personality), or because the nature of a puzzle demands challenging, ad-hoc, group problem solving. There's a certain controlled chaos to this game that can get almost frantic at times, but the experience has such good vibes, such funny sprite animation and sound design, and such an immaculate difficulty curve, that you will continually come back to Loop with new characters you've unlocked in order to see what kind of puzzle dynamic the game will throw at you next. And to make friends by shouting at them as an Umbrella. Furthermore, you'll come back to see what the community has unlocked collectively, since the collective loop stats are tied to a Noby Noby Boy style global secret content system that nobody currently knows the true extent of. A chill, relaxing, humorous, and friendly game that will prove to you once and for all that humans can be good, fun, helpful creatures. Even if they look and sound weird, or have unpronounceable names. Genius game design for tenbux. Favorite moment: Whale Pile! 08 - Octopath Traveler II Hours played = 70+ / ♫ The Leaflands (Day) Probably one of the most flattering homages to the 90s Japanese RPG style yet made, Octopath 2 is dense with myriad bespoke 2D details, animations and easter eggs, and also quite meaty as a turn based battler. Aesthetically, it's Square's most sophisticated application of the HD2D style, if maybe not their most experimental. It has a stunning...I don't even know what to call it...Pixel Chiaroscuro? sense of art direction, where day or night scenes can look extremely dynamic via moving clouds, trapdoored godrays, shining water with bokeh effects and depth of focus, incidental scenery animals, water features, etc etc etc. The localization is quite good all around, with on-the-fly battle chatter that is repetitive enough to sound iconic in that 90s sort of way, and music that while on short loops is also diverse, prolific, dynamic, and some of the very highest quality you can imagine from Square's excellent catalog of composers. Battle is complex and customizable enough to break open with a little effort, but maybe a bit frequent? Story boss encounters are excellent with spritework that is multifaceted and larger than life. A retro-inspired feast for the senses. I don't know what else to even say. I suppose I feel a little distant to it emotionally due to the game's open-ended structure which can be a bit much, each little story segment playing out in a kind of vacuum, and for the fact that as excellent an homage as it is...it's still trying to recreate a time in our heads that can't fully be recreated as novel. My brain is a bit too cynical sometimes to allow my defenses to go down on that level unless I'm being appealed to by blatant nostalgia, which is why competent remakes or remasters can still hit so hard at times. But there is no denying that this is Square delivering retro chic, turn-based, fantasy pixel opera of the highest quality...and there's a reason everyone is enamored with it. Contemporary Square Enix truly is a marvel. Favorite moment: That feel at the start of any story boss when a character's custom theme merges into the boss theme, it's every. loving. time. 07 - HUMANITY Hours played = 32 / ♫ Thrive HUMANITY feels like a PSX game from Japan Studio circa 1997. I say that as a compliment, and as encouragement for Sony to keep this kind of thing coming. Intelligent Qube via Devil Dice via Lemmings, it's a brilliantly realized, perfectly distilled, trance inducing puzzle experience that knows exactly what it's doing and exactly how to train the player to get what they want. For me, it excelled at creating an extremely weird, otherworldly vibe, and setting me loose to play with new systems all while rewarding me for thinking creatively. By the end of its 90 levels I felt like a loving genius. The narrative is fresh and existential, and the physics systems which govern the movement of millions of bodies running, jumping, swimming, fighting, and flowing like rivers toward a light in the sky never fails to consistently impress with its scale and sense of perfect information. Does dog have what it takes to help human not be dumb gently caress? How much gun does it take to kill god? Is there bark at the end of the universe? Play one of the best action puzzle games in decades to answer these important questions. Favorite moment: Getting all goldy with zero hints. I am the smartest man alive. 