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Tiny Rogues is a small (tiny?) game in concept. It's so small that the concept fits in a few gifs! : That's the entire thing: a pretty arcade action roguelike that is played in small arenas, with some bullet hell influence. Enemies try to kill you, you kill them, advance stages, you level up, get randomized loot, reach the final boss, you kill it, game over. But the important thing is that this "simple" concept is superbly well executed here: movement is tight, with a nice dash available to the player, there are dozens of enemies each with a different move and attack pattern, they are (and their projectiles) easily visible thanks to a very contrasty look with a visual style that is always clear, and there are many weapons and traits to make the experience very replayable. It's the type of game that I don't see how it could be better done than it is right now. Although speaking of content, the game is having a big update... today, Dec 22nd 2023. This is the total list provided by the single dev in a tweet: 555 Equipment items 32 Set Bonuses 400 Weapons 176 Consumables 115 Traits 68 Companions 43 Bosses 25 Different Levels / Zones 34 Player Class Characters In fact with this last update the player progression and 'build' concept will be much more fleshed out, with more complex synergies and all that. And here it's the last two trailers to give a better idea of how the game plays: https://www.youtube.com/watch?v=Ir3XFF0RR08 https://www.youtube.com/watch?v=xFQEyv3HaWc It's one of those games that are ideal to have permanently installed in your computer: small, always fun, and varied enough. The game also has good controller setup, several difficulty levels, it is Steam Deck verified, etc. Wiki: https://www.roguepedia.net/w/Main_Page https://store.steampowered.com/app/2088570/Tiny_Rogues/ The dev: https://twitter.com/RubyBenji The game is still in Early Access, and it was cheaper before, the price increased now to $10 because the new updates doubles the size of the game, and there are planned many more content updates.
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# ¿ Dec 22, 2023 10:36 |
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# ¿ May 21, 2024 03:34 |
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Yes, the update is out. And... I'm rusty after not having played for months. Yeah, let's go with that excuse, it's me being rusty...
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# ¿ Dec 22, 2023 18:23 |
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KittyEmpress posted:This game is fun but I'm getting really annoyed at just the... utter lack of healing. I'll get multiple flask filling, taverns, even health fountain options when sitting at full HP... but when I'm at one heart and out of flasks I'll go through 3 floors without a single one. What annoys me of the RNG is how in some runs I will play six floors without ever encountering the blacksmith. Or in other runs he appears, but he has to do it just when I spent the money in a shop.
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# ¿ Dec 23, 2023 10:11 |
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Shaman Tank Spec posted:Also! I've been playing on mouse + keyboard until now and figured that playing on controller would be a nightmare since you require so much precision with many attacks, but turns out the controller controls are really smooth. There's an auto lock mechanic where you just have to point in an enemy's general direction and then you will automatically shoot at that guy until it's dead. There is adjustable autoaim amount in the options, play with it. Infinity Gaia posted:I feel like that's probably the point. I honestly thought the pre-update version was kinda way too easy so I'm appreciating the extra challenge in this version, even if I've yet to manage a win at even Cinder 12, let alone 16... There are people who still have to win at Cinder 1...
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# ¿ Dec 23, 2023 10:13 |
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Yeah, the game is definitely harder now, and not in a 'oh there are more stuff so it's all more diluted now' way (although that is true too). I actually mean, for example, they are attack patterns in floor 5 already that are way more tricky than they were in a previous version, before you had to wait until Floor 8 for the tricky ones. And the classes themselves were more powerful before, with some traits had made them gain a ridiculous amount of armor, soul hearts or stamina, now their traits are less 'meaty'. Imo, a bad choice, people with skills can play with higher cinder, people without those skills can't beat the game anymore, as there is no way to make the game easier.
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# ¿ Dec 23, 2023 17:08 |
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Ok, I got my first win, with the Priest (and a 'Deadly Galactic Bible'). Self-revives for the win. And honestly, I think not having to think on aiming with the orbital weapon, and focusing more that way on avoiding enemies helped me. I just tried now the Pyromancer, and he dishes damage out of the wazoo, but he is the prototypical glass cannon, he doesn't have extra hearts, armor, soul hearts, block shields, anything to survive. Got only up to Floor 5 :P.
