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Sure is harder than the beta branch where I could just crutch with demon hunter. The ez op trait combo is the 20% crit rate mark that auto applies + lethal hits from far range when you have a mark payoff. But you still need a good weapon to win.
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# ¿ Dec 22, 2023 19:09 |
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# ¿ May 17, 2024 16:48 |
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Why mock me like this?
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# ¿ Dec 22, 2023 23:24 |
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What do I do here? Also pick soul scarf for starting item when you unlock it. It is op.
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# ¿ Dec 23, 2023 14:46 |
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The more I play the more likely I am to get hit by floor 1 boars because they're the only thing in the game that accelerate.
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# ¿ Dec 23, 2023 17:44 |
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Cinder 16 is crazy. I find some of the early cinder levels get stale because the pool of enemy enchantments is so small but cinder 16 is just wall to wall insanity. I didn't think it would be as fun as it is. Cold damage is basically mandatory for someone of my skill level though I'm not dodging poo poo without that.
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# ¿ Dec 23, 2023 21:20 |
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I think this game has the most broken dash I've ever played with. You can dash into projectiles and you won't take damage, the iframes way exceed the animation. It definitely handles differently from a lot of games' dashes but its something worth getting used to.
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# ¿ Dec 23, 2023 22:55 |
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Infinity Gaia posted:Yay, managed a win at Cinder 12. But drat the added modifiers from Cinder 16 seem insanity inducing.
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# ¿ Dec 24, 2023 02:07 |
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Just to shill soul scarf. Here's a not very unusual floor 4 position: All but one of those soul hearts is from soul scarf.
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# ¿ Dec 24, 2023 14:10 |
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From what I can tell you get offered a lot more flasks when your flasks are empty. The best part is refills show up in soul shops and they cost 4 souls so are close to free.
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# ¿ Dec 24, 2023 17:05 |
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I got vial refills by bombing blood chests 3 times in a row so its possible thats just what they give. With double bombed chest pickups perk and a soul scarf thats pretty good value!
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# ¿ Dec 24, 2023 18:11 |
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Dang thats a lot of buffs. Guess I get to be smug forever about beating game when it was harder (with the crutch class).
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# ¿ Dec 27, 2023 16:51 |
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The 0-3 curse nerf is good. Losing a trait slot because of 1 curse is so stupid and makes me avoid the mechanic entirely.
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# ¿ Dec 27, 2023 18:33 |
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Those stars make me ask - is Power multiplicative or additive with other sources of dmg% bonuses?
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# ¿ Dec 27, 2023 20:28 |
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But is a dozen soul hearts ever actually better than eight dice?
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# ¿ Dec 27, 2023 20:49 |
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SKULL.GIF posted:To expand on this, because this is a very important part of the game's power scaling and terminology:
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# ¿ Dec 27, 2023 21:01 |
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Its pretty straightforward to get wins now with the egregious scarf abuse you can do at the bonfire. I've got a dozen wins in a row at cinder 4 now and I'm not saying this to brag (cinder 4 is not much of a brag) I'm saying it because you do tend to have enough control over your runs to get strong enough. I had a miserable knight run where I didnt get a single dice or arcade machine offered to me the entire time and it was still a win just because there are so many ways to ensure you get big enough. Are highrolls way easier and more fun? Sure absolutely but the game truly deeply screwing you is very rare at least once you get some metaprogression filled out.
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# ¿ Dec 28, 2023 18:36 |
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The attuning is kind of crazy. You can do a lot of equipment swapping especially on the last three floors where you get free attunes before and after every boss. There's also ofc holding your 40 souls from floors 10-12 and then dumping them into soul scarf to get 8 soul hearts before your final boss.
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# ¿ Dec 28, 2023 20:42 |
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TooMuchAbstraction posted:Maybe soul scarf should be locked to a particular class or something then. Seeing as how every fourth post here is about how good it is and all.
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# ¿ Dec 28, 2023 20:48 |
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SKULL.GIF posted:What exactly are you using that you're swapping equipment for the boss room? I pretty much never touch attunement unless I have Tyler's Robe. But mostly its soul scarf.
