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Yeah, Respin is the one thing that I hope to see in hacks, as far as accessibility or convenience features go. Stuff like auto morphing (Redesign Axeil Edition is the one hack that comes to mind that has this), while nice, I can take it or leave it. Respin is the one feature that I’d rather not do without.
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# ? Apr 9, 2024 19:50 |
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# ? May 2, 2024 09:55 |
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If I had a nickel for every time a thumbnail had Samus on an elevator surrounded by eyes,
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# ? Apr 9, 2024 20:17 |
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I think Super Duper Metroid makes you fight the Golden Torizo under magma which I thought was a neat way to make it interesting. I do feel like in general bosses are the weak points in Super Metroid hacks. If you're playing one you probably know most of the tricks and the best ways to kill bosses so a lot of hackers overcorrect and make them harder to an un-fun degree. I think making them into a glorified speed bump or unchanged is the better way to go about it. It's the rare hack I felt made the bosses better. But more importantly... What cereals does Samus keep in her ship?
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# ? Apr 10, 2024 06:16 |
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Yeah, I never thought about the exact nuances of the differences in control, but the various tricks are so much easier to pull off in the GBA games. I don't think I ever managed to consistently walljump in super, and even space jumping was a pain. Midair morph ball isn't so bad though.
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# ? Apr 10, 2024 06:29 |
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I always found Space Jumping in Super to be more rhythmic than the other games. A waltz rhythm works best for me, hitting the jump on 1
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# ? Apr 10, 2024 06:41 |
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Yeah, SNES Space Jump is a rhythm. It's not hard once you get it down, but it's annoying. The GBA physics are so much more forgiving for practically everything. They're great. Zero Mission fixed the only thing Fusion really did wrong physics-wise by letting you do free walljumps again, and it's just a joy to play. I feel like Super's slower physics lend themselves more to exploring. With the GBA games, you feel like you're a speedy murder tank, which is great, but also incentivizes you to plow through stuff without slowing down. Super makes you a bit less speedy, and a bit less easily agile, so your pacing is a little slower until you know all the tricks and you consequently look around more.
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# ? Apr 10, 2024 13:19 |
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Super is very momentum-based, I'd say. It really emphasizes the difference that stuff like Speed Booster make to your movement. The GBA games have much snappier, more responsive movement, which is generally good for letting the player do the things the player intends to do, but it does change the overall feel of the games pretty substantially.
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# ? Apr 10, 2024 15:11 |
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Episode 6 (FINAL): Phantoon/Kraid 2024 Featuring a foreshadowed Spore Spawn cameo. That's it for Searching for Items! It's a fun one to play years later. There's still more planned for this thread so don't unbookmark it just yet! Check back Tuesday for the next vid.
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# ? Apr 13, 2024 22:33 |
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On the topic of Iron Ted (a.k.a. Mecha-Ridley): imagine you're working as a highly-placed enforcer in a powerful, if somewhat inept, band of sci-fi villains. And then one day they say "Good news! We made a robot you!" and it's just a weird animated sculpture that has no behavioral correspondence with what you do at all.
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# ? Apr 13, 2024 22:50 |
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Normal Ridley has a heart, a soul, and Samus's parents inside of him. Mech-Ridley has none of those.
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# ? Apr 13, 2024 23:30 |
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When I was a kid I used to think Mother Brain's red explosion thingie was just a massive armpit fart based off the arm movement, the noise, and where the attack originates from
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# ? Apr 14, 2024 00:33 |
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Save The
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# ? Apr 14, 2024 02:25 |
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lol at Spore Spawn in the escape sequence and double lol at it getting the respect it deserves
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# ? Apr 14, 2024 09:52 |
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Simply Simon posted:lol at Spore Spawn in the escape sequence and double lol at it getting the respect it deserves Still waiting for the hack brave enough to make you fight Kraid during the escape! (nobody loves botwoon)
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# ? Apr 14, 2024 13:33 |
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Botwoon is a fight that works very well as-is in the vanilla game...but because it's already so compact, and Botwoon gets basically unreactable halfway through (at least in terms of avoiding getting hit), it's hard to change the fight without making it frustratingly difficult instead.
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# ? Apr 14, 2024 13:47 |
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Edward_Tohr posted:Still waiting for the hack brave enough to make you fight Kraid during the escape! Put a shortcut door in the upper part of the room for if they don't quick-kill. (Kraid has 1000 health and Hyper Beam does 1000 damage, so this would require doing phase 1 with missiles, which I actually don't know whether it's possible or not.)
