Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.


SM Luis Marcelo Martinez
Amphibious Commandos Group - IMARA


With our first night out past the frontlines, the reality of the mission ahead of us is beginning to set in. Away from the order of garrison or the controlled chaos of the frontlines, this was a different sort of warfare. Still, a long march with nothing more than nightvision devices to guide them reminded Martinez of going out on training maneuvers with his troops. Only now people were actually trying to kill him. After dawn broke, the team found a place to hide up and wait out the day. Setting up the tent was trickier than expected - to be honest Martinez preferred his old bivy. But finally he got it done, and was able to collect his thoughts and write up a few notes into his journal while tucked into his sleeping bag. It was stressful and distracting to consider tackling a complicated task like retaking Punta Arenas with what were effectively three strangers. The members of CSAD, the people of Chile and Argentina, and indeed of the entirety of South America were relying on them to get this done right. Successfully retaking Punta Arenas could be the first step to getting back to Tierra del Fuego. It could be the key to turning this whole campaign. The responsibility weighed on him, and at first it was difficult to fall asleep: Martinez found it helpful to remind himself of how each of the team member's strengths contributed to the whole:

quote:

S/Lt. Đa Minh "Con Qua" Germain, French Foreign Legion - "Pathfinders" 2e REP Commando Parachute Group (GCP)

Command AD*, Persuasion AC*, Ranged Combat BC, Driving BD, Recon AC, Survival AC - PsyOps, Tactician

A persuasive leader who has been to many places and is as equally comfortable behind the wheel of a classic Bugatti as they are hacking their way through the Vietnamese jungle. Đa Minh isn’t quite as fast or robust as the other commandos, but his ability to quickly ascertain a situation is invaluable to the team.

quote:

SM Luis Marcelo Martinez, Argentine Marines - Amphibious Commandos Group (APCA)

Recon BA*, Ranged Combat AA**, Survival BC, Stamina BC**, Mobility AD*, Tech B* - Mechanic, Sniper, Rifleman, Infiltrator, SERE Training, Paratrooper

A career soldier, Martinez is a recon-sniper through and through. While not necessarily as well-rounded as the other commandos, he’s quite an expert within his wheelhouse. The good stamina and mobility is to be expected, but he also remembers a few things about fixing machines from his days in his dad’s garage.

quote:

SG2 Dante "Al Toque" Laguna, Peruvian Army - 125th Commando Infantry Battalion (BFE)

Survival AD**, Tech AC*, Recon AC, Driving BD, Mobility BC, Ranged Combat BC, Stamina BC, Close Combat BD - Navigator, Scrounger, Electrician

Toque’s very much the scroungy ‘jack of all trades’. He’s capable at many different things, from orienteering, hunting, and reconnaissance, to driving vehicles and keeping technology in good working order. He’s a trained soldier, and is the best hand-to-hand fighter on the team.

quote:

SG2 Jorge "Aguja" Briceño, Chilean Army - Intelligence Directorate (DINE)

Tech AC**, Recon AC***, Persuasion BC*, Medical Aid BD*, Ranged Combat BB, Mobility BC - Linguist, Comms, Investigation, Intelligence, Medic, Infiltrator, Combat Engineer

Briceño is the intelligence specialist on the team - adept at using communications technology and explosives, and is also fluent in Chinese. While fieldcraft is not his strong suit, he’s a good shot and insightful when analyzing the surroundings. He’s also the team medic, and while he’s not as strong as the burly soldiers he is quite nimble.

”Stirps Virilis”

Kaal fucked around with this message at 15:53 on Feb 10, 2024

Adbot
ADBOT LOVES YOU

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

Puta, this rain is getting into everything. Sure am glad I took a fully waterproof hikers backpack rather than one of the canvas military packs, or my electronics would all be soaking wet by now. They're ruggedized and water resistant.. but it's better safe than sorry. Everyone's been.. pretty quiet. Martinez has made a point of spending some time with each of us for a little chat: I can only assume he's sizing each of us and making an assessment of what we're all capable of. These SOF guys really emphasize teamwork and trusting your team, so I can respect that. Personally, I had sized everyone up at the armory, what they each took along for this journey alone spoke volumes of what they feel their capabilities are.

After Al Toque rolled his ankle, I checked it out but it seemed to be just a sprain. It's not great to keep pushing on with an injury like that, but the mission comes first. As long as he can keep marching, we can't stop to let it heal fully. Martinez also had a pretty rough time setting up camp, he tried to keep cool and collected but I think it got under his skin that he fumbled it up. We're still in the clear however, and I'm not one to spin my tires in the mud. Speaking of mud, every drat pool and puddle I find is just full of muddy, dirty water. Sure wish I had the presence of mind to pack a filtration system... Hopefully we'll find a clean water source tomorrow.

Suggested route for next 6 hexes:


Elendil004
Mar 22, 2003

The prognosis
is not good.


Shift 3 - Marching - Dusk 14 March

The rain was hard yesterday, it’s worse now. It poured nonstop throughout the night and the forecast isn’t letting up. The only upside, if one can be found, is that it makes it just as hard for the enemy to spot you as you spotting the enemy. Al Toque takes point, his ankle feeling good enough, and leads them south. This area is particularly wet and swampy, and progress is slow but steady. It seems like every ten or fifteen minutes another one of you ends up knee, waist,or a few times, full submerged after a bit of terrain gives way into a wet soggy mess. Pilots never have to deal with this poo poo.

Shift 4 - Marching
Martinez takes over on point, and makes quicker progress as the team parallels the coastline, making a turn to the southeast. Near the end of the shift, just as light begins to break over the horizon Martinez’s hand comes up in a fist, arm bent at his elbow...the universal sigh for “Stop”. He drops down low and motions the team up to the small rock outcrop he was just about to climb over.


A small rigid hull, inflatable boat is nosed up to what passes for a beach, with sailors and soldiers milling about. Far on the horizon, a Type 054 loiters, a likely source for the small boat. The early morning glints off the sunglasses of one of the sailors, and as Matinez peers through binoculars he notes a Commander’s rank on the sailors collar.

You succeeded on your recon to spot this encounter. You may choose to divert around it, which will take that one extra hex worth of movement and would be a forced march (you wont be able to find a safe camp site this close to the enemy) You may choose to engage, in which case you choose the engagement distance and (within reason) the manner of engagement.

There are eight personnel in and around the small boat, several large orange crates in the rear of the boat, and a Type 054 frigate offshore, you estimate 8 or 9 miles. You are in flat but rocky terrain with minor cover and concealment. You are about 200 yards out. As far as you can tell, there are no other people anywhere around.


Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Elendil004 posted:

Shift 3 - Marching - Dusk 14 March

The rain was hard yesterday, it’s worse now. It poured nonstop throughout the night and the forecast isn’t letting up. The only upside, if one can be found, is that it makes it just as hard for the enemy to spot you as you spotting the enemy. Al Toque takes point, his ankle feeling good enough, and leads them south. This area is particularly wet and swampy, and progress is slow but steady. It seems like every ten or fifteen minutes another one of you ends up knee, waist,or a few times, full submerged after a bit of terrain gives way into a wet soggy mess. Pilots never have to deal with this poo poo.

Shift 4 - Marching
Martinez takes over on point, and makes quicker progress as the team parallels the coastline, making a turn to the southeast. Near the end of the shift, just as light begins to break over the horizon Martinez’s hand comes up in a fist, arm bent at his elbow...the universal sigh for “Stop”. He drops down low and motions the team up to the small rock outcrop he was just about to climb over.


