Basic Chunnel posted:Not looking promising, OP Welcome to the Baldur’s Gate 3 thread! WINNER OF THE SA 2023 GAME AWARDS Baldur’s Gate 3 Community Wiki (Do not use the Fextralife BG3 wiki. It’s poo poo.) Current Patch: Patch #6 Mac users are currently on Patch #5, Hotfix #17. MODS ARE CURRENTLY BROKEN DUE TO NEW PATCH, WAIT A FEW DAYS IF YOU'RE PLAYING MODDED _____________________________________ Alright, give me the pitch. Released in Early Access in October 2020 and fully launching for PC in August 2023, Baldur’s Gate 3 is the revival of the widely beloved old-school CRPG franchise of the same name(the last numbered entry having come out more than twenty years prior) developed by Larian Studios, the team behind Divinity: Original Sin. Based in the Dungeons & Dragons setting of the Forgotten Realms (aka Faerûn), you are an escaped prisoner of the Illithids - tentacle-faced psychics hell-bent on interplanar conquest. Accompanied by both an unwelcome passenger in your skull and a colorful cast of characters, you hope to expunge yourself of your tadpoles before you succumb to the rather gruesomely-described ‘ceremorphosis’, and in the process uncover a much wider and alarming conspiracy in the making. As of December 8th, 2023, BG3 has been released for Windows, MacOS, GeForce Now, Playstation 5, and Xbox Series X|S. Please note Mac users tend to lag behind slightly on patches. So the system is based off the Dungeons and Dragons ruleset, then? Yes, for the most part. Baldur’s Gate 3 uses the Dungeons and Dragons 5th Edition Ruleset. If you’re unfamiliar (or coming from a different system/edition), what you need to know is that just about everything worth doing is done by rolling a 20-sided dice (Commonly referred to as a ‘d20’), adding one of six Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and usually adding a static value that increases as you level (‘Proficiency’). In some circumstances you’ll roll two d20 and take either the higher value (‘Advantage’) or the lower value (‘Disadvantage’). You have a pool of rerolls ('Inspiration') that you get for achieving miscellaneous objectives that align with character backgrounds. You don’t really need to know more than that, the game does a good job generally of keeping the math behind the curtain, and onboarding you to the more complex concepts. For those familiar with the 5e Ruleset, Larian has made an exhaustive number of changes for the sake of balance, speed, ease of play, or making the game more engaging overall: Jumping and quaffing potions is a bonus action, almost all weapons have a 1/Rest special ability, Short Rests are limited, and various other tweaks. A full list is available here. So who/what can I play as? There are 8 Origins you can play as. The default is "Custom Origin", which lets you create a character from scratch (usually referred to in-community as ‘Tav’, after the default name for the Custom Origin). You can also play through the game as any one of the six "main" companions you'll find through the base game:
Both Custom Origin and Dark Urge can be completely customized, including Starting Race and Starting Class. Do people recommend a starting class/race? Play whatever race speaks to you most, but if you're looking for recommendations for a first time playthrough, the thread inevitably will circle back around to the fact that as a CRPG the game has a lot of dialogue options, and as such classes that have at least some focus on Charisma (Bard, Paladin, Sorcerer, Warlock) tend to have more options for dealing with things in a non-murderous way. All classes will have unique options so if you play a non-Charisma class you aren't entirely out of luck, but if you're looking for a 'first-time' experience it's hard to go wrong with one of those four. Bard in particular comes highly recommended by goons for this. _____________________________________ What difficulties are available? The three standard difficulties are Explorer, Balanced, and Tactician, which are Easy/Medium/Hard respectively. You can change between these three difficulties at any time during the game. As of Patch #5, there is now also a 'Custom' difficulty, allowing you to more finely tailor your gameplay experience, and 'Honor Mode', a Very Hard difficulty which locks you to a single save file similar to XCOM's Ironman Mode. Enemies are even more lethal than Tactician, and many base