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Lord Koth posted:Passive bless being permanent even on the PG is probably to prevent weirdness from stuff like HP changes due to size if they had Larger or something. There aren't all that many passive blesses to begin with. Ohh interesting! How much is the debuff of Dimensional Overload? Although if it's MR negates, it will be hard to cast against the more juicy targets.
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# ? Mar 6, 2024 16:08 |
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# ? May 5, 2024 11:02 |
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Turin Turambar posted:Ohh interesting! How much is the debuff of Dimensional Overload? Although if it's MR negates, it will be hard to cast against the more juicy targets. Yeah, getting the spell through to high MR targets is definitely the tough part. Though it's not like you can't stack Pen boosters on casters of it. Assuming it's the same as 5? Atk, Def, Precision and MR are halved. It's a really nasty effect.
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# ? Mar 6, 2024 16:11 |
The passive bless thing could cause your pretender to lose stealth outside of his dominion which was not ideal. Glad they changed that.
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# ? Mar 6, 2024 16:33 |
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It could also make them lose water breathing outside your dominion which was not ideal but was hilarious.
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# ? Mar 6, 2024 17:11 |
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Turin Turambar posted:"Terrain changes now affects resources and can make people migrate" I wonder if this also affects terrain turned upside down by that one land under spell. Since you know, it only kills half the population in the province after drowning all non-amphibious units and commanders. Will now part of the survivors migrate back on land? Could be a stealth buff to that spell. Causing some lasting damage even after the land is already gone. my dad posted:I once subbed into a lategame hellgame that had an astral 16 vampire named "MIND BULLETS", yes Though I'm guessing after enough empowerments, just using your new astral prowess to wish for more magic became more gem efficient.
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# ? Mar 6, 2024 18:03 |
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Libluini posted:
wish wont put any path over 10
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# ? Mar 6, 2024 18:06 |
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Carrion Fortress sounds super gross. I wonder if being built from decaying flesh has any effects.
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# ? Mar 6, 2024 18:09 |
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Yesssss #godsite. A command with tons of potential. General of the East with an Eastern Barracks site that autospawns soldiers or allows recruitment Ancient dead city sites for underworld pretenders Cold-producing site for the Father of Winters etc. Wonder if you can override a civs starting fortress with a fortress from a godsite
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# ? Mar 6, 2024 19:22 |
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TheDeadlyShoe posted:Yesssss #godsite. A command with tons of potential. Short answer is: yes. Depends on the exact order of operations for when the site gets created if you can do it before the game starts or if it has to happen after turn 1. The site itself would just be a trigger for an event chain that destroys the fort and rebuilds it.
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# ? Mar 6, 2024 19:41 |
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What's the best way to start getting into MP games as a beginner? Do I just jump into a random game for the game interface itself?
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# ? Mar 26, 2024 08:07 |
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Refried Noodle posted:What's the best way to start getting into MP games as a beginner? Do I just jump into a random game for the game interface itself? Join a newbie game on the discord(or ten) and ask questions.
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# ? Mar 26, 2024 08:43 |
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Don't be afraid to ask questions on the discord. Lots of people willing to answer! Usually. Depends on the time of day. Also lots of people chomping at the bit to talk about MA and LA Man, oddly enough! They're solid nations, though, so a decent starting point if you like Arthurian Knights and crossbow supremacy respectively.
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# ? Mar 26, 2024 11:35 |
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Crossposting.my dad posted:A decent writeup on the doctrine of using standard 'thugs' in Dominions (6): I'll note that I'm generally averse to using thugs, but they do have a place in the game.
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# ? Mar 27, 2024 12:37 |
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Refried Noodle posted:What's the best way to start getting into MP games as a beginner? Do I just jump into a random game for the game interface itself? If you can't find a newbie game ping me on discord and I'll set one up, I seem to have taken on that role.
