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Groovelord Neato posted:Suppression being moved up is a really good change. Yeah it did not make a lot of sense that the red block and evade were top level but suppression was behind armor
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# ? Jan 30, 2024 17:20 |
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# ? Apr 30, 2024 08:24 |
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Oh gently caress since when has the Mystic's starting armor effect been infusion buffs. That's got synergy with Transcendence
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# ? Jan 31, 2024 22:36 |
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Just found out you can bomb an arcade machine for dice. The payout on arcades are so digusting
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# ? Jan 31, 2024 23:08 |
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PostNouveau posted:Just found out you can bomb an arcade machine for dice. The payout on arcades are so digusting I believe it's 6 pulls, then bomb
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# ? Jan 31, 2024 23:23 |
I can consistently get 10 pulls before it breaks.
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# ? Jan 31, 2024 23:25 |
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Maybe it's changed. I used to break it fairly quickly before I started watching a roguelite YouTuber and learner about bombing
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# ? Jan 31, 2024 23:47 |
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I usually just go until it breaks unless I'm for whatever reason low on cash. It pretty much always pays off.
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# ? Jan 31, 2024 23:53 |
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SKULL.GIF posted:I can consistently get 10 pulls before it breaks. Yeah, I get a shitload of pulls usually. It's very OP, worth spending everything you got on usually.
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# ? Jan 31, 2024 23:54 |
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SKULL.GIF posted:I can consistently get 10 pulls before it breaks. Yeah, I always pull 9 times then bomb and I haven't had one break since I started doing this.
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# ? Jan 31, 2024 23:54 |
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I've never had it break on the 10th pull, but I have had it break on the 11th.
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# ? Jan 31, 2024 23:58 |
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ImpAtom posted:I usually just go until it breaks unless I'm for whatever reason low on cash. It pretty much always pays off. The payout from the slot machine is definitely worth your money, but ideally you bomb it right before it would explode on its own, because then you get a final payout of dice. And those dice get doubled if you have the "bombing gives doubled rewards" meta perk.
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# ? Feb 1, 2024 00:12 |
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No Wave posted:I've never bothered with all-companion builds the math just doesnt work out, there arent enough scaling factors to get them close to your own damage. Ohhhhhh, I see why ninja. Just did a run with Swagger (triggers on-dash effect after 5 primary attacks) with a very fast weapon. I must have had 30 of those little shadow dudes running around the boss arena.
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# ? Feb 1, 2024 00:13 |
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PostNouveau posted:Ohhhhhh, I see why ninja. Just did a run with Swagger (triggers on-dash effect after 5 primary attacks) with a very fast weapon. I must have had 30 of those little shadow dudes running around the boss arena. Had a run like thst recently too, which really put into perspective how worthless the clones become at around level 7/8, where even a gigantic stack of them were completely outclassed by all the other damage I was doing. Had some companion damage buffs too, so Im not sure what's up with that.
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# ? Feb 1, 2024 00:48 |
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I feel like companions/trigger damage just need to have some small built in stat scaling, because such a huge portion of your damage scaling comes from that and the fixed damage amounts that scale off exp just don't keep up at all. Or just have it keep scaling per exp after level cap maybe. As is, companions/triggered damage etc contribute a lot of damage until near the end of the base run and then fall off a cliff, or are auras and are overtuned enough to continue contributing while also giving base damage for your weapons which have actual scaling.
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# ? Feb 1, 2024 01:10 |
5-companion (two rifles, 3 teddybears) run with Esper done on Cinder 12 (no soulhunter, no automatons, I forget the other 2 cinders I forwent). I technically cheated a little bit with having three psionic abilites that passively damaged enemies along with my rifles and teddybears. My two weapons were crappy and mostly served to add a bit of extra DoT/debuff. The two auras I had also didn't do any damage on their own, just amplified and gave +dmg to my companions.
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# ? Feb 1, 2024 03:09 |
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Playing with CRT mode on makes you the most hardcore of all of us
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# ? Feb 1, 2024 04:22 |
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Yeh that poo poo got turned off immediately
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# ? Feb 1, 2024 04:44 |
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Not only that, but CRT mode with the non-pixel font. A true sicko.