assumptions of the game change drastically. Note that Custom Difficulty cannot be changed to after the game starts. Typical recommendation is that those who are more deeply familiar with 5e's rules (or other CRPGs) should start on Tactician, or switch to it shortly after 5th level. Balanced is tuned slightly towards the "easy" side. I heard there was multiplayer? Baldur's Gate 3 supports up to 4-player co-op. This co-op is not drop-in drop-out, and the Host can puppet any co-op characters' in players' absence (or store them at camp). Multiplayer is a valid way to experience the game but opinions are split on whether you should commit to it before playing the game solo first. How long is the game? The game is astoundingly massive, depending on how much you're willing to do, and as such playtimes run the gamut, but HowLongToBeat has it marked down at somewhere between 100 and 140 hours if you're doing most everything available to you in a single run, which sounds about right. I'm playing on PC, what mods do people recommend? There is an absolute glut of official 5e content that didn't make it into the game, so I'm only going to list what I (or others in the previous thread) consider either essential or massive QoL upgrades:
Hotfixes break things on a case-by-case basis but usually mod updates for hotfixes are pretty quick since they're usually pretty small. The big numbered patches consistently break everything across the board. If you're playing modded on PC you might want to wait a few days for modders to catch up if a big patch has just hit. Monathin fucked around with this message at 10:31 on Feb 17, 2024 |
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# ¿ Dec 9, 2023 16:11 |
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# ¿ May 9, 2024 18:50 |
Tips, Tricks, and FAQs #1 PRO TIP: Save early, save often. Baldur’s Gate 3 is extremely stingy with autosaves and relying on them can mean you lose hours of progress. Quicksave is F5 in the menu (so ESC+F5). If you haven’t cultivated aggressive quicksave habits before, you will here. I just started and the game seems to imply I’m under some sort of time crunch. Am I? No. Neither the main objective (getting de-tadpoled) nor the first major quest (Resolving the Druid’s Grove) will fail after a certain amount of time has passed. In general the things that will auto-complete after taking a Long Rest are few and far between, and the time crunch will only start after you discover it (and you’ll typically know ahead of time because the game will autosave when you get close). If you want to be spoilered for some Act 1 points where Long Resting matters: Waukeem’s Rest, the smugglers in the cave, and the Absolute member trapped in a cave-in in Grymforge are all timed. The first two of those resolve after a single Long Rest. Hey, using my Illithid stuff makes it sound like I’m being corrupted and that if I use them I’ll get a bad ending. Nope! Illithid Powers and using Illithid options in dialogue is totally safe. The latter is also required to do twice in order to unlock more Illithid powers. If you want to use those powers, feel free. They certainly make the game easier, and you can get any ending regardless of how many worms you plug into your brain. The only consequence of Illithid Powers is to change the difficulty of some checks later in the game. People are mentioning XYZ cutscene but I haven’t gotten that, is my game broken!? No. A lot of cutscene events, especially early on, are linked to Long Resting for the evening. There’s a reason why the previous thread title said to make sure you Long Rest often - the sooner you clear those out, the better. A popup is telling me the story will progress if I venture into this new area! What do I do!? In general, heed these warnings. They’re there for a reason. That said, the first one (which pops up when you advance to either Grymforge or the Mountain Pass) is extremely lax - the only thing it will auto-advance is the Druid’s Grove plot. There is one in Act 2 (inside the Gauntlet of Shar) that is much more strict and you should not activate unless you are 100% sure you’re done with Act 2. The inventory seems uh… unintuitive. A little. There’s a lot of QoL baked into it but it’s hard to navigate, never tells you most of these tips, and people learn new things about it all the time, so here’s some helpful ways to wrangle it.