06 - Atomic Heart Hours played = 42 / ♫ Eleanora 'Soviet Bioshock', as it's been described. This game is less of a Bioshock clone and more of a weighty, first-person bullet hell. Soviet political themes are almost entirely present as aesthetic set-dressing...suggesting the game's true alternate history foothold has more to do with the cornucopia of free-market grift that accompanied the collapse/overthrow of Soviet life, and the fire-sale of every public good out from under its citizenry that followed. So it's a story about the cannibalistic tendency of globalism then, well who knows, maybe that and shooting blobby looking Russian mannequin machinery with a Kalashnikov while listening to premium Mick Gordon electronic sludge or Glasnost era Soviet hits, many of which kick fuckin rear end, babe. In the test chamber facilities the gameplay often takes on Portal style vibes as you solve ambient music industrial room puzzles using a variety of elemental-machine interfaces, but there's still room for prestige tours, larger than life bosses, and hemmed in arena style brickbat scrapes vs angry mobs, all punctuated with the single most satisfying looting mechanic to ever grace a videogame. Some of the best artistic design of the decade and certainly one of the best soundtracks of the year on the one hand, terrible localization and map navigation on the other. I dunno, I guess the gunplay was so satisfying and cerebral for me that I kind of stopped worrying about flaws in pacing/narrative or whether I might be missing a plot detail here and there. When you're popping a heal-pod, jumping, air dashing, and reloading simultaneously there isn't much time to get analytical about the rather chauvinistic attitude or script malapropisms. I think I'd given up on this game ever releasing some years back and then suddenly it was here and it was exactly what I wanted, a beefy, exotic retro sci-fi shooter that I sunk 40+ hours into. I played it gradually, on hard, in Russian, ...and every big encounter was a complete war of attrition down to the last bullet in every gun. Just glorious. When all of the DLC is available I'll give it another go. Favorite moment: The first boss, Hedgie, puts the entire gunplay loop into perspective in a few short minutes, an wickedly fun and bold skill check for the rest of the game. 05 - Hunt: Showdown Hours played = 123 / ♫ Drowning Water One thing I can say definitively from having dropped 120+ hours into Hunt in the 2 months since I picked it up, this game hard as hell. Take Deadwood, staple it to the flesh of Bloodborne, season with gilded age cajun voodoo spice rub, and ducttape a rusty single action revolver into its hand. That's Hunt. Nothing is easy, everything is dirty and ragged. Every environmental sound can get you killed, every movement is deliberate, every single bullet is manually reloaded. The technology behind Crytek's custom rain sound effects feels flat out revolutionary for an interactive game. The amount of intricacy involved in team play requires several tens of hours to wrap your brain around in order to not get your friend's cover blown by startling a flock of birds accidentally. And when you gun some filthy thieving motherfucker down face first into the muck you better be stealing everything he has before lighting his corpse on fire. Having facility with anything in Hunt makes you feel electric. Surviving a prolonged gun battle makes you breathe heavily. The huge number of historically accurate weapons in this game means that each one has its own quirks, its own unique behavior that might suit it to a person's individual playstyle. It's one of the deepest, most inscrutable multiplayer games I've played that still has energy left over for things like fantastic art direction, music, and bespoke level design. I honestly can't wait to see what the CryEngine 5 upgrade brings to the game's atmosphere early next year. Maybe by then I'll be able to hit someone with my bullets. Favorite moment: Being lit on fire and then accidentally brushing up against your friends and lighting them on fire, too 04 - Final Fantasy XVI Hours played = 96 / ♫ Indomitable Rad as hell to be playing a new mainline Final Fantasy in 2023 (more than half a lifetime since I first discovered the series in the 90s) that isn't falling apart at the seams and actually has a cohesive story and cool battle system. FF has seldom been the deepest RPG series on the market, or the most consistent, but its identity as a bellwether for experimentation and aesthetic prestige command a lot of respect from me. Truth be told, there's some tedium here, but it actually works for me. It fits somehow, it's consistent with the game's message of labor through the gauntlet of climate change probably involving a lot of interpersonal work and acceptance of trauma...and the stoicism of this game's characters hit me really hard in the feels right when I needed it this summer. It was therapeutic to have a game say 'this is gonna suck, there's no way around it without sacrifice, let's help each other through." Not to mention that some of the mundanity on offer, whatever the dev's ultimate structural reason for it, ends up selling the contrast between normal living as we know it and huge...god tier, life changing chaos events. Like climate disasters. Like Eikon battles. It works in the theme and it works in the gameplay, even if they have eschewed numerous systems as an experiment in attracting new audiences (something tells me that stuff will all be back by popular demand). The boss battles feel like the biggest things of all time, they completely command your attention for huge chunks of time and they forever change the landscape of the game's story when through. They are some of the most stunning videogame spectacle moments in recent memory, earning every orchestral crescendo and melodramatic flourish, transforming the build-up of narrative melodrama into propulsive action mechanics