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# ? Apr 14, 2024 14:42 |
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Bruceski posted:Put a shortcut door in the upper part of the room for if they don't quick-kill. It is. When I was younger and more bored I decided to see if I could beat Super Metroid without ever using the beam once I picked up my first pack of missiles. It's plenty doable. (obviously once you hit MB3 and she drains all your ammo that goes out the window but at that point the game's done so whatever)
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# ? Apr 14, 2024 14:56 |
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Does phase 1 give you ammo refills? Mother Brain does take an awful lot of ammo away from you. Obviously it's possible to put ammo drops in the escape, but if you somehow missed them or wasted your shots, I think you'd get softlocked against Kraid phase 1, which is a pretty funny thought.
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# ? Apr 14, 2024 16:00 |
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Super Metroid Eris, Episode 4: A fresh perspective So.... I was contacted by Simply Simon about the possibility of commentating on Eris in a livestream format, and we did just that! I think the shift to a stream works better for this one and we had a great time chatting about the hack and plenty of other topics. These stream vod episodes will also be longer than usual episodes (35-45 minutes) just because I have a lot of footage to work through and I don't want to spend weeks putting out episodes of a single stream. Probably also going to update slightly more frequently given my backlog. Also a quick procedural note: I've started a new job now and so while videos will still release on my channel at noon EST, updates on weekdays will only be posted once I get home from work.
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# ? Apr 16, 2024 23:54 |
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The ending collectathon in Prime 1 is good because you can do it naturally while going through the game.
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# ? Apr 17, 2024 03:52 |
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I'm not a huge fan of the collectathons in Primes 1/2, because my casual playthroughs didn't collect them as I went, and I'm not super into backtracking to hoover up all the minor upgrades I missed the first time around. I'd rather keep pushing into new locations, and keep the backtracking limited to "in order to get to new location Z, I have to pass through a subset of old location X, which is made faster and more streamlined because there's bits I can skip thanks to my mobility upgrades, and the enemies all die in one hit now". Prime 3, from what little I recall of it, I mostly found the power cells as I went, and the derelict ship was cool as hell, so I didn't mind going back to it repeatedly to experience its ambiance. Easily the most unsettling environment in the Prime games.
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# ? Apr 17, 2024 15:50 |
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Now we'll never know if you got those Missiles.
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# ? Apr 17, 2024 16:40 |
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I always thought Prime 1's collectathon is fun because it felt a little like excavation. I guess it isn't fun when it's a list you have to check off to finish the game but I enjoyed the search.
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# ? Apr 17, 2024 17:08 |
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The biggest issue with the Artifacts in Prime 1 imo is Phendrana's Edge, you can't get the one there the first time around (you need Xray and Plasma and I think Grapple [and powerbombs?]) but also it's obscure as poo poo so you might trek to the farthest corner of the map, and then get lost in a huge room for another half hour. That's bound to sour your impression.
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# ? Apr 17, 2024 17:51 |
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I liked the way Prime 2 did "find clues in one world to point at the same place in the other world" but I also really liked Echoes in general. If you're one of the folks who wound the switching to mostly be annoying I can see the key hunt aggravating that. I guess if I were to sum it up I'd say the artifact hunts are an excuse to go back through areas and explore nooks and crannies. If that's something you already found enjoyable then it's probably going to be more fun than if you found getting around the areas to be something in the way of the parts of the game you enjoyed. With the caveat that everyone's different and even if they usually like something sometimes more of it will land like a lead balloon and they can't even explain why it feels bad now. Edit: which is particularly on my mind because I just went through exactly that with Unicorn Overlord. Great game, but I was ready for it to be done. Fortunately that kicked in when I only had 2 missions left to do.
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# ? Apr 17, 2024 18:52 |
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The problem with the way Prime 2 does it is that you can go to where the Sky Temple keys are, but you just aren't allowed to collect them unless you have the Dark Visor which is what, the second to last upgrade or something? It's just an objectively shittier version of the Prime 1 hunt.