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# ? Mar 27, 2024 14:21 |
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I've been fumbling around with the map generator and the map editor recently, to make some usable maps for myself. There are some things I don't understand. -I've looked at the map manual, but I can't find any short cut to view the additional planes you've added in the map editor. It seems the only way to look at them is to fire up a short test game and send scouts into the caves, which can't be right? -The save system is another mystery: 3 times out of 4, the map editor just fails to save what I'm working on, or doesn't save all edits, just some. Am I doing this wrong, or is this a bug? -Because of the above, I managed to add 3 different cave layers to one of my map, and now removing and saving does not work. -The map editor allows to set up certain provinces as "gates", to connect them to the cave layer. But what happens if some idiot added multiple cave layers? Are the gates connecting randomly to the different layers, only to one of them, what happens??? By sheer obstinacy, I managed to complete 2-3 surface maps and 1-2 cave maps (all except one of them single-layer). So I guess the basic functionality is there. Then I uploaded one of the new maps to a multiplayer-lobby, and of course it's the one with 3 different cave layers. This made me realize another problem, as the lobby only allows me to load up a map, but not a separate cave layer map. As uploadable maps can already contain submaps with cave layers, this should not be that problematic, but then I started thinking: 1.) If I choose "no cave layer", are all cave layers blocked, or does this just mean the game won't try to create another additional layer on top of the ones already in the map?* 2.) If I select a cave layer, is this cave layer added on top of any cave layers already there? For now, the map I'm using has 3 layers below the surface, and my fear is that selecting "no layer" just blocks all caves from existing, while selecting "yes please" may interfere with the already made cave layers. Edit: I found a workaround for the "too many layers"-problem: Simply going into the corresponding map folder itself and deleting the superfluous layers by hand worked out fairly well. But oh, the saving function of the map editor often not working is still troubling me. Illwinter! The answer is: Choosing "no layer" if your map already has additional map layers still gives you your custom layers. And ordering the game to create a new cave layer doesn't seem to actually add another layer on top of yours. So the answer seems to be: To be on the safe side, do not create a cave layer when starting a game with a custom map that already has multiple layers. Libluini fucked around with this message at 16:33 on Apr 2, 2024 |
# ? Mar 30, 2024 19:06 |
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The discord link in the OP seems expired, can I get a new one? Been playing with some other goons and looking to come ask more questions and things live.
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# ? Apr 2, 2024 15:56 |
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We had some spammers this week so we deactivated all of the old links. https://discord.com/invite/K3GVQuFV Here's a new one for you.
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# ? Apr 2, 2024 16:58 |
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You know, I was thinking the devs had not made a new update in a while (relative to how they are still on the 'first months after release' window). Well, an update just came, with a new nation:quote:A new nation, Pyrène, Cambion Kings is now available for the Late Age in Dominions. The Black Goats of earlier times have been ousted and replaced by Cambion half-demons sired by succubus and incubus devils summoned by the church. edit: Turin Turambar fucked around with this message at 15:16 on Apr 29, 2024 |
# ? Apr 29, 2024 15:00 |
Too bad that can't be the thread title.
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# ? Apr 29, 2024 15:25 |
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"The Succubus has collected enough semen" fits
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# ? Apr 29, 2024 15:53 |
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shout out to the new Dominions LP for anyone who missed it and also digs dominion LPs.
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# ? Apr 29, 2024 17:22 |
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Fire Shield attacking on misses is a pretty big buff.
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# ? Apr 29, 2024 19:01 |
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quote:Life after death commanders no longer get feebleminded Corpse stitchers got a lot less valuable. Still good for tarts though quote:Spell AI improvement, mages make sure to always evaluate casting on themselves could be huge if casters are now prioritizing combat spells instead of casting every available self buff when off-script edit: after some testing they seem about the same Flavahbeast fucked around with this message at 21:19 on Apr 29, 2024 |
# ? Apr 29, 2024 19:32 |
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Inexplicable Humblebrag posted:"The Succubus has collected enough semen" fits Dominions 6: The Succubus has collected enough semen
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# ? Apr 29, 2024 20:17 |
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Larz posted:Dominions 6: The Succubus has collected enough semen
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# ? Apr 29, 2024 20:33 |
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If you want to get to the most hosed up bit of writing in this patch, take a look at the description of the mounts LA Pyrene sacreds have.
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# ? Apr 29, 2024 20:36 |
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I found out that the update went live by seeing that I've received an unusual number of discord DMs going "WTF dude" at me about the Life After Death change. Polite reminder that beta testers aren't devs. We can, at best, on a good day, politely nudge the devs a little towards doing something if they feel like it, but they're the ones making the game. We don't have magical strings we pull to get things buffed or nerfed. (And although I do like this change, it was made literal hours before the patch went live and I didn't even know about it)
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# ? Apr 29, 2024 20:41 |
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setting up wight mage factories with life after death sounds really obnoxious and Im glad I never played mp when that was the meta
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# ? Apr 29, 2024 20:46 |
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This sure is a part of a conversation about the game mechanics of the famous video game Dominions 6
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# ? Apr 29, 2024 22:36 |
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New title! You know, I would have written 'The Succubus has collected enough seed of man to spawn...', less goofy and modern that way, more appropriate for a fantasy game. But then again, it gave us this hilarious title. Flavahbeast posted:setting up wight mage factories with life after death sounds really obnoxious and Im glad I never played mp when that was the meta I'm watching the finals of Lucid's Dominions tourney and yeah, I'm glad I'm no part of that super tryhard, super sweaty style of Dominions. Lots of pseudo-exploits, some related to Dream Horrors, others about the specifics of gem baiting, everyone and their mother with LoD 'factories', death gem farming too with allies, obnoxious Pretender chassis geared toward surprise Wind of Death, etc etc.