and regular old oh poo poo moments. Clive and Company are all a serious, well-written, well-performed lot that give some of the other ensembles from the series a run for their money...even if we can't really control the party this time. In the end I just feel like this game said what needed to be said. It's a serious story that is concerned with mourning and then moving on. The only way out is through. Not all FF games have to be about that, but this one is and that's okay. So that's why it's pretty high on this list despite whatever issues. It continues the series tradition of taking risks and I respect it for that. I think I'll save a replay for when all the DLCs are out. Favorite moment: It's either '999999' or what's pictured in the gif above lol, both moments were some hype poo poo 03 - Call of Duty: Infinite Warfare Hours played = 15+ / ♫ Fair Winds Pure spectacle. The first, last, and only time CoD will make it into one of my lists. At the time this released I judged it as I judge all CoD titles, and CoD4 was my last specific memory of the series. This is a weird title, you can tell that the main audience was on to something when they panned it, it just doesn't have the same vibe they're used to. There are actual characters who don't come off as complete maniacs. Series staple dipshits like Price and Soap are nowhere to be seen, and there is a sweeping, cohesive plot that only occasionally feels confident in its own propaganda, while at other times it openly mocks the oorah Space Americans attitude. Sure, it's essentially revenge for Space 9/11 against Space Russians who have the audacity to want to control their own colonial resources, but man, the spirit just ain't in it here for blatant manipulative 'boots on the ground' milsim stuff we've come to expect. On the other hand, you pretty much get to play here as the antagonists from Titanfall 2, well-funded intergalactic imperialists...only this time operating on the back foot. It makes for a good double feature with TF2, two sides of the same sci-fi drama coin. And really, at the time that both games were released Infinity Ward and Respawn were locked in a dead heat to deliver the most badass space warfare setpieces, respectful competition between old studio mates. In my mind Titanfall 2 is all around the best FPS ever made but, while I didn't play any multi in Infinite Warfare, the extended cinematic campaign on offer here is probably one of the most epic singleplayer modes ever made for a shooter. This came at a time when Sony was courting Activision pretty hard, and there were some big dollars sunk into promotion, PSVR content, and exclusive bits for this title...a title everyone making it clearly expected would sell gangbusters, but in the end was kind of shunned and can now be had for under a tenner. There are still stacks of shrinkwrapped copies of this at my local supermarket. Presentation-wise, the scenarios that seamlessly transition you from planetside to orbit to battlecruiser bridge, then back to ship on ship piracy or covert ops or jet battles, it's hard to convey just how big and shiny and confident this whole product is, and the technical tricks that went into making it all work on a PS4 are some serious black magic (it's actually one of the few games that isn't officially supported on the PS5 back-compat, so it isn't sold digitally on the store, but the disc copy worked fine for me. Or maybe that's just another ploy to move more unsold discs lol). Anyways, if you want to play a cinematic singleplayer hard sci-fi shootmans that has few peers even like 8 years later, then look no further. A game I will probably replay several times just for the big screen wow factor. Favorite moment: Going to the low grav base on Mercury and dodging solar under flares in zero G across molten rivers. Absolutely wild scenery. 02 - Armored Core VI: Fires of Rubicon Hours played = 80 / ♫ Hearing Things It had already been a pretty nostalgic year for me by the time August rolled around, but ACVI sure managed to slam that feeling home. Armored Core was one of the first 10 or so PSX games I ever owned, my first FROM title, and one of the games that all of my friends seemingly had to have their own copy of. I don't even know how it caught on, I think I had a demo disc that we all played for a while, and then it hit the store shelves and was this strange combination of forward-thinking, mechanically baffling, unapproachable, and deadly serious. Split-screen competition got pretty involved for us all at one point, and I remember the moment one of us discovered Human+ features and started using them in vs matches. Then all of a sudden everyone was in a race to the bottom. Anyways, I followed the series for another few installments and then kind of drifted away to AAA pastures and online multiplayer experiences of the mid 00s. Well, I guess by this point we've mostly acknowledged how FROM has pulled off another one of the all time skillful retro resurrections in gaming. It's the best pure mecha game ever, folks, and for a genre that's often been known to cut corners on polish in order to cater to its rather niche audience's desire for depth there is a sick