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Woolie Wool
Jun 2, 2006


I've been playing through this for the first time nearing the end of act 2 and is anyone else kind of frustrated at just how many plot twists, reveals, and big giant stake-upping spectacles there are in this game, especially for what is a fairly low-level adventure. I'm at 9th level and the tension and stakes seem even higher than BG2: Throne of Bhaal (level 20+). Plus so many things are spoilers you can't browse the Forgotten Realms wiki to contextualize the game without inadvertently learning the funny respec skellington guy is an avatar of Jergal who has a major role to play in Act 3 or the like.

Also Gale + Gloves of Dexterity + Medium Armor Proficiency + Lothinder's +2 scimitar = :staredog:



:getin:

Woolie Wool fucked around with this message at 00:31 on Mar 12, 2024

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Woolie Wool
Jun 2, 2006


Another thing I discovered is that Sorcadin really isn't worth it unless you're willing to put a bunch of sorc levels in and play it like a full caster, if you're just going for a smitetank/mini-cleric single class paladin has a ton more health, better attack bonuses, and roughly the same number of spell slots. You can't even really use metamagic to power up your smites because they're tied to melee to-hit/attacks per round. I could feel my main really falling behind after 7th level and reclassing him to a basic paladin brought him back up to snuff and gave him around 30 extra HP with the Durable feat. At the beginning of the game when I dipped into sorcerer I was expecting to get a lot more 1st level spell slots for doing so but nope. I basically gave myself an HP/attack bonus/feat penalty for no gain.

Woolie Wool fucked around with this message at 00:41 on Mar 12, 2024

Woolie Wool
Jun 2, 2006


Maybe my intiial sorc spell choice was also pretty bad as I hadn't yet gotten used to the game system and picked Magic Missile and Chromatic Orb which are completely useless for a melee character in heavy armor who fights at the front.

Woolie Wool
Jun 2, 2006


exquisite tea posted:

What are you talking about my man really did us a solid turning illithid within minutes of meeting us so that the rest of my party could continue their hot girl summer.

How badly did I gently caress myself giving my main character a bunch of tadpole powers

Woolie Wool
Jun 2, 2006


That's the thing, I took a bunch of tadpoles and my paladin is a vain idiot with low INT and WIS and I am going to have to savescum like mad to pass a wisdom check based on number of tadpoles because the hells if he's going to sacrifice his pretty boy face

But maybe he can take that as his patron Lathander's punishment for the sin of vanity so who knows

Woolie Wool
Jun 2, 2006


Got to the end of act 2 and it turns out the Absolute is just a tool for the Dead Three. Guess I should have known from the title of the game and the fact that the temple from BG1 is on the title screen that the plot would be stored in the Bhaals. :v:

Woolie Wool
Jun 2, 2006



:vince:

Woolie Wool
Jun 2, 2006


What are the pros and cons between supporting Orpheus and The Emprah? I really don't trust anything with tentacles, especially not with dominating the Netherbrain.

also loving gross, my hot drow manic pixie dream boy is actually a loving mind flayer :barf:

Woolie Wool
Jun 2, 2006


Zodium posted:

what house rules do everyone play with? my first two runs were pretty no holds barred, but I decided to make up a few honorable rules for my honor mode run, and it definitely made the game a lot more fun for me:

* no pickpocketing vendors.
* no respeccing to reset vendor inventories or buy max attitude.
* no buff/utility bot characters.
* no haste or speed potions.
* no globe of invulnerability.
* no alert.

not so much trying to jack up the difficulty as prevent myself from trivializing the game and relying on repetitive boring stuff.

Aside from putting alert on my main I spent much of the game like this, it was only until midway through act 2 that I realized potions of speed were actually haste and not just movement speed and started using them.

Woolie Wool fucked around with this message at 06:09 on Mar 15, 2024

Woolie Wool
Jun 2, 2006


I like how as a paladin I cannot commit crimes without breaking my oath, but if Astarion steals everything that is not nailed down and I enjoy the profits from his constant criminal activity, this falls within my oath because

After a while it starts to feel like Mizora's legal games in reverse lol

Lathander: "You know stealing from people you do business with is Bad, right?"
Me: "Under article IV, section 14 of the Oath of the Ancients it says right here that only thefts I have personally committed are covered by the oaths, and also the Zhentarim are thieves and deserve to be stolen from in return."
Lathander: "So why are you buying equipment from the Zhentarim and doing their fetch quest anyway?"
Me: "Just shut up and give me my oath charges for tomorrow."