A small rigid hull, inflatable boat is nosed up to what passes for a beach, with sailors and soldiers milling about. Far on the horizon, a Type 054 loiters, a likely source for the small boat. The early morning glints off the sunglasses of one of the sailors, and as Matinez peers through binoculars he notes a Commander’s rank on the sailors collar.

You succeeded on your recon to spot this encounter. You may choose to divert around it, which will take that one extra hex worth of movement and would be a forced march (you wont be able to find a safe camp site this close to the enemy) You may choose to engage, in which case you choose the engagement distance and (within reason) the manner of engagement.

There are eight personnel in and around the small boat, several large orange crates in the rear of the boat, and a Type 054 frigate offshore, you estimate 8 or 9 miles. You are in flat but rocky terrain with minor cover and concealment. You are about 200 yards out. As far as you can tell, there are no other people anywhere around.




I ask SM Martinez if he can pass me his binoculars so I can look more closely at what those crates are, and see what I think they might be for. Perhaps some of the Chinese characters* on the sides or something else will give me a clue

[OOC: I'd like to make an Intelligence - Recon roll as long as Kaal allows me to scope them out with their kit]

E: Outcome

After Martinez hands the binos to me, I scan the scene before me and look closely at the crates... wait... gently caress!

The crates look like QW1 shoulder-fired surface-to-air missiles. At first I assumed they were offloading something to the shore, but the longer I watch, the more it looks like these are just getting tied down and were loaded onto the boat from the shore, for transport to the ships. Hm, I heard the Navy and Army aviation had been doing some good work on the PLA's smaller naval patrol vessels, but with MANPAD's on board it'll make their gun-only ships much more of a threat to attacking aircraft or helicopters.

I hand the binos back to Martinez, turn to the group, and relay what I just discovered. I'm still leaning towards not giving away our presence, but this requires input from everyone. I think I can be swayed either way.

Mederlock fucked around with this message at 01:42 on Feb 13, 2024

Elendil004
Mar 22, 2003

The prognosis
is not good.


Combat Primer

This post will serve as a general syllabus on combat, but generally speaking, tell me what you want to accomplish and I will help if there’s an odd rule intersection.

We are simplifying initiative into sides. All the players go, in any order (so tell me if the order of operations matters), then all the bad guys go.

Actions:
On your turn you can take one slow action, and one fast action. You may sub out your slow action for a second fast action. You can take any number of free actions.

Slow actions:


Fast actions:


Free actions:


The astute among you may notice a few things. First, you can Aim as a fast action, then Shoot as a slow action basically every turn. If you are just laying fire onto someone, that’s easy. Second, you can drop to full cover from partial cover (or to the ground) as a free action and you can go from full to partial cover as a fast action. So, you could be in full cover, fast action to pop up, shoot without aiming, then drop back down into full cover every turn. Those are two pretty common combos.

Terrain:

Visibility is how many 10 meter hexes into this terrain you can see. Ranged attacks have a negative modifier for shooting into some hexes. Movement is slower in some hexes. Some hexes provide opportunity for cover and if so provide the (x) armor value. Some hexes provide a bonus to hiding (infiltration) or a negative modifier for hiding. A hex which is elevated confers a +1 for ranged attacks from it to hexes which are below.

Let’s look at our battlemap and the terrain.

The elevated outcrop is open, but confers a firing advantage. There is a small rocky area that I am considering rocky enough to be “debris”, and some light tree that we will call “shrubland” The beach and water are open.

Movement
In order to run you must be standing. In a single fast action you can run two hexes. If you want to run further, you can make a mobility check and run one additional hex per success. Failure simply stops your movement after the free 2. If you are prone you can crawl, moving only one hex (with mobility moving a further one hex maximum). Carrying a backpack confers a -2 mobility penalty, so drop those packs before getting into a firefight.

Cover
Cover can be full, or cover. Full cover blocks line of sight and it’s armor value protects your entire body. Partial exposes your arms and head (but lets you shoot back). Cover is directional, if it’s not obvious from a given battlemap you need to specify from what direction you’re taking cover from. I will assume that you’re in cover from the most guys you know about who could shoot you unless otherwise directed.

Cover has no effect (for the most part) against enemies in your hex.

Ranged combat
You roll ranged combat to attack with guns (mobility for thrown weapons). If you hit ,you deal your weapons base damage plus 1 per success rolled. Hit location is random, and the enemy takes damage after the effects of armor.

If you fire an unaimed shot with a pistol, carbine, or SMG you are at a -1 modifier. All other ranged weapons are -2. If you have a telescopic sight, you can choose to aim as a SLOW action, and gain a +1 or +2 if you have a bipod or stable platform. These “sniper” shots don’t roll ammo dice, and can only fire every other round but can be very powerful, especially coupled with a called shot.

The range on your weapon indicates the short range of your weapon. Up to double that is medium range, up to twice medium range is long range. Up to twice long range is extreme range. Medium range confers a -1, long a -2, and extreme a -3.

Firing at an enemy in the same hex as you confers the same modifiers as an unaimed shot.

To make a called shot (hit a specific part of a target) you take a -2 penalty

You can shoot through a hex your allies are in, but they have to make a suppression test. If you miss, you could hit them.

Further modifiers:


Ammunition
When you fire a gun you by default shoot a single bullet. You can add as many ammo dice to your roll (before rolling) as you have ROF on your weapon. An ammo die has a one in six change of rolling a splat, and a one in six chance of rolling a bullet. When you push a roll with ammo dice, you keep 1’s and 6’s and reroll the others. If you roll two or more splats (1’s) your weapon jams (the attack is resolved then the weapon needs to be unjammed). If you roll a bullet (6) you can EITHER increase your damage by 1, or trigger an additional hit (base damage) to a target in the same hex. If your attack misses but you rolled one or more bullets, the enemy has to pass a suppression test. Lastly, you sum up the digits on the ammo dice and that’s how much actual ammo you expended in that shot.

That sounds like a lot, but basically, rolling 1 ammo die is a freebie, you can’t jam and you could do more damage or additional hits. Rolling more depends on whether you’re trying to pour on damage to an area, or suppress in a pinch.

Overwatch
As a fast action you can assume overwatch. You pick a target hex in your line of sight. Between now and your next turn (in our case, on the enemies turn) you can fire once against the target hex. You’re essentially saving your slow action to interrupt the enemy or shoot them in a better spot. Overwatch shots count as aimed. Overwatch shots interrupt, so if an enemy sprints into your overwatch hex, and goes to shoot you, your shot resolves first.

Suppression
If you are hit by enemy fire, or an attack fails but the ammo dice show the bullet symbol, you must make a Coolness Under Fire check. You make the check with a single die, unless you have line of sight with a friendly, non-incapacitated soldier, then you add the unit morale. Failing the roll you are suppressed. You suffer 1 point of stress, drop prone, and lose both actions on your next turn. Suppression is nasty, and you can very effectively lock a large group down by pouring ammo at them even if they are very very armored or very very hard to hit. The same can happen to you.

If you fail a CUF roll, and get suppressed, all friendly fighters in your hex must also make a suppression roll as panic spreads.