sort of pleasure to be had from just how expensive and optimized this particular robo title feels, or how great an idea it was to put the Sekiro studio talent in charge of making it all happen. So many beats are perfect, the art direction, the endless gun porn of unnecessarily complex reload animations, the weight and scale and speed of your monster, the anger of metal foot on metal face, the bleak cynicism of the world around you, and the flexibility of the featureset at your disposal to tinker with. I must've had 2 dozen distinct builds in a pool to draw from by the end of New Game, a library of offensive options available any time I felt cornered by a challenge. Also, and it should be emphasized, this particular game has some of the finest boss battles in the entire FROMSOFT canon. FROM gets it, they know how to thread that needle. Another year goes by and they're once again the best in the action game biz, one which they've consistently been working to redefine for years, from Souls, through Bloodborne, Sekiro to Elden Ring, and beyond. Burn it all, betray everyone, sell your soul and rebuild its twisted essence up again from scrap metal. Favorite moment: "I won't miss." 01 - TReN Hours played = 20+ / ♫ Stoplight / Trenhop / Early Hours Around 18 months ago my mom asked me to rebuild the family albums, accounting for the consolidation of numerous photographs once thought to be lost or scattered to the four winds, and just in general as an effort to keep everything in good shape and undamaged for another generation. Rest assured, the relation of this series of impending personal anecdotes to the gaming topic at hand will eventually become clear. The big thing to note right out of the gate is that I tried to get out of doing this chore for a good while, like 6 months at the very least. My mom is getting up there, and personally speaking I'm already half dead, so the significance of this request was not exactly lost on me and I think I was a bit hesitant overall for that reason. That is to say she was... in that moment, with that calm and lovely voice of hers, at once bequeathing a large chunk of our family history to me for safekeeping, but also asking me to do a metric poo poo ton of tedious work. If you've never rebuilt an album before (or in this case a series of albums) then let me assure you it is an unenviable task, one that must be taken seriously, with a sense of irrational organization that respects the emotional intricacy of past events while also accounting for a potential future viewer's lack of context for them. There is an aesthetic flow that must accompany the historical flow. Archival photo albums are, after all, the kind of thing your great grandmother would run headlong into a burning building in order to save, they should be treated with that same sense of gravity and respect. So building them is a messy task in the sense that you sit in a room with heaps of photos stacked everywhere according to various criteria trying to adjust and straighten and adhere things carefully, craning your neck under lamplight in order to see details with strained eyesight. It's also messy in a mental sense, because you have the bittersweet opportunity (ie, obligation) to relive all of this poo poo you'd sometimes rather not remember...for several hours per day, for weeks on end, ...and in the preamble of buying all the necessary poo poo you need (where does one even buy albums anymore?) to complete the organizational task...sometimes for months at a time. These dead people are all living in your head, they are all telling you to respect the only remaining part of them left to this world, the context of their memory. A running theme through all this memorial ephemera will undoubtedly be gatherings, or shifting seasonal events, holidays, new children, new marriages. There are other things in there, too. Graduations. Family trips. Memorials. Animals. Those old stoic black and white portraits where people had to stand very still for a long exposure. The 5th birthday when they gave me Lego sets I was too dumb to build on my own. My older sister always built the sets using the printed insturctions, partially because I asked her to and partially because she secretly liked doing it. It went on like this for years. There she is with her headband, her dark eyes, the tired and partially resentful holiday morning expression. There are gifts around a tree, and a train is set up in the vicinity as well. Each year new pieces are added to the train until it becomes its own multifaceted kind of annual engagement, a ritual that goes back into a large cardboard box for the other 11 months of the year. The memories of these childhood events are staged like perfect museum-grade dioramas before the camera's lens, they are material culture demonstrations which are also by nature inherently photogenic, mechanically reproduced. These kinds of things lock in your mind as ritual, they motivate a lifelong relationship with nostalgia...the aspirational recreation of the ideal, of what never was, of perhaps how we think things ought to be. There is mom drinking tea in the background wearing thick wool socks. She had long hair then, held