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Entropic posted:I love the idea of mundane classes and skill trees for normal non adventuring stuff. Multiclassing from shopkeeper into 2 levels of grandma to get the “kindly smile” bonus action 3e had NPC classes that were things like commoner, noble, aristocrat, expert, and adept that were just (mostly) normal people. Like warrior was a martial class without any special features, expert just had a lot of skills, adept was the most trash mage possible.
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# ¿ Dec 15, 2023 21:38 |
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# ¿ May 10, 2024 07:16 |
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You can just disable the appearance of armor from the inventory screen. No need for a dip just for unarmored defense. Hide one of the max dex armors and you simplify the build a lot. Dex-based PAM battle Master is much more straightforward. You'll even have enough feats to take lucky and mobile after maxing out dex.
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# ¿ Dec 17, 2023 04:23 |
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Mat could be a fun blade pact warlock, since you could bind a polearm and use charisma for that, with his patron as the archfey/Eelfinn. Take four levels of that and switch to fighter, maybe more if you want to grab the third attack.
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# ¿ Dec 17, 2023 04:57 |
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The Lord Bude posted:Come to think of it, he did make a pact. Flavour wise though he’s far more bard/battlemaster than warlock, he’s pretty anti spellcasting after all. You’d have to be a warlock but not use your spells. Come to think of it, don’t warlocks have an ability you can get - the dark one’s own luck? Kinda fitting. Warlocks can just save their slot for counterspell.
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# ¿ Dec 17, 2023 05:30 |
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grinnard posted:Speaking of which - why do dragons and dragonborn look exactly the same? So dragons can take on a humanoid form as well as the usual one, and they look exactly like dragonborn which supposedly only have a distant ancestor? Also how did that come about, did someone gently caress a dragon once? I was very confused when I met kithrak boss's dragon in the sewers. Dragonborn don't really have a defined origin in DnD 5e, because they were shoehorned in so people could play dragons. They were a prestige race in an earlier edition, where you could petition the Dragon God to transform you into a dragonborn. In the Forgotten Realms they're aliens from another planet.
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# ¿ Dec 19, 2023 00:18 |
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bird with big dick posted:2730 for the graceful cloth on HM jesus christ these prices are killing me. Just kill the vendor, I did that accidentally one time and realized I saved so much money.
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# ¿ Dec 23, 2023 21:21 |
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The Emperor's heel turn doesn't do him many favors on the trustworthy bit, even if he ultimately follows through. He's constantly obfuscating throughout the game, some of which (mind raping Duke Stelmane) don't become apparent unless you pick certain paths and others (the Knights of the Shield are a cabal of devil worshippers) require out of game knowledge, all of which covers up that he's way more sinister than he presents
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# ¿ Dec 26, 2023 22:34 |
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Any cleric makes it a breeze because most of the enemies will suicide into spirit guardians.
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# ¿ Dec 26, 2023 23:22 |
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Well it all circles back to the concept of the soul, which is a real thing that exists in D&D, and the contradictory evidence we have as to whether mind flayers have souls.
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# ¿ Dec 26, 2023 23:33 |
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Dump int/wis/cha/str unless it's primary stat or you have a few leftover points (saving throws), make sure dex and con are nice round numbers, make sure dex lines up with armor (i.e. max +2 for medium unless you're doing something tricky). Nearly everyone needs their dex rounded to 14, for example, unless they're laezel. Morrow fucked around with this message at 04:14 on Dec 28, 2023 |
# ¿ Dec 28, 2023 04:12 |
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Thundarr posted:Shovel Orin will likely hold up better than parents who named their kid Khaleesi or Daenerys.
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# ¿ Dec 30, 2023 00:08 |
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Valtonen posted:As a new player combat interface is super obtuse, and especially on coop it’s super hard to even try translating when is anyone’s turn. Also is there a reason most hit percentages on enemies at low levels are between 60 and 55? Bc that poo poo just kills enjoyment. So 5e is balanced around a 65% hit rate or so at level appropriate encounters. As the game goes on, though, you start collecting magic items that push you ahead of the curve (5e is also balanced around not having magic items) and do other things to be more optimal. It's why there are mods that like boost you past the early levels, it's not so fun to play.
