|
The big whiteboard says the three elements plus fire make transformation. So presumably you need to mix them in the right quantities then heat? I wonder what will happen to you if you make the Cursed Formula and if you're supposed to figure out how to fix it somehow.
|
# ? Feb 14, 2024 11:36 |
|
|
# ? May 4, 2024 22:09 |
|
I will say I like the Alchemists and the Devotees. Both seem pretty friendly and reasonable types overall. Unlike the Warriors or (ugh) the Bards.
|
# ? Feb 14, 2024 21:56 |
|
nweismuller posted:I will say I like the Alchemists and the Devotees. Both seem pretty friendly and reasonable types overall. Unlike the Warriors or (ugh) the Bards. The warriors have their charms and are chill once you translate between the languages and help them connect with the other castes. There is no redeeming the bards, feed them all to the Beast.
|
# ? Feb 14, 2024 23:23 |
|
Interesting detail about the Alchemist language, BTW- 'laboratory' is 'place to seek' and 'library' is 'place to find'. Of course, by implication, knowledge being what is sought or found- either looking for new knowledge or looking up what's already known.
|
# ? Feb 15, 2024 00:03 |
I watched the first two videos, and so now I'm going to have to buy this game and play it myself....which means I won't be able to watch the rest for now.
|
|
# ? Feb 15, 2024 01:36 |
|
nweismuller posted:Interesting detail about the Alchemist language, BTW- 'laboratory' is 'place to seek' and 'library' is 'place to find'. Of course, by implication, knowledge being what is sought or found- either looking for new knowledge or looking up what's already known. The glyph for "alchemist" is also the glyph for "me" with the people modifier.
|
# ? Feb 16, 2024 14:43 |
|
Part 16: Scientist Plural Want Help Impure Friends, we've come a long way and solved many problems on our way up this tower. But I think we can all agree that this one was the most important one of all. Crop Crop is no longer die.
|
# ? Feb 17, 2024 00:18 |
|
Crop crop no longer die!
|
# ? Feb 17, 2024 00:23 |
|
Artix posted:Crop Crop is no longer die. YEEAAAAAAAAAAAH
|
# ? Feb 17, 2024 01:34 |
|
|
# ? Feb 17, 2024 01:48 |
|
Crop crop live!
|
# ? Feb 17, 2024 02:02 |
|
Me Love Crop Crop Not Die!
FPzero fucked around with this message at 02:24 on Feb 17, 2024 |
# ? Feb 17, 2024 02:20 |
|
This would be a hell of a gangtag.
|
# ? Feb 17, 2024 03:13 |
|
I'm so glad Crop Crop Not Die anymore.
|
# ? Feb 17, 2024 03:31 |
|
|
# ? Feb 17, 2024 03:33 |
|
The change for Alchemist-Warrior is actually in Lab 1, where the monster is under guard by warriors while alchemists are studying a cure.
|
# ? Feb 17, 2024 03:34 |
|
Are the Alchemists the only culture in the tower that aren't into music? The Devotees and the Bards both make it, the Warriors practically worship it, and the mural of the fairies creating the door implies they use it as a tool. But the Alchemists seem to have no opinion on it at all.
|
# ? Feb 17, 2024 04:47 |
|
Alchemists only listen to music on wax cylinders, for that warm soundfeel
|
# ? Feb 17, 2024 04:51 |
|
The person inwardly screaming at you for repeatedly missing the display cases was me. But hey, at least crop crop not die.
|
# ? Feb 17, 2024 10:30 |
|
The Lone Badger posted:Are the Alchemists the only culture in the tower that aren't into music? The Devotees and the Bards both make it, the Warriors practically worship it, and the mural of the fairies creating the door implies they use it as a tool. But the Alchemists seem to have no opinion on it at all. They don't even have words for music or instrument, at least not that we learn. You probably shouldn't read too much into it, though. The language vocabularies in Chants are heavily driven by the puzzles in the area, so for the Alchemists you end up with a lot of dictionary space taken by numbers and elements.
|
# ? Feb 17, 2024 12:16 |
|
|
# ? Feb 17, 2024 14:21 |
|
nweismuller posted:The person inwardly screaming at you for repeatedly missing the display cases was me. But hey, at least crop crop not die. Same here. He just waved the mouse around to fast to actually see anything. Shame his "see things" button is busted.
|
# ? Feb 17, 2024 15:28 |
|
It seems a bit jarring to have what appears to be largely a pre-industrial society on the levels below the Alchemists (with the exception of the observatory) and then hit the alchemists' tier and it's suddenly an OSHA filled industrial zone.