up with chopsticks. After the parents divorce I have two houses. One of the houses has the train in the attic. Dad likes to build it up different each year and then sketch out the arrangement of parts for whatever layouts in meticulous detail with little written notes, in case I want to build this same shape next year. He has dozens of these. He keeps them in his half of the family album, now divided. Physical keepsakes of organizational flow states. He leaves the train up for a bit past New Year's Day on average. He's attached to the whole idea. I only have a limited amount of specific/crucial wooden pieces available, that is, the setup can only get so large before it's got a bunch of abrupt dead-ends to account for. Male/female, double male, double female. Trestle. Cross. Curve. Long. Mountain. Siding. Nomenclature. Westward expansion. Empire simplified for elementary level engagement. Train track taxonomy. In order for a layout to be 'good enough' it has to be accessible for the freight trucks visiting the container station and also reversible so that trains can double back in different directions without running into each other. Paramount within this equation are the usage of switches, forks, and crosses. Most of the trains have magnets and can mix and match cars, but one of the older trains has delicate wooden wheels and the cars connect with an intricate system of metal hooks. Most of the wooden track pieces are uniform, but there are a few on offer from very old sets. Older than I've been alive. Do you get the picture? Sakurazuka posted:I'll take the double female and 3-way Around the time I finished fully arranging three new family albums this summer I was also playing TReN. This is a game I had not been anticipating whatsoever. I just saw a trailer one day and downloaded it. The game is a digital facsimile of collective human nostalgia, rendered lovingly in Media Molecule's proprietary game-building engine, Dreams. TReN is actually the swansong of the studio's Dreams development project, tools essentially open to the public. It's a walled-garden videogame thinktank that the developers have also been using to release their own projects for some time now. Make no mistake though, TReN is MM's latest full-size release but it also represents sort of a farewell to the Healey-led incarnation of the studio. The project came about because John Beech, MM dev and former construction worker, created a wooden train simulator in Dreams while anticipating the birth of his daughter, a sort of game jam personal project. The rooms it depicts are rooms in the new house he was moving to, the artwork is that of various MM devs. The pictures, people come and gone. Through some turn of events in 2023 he has now become the studio's creative director. TReN ultimately formed within the studio as an attempt to make a supposedly 'AAA' experience using the Dreams toolset. But it's more than that. It's an exploration of the personal histories of the members of the studio. It's a game about the passage of time and about how play inherently shapes character. It's a game about the crystallization of nostalgia. In fact, it is the single most nostalgic game. It's a game about how we think things ought to be. It's joyful, wistful, contemplative, melancholy. Similar to HUMANITY, TReN is also a return to the kind of small, focused game idea that proliferated across the PSX dev ecosystem in the late 90s, when things weren't so inclined toward the cinematic budget in the hundreds of millions. Despite the photorealism of its environs and the complex physics often at play, you're still on the track, the controls have a deceptive forward/backward simplicity and momentum to them. The goal is to get good times or just have a good time, and for my money TReN made me feel the most complex brew of emotions of any piece of media this year. It is as close to perfect as a game has been for me in a long time. It reaches down inside me and rips out feelings I had successfully buried. It made me dig out my wooden train after 15 years sitting in the attic and build a custom train memory diorama dedicated to this post, an idealized picture, a museum-grade memory in space. TReN is a VHS-filtered love letter to play, and flow, and fun, and our connection to others. It's a photo album of memories rendered as a physics puzzle. It's an arrangement of keepsakes as a time trial. It's 95 levels of painstakingly arranged feelings, with a turbo button. Favorite moment: Finding the PSX, The Future of Play trailer https://www.youtube.com/watch?v=3tBbyRm_jyk -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- EZ List 01 - TReN 02 - Armored Core: Fires of Rubicon 03 - Call of Duty: Infinite Warfare 04 - Final Fantasy XVI 05 - Hunt: Showdown 06 - Atomic Heart 07 - HUMANITY 08 - Octopath Traveler II 09 - Karmazoo 10 - Forspoken -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- glhf see you in '24 BeanpolePeckerwood fucked around with this message at 08:13 on Dec 29, 2023 |
# ¿ Dec 29, 2023 07:48 |
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Owl Inspector posted:
Great list, great pics, and everything you say about Hunt is true and right and good.