I have no idea what feats are good and what feats are bad, has anyone written a guide? In fact I wrote a guide in the last thread! Below is an updated version of it so people have easy access to it. quote:In -general-, you should use Ability Score Increase to get your primary stat for your class (Strength for most martials, Dex for Rogues/non-Strength Monks/Finesse weapon users, Wis for Clerics/Druids, Int for Wizards, Cha for Sorcs/Warlocks/Bards) to 18 at minimum before you branch out unless a specific feat is build-defining. Some classes may want 20 in their primary stat due to a lack of useful magic items that give bonuses to hit (Monks, most spellcasters), but in general 18 is fine. Hey, the thread is talking about multiclassing, how do I multiclass? Should I multiclass? To be explicit about it, you never ever need to multiclass to beat the game. Explorer difficulty straight up forbids you from multiclassing, and it’s very easy to screw up your build without meaning to if you don’t know how things interact with each other. I had a big guide for it in the previous thread but the BG3 Community Wiki has a decent guide to the ins and outs of multiclassing here. The guide is somewhat out of date but is still good for understanding best practices. Read that before multiclassing, and follow the following tips:
Okay, is there any other tips I should know? Tons, but a non-exhaustive list:
Monathin fucked around with this message at 23:50 on Feb 16, 2024 |
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# ¿ Dec 9, 2023 16:15 |
3rd post reserved for funny bits or other miscellanea.
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# ¿ Dec 9, 2023 16:16 |
I said come in! posted:Are we wanting to use this thread for console talk? Cause there is already a Baldur's Gate 3 thread. Starting a new thread for folks since the old thread is encroaching 1400 pages and the OP is pretty outdated.
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# ¿ Dec 9, 2023 16:17 |
Black Noise posted:At the end of Divinity Original Sin 2 Tarquin makes a whole deal about going to another reality with mind flayers considering the portraits of the original cast you can find does this guy ever show up? Doesn't seem like it but there's apparently a note in the Sorcerous Sundries vault that references him.
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# ¿ Dec 9, 2023 16:40 |
unattended spaghetti posted:I asked this last thread but am still wondering. Is say tempest cleric 5 vengeance paladin 7 okay for multi? Not planning to use wisdom. More wanting to supplement paladin melee with cool lightning abilities. But didn't know if lower wisdom would hobble it or not. If you're only in it for cool lightning abilities that don't scale off Wisdom, 5 seems like a steep overinvestment. You can probably make it work but a significant amount of your spells are going to be less useful due to having subpar Wisdom, unless you specifically pick spells that don't scale off it (so buff/utility spells). that said, Tempest Cleric + Smite does sound kind of hilarious, so I really wanna see if it works. Maybe Cleric 2 / Paladin 10? Unless there's something you're very specifically shooting for at Level 5.
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# ¿ Dec 9, 2023 18:41 |
All we really know about in that vein is that Larian did not intend to do Epilogues or DLC and BG3 was going to be a one-and-done release, but they pretty quickly pivoted once the money started rolling in, so I have to assume it widely outpaced even their most pie-in-the-sky expectations.MacheteZombie posted:Nice reboot kid Thanks, MZ, see you in a couple hours.
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# ¿ Dec 9, 2023 19:07 |
Professor Beetus posted:e: what are some of the more fun/busted warlock builds? I've been neglecting him this playthrough and I'm about to do the last part of his storyline in act 3, so I'm going to respec him and get him combat ready. I have the charisma robe and I am contemplating just going all in on Eldritch blasting, but I do have some decent dex weapons as well so I'm open to other suggestions. I kind of like the idea of doing the blade warlock multiclass for 3x attacks if that's still a thing. Bladelock 3x attack still works on everything but Honor Mode, I'm pretty sure. Bard 7/Warlock 5 or Paladin 7/Warlock 5 are both solid for hosed up martial Warlock shenanigans.
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# ¿ Dec 9, 2023 20:44 |
Professor Beetus posted:Oh yeah I don't have a bard on this run, that will do nicely. Remember to give him the ring that lets you cast a Quickened Enchanment/Illusion spell after doing a melee attack so he can follow up Flourish+Smite with a Vicious Mockery!
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# ¿ Dec 9, 2023 20:48 |
Professor Beetus posted:I don't think I have that. I think I missed a bunch of rings on this run, it was actually the first playthrough I started and I've gone back to finish it, and I played the first 2/3 of the game extremely sub-optimally. Have you done the circus on that save yet? You can find it in the Jungle after you piss off the cheating Djinn: https://bg3.wiki/wiki/Band_of_the_Mystic_Scoundrel e: GOOlock is probably the most set-and-forget of the Warlock subclasses. Definitely recommended.