(I have a mod that lets me select a patron deity for my paladin, aside from unlocking some dialogue options it doesn't do anything, I have it just for role playing)

Woolie Wool fucked around with this message at 18:04 on Mar 15, 2024

Woolie Wool
Jun 2, 2006


If there is a drawback to how richly developed all the companions are is that since there are only a few of them there are many fewer role playing opportunities and conflicts than in the first two games, where there were a plethora of companions and while they were mostly pretty thinly drawn, how you behave and who you associated with really mattered and there were a lot of choices for when one of them decided they hated you or someone you traveled with.

Woolie Wool
Jun 2, 2006


mycot posted:

Alignment points are a bad system so ultimately I think it's for the best that they just let you pick any option at any time. It does mean you can see the seams if you don't make at least a little effort to maintain a consistent chatacter because the game has to run with the assumption that everyone likes each other outside of specific scenarios.

Having characters whose values and goals are incompatible ≠ sticking to D&D's dumb alignment system.

Woolie Wool
Jun 2, 2006


Docjowles posted:

For real. Ravengard is supposed to be the legendary human shield protecting Baldur's Gate and he got absolutely dunked on by some doughy dipshit who looks like he should be in a VH1 documentary about the 1990s rock scene in St. Louis. Gortash definitely abuses whatever the Sword Coast version of opioids is

Gortash looks like he planewalked out of a Final Fantasy knockoff series and never found his way back home.

Woolie Wool
Jun 2, 2006


Medullah posted:

Can I introduce you to the 20 scrolls of Speak to Animals/Speak to the Dead that my Druid with the Amulet of Lost Voices has

Same but my main can cast both of those at will due to having the speak with animals item and having read the Necromancy of Thay.

Woolie Wool
Jun 2, 2006


watchoutitsabear posted:

Listen man it wrecks my ✨immersion✨ to see the lead singer of Green Day in my fantasy RPG

Not as much as what happened in the fireworks shop fight. I caught the Banite dudes at the top of the stairs after sending Astarion in invisible, initiated dialogue to make them hostile but they still couldn't see me, used the Assassin subclass abilities plus Extra Attack plus Action Surge plus Luck of the Far Realms to murder three of them on the spot, then slaughtered everyone in the building, and finally a Flaming Fist guard shows up to try to arrest me for...being upstairs. Passed a Persuasion check and was let go, I guess the corpses littering the establishment are nothing to worry about.

Woolie Wool fucked around with this message at 06:12 on Mar 19, 2024

Woolie Wool
Jun 2, 2006


So after planning my whole playthrough around recruiting Minsc. it turns out he basically needs a respec immediately into an entirely different class because the 5E Ranger class does not allow him to be played according to his actual character and personality. Also he's already at level cap even if the party isn't so I never get to see him grow in power and develop. Feels kind of :effort:, like they cared more about the gag than about him being a real party member. Also to make him play like he did in BG2 is to basically turn him into a second Karlach with no involvement in the story.

Woolie Wool
Jun 2, 2006


Goa Tse-tung posted:

I like Thief/Gloomstalkers because you can initiate like an Assassin and are more tankier

3 Assassin/9 Fighter. With Action Surge you get to initiate with 4 attacks, 5 if you have two weapons, and if you have Haste...:getin:

Woolie Wool
Jun 2, 2006


Shard posted:

the flaming fists are mercenaries that answer to the highest bidder. gently caress em. In the face of corruption, armed resistance is the only answer!

I'm glad this game doesn't have a reputation thing like old games did.

I have talked my way out of crimes so far because I'm afraid of their giant robits with sky high stats

Woolie Wool
Jun 2, 2006


Pump your DEX or use the Gloves of Dexterity and take the medium armor feat and get the Yuan-Ti scale and you can get your sorc's AC to 20 or higher.

Woolie Wool fucked around with this message at 06:11 on Mar 21, 2024

Woolie Wool
Jun 2, 2006


Saul Kain posted:

Hopefully we get some fleshed-out modding tools so there can be some further player-made campaigns. I love the combat and characters, I'm just over the story since I've done it several times now. Sucks about no DLC.

BG3 is way too high fidelity and high budget, GemRB/Infinity Engine would be better for that.

Woolie Wool
Jun 2, 2006


God drat the Iron Throne was an awesome setpiece and a blast to play, saved everyone except one gnome who got caught in a Sahuagin killzone. It seemed appropriate that Minsc was the last one back onto the submersible, escorting Duke Ravengard out on the last turn (and I had to save him from the spiders too), and Boo not only contributed significantly to the escape by pinning down a Sahuagin, but managed to make it back to the submersible himself with only 2 HP remaining. That was some serious special forces poo poo. :stare:

Also Barbarian!Minsc with all available points dumped into STR, CON, and DEX in that order and Great Weapon Master hits like an absolute train.