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# ¿ Dec 29, 2023 09:41 |
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fridge corn posted:Fucken hell BP I'm literally crying. What a post VVVVVVV BeanpolePeckerwood fucked around with this message at 10:14 on Dec 29, 2023 |
# ¿ Dec 29, 2023 09:44 |
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Party Boat posted:3. Dark Souls I've said it before and I'll say it again, you love to see it.
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# ¿ Dec 29, 2023 14:32 |
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bone emulator posted:I can't believe there is another Infinite Warfare defender out there, other than me. Despite my resistance I was encouraged to play it by some other defenders on here, namely QoP and Veni.
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# ¿ Dec 29, 2023 14:39 |
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bone emulator posted:07. Cyberpunk 2077: Phantom Liberty + Cyberpunk 2077 That dude is legend. Great list btw I think this might be my favorite FROM questline overall. This image was my gaming moment of 2022.
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# ¿ Dec 29, 2023 22:54 |
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Awesome. Top 5 is all RPGs, Fridge would be proud.
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# ¿ Dec 30, 2023 01:35 |
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Tempura Wizard posted:2023 – The Year of the (Arcade) Rat Amazing.
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# ¿ Dec 30, 2023 01:50 |
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Fuckin a, great list, great gifs. Thanks for some great recommends this year! Awesome stuff, such high quality posting ahoy itt snoremac posted:1. Inscryption Love to see this game occasionally blow someone's mind. Party Boat posted:I'm 20 hours into elden ring and while it's very very good and will almost certainly be on my 2024 list, if I had to make room for it on this year's list based on what I've played so far it would bump DS3 to 3rd place with Sekiro remaining as champion I think I might like DS3 better than Elden Ring VideoGames posted:The sheer amount of gaming ambrosia I have absorbed these last 36 months are making me powerful beyond belief, however, and I will consume the world. Hell yeah, VG, I loved reading your list. Truly a most bless-ed blob. VideoGames posted:
Thanks, Veeg, I def lost a couple days of sleep over it. I guess I was worried I'd convey it in a way that came off as insincere, so I'm pleased that it resonated
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# ¿ Dec 31, 2023 13:02 |
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lookit all these lists poppin right before the deadline
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# ¿ Jan 1, 2024 01:55 |
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veegy must be buried alive in lists like a head sticking out of the sand. and lvg will use the head as a chair
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# ¿ Jan 1, 2024 01:56 |
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AceOfFlames posted:Time flies and I have a NYE dinner to get to so hopefully I can sneak this in. Alas, I didn't have time to do a wrap up for each of them: Geo Fixer posted:Getting a quick list in before the year ends. in order for these lists to count you would need to write a short blurb about each game in the next 90 mins. cheerio!
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# ¿ Jan 1, 2024 07:29 |
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# ¿ May 10, 2024 06:03 |
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Rusty?
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# ¿ Jan 1, 2024 18:10 |