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# ? Apr 29, 2024 22:44 |
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Turin Turambar posted:I'm watching the finals of Lucid's Dominions tourney and yeah, I'm glad I'm no part of that super tryhard, super sweaty style of Dominions. Lots of pseudo-exploits, some related to Dream Horrors, others about the specifics of gem baiting, everyone and their mother with LoD 'factories', death gem farming too with allies, obnoxious Pretender chassis geared toward surprise Wind of Death, etc etc. Is this on YT? Always curious to see what the sweatlords are up to.
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# ? Apr 30, 2024 01:44 |
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KazigluBey posted:Is this on YT? Always curious to see what the sweatlords are up to. Lucid is this guy in YT. He was included in the beta tester group a few months before release. The finals series is this, although as you will see, it's pretty drat long... they are in the late game now, but it's still unfinished. The previous tourney was this one. Both series are 'casting series', where he and other person cast a full game, as a sport commentary, they are using a mod to see all the provinces from their perspective. Lucid also found a disgusting combo with LA Ctis, undead priests, Life After Death, Tomb Wyrms and the appropriate bless.
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# ? Apr 30, 2024 09:24 |
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What was the Life After Death meta? Idgi
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# ? Apr 30, 2024 11:41 |
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Ynglaur posted:What was the Life After Death meta? Idgi https://steamcommunity.com/app/2511500/discussions/0/4351116183211672417/ Let's see if I can explain it, even if I haven't really used it. Life After Death is a Death 4, 4 gems battlefield spells that make every friendly troop to raise again as an undead troop if they die in battle. Originally it was intended as a normal battlefield spell. The spell tries to use the correct undead shape, if available, to giants turn to undead giants, mages to wight mages with the same path, priests turn to undead priests, etc. People noticed that in a way, it was like a very cheap mass Twiceborn. So they take a few dozens of your own mages, you make sure they are going to die in the battle by surrounding them with poison clouds or mages with soul vortex, and attack your own province with a remote attack so a battle triggers up, that way you 'control the environment' and make sure the attack will only kill PD or some poo poo troop, and the mages are preserved. Think how in a real battle, if you use LaD and the enemy reaches your mage corps, it didn't matter a lot if your mages had a second life, because the next turn they will be wacked and killed again. But if you use LaD in a battle provoked by yourself, you avoid that. So why would you do all this? Well, undead troops have their cons of course, but have no upkeep, are immune to fatigue plays, poison and cold spells, have high morale, and the mage chassis used had the mindless tag, giving them immunity to mind hunt, soul slay and horrors. The humanoid shape is also 21 hp, giving him resistance to some remote attacks if the original mage was a 10hp dude. All together it was considered a great trade. That was in Dominions 5. In Dominions 6 they have removed the mindless tag for the transformed mages, and to avoid this LaD trick, they made one more modification: mages gained the feebleminded trait, reducing their magic paths to 0. But still, a few nations still could use the trick, with undead recuperation, specific items or whatever. It seems Illwinter has decided that enough is enough, and modified it again: they removed the previous 'fix' (the feebleminded trait) but now all units that turned undead die at the end of the battle. They aren't permanent anymore. Imo the spells should be lowered now to 3 death gems instead of four. There is still an unintended workaround that will need another fix: it seem there is an interaction with the Returning spell.
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# ? Apr 30, 2024 12:20 |
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Ynglaur posted:What was the Life After Death meta? Idgi Life after death causes mages to respawn as wight mages, as per the twiceborn spell. Wight mages are generally better, and cost no upkeep, which is why people convert to them using twiceborn. But life after death is a 4D gem battlefield spell, while twiceborn cost 10* D gems per commander. So get some bog beast or swamp drake bodyguards (for the poison cloud), and go into battle with all your mages, with someone casting life after death. Boom, no upkeep.
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# ? Apr 30, 2024 12:22 |
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Oh wow..
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# ? Apr 30, 2024 16:31 |
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Honestly, it's good but it's so nation/site-dependent that it's honestly kind of whatever. They're mostly useless unless you can find a mage with corpse stitcher, and those are not common - basically limited to LA Agartha, possibly one or two other LA nations, and finding a Necromancer site. It was the mindless tag on full mages that made them a huge exploit in 5, as not only were they immune to Mind Hunting but they were also didn't draw horror attacks - kind of relevant for the game timeframe where you're casting level 9 spells.
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# ? Apr 30, 2024 17:21 |
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Ah, the secondary point of the strategy was that LA C’tis in Dom5 had the trait where all their undead priests get to reanimate dead, and C’tis has a nice selection of raise dead units.
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# ? Apr 30, 2024 17:46 |
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What’s a good MA Abysia pretender.
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# ? May 3, 2024 18:59 |
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# ? May 5, 2024 11:02 |
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MonsterEnvy posted:What’s a good MA Abysia pretender. Aby expands just fine with troops. I think it's one of the better uses for a dormant rainbow. Try to get paths on him that can summon other mages to add diversity to your armies (D,G,E,N) or can make boosters for your warlocks (E,S,B).
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# ? May 3, 2024 19:10 |