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# ¿ Dec 23, 2023 23:02 |
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explosivo posted:Beat death on my second run with the Ranger, I had an extra shield but with the one charge of evade I don't think I took actual damage until the 7th floor or so. I definitely prefer it when the game is more about positioning and timing your dodges to avoid taking damage instead of relying on stacking extra dodges/shields/hearts. It is a huge help to jack the auto-aim up in the controller settings to max so literally all you need to do is hold RT and make sure you don't get hit, feels more like a vampire survivors sorta game this way and lets me focus more on my positioning. Yes, and it's notably easier to play like that than trying it with mouse + keyboard... Kinda the easy mode the game is lacking :P
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# ¿ Dec 24, 2023 00:33 |
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No Wave posted:Just to shill soul scarf. You sure that's not very unusual? You had to find several times the place that refills the flask, right? In my past run, I found zero! Speaking of, I had my second win, now with the Bandit (basically, it was a typical archer/crit hit/lucky hit build). It was weird, I did it on my second computer and even if Steam updated the game and got the save from the cloud, when I played the game did the tutorial again. And... the game was easier than usual, you know? Maybe it was the RNG, but I had lots of food in the first two floors, in addition to the three 'free' food that the tutorial gives you.
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# ¿ Dec 24, 2023 16:30 |
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How do you gain access to the second set of classes? I guess you need to advance first the world tier.
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# ¿ Dec 24, 2023 22:21 |
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Teriyaki Koinku posted:Sorcerer now comes with an extra soul heart each floor which is really nice. Having some shields to protect the soul hearts is a pro move, especially if you take Power Hungry trait. I lost yesterday a Sorcerer run with Power Hungry and tons of soul hearts in the mid game. I'm still depressed about it. I really snatched defeat from the jaws of victory, I was totally deleting floors super easily, but on the last floors I didn't get good traits and I started to feel my power wasn't climbing up as it should anymore, then on the last four or five rooms I was hit several times, and finally Death killed me on the second form at 15% hp. :/
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# ¿ Dec 25, 2023 15:17 |
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Got my third victory, with the knight. And drat, I sweated for it.
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# ¿ Dec 25, 2023 20:40 |
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I'm trying to get all the basic classes, but of course when i do that the game won't ever give me a stupid polearm/spear weapon! (for the soldier unlock)
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# ¿ Dec 25, 2023 20:57 |
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Balance is definitely wonky right now, some classes are much safer than others and get on the latest floors more times and having an easier time. The same with weapons, I am finding short ranged weapons barely more powerful than far ranged weapons (as eventually damage comes from crits, lucky hits and synergies) but short ranged weapons are notably more risky.
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# ¿ Dec 26, 2023 10:32 |
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Shaman Tank Spec posted:So what's the deal with the souls you collect? I've had about six runs of the updated game, completed it on one character, and I've never seen a single place to spend them in. Well, souls before were the thing that made you progress the mastery level progression, now it has changed, as now you advance with the crowns/counters from beating a boss. Now souls are an ancillary currency used for some shops.
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# ¿ Dec 26, 2023 17:02 |
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SKULL.GIF posted:All good changes: This seems even more important, a place where you get a heart / stamina / mana. I wonder if it will be in a fixed place, instead of being rng dependent. https://twitter.com/tiny_rogues/status/1739591546914091343
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# ¿ Dec 26, 2023 19:01 |
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It seems the new version should release very soon. From the discord, these are the changes:quote:Added a new feature: From floor 2 onwards, the bonfire meets you in the spawn room and you can trade Souls for favours.
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# ¿ Dec 27, 2023 16:36 |
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There are so many colored keywords and weird gotchas that I'm waiting until the wiki is more updated, yeah.
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# ¿ Dec 27, 2023 21:20 |
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I can confirm the game is now easier. Not as easy as the initial 0.1 EA version, but easier than 0.2 released a few days ago. Just enough that I could win with the Warrior on the first try, without a super legendary weapon or a multi item synergy.