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# ¿ Dec 9, 2023 20:53 |
Ah, RIP. So it goes.
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# ¿ Dec 9, 2023 20:57 |
Sorcerers also can't learn spells from scrolls. If you're a Wizard you can just singlehandedly learn like 65% of the spells in the game and have a spell for every occasion. Sorcerer is way more limited.
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# ¿ Dec 9, 2023 22:24 |
exquisite tea posted:Can't I just do that by putting 1 point in Wiz though? You can but then those spells all use your 1 level of Wizard stats instead of your Sorcerer stats.
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# ¿ Dec 9, 2023 22:40 |
Mr. Lobe posted:Has anyone seen a dialogue choice tagged for a multiclass? I've never played one so I'm curious if there are any dialogues like that If you have multiple classes you tend to get the options for whatever classes you are. I know I've seen screenshots of someone from the previous thread having a Paladin/Cleric multi and having a Cleric, Paladin, and Paladin of [Cleric Deity]. But I think that's last one is as close as you get to a dedicated multiclass option.
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# ¿ Dec 10, 2023 05:22 |
Black Noise posted:
Party Limit Begone completely slipped my mind but yeah, putting these on the list.
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# ¿ Dec 10, 2023 15:54 |
The Berzerker posted:I have a question (late Act 3 spoilers): You should be able to, since the Foundry points you to the Iron Throne anyway but it could get finnicky because of how all those things link together. Keep the save from before you go to the Throne handy just in case.
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# ¿ Dec 10, 2023 16:33 |
alcaras posted:Where’s a good place to find a Scroll of Haste in Act 1 so Gale can learn Haste? I hit level 5 but am 2 Tempest Cle / 3 Div Wiz so need a scroll. Get the smuggler's gloves from the guys hiding out in the basement and you don't even need Cat's Grace!
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# ¿ Dec 10, 2023 22:58 |
Most of the spells that don't have scrolls, I assume, are the ones that aren't available on the Wizard list in the first place (e.g. Cure Wounds, Searing/Thundering/etc Smite). I'm pretty sure all the spells you can learn as a Wizard are available as a scroll. Hell, I'm pretty sure I saw a Disintegrate scroll in Act 3 so it'd seem weird anything was off the table.
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# ¿ Dec 10, 2023 23:07 |
Pellisworth posted:Swords bard really is a great PC pick. The one major downside of Swords bards is you're very limited in Bardic Inspiration charges, you get 4 charges at level 5 and 5 at 8, the maximum is five. I know there are the gloves that give you another charge but that's still only 6 charges. At level 5 they recharge on short rest which is great, but you still don't have a very deep pool for Flourishes in any one encounter. Is anyone aware of ways to regain Inspiration charges in combat, any spells or items? Not in combat, but if you still need more Bardic Inspiration charges there are the Boots of Brilliance, which you can find in the Gauntlet of Shar, after fighting Yurgir
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# ¿ Dec 11, 2023 00:08 |
Alright, here's a question since I haven't bothered with deeper modding and I want to poke at the mods a bit: is there a way to get NativeModLoader (and by extension WASD Movement/Native Camera Tweaks) to play nice with the other mods? Some of these don't seem to want to play nice with Vortex (in particular Camp Event Notifications and Party Limit Begone) but NativeModLoader doesn't play nice with the BG3 Mod Manager. I assume someone has all those loaded up in a way that makes sense, walk me through it. Can I just manually install the NativeModLoader mods and then do the rest through BG3 Mod Manager and it won't explode? Monathin fucked around with this message at 04:33 on Dec 11, 2023 |
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# ¿ Dec 11, 2023 04:23 |
Hellbore posted:Specifically for the NativeMods and the others mentioned above, it been a awhile, but I'm using all of them together I'm pretty sure just they should just work as installed. Just follow the instructions on the mad pages and it should just fit together. Black Noise posted:Yes I use BG3MM and just do a manual install for Native Mod Loader. I’d also join the Larian discord they have a #bg3modsupport channel. Cheers to both of you, spent this morning getting poo poo in order to take my Durge Monk run from the top and it looks like nothing's exploded yet. If I have any questions I'll follow up here or peek my head in the discord server.