|
# ? Feb 17, 2024 15:53 |
|
kw0134 posted:It seems a bit jarring to have what appears to be largely a pre-industrial society on the levels below the Alchemists (with the exception of the observatory) and then hit the alchemists' tier and it's suddenly an OSHA filled industrial zone. The conceit of the game is that the levels of the towers have been cut off from each other for [period_of_time] until you come along with your magical powers of translation. I'd say the harsh differentiation is part of selling that narrative. Besides, the increase in technological sophistication as you ascend is pretty consistent and steady. The Devotees live in (relatively) simple houses and grow crops, then the Warriors live in a giant fortress powered by wheels and winches and simple machines, then the Bards have intricate, artisan-made machinery powered by clockworks, windmills and waterwheels, then the Alchemists have mines, chemical laboratories and automated, industrial machinery.
|
# ? Feb 17, 2024 16:35 |
|
Xerophyte posted:The conceit of the game is that the levels of the towers have been cut off from each other for [period_of_time] until you come along with your magical powers of translation. I'd say the harsh differentiation is part of selling that narrative. You misspelled "slave labor".
|
# ? Feb 17, 2024 17:00 |
|
Slave labor is a form of waterwheels.
|
# ? Feb 17, 2024 17:12 |
|
Echoing that this was great and would be an equally great gangtag.
|
# ? Feb 17, 2024 18:14 |
|
I feel that the first three levels are all within the sort of technological level you'd find in a Biblical setting (even the clockwork would be predating the New Testament, the Antikythera mechanism being dated variously between 100-200 BCE) and then you get this massive jump in technology. It already does a very good job with differentiating the levels with simple use of lighting and clothing, the devotees and the bards levels being brightly sunlit and filled with water (or piss in the case of the bards), the warriors having an oppressive darkness with long shadows and monumental architecture and art, the alchemists get a cozy late afternoon space with implied electrical lighting. I think it would have fit the progression better if there was not as huge a leap from fans being secretly driven by slave labor in your Greco-Roman self-indulgent level and then a scene that could be like something out of Charlie Chaplin's Modern Times. Even the alchemist architecture feels very Art Deco, Jazz Era New York.
|
# ? Feb 17, 2024 18:20 |
|
only ancient aliens could have built, and named, this refectory
|
# ? Feb 18, 2024 03:45 |
|
Hwurmp posted:only ancient aliens could have built, and named, this refectory None of these languages have a "but" glyph of syntax, so unfortunately "I'm not saying it's aliens... but it's aliens" is not a valid statement.
|
# ? Feb 18, 2024 04:27 |
|
nine-gear crow posted:None of these languages have a "but" glyph of syntax, so unfortunately "I'm not saying it's aliens... but it's aliens" is not a valid statement. Sounds like a job for one of the unused Warrior glyphs. It makes sense, they got the telescope to look for them and everything!
|
# ? Feb 18, 2024 12:26 |
|
I think the concept of "but" would be hard to make a picture off. Unless you add a t off course.
|
# ? Feb 18, 2024 12:50 |
|
cant cook creole bream posted:I think the concept of "but" would be hard to make a picture off. Unless you add a t off course.
|
# ? Feb 18, 2024 17:04 |
|
I was thinking of the pictures in the notebook to identify the word, but that works too.
|
# ? Feb 18, 2024 17:59 |
|
cant cook creole bream posted:I was thinking of the pictures in the notebook to identify the word, but that works too. just a picture of the aliens guy with [but] and [alien] glyph slots
|
# ? Feb 18, 2024 19:04 |
|
Part 17: We are the people of Exile We've finally reached the top of the tower, where we meet a people capable of putting even the bards to shame. Welcome to the floor of the GAMERS.
|
# ? Feb 19, 2024 23:12 |
|
God this game turned into Rime real fast.
|
# ? Feb 19, 2024 23:51 |
|
So you're saying gamers are worse than slave owners. I hestitantly agree.
|
# ? Feb 19, 2024 23:52 |
|
God only knows how many Anchorites broke their necks on those lovely stairs before they invented hover seats
|
# ? Feb 20, 2024 00:15 |
|
|
# ? May 4, 2024 22:09 |
|
It is a bit odd that the Anchorites' language is handed to you so quickly, though it does fit in with their technologically advanced society that they would have universal translators and yeah, unlike the other peoples, there's very few people to talk to since they're all a bunch of shut-ins and there's like one guy left who's trying to fix things. Really the language complexity peaks with the Bards - by this point in the game, it's part victory lap and part setting you up to go after the much-hinted-at Good Ending. And yeah, re said Good Ending, it's interesting that the Steam achievement for getting it is slightly more commonly achieved than getting the Bad Ending (this is perhaps even more impressive considering that a patch made it so you get the Bad Ending chievo as part of getting the Good Ending, because people who care about getting 100% achievements complained about having to do multiple run-throughs). I wouldn't say getting it is trivial exactly, but it's also pretty easy to intuit what you have to do, and if you've reached this point in the game you pretty clearly have the means, opportunity and motive to truly fix things.
|
# ? Feb 20, 2024 00:21 |