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# ¿ Dec 30, 2023 05:11 |
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Fuzz posted:So I'm still in Act 1 and only just hit level 5, but I've managed to break the combat over my knee by multiclassing Astarion into a Thief/Monk because ahahaha I was curious if the extra bonus action can be used for Flurry and oh my it can, and if you're positioned with advantage every hit is a sneak attack. The thief/monk interaction is great (thief/berserker is also a thing for the same reasons, or thief/dual wielding) but it might be worth prioritizing getting monk 5 first because a normal attack is a bit more versatile than a bonus action attack as you'll burn through ki points. The best cleric domains are Tempest, Light, and Life. Light is a blaster with some great fire spells and a clutch reaction to defend party members. Life gets heavy armor and is better at healing. Tempest is both a blaster and heavy armor. None of these are necessary because fundamentally you're getting your money out of a cleric if they just cast bless on the other party members. Lae'zel shtick can be annoying but straight battle master fighter is very powerful. She can just decide an enemy shouldn't exist and it won't after her turn. As part of her romance, you duel her, and the one time I tried it she won initiative and melted my Durge paladin on her first turn.
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# ¿ Dec 30, 2023 15:23 |
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Gale as a wild magic barbarian would be funny. Fundamentally there's very little keeping companions in their classes.
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# ¿ Dec 30, 2023 20:46 |
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PirateBob posted:Is there reason to think they'll improve act 3 with updates over time? Heard mixed things about it. Larian has a long history of improving their games after release. Baldurs Gate 3 has been a phenomenal success for them and there's no reason to think they'll stop. Act 3 is only mixed compared to the fun open sandbox of Act 1, which had years of polish through early access, and the banger of Act 2. Those are tough follow ups and they've already added content to improve the epilogue.
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# ¿ Dec 30, 2023 23:23 |
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DeadlyMuffin posted:How do Boots of Stormy Clamor help with magic missile? Spellsparkler does lightning damage on every spell. Every magic missile thus adds reverberation, which when it maxes out knocks the target prone and inflicts more Thunder damage. If they're still standing after the magic missile barrage, laezel can go and murder them with advantage.
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# ¿ Dec 31, 2023 16:34 |
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DeadlyMuffin posted:I had no idea lightning was a condition. Awesome. It's the boots that cause the condition. If you want to stack even more, there's a set of lightning robes that also provide some minor buffs for lightning charges. It's not a late game broken build (unless you have a spotter with phalar aluve, which can add 1d4 Thunder per hit in its radius) but like throwing it comes online early and stays effective.
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# ¿ Dec 31, 2023 16:54 |
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Don't feel a need to play a charisma class.Many classed have unique dialogue options that give them alternate ways through. Play what you feel like playing. BG3 is a fun way to try out a character build that you haven't had the opportunity to do in tabletop. You can respec yourself or a companion for pocket change very early.
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# ¿ Jan 1, 2024 00:20 |
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Eau de MacGowan posted:you can throw goblins??? You appreciate the goblin camp so much more when you start fighting enemies that you can't pick up and throw at another enemy.
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# ¿ Jan 1, 2024 00:48 |
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Jose posted:i'll admit one of the reasons i want the level 20 mod is i'm playing a warlock/bard multiclass and got the robe that makes eldritch blast do extra damage based off my 21 charisma There's a hat that adds a +2 and a mirror in the House of Grief that lets you get another boost. Toss on some more damage rider rings and the spellmight glove and you're done.
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# ¿ Jan 2, 2024 14:55 |
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Comstar posted:Go see the cleric one and tell her you have a problem and drink what she gives you. Or you can pass your constitution check, she calls for help, and you fight the entire goblin camp right there. Really the pro move is to get her in the room and don't even bother with dialogue, drop a silence spell and murder her.
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# ¿ Jan 2, 2024 22:22 |
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Eau de MacGowan posted:When people refer to act 1, act 2, etc., are these marked by title cards in the game or is just something fans referred to during development? The underdark is a little fuzzy on when Act 2 begins, but I'd consider Nere and co to be the start. They're level 5+ which means they start to get extra attacks and more complex spells, and Nere drops one of the moonlantern that you eventually need. They're not as intense as the Githyanki in the monastery so it's less visible: that's definitely an Act 2 zone as the difficulty of the enemies really spikes. A team of Gith can wreck your poo poo if you're used to goblins.