House rule (kinda): Groups
I tend to treat groups of similar enemies as true groups. In our case, we have a group of 4 soldiers, a group of 2 sailors, and a solo sailor and a solo commander. Groups act together, get suppressed together, can get shot at together, and are more dangerous together. A group of 4 would get +3 to their attack roll, but only fire once, for example. A group of 4 with no amor and 4 wounds each who takes 8 damage would lose two members. A critical instantly kills/incapacitates a member of a group. It just stops combat from bogging down so hard.

Explosions

Explosives have a blast value which does damage according to the table above. However, explosions propagate. For example, an explosive of D hits the hex it’s used in. An explosive with a value of C hits the targeted hex for C, and all adjacent hexes for D. An “A” explosive can reach out and touch 4 hexes in any direction.

Any questions?
Nobody has heavy weapons so we’ll cover that if it comes up. Same with close combat, but if y’all get into knife fighting range you’re in trouble.

So, when declaring your action I need to know a few things. What is your target, what modifiers you think apply (I’ll double check but I may not remember you have a cool sight or aimed two days ago in real time), and how many ammo dice, up to your ROF you’re putting into it. I will assign damage from ammo dice in the most deadly way unless you have something special in mind.

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército



After discussing with the team what we've learned, we've decided this opportunity is too important to pass up. Our game plan, as I understand it, is to split the PLA up with a smoke grenade in-between the Army and Navy units and sow confusion. Martinez and I are going to focus on the Navy sailors while Al Toque and Con Qua focus on the Army soldiers. I'm going to leave my backpack and radio behind, and ask Con Qua to trade the med kit he has for one of the IFAK's I've got given I have more experience with battlefield medicine.

Martinez says he can handle the guys on the boat with his rifle, so I'm going to flank around the north, and crawl my way up to the indicated spot[exactly 6 hexes from the officer], take a slow-aimed sniper shot utilizing my integral bipod and ACOG sight, and aim for the officer's head. When the action starts, I'll kill the officer while Martinez takes his shot on the first sailor in the boat. If the first shot fails, I'm going to push myself to the max to try to incapacitate/eliminate him and then focus on the rest of the enemies in the following order: Whoever's left in the boat if Martinez doesn't get both of them by time I've killed the officer>the other sailor on the shore>the rest of the PLA soldiers. If I see anyone else go for a radio or some form of communication, my focus will switch to them. I will not let anyone get within melee range of myself, I will take every possible action to kill/maim them or run back before they get too close.

[First shot: Rain -1, called shot -2, bipod supported telescopic sniper shot for +2, final D10+D10 modified to D10+D8, will push for stress damage]

Our course of action once the firefight is over will depend on how this shakes out, but ideally we'd like to send a false message about needing more time to re-secure something, drive the boat south as fast as we can, find a good spot to hide the MANPAD's for later, and then rig the boat to drive across the Sound and lead the PLA fast boats on a wild goose chase. We'll cross that bridge when we get there, though.

Mederlock fucked around with this message at 20:09 on Feb 14, 2024

SS-Kumei
Sep 1, 2012


Eight PLA soldiers. Okay, Four soldiers, four PLA(N)... seamen? It doesn't matter. A chance to hurt these invaders, and by the looks of things help our fly boys from getting hurt in the coming days, those MANPADS would serve much better at the bottom of a river than in their hands. After discussing the plan, Al Toque itched to get into action. He never did like getting shot at, but he figured these grunts on the beach probably liked it even less, in such a secret and secluded looking place in their own stolen territory.

Dante set his backpack down and got his P90 and a smoke grenade prepared. He set about sneaking up on the four soldiers with the Chilean, Aguja, and got set up, preparing to toss his grenade to kick off the festivities and open fire.

"Soon," he thought, "we will teach the Chinese that even behind their own lines, they aren't safe."
Al Toque drops his backpack and sneaks with Aguja. The plan is to open with a smoke grenade, aiming directly in between the four soldiers to cut their line of sight and maximize confusion, and next turn to run two squares towards the four and open fire with a full barrage.


A la patria vivir consagrado
y por ella luchar a morir.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.


SM Luis Marcelo Martinez
Amphibious Commandos Group - IMARA


While the rest of the team sneaks into their ambush positions, Martinez will act as overwatch. He drops his ruck, moves up onto the ridge-line overlooking the beach site, and takes partial cover amongst the debris. He points his M40A5 sniper rifle at the sailors manning the inflatable boat, carefully aiming for the radio operator's head with his telescopic scope, and prepares to fire once the others spring their ambush.

quote:

Slow Aim+2
Elevated Position+1
Sniper Specialty+1

Short Range+0
Exposed Passenger+0

Called Shot-2
Heavy Rain-1

Agility A, Ranged Combat A, (+1) = 2d12


”Stirps Virilis”

Kaal fucked around with this message at 17:30 on Feb 16, 2024

Taps
Aug 14, 2009

Đa Minh Germain
S/Lt. Légion étrangère


Con Qua felt nervous as he dropped his pack on the ridge. Looking down it seemed like a large group. A lot could go wrong.
But how do you swallow an elephant? The plan seemed as good as it could get. Divide and conquer.
With the element of surprise we could get a huge leg up on this war. He checked the magazine and rounds in his m4 and made his way down the cliff side.
He crawled quietly up into position with Al Toque and Aguja. He checked his knife on his belt in case it got ugly. A silent nod as he shouldered his rifle up in the prone position and trained it on the group of 4 infantry...

Ranged Combat D8 + Agility D10
M4A1 range of 4, range to target 7 = medium range -1
Heavy rain -1
Setting the selector to full auto, with the intent to squeeze out a short burst (4d6)
d8+d6 with 4d6 for ammo

Taps fucked around with this message at 21:22 on Feb 24, 2024

Elendil004
Mar 22, 2003

The prognosis
is not good.


Dusk, 14 March, 2010, On a beach
Players Turn 1


Al Toque pulls his arm back, and lofts the smoke grenade, but it falls just short of the intended target. As it clatters amongst the gravel of the beach, the noise causes a sudden stillness before gunshots erupt.

A miss on the Smoke Grenade attack puts it a few hexes shy of its target. I’m using this as the inciting incident of the assault and will give all the PCs a round.

Martinez is first to react, watching the scene below and waiting tensely for the signal. He breathes partway out, pauses, and squeezes the trigger. The headrest on the seat behind the sailor manning the radio bursts with red as the bullet rips through his mouth and out the back of his head. He slumps down, dead. The sailor next to him hits the deck, dropping into full cover behind the gunwhale, suppressed.

Critical hit to the Head - Shattered Teeth. Other sailor in group is suppressed. Martinez suffers 1 stress to make the shot, so note how that comes about in your next post.

The Chinese soldiers begin to react but not before a hail of gunfire comes from the trio moving in to flanking positions. The officer must have experienced combat before, he doesn’t flinch, instead raising the radio to his mouth instantly. Unfortunately for him, Aguja’s bullet is faster, blowing the officer’s brains out and dropping him before he can press the button or utter a sound.
Critical hit to the Head - Brains Blown Out

Con Qua opens fire on the Chinese soldiers in the clump, loosing 16 rounds with no effect before his gun mysteriously goes click well before it should.

Con Qua misses and jams his weapon. 16 rounds expended. Soldiers succeed vs suppression.

Al Toque sends his own burst at the quad of Chinese soldiers, hitting one in the torso.

Al Toque hits for 2 damage, 16 rounds expended. Soldiers succeed vs suppression.

Chinese Turn 1

The soldier’s make a sprint northward, getting clear of the smoke and open fire on Con Qua, but no shots connect.

