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I’m from fenrir iii and I say kill em all
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# ? Apr 26, 2024 13:31 |
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# ? May 8, 2024 02:58 |
Rockets gonna win fo sho
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# ? Apr 26, 2024 13:34 |
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Saraiguma posted:the sickle is absolutely getting nerfed, it is too good of a generalist with no glaring weaknesses It has spin up time, and it absolutely is a drag on fire planets. It's still a tad too good though. Hwurmp posted:preemptive congrats on the new rocket launchers everyone For sure, the less people that bring mines that totally blend into the terrain the better.
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# ? Apr 26, 2024 13:34 |
Not only do most players dislike mines, and mines have many weaknesses that have been noted in the thread, the planets for mines are hot wasteland with flame tornadoes that links to hot desert with sandstorms while the planets for launchers are cold planet that links to swamp with fog Really stacking the odds against mines enjoyers there with the hot planets
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# ? Apr 26, 2024 13:41 |
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Guys that fight in black body suits prefer cold planets
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# ? Apr 26, 2024 13:42 |
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I bet those mines would have loving ripped. Friendly fire less, heavy-only targeting, underarmour explosions?
WhiskeyWhiskers fucked around with this message at 13:46 on Apr 26, 2024 |
# ? Apr 26, 2024 13:43 |
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Risky Bisquick posted:For sure, the less people that bring mines that totally blend into the terrain the better. If the mines are only triggered by heavy enemies then they should be fine. Edit: LOL. Apparently they don't. Deciding factor between the two choices in my mind is how effective the airburst will be against ground targets. As it is we have weapons for dealing with gunships easily enough and shriekers are even less of an issue; plus it's invisible chance whether you even get either spawn. darnon fucked around with this message at 13:52 on Apr 26, 2024 |
# ? Apr 26, 2024 13:45 |
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i want to pop a swarm of bugs with the air burst
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# ? Apr 26, 2024 13:51 |
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darnon posted:If the mines are only triggered by heavy enemies then they should be fine. Given data mined testing, it absolute rips through everything that's not heavily armored. A single rocket can wipe out entire patrols.
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# ? Apr 26, 2024 13:52 |
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AT mines on the other hand, were really bad
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# ? Apr 26, 2024 13:55 |
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skaianDestiny posted:Given data mined testing, it absolute rips through everything that's not heavily armored. A single rocket can wipe out entire patrols. yeah it's basically a shoulder mounted cluster strike the teamkill potential is off the charts
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# ? Apr 26, 2024 13:57 |
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Mines need more love. Halve the cooldown so I can go nuts with them.
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# ? Apr 26, 2024 13:57 |
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Dren posted:I want to see gameplay of someone doing well with it on helldive. There is something I am missing about people’s eruptor love. The problem I run into is actually getting that AoE to kill enough enemies with each shot that I don’t end up overwhelmed. There are lots of terrain situations that are disadvantageous to explosive weapons and AoE. Enemies higher than you, enemies that spread out (hunters have to be a huge problem), enemies that have formed a conga line so you only get like 2 per shot. Those problems don’t seem solvable by constantly repositioning during the bolt animation. My assessment was that it doesn’t kill fast enough to reliably prevent bug breech loops. Baby T. Love posted:I'd say Laser Dog required for bugs. Erupter just frees you from needing to keep shooting, move on after clicking your target once. It's dead or close enough that Laser Dog will mop it up, move on to your next target. Helldivers run faster than bugs, with a few exceptions that Laser Dog should be able to take care of. Just run away! Actual tip: something that is easy to see with the Always-On sight: The slow-moving trailing marker that the Erupter has actually rests where your camera is aiming, so running away from enemies while keeping the camera (and trailing marker) on your next target makes shooting them much faster during the Shoot and Scoot. Baby T. Love fucked around with this message at 14:11 on Apr 26, 2024 |
# ? Apr 26, 2024 14:00 |
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What I am about to say is entirely vibes based: I've played mostly bots and I do not like the sickle because it feels like it suppresses less than other automatic weapons. Whenever I spin up the sickle I get shot in the face, but if I take anything that throws lots of bullets I can kind of just crouch and shoot at a group without actually eating much of the return fire. It is entirely possible it's because I don't stop shooting to reposition and reload as often but it would also make sense that they use the same (hidden) stat for suppression that they use for shooting through leaf.
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# ? Apr 26, 2024 14:20 |
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I kinda want mines to win since if they are actually good this would be more interesting than yet another explosive support weapon. But rockets are definitely going to win, yeah.
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# ? Apr 26, 2024 14:38 |
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ErKeL posted:Mines need more love. Halve the cooldown so I can go nuts with them. One of the ship upgrades reduces the cooldown by 100 seconds.
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# ? Apr 26, 2024 14:44 |
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Time for some good ol' analysis paralysis
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# ? Apr 26, 2024 14:44 |
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DeliciousPatriotism posted:One of the ship upgrades reduces the cooldown by 100 seconds. calldown, not cooldown and it still takes 5 seconds for the pod to actually land
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# ? Apr 26, 2024 14:45 |
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The fact that we have to choose is a nice little cherry on top to complete the meme reference.