Woolie Wool
Jun 2, 2006


Beat both Cazador and Sarevok today, Cazador was pretty easy as long as I sent the rest of the party ahead of Astarion. Sarevok was intimidating having a sky high AC and a bullshit multi attack but other than that there wasn't a whole lot to him. With the Bhaalist ambush on the ruins I brought my paladin up onto the platform where the ritual guy was chanting and didn't even think to yeet him to his death, instead he teleported away and Minsc got up in his face and hammered his Unstoppables and much of his health away to let Gale deliver the killing lightning bolt just in time before the ritual timer ended and I assume my entire party would have been Power Word Killed.

Does anyone else stop using non damage spells at higher levels. I find that control and status spells aren't as reliable as fireball fireball chain lightning, fireball fireball magic missile, fireball fireball lightning bolt

Woolie Wool
Jun 2, 2006


Wait why would you be able to learn wizard spells as a sorc and cast them from CHA? That is totally loving broken both lore wise and gameplay wise. If you learn a wizard spell you should have to cast it as a wizard, which for a 1 wizard dip would be first level spells only, and cast from INT.

Woolie Wool
Jun 2, 2006


Beat Orin today, was expecting a major fight on the way out but the acolytes were all like "welcome to the murder temple, hail the murder god, hey you look like those guys we saw murder our Chosen, have to admit that was some p dece murder you did, we're not even mad"

The first attempt when I tried busting down the door and smiting evil left and right it counted as breaking my oath :psyduck:

Woolie Wool fucked around with this message at 02:50 on Mar 26, 2024

Woolie Wool
Jun 2, 2006


Compelled Duel is nice, especially since it's otherwise extremely difficult to make any enemy attack my 24 AC, 137+20 HP gigatank paladin. He is almost impossible to kill but no one even tries and he has lovely initiative, maybe it's time to respec again :sigh:

Did turn out absolutely clutch though when Sarevok was whaling on Minsc and my paladin cast Compelled Duel, started tanking deathbringer multi attacks and taking hardly any damage from massive AC and Armor of Persistence

Woolie Wool fucked around with this message at 04:08 on Mar 26, 2024

Woolie Wool
Jun 2, 2006


Shard posted:

How come Ao is cool with the dead three getting super involved with the mortal planes to the point of their avatars coming out in this game?

And if he ain't cool with it he doesn't seem to do much about it

Hasbro upper god management says this world needs more evil to meet its adventure output quota, can't be helped, the entire setting exists to lurch from one crisis to another so murder hobos always have a job

It's like if the bad guys won Metal Gear Solid

Woolie Wool
Jun 2, 2006


Use non lethal attacks and you can meet her later at Moonrise but be warned choosing her means not getting Halsin or the returning BG1 characters

Woolie Wool
Jun 2, 2006


LifeLynx posted:

Sorry Karlach, but I got Minsc and Boo and there's only room for one and one-tenth I guess comic relief character in my party.

Don't let Minsc hear you say that about Boo...

It's funny if you make him a berserker with lore appropriate stats he is strictly better than Karlach in every way but his saving throws

Woolie Wool fucked around with this message at 22:07 on Mar 26, 2024

Woolie Wool
Jun 2, 2006


If I let Karlach go full illithid, does that mean I have to have her in the party all the way to the final boss and leave Minsc on the back bench? I know Orpheus can do it but going so far to help the Githyanki rebels and then turning their savior into a mind flayer seems like a betrayal (maybe the paladin thing to do would be to make my PC sacrifice his own humanity instead, but ick).

Woolie Wool
Jun 2, 2006


Ornery and Hornery posted:

Same! BG3 feels perfectly like what I want out of an RPG.

Developers could make different iterations of BG3, Red Dead Redemption 2, and Zelda Tears of the Kingdom over and over and over and I’d still love it.

This sounds absolutely terrible, Morrowind and Skyrim were great games too but nobody needed the entire industry to spend 10 years making open world shovelware because of MBA-brained numbskulls thinking that imitating the mechanics and surface features of a game would also recapture what made it good. And besides, more cerebral, "literary" storytelling is also a valid path for making an RPG and one that lends itself to a far more austere presentation that would also be far more accessible to studios without hundreds of millions of dollars to spend.

Woolie Wool
Jun 2, 2006


The Wicked ZOGA posted:

Yea the party you go into the finale with is the one you're stuck with till the very end so better make it one you're happy with

Hope Lae'zel is happy with her prince having tentacles then because there's nothing Karlach does that Barbarian!Minsc doesn't do better and funnier.