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# ¿ Dec 28, 2023 22:05 |
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Behold, a balanced floor 5 weapon: Also - is luck bugged or something? 1 luck is amazing, but 10 luck doesnt seem to do more than 1 luck beyond modify lucky hit.
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# ¿ Dec 30, 2023 01:29 |
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Turin Turambar posted:Well, it isn't 'for no reason', they usually are weaker companions, in exchange of having less 'weight'.
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# ¿ Dec 30, 2023 18:52 |
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The stuff that DOES interact with it is kind of broken. 40% damage on a charm?
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# ¿ Jan 4, 2024 00:57 |
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They need to stop showing winstreak so prominently. Its making me not want to play the highest cinders. Or just track winstreaks on each cinder separately.
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# ¿ Jan 6, 2024 19:35 |
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I don't think any of them increase the difficulty in a fundamental way except the combination of double enchantment/triple mobs/boss enchantment, which is where things get absolutely ridiculous (but kind of cool). Though Doomed to fail will just end your run early at times in a pretty uninteresting way.
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# ¿ Jan 6, 2024 20:45 |
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Oops I forgot which one doomed to fail is. I meant the one where you start with one heart no flasks.
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# ¿ Jan 6, 2024 21:16 |
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For me it's Octoshot crossbow. How is it balanced!!!
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# ¿ Jan 8, 2024 23:12 |
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WarpedLichen posted:Cast on crit is pretty sweet, and it feels pretty good as a payout when everything falls your way. It kinda sucks that sometimes it just falls apart though (only good purple is magic or bad triggers suck).
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# ¿ Jan 9, 2024 19:21 |
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That's just bizarre. How mich value does he think players are getting out of mid-combat drinking? Like consider the value that a flask speed bonus gives you vs basically anything else in game. It doesnt hurt me or anything its just so funny to see because so much of the game is so on point.
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# ¿ Jan 10, 2024 21:45 |
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Ok I didnt read the notes. Nu soul scarf (only gives soul heart when you refill a heart) does actually encourage you to go into flask drink speed. It's still a potentially powerful accessory given that it doubles your flask value but it removes basically every abusive line you can take with it. I like the change. Nature infusion makes perma infusion best trait in game probably.
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# ¿ Jan 10, 2024 23:02 |
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It's a huge drawback. How often is your best weapon an instrument? 1/20 runs? And the bard passives arent even good but it feels sad to not force your build into using them.
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# ¿ Jan 11, 2024 15:31 |
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Is the dev data collecting? I feel like they're not, and thats not an insult to the game or anything it would just cause me to take player feedback very seriously.
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# ¿ Jan 11, 2024 15:48 |
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Slotducks posted:Nothing in their discord leads me to believe he's using data analysis for decision making.
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# ¿ Jan 11, 2024 15:57 |
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Oh neat Secret Service (secret room on every floor) is actually pickable in the metaprogression tree now that the node before it went from a meta perk into a cinder modifier (lol). Smash and Grab, top 3 meta perk in game, is now right next to it.
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# ¿ Jan 20, 2024 19:59 |
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PostNouveau posted:I think companions could really use a buff. I just did a run where I took every possible companion buffer, wound up with 5 of them in the end but I wouldn't say they were super helpful. My weapon still wound up being the main damage dealer. Maybe I just didn't hit the magic pickup/trait that makes the come together. I got that achievement with Ninja, who's definitely the easiest way to ger it.
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# ¿ Jan 29, 2024 19:22 |
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What exactly is that playstyle? Doing nothing and running in circles? I ask because I've played a dozen+ games at this point where people express disappointment that its not like D2 necromancer.
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# ¿ Jan 29, 2024 21:35 |
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Regular hero passive caps at 4 extra luck from goodness so that doesn't work (I tried). There are three or so achievements that are just "get the right superhero trait".
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# ¿ Feb 4, 2024 02:57 |
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# ¿ May 17, 2024 16:48 |
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Red dice got buffed?? Well I'm not gonna complain.
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# ¿ Mar 27, 2024 20:42 |