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# ¿ Dec 11, 2023 15:51 |
exquisite tea posted:You can do the whole of the Underdark and Grymforge without advancing the Grove storyline, it's the Mountain Pass you gotta watch out for. You can do all the Underdark for sure but going to Grymforge triggers the Grove the same as going to the Mountain Pass does, I'm like 90% sure.
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# ¿ Dec 11, 2023 19:04 |
Lawman 0 posted:Wait do fighter and ranger fighting styles stack? Edit: taking one level in fighter and then rest would be ranger Someone else already answered you but just to be clear since it's the same as in 5e: You can have multiple Fighting Styles but you can only have one of any Particular Fighting Style. So if you're a Paladin/Fighter you can have both Defense and Dueling, if you're a Fighter/Ranger you can have TWF and Archery, etc etc. A lot of Fighter multiclassing isn't just for Action Surge but also for picking up that extra Fighting Style which can be a nice little boon if it synergizes with what you were already doing. Pellisworth posted:Wyll can wear light armor and use a shield because he's a human, but not medium without multiclassing or a feat. You don't even need to respec for this, just have him start taking Paladin levels after 5. Paladin multi gets you medium armor. If you want him in Heavy you'll have to respec, though. Swords Bard also lets you put him in medium armor, but I'm pretty sure you don't get Medium Armor from bard natively so you'd have to wait until Level 8 for Medium Armor at that point.
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# ¿ Dec 12, 2023 23:08 |
Yeah Wyll can choose any one of Pact of Blade/Tome/Chain, Blade is definitely the most "Blade of Frontiers"-y. He is however iirc hardlocked to Fiend Patron because like, duh.
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# ¿ Dec 12, 2023 23:19 |
Larry Cum Free posted:This + the health boost amulet you get in the same place (I think +50%?) un-squishies anyone pretty drat quick. I had that on my rogue Tav who was utterly indestructible. The Amulet of Greater Health sets your Constitution to 23, which means your Con mod becomes +6. If you have a lesser Con mod before that (say, 14, or a +2), you gain the difference in how much Constitution applies to your HP retroactively, so e.g.: (+6)-(+2)=+4, +4x12=48 HP gained.
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# ¿ Dec 13, 2023 16:34 |
twistedmentat posted:That sounds great, and fun. I figure they get lighting attacks. They get Thunder attacks, mainly. If you want Shadowheart in Heavy Armor, Life Cleric is also an option and can help you stay alive during tougher fights. Jay Rust posted:Yeah why do some clerics not get heavy armour Same reason why only Swords Bard gets Medium Armor - balancing act between the subclasses. Most of the Subclasses that get Heavy Armor also get Divine Strike, which encourages them to be in the frontline being a more martial cleric, so they get Heavy Armor to aid in their survivability. The other Cleric Domains typically focus more on spellcasting or gain other proficiencies to make up for it. That said, Potent Spellcasting (adding WIS to your cantrips) is usually stronger.
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# ¿ Dec 13, 2023 20:49 |
Brazilianpeanutwar posted:Got an external hdd,that’s the way to go right? An external HDD??? That would be your problem, yeah. This game pretty much requires you put it on an internal SSD.
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# ¿ Dec 14, 2023 05:03 |
You don't need proficiency for hammers if you're a bladelock, because binding a pact weapon makes you automatically proficient with it, unless Larian changed that. I'd probably go pure Bardlock instead of splicing War Cleric in there. The Extra Attacks are good but I think Warlock gets much more out of Swords Bard than it does War Cleric in general, plus if you haven't already missed it you can get the ring that let's you cast Vicious Mockery as a Bonus Action, which means you can cap off every double attack with a cantrip cast.