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# ? Apr 26, 2024 14:46 |
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I want mines to win to accomplish my new OP load out Liberator Concussive Dagger Smoke Grenades Anti-Personnel Mines Anti-Tank Mines Incendiary Mines Orbital Smoke
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# ? Apr 26, 2024 14:51 |
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Hats Wouldnt Fly posted:What I am about to say is entirely vibes based: i dont think devastators suffer from any sort of suppression effect, or at the very least, not from any weapon I've ever shot at them, which is most a heavy dev will still snipe your head off from half the map away while you're painting his eyelids with small arms fire
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# ? Apr 26, 2024 15:09 |
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heavy devs are actually the most noticable. when you shoot at them they go from a laser beam to a wild cone ironically this can result in you taking a hit you otherwise wouldn't, but makes it unlikely they'll actually kill you
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# ? Apr 26, 2024 15:14 |
Hwurmp posted:calldown, not cooldown That's right, by taking that upgrade your mines will land 95 seconds before you've thrown the beacon! Its lightly funny they went from normal description but non-functional to nonsense description, but still non-functional on that destroyer upgrade
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# ? Apr 26, 2024 15:32 |
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I've been trying incendiary mines since I got the new destroyer add-on for fire stratagems; you throw one down on a bug breach on haz 9 as it pops and you'll just see that kill count rise and rise. It's also helpful with the conga line that stacks up at higher levels, but it's really dependant on map/planet. So basically like every other stratagem it's not a cookie cutter solution and of course... air units exists. All that to say I'm happy to try out the mines when we (eventually) get it
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# ? Apr 26, 2024 15:45 |
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Strong Sauce posted:probably had my most controller throwing moments right now on a suicide mission.. one of the team members died with a bunch of samples/rares and _had_ to go back to get them. so we cover for him and we end up getting it and getting back to extract... only once the pelican landed... no one could get in. i was literally inside the pelican but it would not trigger. I had this problem the other night too. We absolutely destroyed the evac pad trying to kill the pelican to see if we could get it to respawn. It caught fire, but nothing we did could kill it, it seems.
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# ? Apr 26, 2024 15:46 |
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This is my load out for robuts Primary: Scorcher Secondary: grenade pistol Grenade: impact 1: orbital laser 2: ems mortar 3: queso cannon 4: a turret of some kind. Rocker, gat, auto. Whatever I’m feelin With bugs it’s now that same load out but switching the scorch with the Eruptor and the queso with a stalwart
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# ? Apr 26, 2024 15:49 |
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Amazing Member posted:All that to say I'm happy to try out the mines when we (eventually) get it yeah this. they obviously aren't going to permanently eliminate one of the stratagems they've already designed because of player actions (though that would be a pretty big flex lol). they'll just enable the other one in another few weeks i'm sure. e: also when are we gonna get some goddamn color customization? i have all these cool helmets and capes but i can't wear them unless the colors match my armor. orange helmet with red armor? excuse me?? Sagebrush fucked around with this message at 15:59 on Apr 26, 2024 |
# ? Apr 26, 2024 15:52 |
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Someone ran mines in a bug evacuate high-value assets mission I was in last night and they seemed pretty good there. I would think that for a standard breech you'd want to throw the mines between you and the breech and rotate around the breech so the bugs, which move towards you, will hit all the mines instead of making a little trail through and ignoring 70% of the mines.
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# ? Apr 26, 2024 16:02 |
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which is all fine until a single hunter causes 70% of the mines to detonate each other
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# ? Apr 26, 2024 16:03 |
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But really guys, think about the citizens we're saving... that's what's important here
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# ? Apr 26, 2024 16:09 |
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Dren posted:Someone ran mines in a bug evacuate high-value assets mission I was in last night and they seemed pretty good there. What will actually happen is you'll throw the mines and immediately be kicked regardless.
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# ? Apr 26, 2024 16:11 |
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tired: queso wired: quaso
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# ? Apr 26, 2024 16:12 |
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Host the shuttle has landed and evac is swarmed by Hulks and Devastators. We can rush the shuttle if you use that Laser and 500 you are holding onto. If I use the 380 I will hit the shuttle and everyone is going to be mad. You can get us out of this. G1 has disconnected. But why have us do that last stand at the super samples if you were just gonna... ok
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# ? Apr 26, 2024 16:19 |
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bots can’t handle my qwasoh
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# ? Apr 26, 2024 16:22 |
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Mood rnDren posted:Someone ran mines in a bug evacuate high-value assets mission I was in last night and they seemed pretty good there. I guess we've moved to using football audibles over voice
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# ? Apr 26, 2024 16:27 |
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Turrets do everything mines do but better, is the main issue. If it's a gatling turret, that includes killing your squadmates
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# ? Apr 26, 2024 16:51 |
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Add gas mines imo
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# ? Apr 26, 2024 16:54 |
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Just give me a loving sword secondary. Or better yet, a bat. Launching bugs into the stratosphere
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# ? Apr 26, 2024 17:06 |
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I personally worship explosions so telling me not take mines is discrimination
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# ? Apr 26, 2024 17:12 |
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# ? May 8, 2024 02:58 |
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Airburst is lots of explosions tho
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# ? Apr 26, 2024 17:17 |