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# ? Feb 1, 2024 12:06 |
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dozensofus.gif The default font fuckin sucks for readability, and the game looks pretty drab without the CRT mode and scanlines
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# ? Feb 1, 2024 13:08 |
Profanity posted:dozensofus.gif You're god drat right.
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# ? Feb 1, 2024 15:33 |
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Yeah turning the effects off is the sicko position whenever I've seen a video with them off the game looks so much worse.
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# ? Feb 1, 2024 17:06 |
I *did* turn down the screen curving thing from 100% to like 30% where it's just barely there but doesn't warp everything horribly.
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# ? Feb 1, 2024 17:36 |
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does anyone have any pointers for good paths to take in the mastery tree and also which traits of each color are generally considered the best?
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# ? Feb 1, 2024 19:22 |
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Futaba Anzu posted:does anyone have any pointers for good paths to take in the mastery tree and also which traits of each color are generally considered the best? In terms of good paths: The free revival one is basically a must get. The path that gets you "blacksmith can always upgrade to level 4" is generally Secret Rooms Don't Contain Locked Items is just nice. Always A Secret Room is also great. Double rewards from bombing is amazing Some people swear by the -1 alignment reward but I don't particularly care for it. Traits are a lot harder because it depends heavily on your character and build. Swagger, for example, makes anything with on dash effects way better and is good for things that proc off crits, but if neither of those apply then it's kind of eh.
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# ? Feb 1, 2024 19:34 |
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ImpAtom posted:In terms of good paths: Think the masteries are highly dependent on how many cinders you go for. The hitless boss reward ones are amazing on low cinder but can be useless on high cinder (depending on how skilled you are). Likewise, revive is amazing on high cinder but overkill on low cinder. Agree that I almost always take level 4 blacksmith along with cheaper upgrades though. Traits are a giant mixed bag overall but I think earlier in the thread a goon posted the list of almost always good ones like Transcendence, Mage Blood, Auras, Best Friends Forever etc.
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# ? Feb 1, 2024 19:58 |
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WarpedLichen posted:Think the masteries are highly dependent on how many cinders you go for. The hitless boss reward ones are amazing on low cinder but can be useless on high cinder (depending on how skilled you are). Likewise, revive is amazing on high cinder but overkill on low cinder. Agree that I almost always take level 4 blacksmith along with cheaper upgrades though. Yes but I am too lazy to constantly reshuffle my masteries for a marginal advantage.
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# ? Feb 1, 2024 20:03 |
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ImpAtom posted:Yes but I am too lazy to constantly reshuffle my masteries for a marginal advantage. A loadout save feature would be nice, so I'd only have to do it once
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# ? Feb 1, 2024 20:04 |
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The 2 boss fight automatons are 100% free on fights like the kraken but the library guardian fucks me up with them man
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# ? Feb 1, 2024 20:30 |
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ImpAtom posted:Secret Rooms Don't Contain Locked Items is just nice. As an aside it took me an embarrassingly long time to figure out that the locked basement doors were not the secret rooms.
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# ? Feb 1, 2024 21:05 |
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Shaman Tank Spec posted:As an aside it took me an embarrassingly long time to figure out that the locked basement doors were not the secret rooms. I had to use the highlight secret rooms mastery before I even realized there are bombable tiles.