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# ¿ Dec 15, 2023 22:57 |
Ginette Reno posted:Only problem with that is the extra attacks don't stack any more so I think if going pure Bardlock you probably want 2/10? 2/10 is what I did on my first playthrough months ago although it was a Lore Bard not a Swords. You don't get the Extra Attack anymore but you still get a lot of poo poo from going a more traditional split. I'd probably go Warlock 7/Bard 5, since that still gets you Font of Inspiration and the usual bag of Sword Bard tricks while letting you get 4th-level Warlock slots (and a third Short Rest, obviously)
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# ¿ Dec 15, 2023 23:19 |
Grem posted:I am seriously worried about the state of my game. Unless it's been massively patched (which I don't think it has), breaking the coronation fucks up all sorts of poo poo in Act 3, it's like the major load-bearing pillar of the act. Reload and let it play out.
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# ¿ Dec 15, 2023 23:51 |
twistedmentat posted:So with Shadowheart, why does Shar want her so badly? Want her parents? Give her a stigmata? I must of missed some dialog somewhere that explains it all. The big thing is (Act 2 and forward spoilers) Shadowheart is actually a follower of Selune, as are her parents, and was kidnapped and indoctrinated. If Shar can convert a dyed-in-the-wool follower of Selune completely to Shar faith with her methods, that's a massive win over her lunar sister. Shadowheart is basically a big test on if Shar can directly 'steal' followers of her sister's faith or not.
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# ¿ Dec 16, 2023 17:54 |
Black Noise posted:This is NexusMods drama but basically you know you hosed up if someone makes a mod to fix what you did Uninstall Immersive AI. I'd imagine this is like finding yourself on the youtube homepage being covered by a downfall channel. Alright, I'll bite, what's the story with this one? Scanning the comments it sounds like the Mod maker applied for a job at Larian, didn't get the job, and then started ranting up a storm, but I have no idea if there's anything more than that (or why there's a need for an 'uninstaller' mod)
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# ¿ Dec 16, 2023 17:58 |
The point of Warlock/Paladin is twofold: being able to use Short Rest Spell Slots for your smites so that you aren't long resting after every encounter, and Blade Pact (or Hexblade in tabletop) letting you use CHA for your attack stat so you don't have to worry about micromanaging either STR or DEX. Bard/Paladin can put out some silly damage numbers if you're only expecting to do one fight before Long Resting but Warlock/Paladin is incredibly self-sufficient, alleviates a weakness of Paladin (running out of spell slots for Smites) and basically only cares about CHA and CON, which is what makes it such a popular multi. Like I have no idea where you got "Warlock doesn't compliment Paladin" because that is literally the wrongest thing I've ever heard.
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# ¿ Dec 18, 2023 19:31 |
I enjoy optimizing as much as the next guy but there is a definitely a point where optimization goes from "I would like to make the game easier" to "I am in an invisible competition with everyone on the internet where the amount of damage my build can do is directly proportionate to the size my genitalia". Trying to push a mathematical best build in a game where you can kill one of the toughest enemies in Act 1 by jumping off a cliff and plummeting like 100 feet to elbow slam it as an owlbear is where people feel the build chat gets to be deeply stifling. e: Like I tried to be nice about it but you literally are claiming that the multiclass of 5th Edition is "less effective and not worth considering" compared to your stupid triclass monstrosity. Maybe you're right but you're not making any friends here lol
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# ¿ Dec 19, 2023 05:24 |
Toadsmash posted:
This is exactly why I put it in the OP!!!