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# ¿ Dec 27, 2023 23:02 |
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Will the game have the decency of give a cold two-handed weapon? Not, of course not. Hell, for now it hasn't offered me either of the two.
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# ¿ Dec 28, 2023 00:01 |
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Turin Turambar posted:
Eventually I got a bow, which I had forgotten they are two handed, of course. In any case, this was the most ridiculous run I had of the game. I had three legendary items (pity two of them were both for offhand) and 1 legendary charm and a several other epic items. Just stupid. It was with the mystic, the double charm effect nets you a +40% magic find (to her starting charm) so I guess thanks to that I had higher chance of finding all this poo poo. I totally could have continued playing ever increasing difficult dungeons as I was super OP, but I reached the boss after Death, and then I couldn't advance anymore because a gate was closed, I didn't have the required good stats.
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# ¿ Dec 28, 2023 00:54 |
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Ciaphas posted:
You can disable at least the mini health bar on top of the main character.
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# ¿ Dec 28, 2023 10:41 |
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I thought this was op then I found this??? edit: and yeah, soul scarf is totally broken now, with the recent changes of the last update. 20 soul hearts? easy! 25, more? doable too! Turin Turambar fucked around with this message at 18:00 on Dec 28, 2023 |
# ¿ Dec 28, 2023 17:19 |
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Honestly, the game is very swingy. Yes, you are supposed to use the dice to compensate the RNG, but even with them, the difference between a bad run and a good run (never mind a crazy good run that happens from time to time) is like day and night. I wonder if for example rooms should have 3 doors instead of 2 to make thing less swingy.
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# ¿ Dec 28, 2023 17:47 |
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I finally unlocked the soldier class. Spear/polearms are just too rare right now. I had unlocked an advanced class (necromancer) before him, even.
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# ¿ Dec 29, 2023 14:21 |
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Broken Cog posted:To add to this, some companions have lower weight than others, for no particular reason. Like this: Well, it isn't 'for no reason', they usually are weaker companions, in exchange of having less 'weight'. Note I said 'usually', that one seems pretty good and 0.5 weight seems hard to justify :P.
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# ¿ Dec 30, 2023 18:34 |
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Jusupov posted:Soul scarf getting a nerf in the next patch Expected. I even deliberately avoided using it in my last three runs, because well, I could well use a trainer, because it felt like the same as a cheat. Clearly unintended interaction with the new 0.21 stuff.
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# ¿ Dec 30, 2023 19:50 |
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Broken Cog posted:
Do you people really like to play like that? With the CRT line effect, I mean.
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# ¿ Dec 31, 2023 21:08 |
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I agree the game is still needs some other way to interact with the morality system. Maybe some floors have enemies that if you kill them first before any other 'species' in the floor, you get +1 good or evil, etc. Or some item you can 'touch' modifies it, but it has to be done in a timer.
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# ¿ Jan 3, 2024 23:05 |
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ImpAtom posted:Flasks are already the absolute bottom tier when it comes to ways to improve your overall health so sure let's toss in another reason they suck. TooMuchAbstraction posted:I guess hearts are a little better than they used to be, now that you can pay the bonfire and/or the tavern nurse to get them all back. I still feel like they're weak compared to armor/block/evade though. So yeah, I don't really get the nerf. Yeah, you ideally don't want to reach to your heart healths, that's the value of armor, shield, evade, etc. Once you reach your hearts, you basically only can get 1 more error (from 2 to 1 hear) with most classes before dying. So you don't want to reach that point. And if you don't reach that point, you are not really using the flasks, and with this change, the soul scarf goes from very OP (it needed a nerf, yes...) to now be the worst item of the bunch, because you if you layers of armor, soul hearts, shield, etc, you won't reach the point of losing hearts, so the soul scarf won't do anything.
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# ¿ Jan 10, 2024 22:00 |
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# ¿ May 21, 2024 03:34 |
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That's cool yeah, and I agree with him in how it can improve in each class fantasy, and increase the differences between them.
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# ¿ May 6, 2024 22:11 |