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# ? Apr 17, 2024 19:16 |
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Artix posted:The problem with the way Prime 2 does it is that you can go to where the Sky Temple keys are, but you just aren't allowed to collect them unless you have the Dark Visor which is what, the second to last upgrade or something? It's just an objectively shittier version of the Prime 1 hunt. Oh yeah, I remember in my first playthrough, finding this weird invisible object and just not knowing how to interact with it at all. I kept sliding off it and falling into a pit instead. My friend who was watching was laughing his rear end off when I finally figured out what was going on.
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# ? Apr 17, 2024 19:27 |
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Artix posted:The problem with the way Prime 2 does it is that you can go to where the Sky Temple keys are, but you just aren't allowed to collect them unless you have the Dark Visor which is what, the second to last upgrade or something? It's just an objectively shittier version of the Prime 1 hunt. That's true, yeah.
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# ? Apr 17, 2024 19:36 |
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TooMuchAbstraction posted:Prime 3, from what little I recall of it, I mostly found the power cells as I went, and the derelict ship was cool as hell, so I didn't mind going back to it repeatedly to experience its ambiance. Easily the most unsettling environment in the Prime games. Prime 3 also had the skytown observatory that very explicitly located items for you, with each new planet locked behind one of the last upgrades of that planet, meaning you could explore all you wanted then come back and just Get The Answers when you wanted them.
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# ? Apr 17, 2024 20:29 |
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Artix posted:The problem with the way Prime 2 does it is that you can go to where the Sky Temple keys are, but you just aren't allowed to collect them unless you have the Dark Visor which is what, the second to last upgrade or something? It's just an objectively shittier version of the Prime 1 hunt. Personally I love Echoes, I don't think the key hunt is better or worse than in Prime 1 though. They often are in "no other reason to go here, no way to do that earlier anyway" areas so it can feel tacked on, otoh it's cool to take a look at and have a reason to go into some versions of light rooms, like the dark entrance to Sanctuary. It also recontextualizes some patches of dark water that used to be just obstacles.
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# ? Apr 17, 2024 23:44 |
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REDESIGN WAS ALMOST 20 YEARS AGO?!
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# ? Apr 18, 2024 15:07 |
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Let’s not talk about how Metroid peaked with Prime 22 years ago.
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# ? Apr 18, 2024 17:30 |
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Episode 5: Take Me To Church These are examples of the pieces of visual design that I think really shine in this hack. I genuinely love the library rooms.
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# ? Apr 18, 2024 23:32 |
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I completely forgot about GT showing up so early. You got a shockingly clean fight, nicely done. I can only remember, like, three items left in the sequence (Ice Beam, Space Jump, and the singular suit upgrade). No clue where hi-jump hared off to. Do you have any plans to show any of the one-room hacks? These were very early on in the hacking days, generally someone would just take the landing site and turn it into a maze of spikes, morph ball tunnels, and finicky platforming. They're a historical curiosity at best, I'd say, but I do feel like they made their mark on the scene.
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# ? Apr 19, 2024 01:29 |
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Can't believe you blew up that poor guy's rear end.
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# ? Apr 19, 2024 14:46 |
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the Chozo Hank Hill
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# ? Apr 19, 2024 18:55 |
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Episode 6: Dude Statue What an absolute lad.
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# ? Apr 20, 2024 17:53 |
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This video pretty clearly shows off blocks that "only exist" for enemies, like that kihunter that was stuck, or the wall pirates that were jumping between nothing. What does the base game use that for? For the Bang, I'm pretty sure that it got hit by 4 frames of speed echoes. This is an interesting scenario where it depends on how Super Metroid handles damage values, it's possible the game might fail to correctly process how much damage the Bang does, and heal Samus instead of one-shotting her.
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# ? Apr 20, 2024 22:34 |
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TooMuchAbstraction posted:(Half-Life 1 has a similar rule, and I remember playing Black Mesa, the fan remake, and tearing my hair out because seemingly every jump required you to crouch jump. I ended up modifying the INI file to just make Freeman's base jump height higher. This was before Black Mesa's official release, so maybe they fixed it, but the version I played exemplified the "fans of the game have been playing it for so long that they don't even realize they're using advanced tech any more" problem) Please don't take this as me dredging up a weeks old post to dunk on you, but crouch jumping is covered in HL1's tutorial. Whether it's actually good or not is a matter of opinion but it's not hidden from you at all.
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# ? Apr 23, 2024 19:30 |
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# ? May 2, 2024 09:55 |
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Episode 7: Nihilism, or why I disliked Iconoclasts Also featuring...a flesh demon?
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# ? Apr 24, 2024 01:41 |