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# ¿ Dec 19, 2023 05:58 |
WhiteHowler posted:What's the best way to use this? My wife is playing a pure Tempest Cleric in our co-op game, and while she does okay with it, it doesn't seem particularly special. Tempest Cleric isn't really that strong on its own merits, despite the hype it gets here or elsewhere. The main weakness is you basically only have like three vectors for your gimmick (Shatter, Call Lightning, eventually Destructive Wave) and beyond it you're still just doing the normal Cleric things (i.e.: casting Spirit Guardians/Bless). It usually needs specific gear - there's a bunch of stuff that rewards dealing Thunder damage, which is Tempest Cleric's bread and butter. The wiki has a bunch of gear that interacts with Reverberation, which specifically interacts with Thunder damage, you might want to check that and see if she's using any of it because that'll get more juice out of her gimmick. The Gloves of Belligerent Skies are in the Creche in Act 1 and are a Tempest Cleric staple if memory serves. Alternatively, Tempest Clerics usually multiclass with Storm Sorcerer for extra Lightning/Thunder spells beyond Shatter/Call Lightning/Destructive Wave. Of the two, the Storm Sorc/Tempest Cleric multi is heavier on the Sorc than the Cleric part because the goal is to get Lightning Bolt (or Chain Lightning if you only want 1 level of Cleric) and abuse those with Metamagics + Channel Divinity. Monathin fucked around with this message at 19:38 on Dec 19, 2023 |
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# ¿ Dec 19, 2023 19:35 |
Weird Pumpkin posted:I got to (Act 3 spoilers) the iron throne and uh.. man that's kinda hard to save everyone. I successfully managed to get everyone untied, but it took me much too long to get Omeluum out and so I lost my second attempt. In addition to what the above posters said, I usually send someone with Fly (if you send someone who doesn't have Fly, scrolls should be easy to find at Sorcerous Sundries) down that way. I can't remember if that has Difficult Terrain in the area because the way I do it is had Shadowheart fly down that way and summon a Spiritual Weapon to keep the adds spawning in that room busy while I did my thing. Beyond that it's just a matter of making sure everyone has their movement speed juiced - don't be afraid to chug potions of speed, break out the ritual casts of Longstrider, use Dimension Door/Arcane Gate (Arcane Gate isn't amazing in any other circumstances but it rules here), pop off a twinned haste if you have a Sorcerer or get out the Boots of Speed for someone who's slow as molasses (I had them on Gale, f'ex). Monathin fucked around with this message at 19:59 on Dec 19, 2023 |
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# ¿ Dec 19, 2023 19:56 |
Larry Cum Free posted:So I'm doing a Durge run now, and I want to know if what I'm trying to do works/makes sense. I want to RP a dumb, Dudley Do-right rear end paladin who always makes the moral upstanding choice when it's not Durge related, but always gives in to the dark urge suggestions (except involving recruiting companions, because I missed a ton my first playthrough and want to try them out). Without getting too spoilery about Durge-specific stuff, does this make any sense, or do you have to kind of follow a good character = resist urge model? Without spoilers, if you always commit to the Dark Urge actions you will basically guaranteed break your Paladin Oath before you hit Level 3. You can Oathbreaker from there if you like but I suspect Oathbreaker Paladin might be going against the theme you're thinking of.
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# ¿ Dec 19, 2023 20:01 |
Oh yeah, I assumed by Dudley Do-Right you were going Devotion Paladin which is a way harder circle to square. I don't know of any common pitfalls with Vengeance Pally that Durge would trip but if you're fine with going Oathbreaker then you should be set, that said you might find later on you end up going full Resist Durge anyway because Murder Durge inevitably conflicts with doing the 'right' thing. But that's a fun problem for future you!
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# ¿ Dec 19, 2023 20:12 |
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# ¿ May 9, 2024 18:50 |
Pellisworth posted:I'm not tryin' to pick a fight or argument or anything but I think it's worth keeping in mind with build discussion that you'll spend most of the game not at level 12 with blinged out end-game gear setups. So, minmax end-game builds are one thing but you might also think about what you want to do for a build in Acts 1 and 2 etc. Yeah this is another reason why I think trying to relentlessly min-max optimize for greatest DPR possible is going overboard. The game really doesn't need you to do it to that degree and it requires a fair amount of finagling, whereas monoclassing or simpler multiclasses tend to be easier to plot out. "You take this and that at points XYZ, use this gear in this specific way, and do things this ABC way so you get all the free stats". There is a level of strength to something just working and not needing additional system mastery for basic operation.
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# ¿ Dec 19, 2023 20:50 |