Missed, spent 22 ammo

The sailor next to the dead officer drops to the deck, and shoots towards Martinez and misses. His shots land close enough to their target that Martinez has to pull his head down.

Missed, spending 28 ammo, but Martinez fails vs suppression.

The last sailor in the boat unsuppresses at the end of his turn.


State of the battlefield


Declare actions for turn 2!

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

Aguja is going to train his sights on the boat and enter Slow Action Overwatch using a sniper shot on the hex with the living sailor in it, but will not take a Called Shot. As soon as I can make a relatively clean shot, I will

[Rain -1, medium range -1, bipod scope shot +2, D10+D10 remains unchanged. Will push the shot for stress to get the kill]



SS-Kumei
Sep 1, 2012


SG2 Dante "Al Toque" Laguna
Ejército del Perú


poo poo! Al Toque couldn't believe the luck he had seen. First his throw, much too far short to do anything useful, then all that gunfire towards those soldiers- some into!- and they just shot right back? Well, let's see if they can keep it up as the blood keeps flying.

Al Toque will push two hexes towards the soldiers as his fast action to get into his weapons "short range", drop prone and open fire.
Rain -1
Unaimed -1
Using 4 additional bullet dice


A la patria vivir consagrado
y por ella luchar a morir.

SS-Kumei fucked around with this message at 20:31 on Feb 16, 2024

Elendil004
Mar 22, 2003

The prognosis
is not good.


Dusk, 14 March, 2010, On a beach
Players Turn 2


Con Qua yanks the pin on a frag grenade and hurls it into the cluster of advancing Chinese Soldiers. It lands squarely in the middle, sending shrapnel in all directions. Three of the soldiers fall in the blast, leaving the already wounded one all alone.

Frag hits, despite Con Qua’s lack of mobility, dealing 3 crits to the group, leaving the wounded soldier who prones out after failing vs suppression.

Al Toque sprints past Con Qua and throws himself down, firing at the remaining soldier. He overestimates and shoots over the targets head.

Al Toque misses, spends 10 bullets

Aguja trains his scope over where he last saw the sailor in the boat, taking his time, forcing his breath to slow down. After a beat, the soldier stands up and takes aim at Martinez, but Aguja is ready, putting another bullet through the sailors head.

Hit, Crit, Brains Blown Out. We should start keeping track...

Martinez shakes off the effects of suppression

Chinese Turn 2

The lone surviving Chinese sailor runs to the boat and climbs aboard, turning around and emptying a full magazine at Aquja. Dust, dirt, and gravel kick up all around but Aquja doesn’t even put his head down.

Chinese saialor spends 30 ammo to miss. Aguja succeeds vs suppression.

State of the battlefield

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.


SM Luis Marcelo Martinez
Amphibious Commandos Group - IMARA


Martinez dove for cover after getting magdumped, but then resumes overwatch of the boat. He targets the head of the sailor standing in the boat that shot at him.

quote:

Slow Aim+2
Elevated Position+1
Sniper Specialty+1

Medium Range-1
Exposed Passenger+0

Called Shot-2
Heavy Rain-1

Agility A, Ranged Combat A, (+0) = 2d12

”Stirps Virilis”

Kaal fucked around with this message at 21:31 on Feb 16, 2024

SS-Kumei
Sep 1, 2012


SG2 Dante "Al Toque" Laguna
Ejército del Perú


Al Toque takes a breath and aims at the last soldier in the group, prone. He never did keep up with his marksmanship as well as he should. With one last pull of the trigger, he fires.

Rain -1
Target Prone -1



A la patria vivir consagrado
y por ella luchar a morir.

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

Two shots, two down, just like old times. Memories of my days doing wet work for the directorate flash through my mind briefly, but as it was then, the people in front of me need to be stopped for the good of my country. Whether they be cartel, traffickers, or foreign invaders on my home soil, it changes nothing about what I must do.

Aguja is going to switch his focus to the controls/helm of the boat and enter Slow Action Overwatch. If any PLA tries to use the radio or operate the controls, or otherwise move to the front of the boat, I'll put a bullet through them.

[Rain -1, medium range -1, bipod scope shot +2, D10+D10 remains unchanged. Will push the shot for stress to get the kill]

Elendil004
Mar 22, 2003

The prognosis
is not good.


Dusk, 14 March, 2010, On a beach
Players Turn 3


Once the dust settles Martinez gets back on the scope of his rifle, sweeping the boat. He takes aim at the sailor clamoring up the side and when he drops into the craft, Martinez puts a single round through the sailors head.

Martinez took that suppression personally, 1 hit, 1 crit, brain hemorrhage.

Al Toque takes aim and squeezes off a round, which flies high again over the soldier. Cries of “Wǒ tóuxiáng!, wǒ tóuxiáng!” come from the soldier. Al Toque clocks the mandarin for “I surrender!”

Con Qua slaps, pulls, observes, releases, taps and clears the jam, getting his weapon up again.

Elsewhere, the stillness returns as the firefight concludes. The water laps against the boat, the steady drum of the rain continues to beat down. The team has a moment to rest, but with the Chinese frigate on the horizon, only just.

The surrendering soldier is injured, not to mention pretty shaken up from having been fragged.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.


SM Luis Marcelo Martinez
Amphibious Commandos Group - IMARA


Once the last Chinese soldier surrenders, "Toque" moves in to take him into custody. The team grabs their packs from the bluff, and turn to take in the battlefield. The rest of the PLA troops are either shot dead with critical wounds or incapacitated and dying from the close-proximity grenade blast. The team moves into action:

"Toque" and Martinez begin a quick search of the battle site. "Toque" is a natural Scrounger and focuses their attention on the fallen Chinese naval Commander. He certainly isn't getting interrogated with that hole in his head. Was he carrying any hidden documents or equipment that could explain their presence on this relatively minor mission? Could we make use of anything the officer was carrying? Martinez doesn't have any particular expertise in this field, but he assists "Toque" by quickly walking around grabbing the obvious military weapons, ammunition, and other gear.

Toque posted:

Well, first thing first, I'll disarm and restrain the POW, and then I think we should focus on the officer to see if he has orders and keys and such, and on the boat to see if it has supplies. After we've spent enough time doing that, I think we should think about taking that boat south a ways, scuttle it and whatever we can't carry, and co tinue our trek. Sleeping as appropriate, of course

Con Qua posted:

Yah lets collect cellphones, radios, etc into the boat. Do we leave the corpses or take em with and dump em off shore as we go?

"Aguja" and "Con Qua" take charge of the prisoner. Aguja uses their fluent Chinese as a Linguist to interrogate the soldier and ask them about the purpose of their mission here, as well as the curious presence of the high-ranking Chinese naval officer. "Con Qua" is highly persuasive despite the language barrier, as the Chinese troops have generally learned basic Spanish, and employs their expertise in Psychological Operations to confuse the soldier about the nature of Guillotine Team's presence here, and convince them that the group’s mission is now completed.

Aguja posted:

Wanna play good cop/bad cop "Con Qua"? I'll be good cop since I can be our translator, and you can be bad cop because you genuinely probably have strong feelings about the PLA military men and I can be like "sorry, my friend here has a really short temper for foreign invaders, I can't promise I can hold him back if he loses hold of himself if he doesn't get an answer he likes. I'm gonna be frank, I think we gotta kill this guy after we get some answers out of him. We /really/ don't want our appearances and group size, etc. out there. I think there's some kind of roll you've got to successfully do to kill in cold blood like that though, but like, this is a major liability. God drat this mission is already making me cold as gently caress

Martinez posted:

Maybe see how the interrogation / psyops goes before deciding. This is still basically the frontline. The guy could probably be convinced that our team's mission was to target the frigate in the Otway, or to take out the manpads, or to capture that commander. Leaving him alive wouldn't necessarily give them much information.