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# ¿ Jan 2, 2024 23:07 |
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DeadlyMuffin posted:Not my experience for sure, that's where my honor mode run ended, and I thought Grief was a piece of cake. How'd you beat House of Hope? It's tough, but what works for me is just keeping Raphael stunned so that he never gets to take actions. He's relatively* vulnerable to wisdom saving throws. He's also a pretty immobile spellcaster, so a one two combo of silence and difficult terrain/sentinel could neutralize him. Morrow fucked around with this message at 03:55 on Jan 3, 2024 |
# ¿ Jan 3, 2024 03:49 |
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Trevor Hale posted:loving lol Post final boss is your mysterious elven companion who's gained a great deal of power but lost their grip on morality. But enough about Dragon Age Inquisition.
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# ¿ Jan 3, 2024 20:41 |
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mA posted:Is there any effect on the story if you save some, but not all of the Gondians from the Iron Throne? My completionist impulse wants to free all of them, but I'm pretty done trying at this point. The Gondians will still side with you if you save a lot, or maybe any, of them. If you're struggling, try bringing a wizard/sorcerer who can cast haste and throwing that on a monk or rogue who can dash with bonus actions. Bonus points if you twin cast haste. One or two hasted characters is worth more than that sorcerer in terms of speed. One hasted character for each direction, the guy who goes south can grab Omeluum for a quick trip back. The sorcerer camps in the center, opens the doors there, and seals the southern doors once those two Gondians get through. Potions of speed are tricky because they only last three turns and the last thing you want is to lose that fourth turn if you're not back yet. Morrow fucked around with this message at 18:30 on Jan 4, 2024 |
# ¿ Jan 4, 2024 18:28 |
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Tae posted:Is there a weapon to use if you're not a lizard for melee, I feel like almost every greatsword I wanna use is racist towards non-lizards Sarevok drops a greatsword that adds necrotic damage and heals you on each hit. Corpsegrinder in Act 3 is another maul that adds thunder damage, you get it from beating up the Stone Lord thugs near the shore. And Balduran's Giantslayer from Ansur.
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# ¿ Jan 5, 2024 17:24 |
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Cavelcade posted:Halsin you motherfucker, all you had to do was stay near me and we would have killed everyone in Moonrise room by room before robbing the merchants, but no, you had to get stuck on some geometry and piss off the goblins, which you killed with an attack before I could stop you, triggering the guards, and the watching eyes, so I had to fight the entire goddamn platoon in dribs and drabs because I couldn't get to it to silence it. Don't you get a pop-up warning you that there will be issues if you bring Halsin (or any non-Tadpoled companion, but he's the only one you can have at that point) to Moonrise?
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# ¿ Jan 5, 2024 19:59 |
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It's problematic in the same way being a divination wizard is problematic, because you get a pop up on every roll asking you to use your absolutely busted special ability.
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# ¿ Jan 6, 2024 19:33 |
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Runa posted:Astarion's Charisma is low because he's built using strict point buy and you need a dump stat or two if you want to afford a higher stat somewhere else. The amusing bit is Halsin and Minsc have their stats reworked when they become companions: both have strength scores as NPCs that reflect their rippling muscles that are then tossed because it's not a good build for their classes (since Minsc defaults to a ranged fighter(?!?) and Halsin should always be wildshaped and never need his physical stats).
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# ¿ Jan 7, 2024 20:31 |
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I've seen memes for every romance option and murder mommy Orin. It takes all sorts.