Woolie Wool
Jun 2, 2006


Ornery and Hornery posted:

I think most gamers would enjoy more of great game

"Great game" cannot just be replicated over and over like an industrial product. Trying to just make BG3 over and over would result in hollow AAA shovelware CRPGs just like trying to make Skyrim over and over resulted in hollow AAA open world loot games. You don't want to play Activision's attempt to jump on a hypothetical Baldur's Bandwagon. And frankly the occasional actually great blockbuster like BG3 doesn't make up for all the other blockbusters sucking up all the capital and talent that would go to the sort of mid-sized developers that made the original BG duology all those years ago.

The game is great, but the genre lives or dies by its ability to produce smaller titles like Pillars of Eternity, Wasteland 2, etc.

Bum the Sad posted:

Have big red titties?
Doesn't matter to me :gay:

Woolie Wool fucked around with this message at 23:59 on Mar 26, 2024

Woolie Wool
Jun 2, 2006


wizard2 posted:

As a bigtime fan of the old games, I thought Dark Urge was exceptional :)

I am curious about a Durge playthrough but I am 140 hours into this game on my first playthrough and I think by the time I'm done I think I will be totally exhausted with it. This game is going to end up longer for me than Baldur's Gate 1 and 2 and Throne of Bhaal put together. The game is really rear end-heavy, rushing you through act 2 and then giving you a gigantic bloated third act where your character no longer grows except to acquire increasily hilariously OP gear, tbh they talk about ditching high level D&D gameplay because it's too imbalanced, but then they then do a pale recreation by gearing you up with all sorts of +2s and +3s and totally insane enchantments (like the Armor of Persistence which basically makes purpose-built tanks indestructible) that rival end-BG2 and Throne of Bhaal poo poo that was handed out to level 18+ characters. BG3 would have be improved if they either cut much of the third act or just thrown the idea of perfectly balanced encounters to the wind, made the level camp 18 or 20, and rolled out the Power Word: Kill and Abi-Dalzim's Horrid Wilting.

God, I loved Horrid Wilting in BG2, it would have been so much fun to see it with gruesome dessication animations in BG3, and it gave a serious way for necromancer specialists to just delete groups of mobs in a school that had otherwise pretty unimpressive AoE damage spells.

Woolie Wool fucked around with this message at 02:21 on Mar 27, 2024

Woolie Wool
Jun 2, 2006


Dragonwagon posted:

He won't finger your butthole

Already had wizard sex with Gale on the astral plane so that's taken care of

Woolie Wool
Jun 2, 2006


The House of Grief fight is easily the toughest in the poat-early game so far, so, so, so many guys, I think I counted 14 of them. Other than that the late game has been easy for me, I'm expecting the encounter with Raphael will also kick my rear end all over the place.

Woolie Wool
Jun 2, 2006


Docjowles posted:

I mean I was just basing it off Reddit posts which I should know better than by now. Nere was much scarier in practice

I would rate Grief as the hardest fight in the game for what it’s worth, followed by Cazador

I completely waltzed through the Cazador fight simply by having Astarion stay back until the fight had already started, and then sneak in and start stealth archering people while my martials held the line and Gale unloaded all his most powerful evocation spells.

Woolie Wool
Jun 2, 2006


Turns out Raphael wasn't ready for my innovative "haste everybody, cast Perilous Stakes, hit him until he dies" strategy. Kind of disappointed he went down in two turns, really.

Woolie Wool
Jun 2, 2006


I've reached the final dungeon. With 152 hours in total so far, this game is way too long for me to replay immediately, but one day I want to do a Durge run.

...with this mod that would let me play as a lich. How well does full-on necromancy (using the Necromancer wizard subclass, of course) work as a playstyle in this game? The most thematic seems like to focus on, in addition to summons, Necrotic damage with the mod's necrotic phylactery, but necrotic damage in my experience often isn't that useful because too many things resist or are immune to it.

Perhaps I could play a necromancer in BG1 + 2 as well and make up a backstoty that my lich in BG3 is Gorion's Ward in undeath.

Woolie Wool fucked around with this message at 03:15 on Apr 1, 2024

Woolie Wool
Jun 2, 2006


I have to say being unable to be healed by most magic will probably make the game a fair bit harder. Though not as much as 2E rules where healing is harmful to undead would be.

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Woolie Wool
Jun 2, 2006


About what I expected. Necromancy has always been kind of disappointing in the CRPGs I've played. :sigh:

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