Toque posted:

We can give him bad gouge for whenever he gets found by his people. Plus, any information he can give, won't get to the PLA until at minimum when the Frigate realizes something is wrong and sends somebody else to the shore, and who knows how long that'll take.

After a brief stretch, Guillotine Team finishes chatting with the prisoner, and takes what they have gathered and loads it into the boat. They want to set sail south as soon as they can, to avoid any entanglements with the mothership eight miles off-shore. However, there is the delicate matter of what to do with the prisoner and the bodies. That decision may depend on what "Aguja" and "Con Qua" can report about their conversations.

”Stirps Virilis”

Kaal fucked around with this message at 05:05 on Feb 18, 2024

Elendil004
Mar 22, 2003

The prognosis
is not good.


Dusk, 14 March, 2010, On a beach
Stretch 1


The soldier offers no resistance to being disarmed and sat upright against the bow of the boat, staring out at his dead comrades as Toque and Martinez begin to pick over them like vultures. He is scared and disgusted, all the rumors about the evilness of South Americans must be true.

Toque and Martinez make short work of policing up spare weapons and gear. They find: 5 QBZ-95 Chinese Battle Rifles (Rof 6, Damage 2, Crit 3, Armor 0, Range 5, Mag 30), 20 30-round magizines of 5.8mmx42 ammo for the QBZ-95s, 8 Inflatable Personal Flotation Devices, a Bullhorn, a deck of Chinese Playing cards with top ranking CSAD commanders on them, and 2 packs of chinese cigarettes. You could maybe salvage two non-officer uniforms, but it would require another Stretch of closely inspecting for damage, washing the blood out, etc.

Meanwhile, Con Qua and Aguja start interrogating the prisoner. It doesn’t take much, he wants to live and his mission is obvious. The 6th BDE has been detaching small groups of trained air defense soldiers and man-portable shoulder-fired surface to air missiles to nearby ships to protect against what he calls the “Gnats”. It takes a second for Aguja to get the translation of that right, the soldier spits it out like a curse, but it sounds like the Argentine Skyhawks are well known for their potency close-in against ships. The soldier and his team were to deploy out to the frigate and defend it, as well as provide on-the-job training to select soldiers of other nearby ships in order to increase their defensive power against air threats. After he finishes, he gestures to the first aid kit on Con Qua’s belt, wincing while holding his other hand against the wound in his abdomen. He expects the quo for his quid.

The horizon glows red as the sun sets over the water to the west.

For planning, it is the start of Shift 4 (evening). You all need to eat and sleep before or during Shift 2 or suffer the effects of going without. The boat is in working condition and it doesn’t take a rocket scientist to drive it, though if you want to do anything other than go from A to B along the coast, it will require driving rolls with a -1 for anyone not trained in boat operations. The boat can travel 5 hexes in one shift. It would require 2 stretches for everyone to unload all the MANPADs, though 5 or more successes on a group stamina roll could reduce that to 1 stretch. Hiding the boat somewhere would require a successful recon roll, as well as 1 stretch for 2 people. Hiding the MANPADs (if not with the boat) would be 1 stretch for 4 people. If there is something you think is reasonable to be on the boat that I missed, ask me in discord, I did not create a full inventory of this small boat.

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

Aguja pulls the group aside, out of earshot of the PLA prisoner

I hate to be That Guy, but I'd like to remind everyone what our mission is, as you remember Col. Fernandez saying:

Col. Fernandez posted:

Your mission is to infiltrate your Guillotine Team across enemy lines and into occupied Punta Arenas. Once there, make contact with a resistance group known as Pioneros de Magallanes (Magellan's Pioneers) to provide combat support and establish observation and intelligence gathering in the area. Once you make contact, assess their capabilities and establish comms back with Guillotine Force HQ, here. When we start hitting Punta Arenas proper, we will need all the local fighters we can muster to disrupt PLA communications and command nodes, provide intel on surface to air emplacements, and generally force-multiply our boots on the ground.

Our principle task is intelligence, reconnaissance, and establishing contact with the local network of resistance fighters. We will not be able to move around Punta Arenas freely if the PLA are on high alert for a group of 4 men, with a reasonably detailed description of each of us, and this will severely hamper our primary mission. As much as it leaves a sour taste in my mouth to suggest it, I think we need to quickly and painlessly eliminate the captive before we leave. We have no feasible way to deliver him to our own forces, and if we let him go he *will* give a full report on us once he's being debriefed. The alternative methods of removing his ability to report on us are just as grisly..

Mederlock fucked around with this message at 07:59 on Feb 20, 2024

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

After some deliberations about our options, Con Qua and the group agree that we can't leave our captive alive to give up information that will put our mission at risk. Trying to trick the soldier into thinking we're heading back to the front line is considered, but the risk is simply too great


The group returns to the soldier, and I bandage up his injuries. Once he's cleaned up a bit, I hand him a cigarette and offer him a light. I tell him, in Mandarin, that we want him to walk straight East, and not stop or look back until he's back to his frontlines. I make it clear that we'll have to do something we don't want to do if he won't comply.

As he starts walking away, I look to Con Qua. I notice his hand is shaking as he's bringing it to his pistol. This is a man who will do what needs to be done when the bullets are flying, but this... This is different. Killing in cold blood is dehumanizing, ruthless, and not something good people should do.

As the captive's walking by the dead on the beach, I silently raise my rifle and take aim. My gut churns as I line up the shot, but pulling the trigger happens in the same practiced manner that it always does. Another sin to bear for my country. I have to remind myself that there are tens of thousands of innocents who are victims and captives of these invaders, and they've already killed thousands of my brothers and sister's who've answered the call to arms to defend our land. Curse the sick and twisted petty dictators in mao suits that put this evil on us.

Mederlock fucked around with this message at 16:17 on Feb 20, 2024

SS-Kumei
Sep 1, 2012


SG2 Dante "Al Toque" Laguna
Ejército del Perú


Al Toque had made his case, but he had to admit that Aguja's and Con Qua's arguments made a lot more sense. His hands trembled as he made his last checks on the boat before he started it up, and his eyes seemed pulled behind him to the scene unfolding. He knew he was just finding busywork, the PLA seamen had already made the boat ready to go, and he'd already seen that before as they sifted through the-

KRA-KOW

Dante winced as the shot pealed out. He believed he now understood some part of that haunted look those older operators he and his squadmates naïvely idolized when he was fresh. After a moment, he coughed and announced he was ready to start off, before turning the key and warming up the engines. Al Toque had initially just wanted to pilot this thing south about 10-20 klicks and scuttle it off the coast, but Martinez and Aguja had changed his mind, and, after consulting some maps, he thought he had the perfect route.

Hugging the coast, they would drop the crates at the old mine a ways south, then they would continue south and hide the boat just on the coast as best as they could and make camp before setting off for the next overland hike. And, with a smile, he reminisced how he used to shave a few kilometers off his route when he used to drive trucks. Simpler times. Well, nothing to it, but to drive it.

A la patria vivir consagrado
y por ella luchar a morir.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.