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# ¿ Jan 9, 2024 14:51 |
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The variations of Orin being secretly in your camp are easily disturbing. I haven't actually gotten it, but if she replaces Halsin it's theoretically possible to have a threesome with him at the same time. There's also this horrifying interaction. https://www.youtube.com/watch?v=C8drdjb6rEg
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# ¿ Jan 10, 2024 03:27 |
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BG3 from Halsin's perspective must be a trip. First he teams up with Aradin and the Beno Boys, gets involved in whatever disaster that is, spends a significant amount of time trapped as a bear, presumably escapes when a murder hobo shows up and murders the goblins, returns to his grove to find that it's a hot mess under Kagha's leadership/possibly dead. Then he waddles off to the shadow-cursed lands where he launches his solo expedition to the Shadowfell. Then in Act 3 he spends another indeterminate amount of time imprisoned by the Bhaalists. All of this in addition to whatever he does while actually in your party. Also he possibly has one or more threesomes during this period.
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# ¿ Jan 11, 2024 00:00 |
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Jay Rust posted:When are you supposed to use improvised melee weapons? Believe it or not it came in clutch one time when I got beat up on an honor mode run by goblins and instead of dying wound up in prison.
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# ¿ Jan 11, 2024 04:05 |
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Azran posted:The wood creatures in Act 2 consistently wrecked me due to their ambushes, is there a way to get the upper hand there aside from just "don't fail Perception checks"? Don't fail perception checks. They hit hard but can't take it, that's why the surprise round is so brutal. Alternatively just be so tanky yourself that it doesn't matter. Blight will wreck their poo poo since it does maximum damage. They're just big sacks of HP without any sophisticated defenses to get through. But the small ones explode on death, which can wear down a high DPS melee fighter. There's two groups of them and they're both very much optional, so you can avoid them.
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# ¿ Jan 12, 2024 00:45 |
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lunar detritus posted:What’s the best way to use Javiera (without multi classing), even leveled up to 9 she feels pretty underwhelming other than the wild shape to owl bear Druids are powerful casters with a lot of control spells to shape the battlefield or buff others, but they can be tricky to use. It is especially a problem with Jaheira because you get her at the end of Act 2 and do not have much experience with her spell list. It's especially a problem because a lot of her cool stuff is concentration and she will get targeted by enemies until you gear her up to have her AC match other party members. When I did a run where I needed a tank I rebuilt her as an oath of the ancients paladin, specialized her in dex with the yuanti armor and the two weapon fighting bracers, and she was pretty intuitive there. A ranger would be mechanically similar. She's canonically a fighter/druid and there can be a spore druid build which is a melee power house. Morrow fucked around with this message at 03:57 on Jan 13, 2024 |
# ¿ Jan 13, 2024 03:53 |
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edit: pocket post
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# ¿ Jan 13, 2024 05:39 |
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Straight class rogue is balanced around getting their sneak attack bonus every turn, which requires some careful play to make it happen. At level twelve that's 6d6 extra damage each round. The sneak attack is their equivalent of an extra attack. They're fine as long as you make sure he gets that sneak attack in (reliable methods are to hide before attacking or attack someone threatened by an ally). Where that falls behind is that it's equivalent to what a great weapon fighter is probably putting out per attack at that level, so you're not going rogue for damage dealing if you're trying to optimize. You're going rogue for 1) skill proficiencies and expertise (traps, persuasion) 2) assassin critical hits on surprised enemies (pair with gloom stalker and fighter for synergy!) 3) thief extra bonus action Having an extra bonus action is very useful for a build that can attack with a bonus action. Dual wielders are the tip of the ice berg: throwbarians can do another enraged throw and monks can do another Flurry of blows (which itself is two punches). A lot of builds pick up 3 or 4 random levels for thief just for that. In my current honor mode plan, three of the builds take levels of rogue (gloomstalker assassin, throwbarian thief, open hand thief) because of how powerful it is. Morrow fucked around with this message at 00:33 on Jan 15, 2024 |
# ¿ Jan 15, 2024 00:30 |
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If the fifth closest thing to a God in the game tells you to do something, you lie and say yes.
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# ¿ Jan 15, 2024 05:50 |
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You can do a lot of work with a surprise round and an AoE, is all I'm saying.
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# ¿ Jan 16, 2024 23:24 |
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# ¿ May 10, 2024 07:16 |
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The first time I played I was very careful not to use any fire spells in the fireworks factory. The second time I was very careful to blow it all up turn 1 after drinking a potion of fire resistance.
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# ¿ Jan 17, 2024 22:33 |