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Turin Turambar
Jun 5, 2011



Benagain posted:

I like that this post from 2015 and two games ago calls out resources not crossing the water barrier as stupid. Why does that still exist

I mean, the two key flaws of the series that existed 2 or 3 games ago are still the same, imo, they have barely improved...
-bad strategic AI. Armies of 50 regular militia deciding to attack your army of >200 more elite dudes. In the last two games they have been improving (slightly) the tactical AI but the strategic AI seems the same to me.
-bad UI, not adequate to the needs of their own game design. Because Dominions is a very special game that isn't about 'managing your empire' through provinces or castles, in a way it's an agent based game as it really is about managing 50-150 individual commanders, with them doing a myriad of things: scouts, assassins, army leaders, army ferrying, raiding thugs, SCs, antiSC thugs, magic searchers, patrollers, blood hunters, forgers, researchers, preachers, summoners, and a long etc. The game needs an overhaul in how it shows all these dozens commanders, and ways to search and organize them (groups/filters/order by, etc), and ways to give orders in an efficient manner, being able to give items in bulk, organize them better in the army setup, etc.

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