SM Luis Marcelo Martinez
Amphibious Commandos Group - IMARA


quote:

ZzzzzzzzzZZZZZZZZZzzzzzzzZZZZZZZZ.......ZzzzzzzZZZZZZZ.....ZZZZZZzzzzzzzzzzzzzzzzzz......zzzzzzZZZZZZZZZZzzzz

Martinez boards the boat and, in the way of veteran troops throughout history, manages to get some quick shut-eye. He'll spend this shift sleeping, and be ready for whatever comes next.

”Stirps Virilis”

Elendil004
Mar 22, 2003

The prognosis
is not good.


Midnight, 15 March, 2010, Underway just short of the Coal Mine

Al Toque was almost getting use to the syncopation between the waves slapping the hull of the boat and Martinez snoring. He found that if he feathered it just right he could line them up for a little bit. The rain continues unabated, but thankfully the boat provides some shelter. A few quick pulses with the radar don’t show the Chinese Frigate giving chase, and the trip to the coastal coal mine is uneventful.

As Al Toque noses the boat in to within a hundred yards or so, the coal mine docks slowly become visible through the downpour. Con Qua and Aguja stare out from the bow and start to observe. The dock runs out nearly two thousand meters, and rounds off in a set of moorings to allow ships to load raw material. The dock has cleats running the length for smaller vessels, maintenance, etc. The cleats almost gleam in the moonlight they’re so shiny they can’t be more than a few months old.

Looking up the shoreline small manmade hills rise up in plateaus where waste dirt and rock has been piled up after being excavated. The closest hill rises a good fifty or sixty meters in ten-meter lifts, a wide ramp ringing the base to allow vehicles up and down. The soil looks fresh, with none of the scrappy bush type material you would expect to see growing on an unused pile of dirt that sits and sits.

As your eyes take in these details movement catches your eye, a single Chinese soldier, rifle slung, parka held tight around himself, scurries from an outhouse back into a small quonset hut, a crack of light slipping out from a blackout curtain as the door shuts behind him.

This mine appears to be in operation, though not 24/7. If you wake Martinez up they will not gain the benefits of resting this shift.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Experience Break!
Experience is awarded at the end of a “Session” but in this case it’ll just be at obvious breakpoints. First answer these questions about yourself. Award 1 XP for any yes you can justify in a post replying to this one.

  • Did you participate in the game session? You get one XP just for being there.
  • Did you follow your moral code despite significant risk to yourself or your group?
  • Did you risk or sacrifice something significant to realize your big dream?
  • Did you travel through at least one hex on the travel map that you had not visited before?
  • Did you overcome one or more dangerous events, using violent or non-violent means?
  • Did you risk your life for the PC who is your buddy?

Everyone gets 1 for being there, and 1 for travel, and 1 for dangerous events, but if you think you deserve 1 or 2 for your big dream and moral code, please justify in character how it shakes out.

Spending XP
You can raise a skill to D for 5xp, to C (from D) for 10 xp, to B for 15, and to A for 20. You can also learn a Specialty for 10 xp (but someone with it needs to teach you).

Coolness Under Fire
For any soldier who succeeded a CUF test, they make a test and if they roll a 1, it increases. Aguja is the only one who tested during that combat, and he rolls a 1 so CUF increases to C. This can run the chance of emotionally numbing you, but in Aguja’s case, it does not.

In addition, I am ruling that the unit morale also increases to a C, as a result of the successful fight on the beach.


Finishing Up
You can “redefine your moral code” if you betrayed yours you can scrap it and write a new one. You can “Seek a new dream” changing out your big dream. You can “Find another buddy”. You can only be buddies with one PC, and right now none of you are buddies, but this is a good opportunity to do some in character posting about the last day of travel and form some buddyships.

Elendil004
Mar 22, 2003

The prognosis
is not good.


15 March, 2010
Shift 1


Putting the Coal Mine in their wake, Al Toque turns the boat slightly away from the coastline and as soon as they’re far enough for the drone of the engines to be muted out by the rain, he puts the throttles on the floor. Con Qua climbs through the small door at the front of the boat and positions himself on the bow to keep watch. Pretty quickly he gets used to when to duck to avoid incoming splashes as the boat cuts through the night waves. Meanwhile, Aguja sets up his long range radio antenna and runs the cable through a window to his laptop inside. He weighs the antenna down with some extra motor oil jugs and hopes an errant bounce doesn’t send the entire thing over the side.

About halfway down the coast Aguja picks up strong emissions from a BUK TELAR, and as they move down the coast he is able to get an exact fix. These tend to move around but are usually in the same general spot. He makes some notes.

Martinez finishes his rest and heals 1 stress. Con Qua spots nothing on lookout. Aguja rolled a maximum success on TECH.

BUK TELAR at 53°02'22.4"S 71°13'25.2"W


Shift 2
Spotting the mouth of the Rio Grande is easy, with the near monsoon conditions, it’s roiling out and over its banks, muddy brown water staining the water in a large plume. This is good, because there’s easily enough water for the small boat to make the journey up river, but bad because navigating what are technically class II rapids in a boat that Al Toque’s barely driven is going to be a challenge. Stopping here, however, would be one of the most obvious choices, so there’s nothing to do but swing the nose of the boat into the rushing current and make a go at it. Martinez, as fresh and relaxed as one can get fitfully sleeping on a moving boat, spells Con Qua and keeps a hard watch off the bow, helping Al Toque maneuver.

Pretty quickly trees start to line the shore, and within a few kilometers dense forest surrounds the team. The rain noise lessens as the canopy takes much of the rains impact further from the teams ears. If they didn’t know any better, they’d almost feel a sense of calm.

About 10 kilometers up the river, you’re just about feeling like you got this when an alarm pierces the cabin. Al Toque looks down and sees the temperature on both engines creeping above the red danger line. The river is full of debris and detritus being washed down from the forest and they must have ingested enough that the strainers finally gave up the ghost. Al Toque taps the gauge out of habit, but it’s digital and not going to change.

The boat will have to remain here for at least 1 shift. I am assuming you will stop early and keep the rest of your plan rather than waiting and pushing on in daylight

Martinez finds a suitable place to camp, close by just out of sight of the boat, in a dense thicket of trees. There’s room here for the missiles as well, and Al Toque and Con Qua begin the laborious task of unloading them.

The team also ensures the boat is pulled as tightly to the shore as possible, tied stiffly to a group of trees and camouflaged as possible. Again it’s not perfect, and another boat coming up river will certainly spot it, but from the air it looks pretty good.

Aguja’s radio is a lot less useful here, so he makes due keeping watch up and down the river, but thankfully, spots only a fairly large herd of wild Guanacos, a fluffy llama-like animal common in these areas.

The missiles unloaded, Martinez drags some underbrush over them, it wont stop someone from seeing them standing in the thicket, but from the air they’re invisible.

Everyone takes a moment at the end of the shift to eat and drink.

Everyone consumes 1 ration of food and clean water. I am also assuming everyone has swapped to a fresh magazine, but I am keeping track of partials. As a unit, you have 6 units of clean water, and 14 units of food left.

Shift 3
Everyone besides Martinez sleeps. Uneventful.

Shift 4
The team moves out under the cover of darkness, breaking camp and making one last pass to ensure the boat and missiles are hidden.

The terrain here is densely forested, which means a lot of picking their way around roots and dense clumps of prickly poo poo too tough to get through, so the going it a little slower than over the open ground up north, but it certainly feels a lot safer.