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# ? Feb 1, 2024 21:59 |
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Here's what I'm running for Masteries on C16, starting on the North section: Hope: Required to get to other masteries Bargain Hunter: I'd rather have reduced prices so I can buy more over a 35% chance of an extra item. Supply and Demand: Souls are more rare than gold, therefore cheaper soul prices are better. Plus it makes getting to +/-4 easier. Pay to Win: Required Loss Leader: Gold is more abundant than souls as mentioned. Loyalty: Some weapons require level 4 to upgrade and also the extra damage is great. Repair powder isn't that rare to get and you can remove negative enchantments from other sources. First Aid: Good and required. Quick Recovery: Not needed in lower cinders, highly recommended in high cinders as 2 seconds of drink time will kill you. Shortcut: The ability to get a level quickly allows you to get through the early game quicker on high cinder. Not as important on low cinder. Freedom: Easier dodging and required. Smash and Grab: Very nice xp from shrines and dice from slots. Trust Issues: Double trouble is a bit better, but can be super deadly if you get the wrong combo of mimics. The "free" rewards are nice. Secret Service: A good early secret can carry the early floors if it's a solid rare/epic weapon. West: Lucky Start: Required Lazy Stroll: Required Friendship Quest: Typically the weapons given by Take This aren't that great and charms aren't that game changing early on to matter. A decent companion early on helps with DPS. Glass is Half Full: I'd rather have less enemies than more because that means less stuff to dodge. Vanity: Guaranteeing Epic/Legendary on everything is really really good later in the game. Call to Adventure: Good and required. Catharsis: Good and required Farewell Drink: Taverns are one of the best rooms in the game due to potential black markets and rerolling the tavern. Thief in the Shadows: 25% magic find is pretty nice, good if you can consistently beat bosses without getting hit. South: Backup Armory: Required Perseverance: Negative enchantments can wreck a weapon, rather not have that happen. Drinking on the Dot: Same as Farewell Drink since if you roll a black market, it's a pawn shop as well. Smuggler's Nook: Extra black markets are great. East: In The Eleventh Hour: Really good and required. Rebirth: Highly suggested on C16 runs Roulette: Take your pick really, I like an extra gold dice since those are rare. Ready to Go: Enchantments are more expensive than weapon upgrades with Loss Leader enabled. Worth more gold overall. Some thoughts on other masteries: Masteries that are pretty useless IMO: Throne Quest, High Stakes/Slow and Steady, Well Rounded Beast, Treasure Hunter (once you learn what to look for), Prodigy. If I had 5 more points, which masteries would I build to? Opening Move, Personal Agency, Adaptability, Pandora's Boxes and Odyssey.
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# ? Feb 2, 2024 02:55 |
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Pollyanna posted:Oh gently caress since when has the Mystic's starting armor effect been infusion buffs. That's got synergy with Transcendence I have HORRIBLE news
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# ? Feb 2, 2024 03:29 |
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https://store.steampowered.com/news/app/2088570/view/4053871165430773014quote:You can and must now also sacrifice soul hearts. The cheese is over.
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# ? Feb 2, 2024 10:48 |
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quote:Spoiled for Choice and Thief in the Shadows now both check if you have taken damage instead of checking if you have been hit. This makes it so you can make use of Suppression, Evade and Block to successfully trigger these effects. Yay, I'm bad at dodging and seeing 4 choices more often is a big deal
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# ? Feb 2, 2024 10:55 |
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Alright, got the beat Death with every character achievement AND did it with a Tazer +8, so got that tough achievement out of the way too. I dunno how you get the "Beat Death with 10 luck" one. I think I've maxed out at 3. Is there a character with a trait I'm not thinking of?
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# ? Feb 4, 2024 02:02 |
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PostNouveau posted:Alright, got the beat Death with every character achievement AND did it with a Tazer +8, so got that tough achievement out of the way too. Superhero has a trait that gets you right there. Regular hero can do it too if you just buy as many things at the good aligned shops as possible.
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# ? Feb 4, 2024 02:07 |
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Regular hero passive caps at 4 extra luck from goodness so that doesn't work (I tried). There are three or so achievements that are just "get the right superhero trait".
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# ? Feb 4, 2024 02:57 |
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I did a run at max cinder and finished it, that was not fun I will never do that again and only play with the cinder modifiers I am comfortable with god drat was that some poo poo
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# ? Feb 4, 2024 05:38 |
Reoxygenation posted:I did a run at max cinder and finished it, that was not fun I will never do that again and only play with the cinder modifiers I am comfortable with god drat was that some poo poo I've also beaten 16 Cinder and now I play at ~12 Cinder and I find that to be the sweet spot of challenge x enjoyability.
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# ? Feb 4, 2024 05:44 |
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# ? Apr 30, 2024 08:24 |
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I've been doing max cinder random select.
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# ? Feb 4, 2024 19:53 |