After a few hours of steady travel, lights from campfires begins to show through the trees. As the team moves in closer, a large camp emerges, light vehicles, land rovers, jeeps, sedans parked haphazardly among tents of every color and shape. It’s like an REI got dropped here and exploded. Aguja takes a look through binoculars from a safe distance and spots a few weapons leaned against trees, bolt action rifles, some long hunting shotguns, things like that. His heart jumps when he spots some military fatigues hanging under a tarp to dry, but in the mix of clothes he spots flecktarn, and what appears to be a full set of US Army Desert BDUs, circa Operation Desert Storm.


Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

Hm, everything about this makes it look like these are the rebels we're looking for. I'm going to use my expertise in infiltration and watch some more to try and assess where the leadership or operations center is for this encampment

SS-Kumei
Sep 1, 2012


SG2 Dante "Al Toque" Laguna
Ejército del Perú


Listening to Aguja pass along the information about the camp, Al Toque agreed it was likely the resistance they were sent to find. He figures he's got plenty of experience sneaking around camps he didn't need to sneak around, and announces his intent to get closer and see what he can see. Of course, he doesn't know how disciplined they are, so he's not planning on getting close to where he'd assume sentries would be, but he figures he can get close enough to hear the chatter. What language, what's the intonation, what are they chattering about, all these things he can relay to his squad once he gets back.

Al Toque makes sure he's not carrying anything they picked up from the Chinese soldiers and boat, drops his pack, and sets his rifle down so if he's found out, at least he's not too threatening.


A la patria vivir consagrado
y por ella luchar a morir.

Taps
Aug 14, 2009

Đa Minh Germain
S/Lt. Légion étrangère


My vote would be for Aguja to make contact. I don't think with my accent I would be perceived as friendly. Are there any regional expletive's that you know these men would identify you as a camarade?

Elendil004
Mar 22, 2003

The prognosis
is not good.


quote:

She reaches into a folder and slides a set of papers down the table, covering several call and response code phrases, “These should have been changed out on the first of the month, but nobody’s made contact through our regular channels, so this is the best we have. Memorize them, because you can’t take it with you.”

If you think these are the rebels, you have some slightly out of date calls and responses (you can make one up)

Elendil004
Mar 22, 2003

The prognosis
is not good.


15 March, 2010
Shift 4
Unknown Civilian Camp


Al Toque slowly works his way through the makeshift camp. It’s hard not to get overloaded by the sensory inputs here. Despite a large percentage of the camp being asleep, conversations in hushed tones drift in and out as the rain sweeps through. Smells from canned rations, burnt hair from a small game animal not quite cleaned to butcher shop standards, and poorly dug latrines assault Al Toque’s nostrils. The camp stretches on for further than expected, and while it’s very difficult to count the numerous, indistinct sleeping bag wrapped shapes in tents and under rain flys scattered about, they number well into the hundreds.

Several bedraggled and pathetic shapes make their way to him as he moves through, asking for food, water, news, anything. Your cover as a soldier, infiltrating the camp is secure, these people are hungry and thirsty, and just that you’re walking around upright is attracting attention.

Aguja starts a steady watch, lingering for a few steady seconds on each portion of the camp before shifting their scan steadily right across the entire vista. Through this methodical, slow can Aguja starts to make out that there is one section of the camp, near the far left (Northeast) edge. He spots someone actually keeping watch with a weapon, with a professional coolness that looks to the untrained eye like laziness. The watchers head is down, feigning tiredness, but their eyes are taking in everything around them. The nearest cluster of tents are arranged with just a little more precision, the flys a little tighter, the campfire is one of the few with rocks around it to keep a tight ring and enhance the heat. Enough things add up to this small cluster of a half dozen tents being the most professionally put together here.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.


SM Luis Marcelo Martinez
Amphibious Commandos Group - IMARA


quote:

Did you participate in the game session? You get one XP just for being there.: Yes, I participated in the session

Did you follow your moral code despite significant risk to yourself or your group?: Yes, I followed my moral code of pursuing my duties as a soldier and responsibilities as a non-commissioned officer, and advocated abiding by the rules of war in regards to the PLA POW, despite the risk of their report to both myself and the group.

Did you risk or sacrifice something significant to realize your big dream?: Yes, we risked discovery and attack by the PLA by electing to take the boat and the MANPADs, then navigate close to the Mina Pecket Outpost, and finally keep the boat nearby rather than scuttle or abandon it - bold decisions that were made to quickly advance towards our objective of Punta Arenas while retaining capabilities needed for retaking Tierra del Fuego.

Did you travel through at least one hex on the travel map that you had not visited before?: Yes, we traveled through several new hexes

Did you overcome one or more dangerous events, using violent or non-violent means?: Yes, we fought a PLA littoral patrol

Did you risk your life for the PC who is your buddy?: No, I did not have a buddy during this session

Martinez is also an Infiltration specialist, but rather than accompanying Toque and Aguja on their recon he decides to find some sort of vantage point and provide overwatch with his binos and tactical radio. He keeps an eye out for patrols and other nuisances so that the team knows what is happening around them while they're focused on the camp.

”Stirps Virilis”

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Elendil004 posted:

Experience Break!
  • Did you participate in the game session? You get one XP just for being there.
  • Did you follow your moral code despite significant risk to yourself or your group?
  • Did you risk or sacrifice something significant to realize your big dream?
  • Did you travel through at least one hex on the travel map that you had not visited before?
  • Did you overcome one or more dangerous events, using violent or non-violent means?
  • Did you risk your life for the PC who is your buddy?

  • Yes
  • Yes, I chose to give in against my better judgement to engage the PLA boat crew and their officer because I wanted to get back at the PLA for invading my country
  • Yes and no, but it probably wasn't significant enough of a risk to justify an XP
  • Yes, we travelled
  • Yes, we engaged the PLA boat crew
  • N/A, no buddy yet

[I feel I should get 4 XP for our day's activities, and Aguja is starting to like Con Qua and wants to become his buddy]


Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

I get on the radio and relay to everyone what I've observed about the area of the camp with a more militarized presentation. I return the binos, and suggest two of us approach that area and try to make contact with anyone from our organized resistance. I think given my local and work connections I should be one of the people going in, but have no opinion on who should come with. To cover our asses, we should enter from the closest approach back to the woods if things go south, and we should have the 2 who stay behind cover us from this area so we're retreating back into the group. I find a spot 20 meters from Martinez to hide my bag, and wait to enter the camp until we decide on our game plan. Or perhaps it's better if all 4 of us go? This is a group decision to make, I think.

SS-Kumei
Sep 1, 2012


SG2 Dante "Al Toque" Laguna
Ejército del Perú


Elendil004 posted:

Experience Break!
Experience is awarded at the end of a “Session” but in this case it’ll just be at obvious breakpoints. First answer these questions about yourself. Award 1 XP for any yes you can justify in a post replying to this one.

  • Did you participate in the game session? You get one XP just for being there.
  • Did you follow your moral code despite significant risk to yourself or your group?
  • Did you risk or sacrifice something significant to realize your big dream?
  • Did you travel through at least one hex on the travel map that you had not visited before?
  • Did you overcome one or more dangerous events, using violent or non-violent means?
  • Did you risk your life for the PC who is your buddy?


1. Yes
2. Not explicitly
3. No
4. Yes
5. Yes
6. No buddy (yet)

Dante, while never disregarding his moral code, never put his life on the line for it, and neither did he do anything risky specifically to achieve his dream. I assess the base +3xp. Though, their work together against the sailors and their shared arguments against the killing of the final soldier has drawn a bond between Al Toque and Martinez for future opportunities.

As Al Toque realizes he had inadvertently wandered into the fringes of the camp with a jump as some of the disheveled figures reach out at him, as though he were an apparition of some sort. With so much going on, he wanders almost aimlessly for a minute or two before somebody speaking harshly in a tent catches his attention. It almost sounded like...

He tears the tent flap open, hope in his eyes, to see a couple arguing. Hiding his disappointment, he smiles sheepishly as they both snap to look at him. "Mea culpa, I just thought... Mi Abuela was in the city when the Chinese came, visiting my cousins and their children. Have you seen her?" After a moment of deflecting the daggers in have the gaze, he holds his hands up, repeats his apologies, and backs out of the tent. From there, ignoring a small voice telling him to get back to his squad, he begins questioning people as he passes them, never quite getting all the same questions out at a time. He asks one group about a sweet, kind old lady about 70, the next about a community driven woman visiting from abroad with a sharp tongue. He describes his cousin Antonia and never gets to describing Mama Laguna to a haggardly man who he wasn't actually sure was from this continent.

Finally, the little voice wins out. Al Toque wanders to the south of the camp and out into the trees, then pushes southeast a ways until he's sure nobody is following him before making his way back west to his squads camp. He wasn't sure what he expected to find anymore, he wasn't even sure where in Punta Arenas his cousins lived, but he had hoped that these people who had presumably so recently been in the city might have known something.

As he returns to the camp, Aguja and Martinez fill him in on what they've found and Dante agrees that at least one person should hang back, Con Qua might be easily mistaken in the wrong light by some of these disheveled people, and it probably makes more sense for Martinez to stay back as well given how he handles his rifle, just in case.


A la patria vivir consagrado
y por ella luchar a morir.

Taps
Aug 14, 2009
Did you participate in the game session? You get one XP just for being there.
Con Qua thought back to the fighting they did just to get here. The Chinese really were looking to take this land for good.This was his first op in anger as a special forces officer, and he was starting to see just how dirty things could get. + 1
Did you follow your moral code despite significant risk to yourself or your group?
I pressed my attack when we engaged with the boat , and helped push the group to enagge in the boat attack as a whole. +1
Did you risk or sacrifice something significant to realize your big dream?
No
Did you travel through at least one hex on the travel map that you had not visited before?
The flat marsh land was like nothing he had seen before. South America was starting ti show just how rugged it could truly be. +1
Did you overcome one or more dangerous events, using violent or non-violent means?
I engaged a group of 4 soldiers, and when my gun jammed, instead if hiding, I threw a grenade knowing that there was no time leave my comrades open to fire while I struggled with equipment issues. +1
Did you risk your life for the PC who is your buddy?
No.

+4 total

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

After some discussion with the group, it seems we've agreed that myself and Al Toque go in to seek out and speak with whoever seems to be in charge. I'll leave my rifle slung over my shoulder with one round chambered, but the magazine pulled out to give the illusion of it being unloaded.

We enter the camp quietly but confidently, moving with an air of purpose and direction, the quintessential way to look like you belong in a place. We walk straight up to the man who looks to be on sentry duty, and ask him if we can speak with whoever's in charge

Elendil004
Mar 22, 2003

The prognosis
is not good.


15 March, 2010
Shift 4
Unknown Civilian Camp


Al Toque and Aguja set their weapons to look the least harmful and move back into the camp. Even this late at night the soundscape of the camp is a dull sort of cacophony. The knocking of two pieces of firewood clunking together, muted sobs of grief, even just the tent flys rustling in the wind and rain fill the air. Fragments of conversation drift through the air along with rumors and desperate prayers for a better future.

The camp itself shows the makeshift resourcefulness of these refugees. Tarps become roofs, old crates become a table or a chair. The clothes you spot hanging under lines have makeshift patches, and the glimpses of people you spot show ill-fitting items which speak to their hasty departure from their homes.

Walking up to the man on watch, you notice that he clocks you a fair distance out, shifting his weight and tugging on what is likely a holster under his poncho. When you approach directly he steps forward and raises his eyes to meet yours. He listens to your request, looking you up and down then asks you to stay here a moment. He slips into the large tent behind him. Up close you can tell this is an old US Military General Purpose tent, something you’d see in any war dating back to the Roman legion.

A few minutes later the tent flap opens again and the sentry steps out, holding it open and gesturing it inside. He says, “El Abuelo will see you.” The Grandfather.

As you step in, the warmth from a well stocked wooden stove embraces you, driving the damp chill from you in seconds. At the near end of the tent are racks of weapons, military gear and other supplies. Further on the tent branches off, with what looks like tents for sleeping and eating off to each side. At the far end you see a man in his 60s kneeling in front of a small makeshift end table with framed pictures on it. His head is bowed, but he stands and turns as you enter, and moves towards you.



He is dressed in simple, practical clothes, well-worn with patches sewn into a few areas but meticulously cleaned. He stoops slightly, but you can tell he has been in shape most of his life, his hands are weathered and his jaw is determined. His eyes are a piercing, faded blue, crinkling at the corners from many years of laughter, and likely a not insignificant amount of sorrow.

“Welcome to Bosque Refugio (Refugee Forest). You move like soldiers, and you don’t look Chinese. Are you here to bring hope, or harm?”

Mederlock
Jun 23, 2012

You won't recognize Canada when I'm through with it
Grimey Drawer

Sargento Segundo Jorge Briceño
Dirección de Inteligencia del Ejército

"We're looking to find some like-minded people with aligned interests. We look to serve the greater good of the people of our country. As they say, The People should be free to Soar like the Condor"

[I attempt one of the call and response phrases, and try to pay attention to any indication of one from El Abeulo]

SS-Kumei
Sep 1, 2012


SG2 Dante "Al Toque" Laguna
Ejército del Perú


He knows he should wait for the response to the challenge first, but Al Toque feels like he would be rude not to respond as well. Especially not to a man who, in posture and spirit if not exact features, so resembled some of the men he idolized just a few short years ago. "Indeed," he begins, "though I may be a stranger to these lands, it's blood is no stranger to mine. And, unless I'm mistaken, I believe you share my opinion that we should make those who are unwelcome here feel its fury."


A la patria vivir consagrado
y por ella luchar a morir.

Adbot
ADBOT LOVES YOU

Elendil004
Mar 22, 2003

The prognosis
is not good.


15 March, 2010
Shift 4
Bosque Refugio


El Abuelo chuckles, a deep but genuine laugh and waves his hand, “Code phrases, cloak, and dagger are La Goviota’s parlance. I’m just trying to keep these people fed and healthy.” he softens, “But I appreciate it.” He takes a pause and straightens in his chair, “That being said, I am interested in any help you can provide, shelf stable rations are running low, and we ran out of most medical supplies last week. This rain is going to bring a surge of sickness. If you can help, I will do what I can to help you, but our fighters are barely enough to hold the camp together, we’re, unfortunately...not the resistance you’re looking for.” Again, he pauses, thinking of how hard to make his next sentence, “However, if you can’t help, then the longer you stay here the more danger you put these people in.”

Getting supplies dropped to them is something someone will need to ask of the main TLAW campaign, but it would make a good objective. You’d need to make contact with HQ in order to actualize the request though.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply