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# ¿ Feb 20, 2024 04:22 |
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# ¿ May 10, 2024 06:50 |
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The core gameplay of this game is so fantastic, 5/5 dongs I cannot recommend it enough. It's worth those black screens, and arbitrary loading queues. Dropping into a newbies game on random and going full Arnold predator on the bugs is just hilarious. Turning around missions for people in random queue is probably my favourite thing to do in this game. Full on action movie vibes. But those bots, ffffffffffffffffffffffffffffff man they are rough. fake edit: to quickly level to 20, Do bugs/bots 4/5 exterminate missions (10-15m ones) and just camp the center while the mortars do everything. If they spawn chargers or hulks just use strategems on them but keep them away from your mortar cluster. Missions are 3-5 minutes, plus 60s for loading screens. Risky Bisquick fucked around with this message at 07:35 on Feb 20, 2024 |
# ¿ Feb 20, 2024 07:32 |
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Alkydere posted:I feel both EAT and Supply Pack while not maybe S Tier get sorely under-rated by a lot of people. Yes they're not Big Shiny but having two rocket launchers on a short cooldown, or a dude carrying resupply, are both game changers. Especially if that dude realizes he can call down an actual resupply and carry any unused packs in his backpack for later. With EATs you fertilize the map with heavy weapon locations anyone can use in a pinch on an extremely short cooldown, a very good thing to do. I feel like the Railgun is strictly better for longer and larger engagements, but EATs work very well against armour and people should carry anti-armour ( whether a railgun/autocannon/EAT or strategem ) starting at 4/5 to make their lives significantly easier. Supply pack is a godsend for higher levels where you burn through ammo like crazy.
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# ¿ Feb 20, 2024 20:46 |
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Bots you want a different loadout vs bugs, you want to snipe the factories from afar if you can. If they have mortars and jammers at a heavy factory its not a great time
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# ¿ Feb 20, 2024 20:52 |
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Leal posted:Finally, the streamers wont go hungry... They can switch to delivering food while they wait
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# ¿ Feb 20, 2024 21:25 |
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You need 2-3 railguns to thin out the heavies, and grenade launchers to clear the mobs. Maybe can do with one auto cannon to snipe objectives from great distance. Tip: you’re in a spore cloud but can’t see it, spin in a circle aiming slightly above and spam Q or mark target. Snipe it with shotguns from 200m away
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# ¿ Feb 21, 2024 05:25 |
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idiotsavant posted:it takes 2 shots to break charger leg armor; overcharge doesnt matter. 2-3 overcharged shots to the head/mouth kill a titan. Dunno if there's a difference between how many overcharge vs regular charged shots to the body kills a charger but it's something like 4-5. Sometimes you get them in the throat or eye and they instantly die too. I’m so happy when I one hit those things because there are 2-3 more titans spawning on top of 4-5 chargers and 5+ brood commanders and 3+ stalkers, and 10+ bile spewers because your team didn’t manage engagements correctly This game feels like your the main character in an action movie, it’s intense SES Executor of Democracy checking in
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# ¿ Feb 21, 2024 05:52 |
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Durzel posted:Do people not find that the laser dog aggros poo poo that you would otherwise avoid on higher difficulties? I landed in on a guy already running a Suicide Mission level and it felt like my guard dog was a liability more than a help. Yes, having it aggro random mobs and patrols is not great if you’re not prepared to bring violence of action to wipe them out instantly. You generally want to run towards objectives and poo poo on only what you have to. It’s not really about stealth it’s about time, you need to manage your time. Every incursion takes time so when you’re on 7+ and you run out of time you have no reinforcements or strategems it sucks hard. Finding the pink samples: on bugs there’s a giant egg shaped rock it should be where they spawn. Regarding ammo, make sure to have people tag ammo spots on the map as you go along or bring an ammo backpack. Worst case you can suicide someone to get a full ammo breaker and drop pod a heavy.
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# ¿ Feb 21, 2024 14:18 |
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JosefStalinator posted:Is there a good guide as to which strategems/weapons/armor/etc I should be unlocking? I'm not very good at following metas in great depth and I usually just sort of do as the goons broadly suggest. The most generic loadout is light armour, breaker, uzi, railgun, laser orbital and an eagle to taste. You can alternatively use the auto cannon, a sentry (typically at lower difficulties), grenade launcher, personal shield or an AR. Things you want always [as of this patch] light armour, stamina booster <-!! The basic loadout above clears heavies, mobs, and bases like a Swiss Army knife. jokes posted:Breaker loving sucks. Manual reload shotgun is better.
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# ¿ Feb 21, 2024 23:06 |
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Away all Goats posted:Unlocked the railgun and I can see why pretty much everyone over lvl 20 rolls with it. Kind of disappointing, hope they balance the rest of the weapons to be more viable so everyone isn't just running the same loadouts for most missions We need the trident back so bad
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# ¿ Feb 21, 2024 23:26 |
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DarkDobe posted:Sorry but neither of these are super niche unless that niche is 'the most versatile kill-everything weapons in the game' This goon is not wrong, Always Basic Eagle victrix posted:Who was badmouthing the Senator, show yourselves cowards My issue is it cannot clear trash fast enough, not that it isn't good at shooting. idiotsavant posted:lol i literally said eagle strafe + air strike + eat/GL/amr + precision strike two posts above you? which is like, a level 5 loadout that you can run up to difficulty 6-7. Don't even need to bother with the autocannon or turrets, swap the precision strike out for a laser drone backpack when you hit level 10 and the strafe out for cluster bomb and you can run that setup until you hit 20 Turrets are great for like 6 and below, when standing your ground doesn't get too () crazy. It's also nice in solo to drop and let it aggro the mobs so you can continue the mission. A long as you don't got any heavies running at you, the gatling will do a lot of work. BeAuMaN posted:Late reply since this thread moves fast: Someone in the discord mentioned doing Blitz missions at Level 7. The idea is that they're relatively short (14 minute timer?), the map area is smaller and there's one guaranteed ultra rare/buttplug rock (the one with silver veins running through it). 100% this, just leave the samples on the evac site, worry about it when its time to leave
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# ¿ Feb 22, 2024 02:30 |
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Draupnir needs your help, would you like to know more? https://i.imgur.com/YohPkLj.mp4
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# ¿ Feb 22, 2024 02:36 |
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Galaga Galaxian posted:Isn't the "Basic Eagle" technically the strafing run? I specifically use the air strike, the cluster bomb is okay too. Air strike specifically can wipe nests and factories very, very nicely wilderthanmild posted:Looks like W3 in particular over there really needs your help It’s not me In the video, but it looks like he’s a lost cause so continue to the evac site. We must complete the objectives for democracy, evac afterwards is optional Risky Bisquick fucked around with this message at 02:59 on Feb 22, 2024 |
# ¿ Feb 22, 2024 02:40 |
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People thinking bots are all ranged haven’t had the pleasure of 3+ scorchers chasing them when they have no anti armour or reinforcements left with only a secondary and 2 clips
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# ¿ Feb 22, 2024 07:32 |
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Kitfox88 posted:I'd like it a lot more if it didn't have the spool up time. If it spools up it should do hella damage, but currently it tickles things so
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# ¿ Feb 22, 2024 17:24 |
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selec posted:Got the achievement for killing my first giant bug by spearing it from orbit with my respawn pod, felt fully loving awesome This is the way
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# ¿ Feb 22, 2024 17:34 |
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The way they have ships on its own tab appears like they want to have multiple ships in the future
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# ¿ Feb 22, 2024 17:47 |
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I convinced 3 other randoms to do the gone in 360 seconds achievement, so this is confirmation randoms can be trained. OTOH I was in 2/3s for the fire achievement and people stole my drop pod equipment
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# ¿ Feb 23, 2024 15:21 |
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TKs like that happen, democracy must move forward. Call down his replacement
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# ¿ Feb 23, 2024 15:34 |
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TheDeadlyShoe posted:There's 4 (5?) support weapons that break heavy armor - the eat-17, the recoilless, the spear (debatable i suppose) and the railgun. AMRs can efficiently kill every robot unit except tanks and base turrets. There was a gif posted not long ago in this very thread of someone killing two hulks with the AMR. Everytime I try to look for a game on 7/8 its got a lot of those level 11/12 players who are trying to grind eradicates. Great for Exp for sure, but they are missing the core gameplay experience required. I hopped into a couple 40m missions and saw these same low mid teen level players and they are basically useless. They die to stuff they shouldn't or attempt to hold the ground when they should run to de-aggro the 5 alarm at the heavy nest/factory. Some even were solo aggro-ing patrols as we tried to de-aggro I figure in a week they should be caught up to how to play or they'll go back to whatever game theyre from
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# ¿ Feb 23, 2024 18:58 |
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jokes posted:Yeah it's definitely an ammo conservation question rather than anything else but it'll gently caress up a charger at max ROF. The breaker only needs like 5-6 hits into the leg and the charger goes down, bonus points for being a primary weapon Away all Goats posted:After fighting noting but bots for like the last 15+ ingame hours up to impossible, I jumped into extreme level bug mission and proceeded to get wrecked because fighting them is nothing like the bots. I hope the two unrevealed factions are just as different from each other but it seems hard to imagine. Illuminates are sort of like the starcraft protoss
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# ¿ Feb 23, 2024 20:25 |
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1stGear posted:I do hope future defense campaigns have a bit more mission variety. I don't want to fight on those planets any more purely because almost every operation is multiple defend missions and that loving scientist evacuation. Heres the trick, you only need 1 of the 4 to open the doors. If your other 3 are making noise away from the doors the mission goes much smoother / faster. Enemies run towards noise
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# ¿ Feb 23, 2024 21:14 |
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The atmospheric fog is metal af, it’s also handy for choosing to extract yourself from bad situations your random lobby players have got you into. Let them aggro the entire map, you just wander off do the objectives and grab the super rares uncontested. Huge W
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# ¿ Feb 24, 2024 04:36 |
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Au Revoir Shosanna posted:Yeah either all the stratagem weapons need some sort of anti armor capability or we need some primaries to fill that role because while it's not necessarily mandatory to bring a railgun on higher difficulties, it's a hell of a lot easier if you do. If your group in 7+ doesn’t have at least 2 railguns, it’s going to be a bad time. I’d wager bring your own anyways because you can’t trust people to actually know what they’re doing. The tail is just regular damage, where as if you shoot the legs after they’re unarmoured it’s bonus damage. 2 railgun hits, 5/6 breaker shots downs them.
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# ¿ Feb 24, 2024 20:22 |
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bird food bathtub posted:I wouldn't even be opposed to chargers not being toned down with outright nerfs to numbers spawned or hitpoints or anything. They need something in their gameplay elements reworked to open up other options to deal with them and remove the pigeon-holing of gear layouts where you absolutely need one of the few types of armor crackers or there's no point and you're an obvious detriment to the team. … have I got some news for you they are extremely common as you go higher up (8 / 9), to the point you have 3-5 spawn per engagement Risky Bisquick fucked around with this message at 02:58 on Feb 26, 2024 |
# ¿ Feb 26, 2024 02:53 |
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LazyMaybe posted:It's not even actually about the amount of extra HP it gives you or the sustain from recharging, though those things are obviously good. Entirely correct. The big advantage is it prevents slow status, which is the huge advantage against bugs. Slowed = death I had to run through 2 bile titans and kill 3 of them to reach the evac on 8 and without the shield, light armour, stamina booster I’d have died to the first hunter that touched me. So because I wasn’t instantly slowed, I could get one titan to puke on another, and railgun 2 others in the face making space to make the evac with some super rares I looted from a bunch of chargers I had no intention of fighting
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# ¿ Feb 26, 2024 03:19 |
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wilderthanmild posted:It seems like it takes ~3 EAT shots to take out a charger too, which is annoying. I brought EAT on a "Kill Chargers" mission and both of them took 3 hits. So not only would you need to bring them, you'd need to use more than one pod of them. It takes 1 EAT, 2 safe railgun shots to the legs to strip the armour. Small arms the rest. It takes 2 unsafe railgun shots to the face to kill a charger Choose your poison
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# ¿ Feb 26, 2024 03:47 |
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The Shame Boy posted:Just did the mission on one of the robot Liberation campaigns that is to run around blowing up a bunch of the factories on a kinda small map and uh...is it normal that there are just samples of all kinds EVERYWHERE in them? I guess because the map is so small and the time limit so tight they kinda have to just load up the bases with samples but MAN i got like 20 of each kind after that run. Yes, normal. Split into teams of 2 to minmax those. Fate Accomplice posted:saw a YouTube video a few days ago suggesting main objective + immediate extraction is better XP/hour cause the others don't provide enough XP to outweigh the remaining time bonus XP. This is totally true. It's best to efficiently plan (try to until poo poo hits the fan) your route to minimize backtracking and maximize subobjectives / super samples as best you can. I imagine we will get different ships eventually, and some new strategems so you'll need all currencies even if you max out right now. Phenotype posted:Can someone please make a sorta railgun guide? I've been trying to use it more effectively but I'm kind of a bad shot which makes experimenting hard -- did I shoot that hulk in the face and he didn't die, or did I whiff? Did I charge the railgun enough, or does it just not kill dropships? What can you kill with it, and what are you targeting? and how long does it need to charge? In settings there is an option to remember your gun settings per gun, turn that on. Railgun hits faces of hive guards, bile spewers, hulks, most terminator variants very nicely. Safe railgun is best to shoot charger legs Unsafe Railgun hits the face of chargers (huge difference) and bile titans (its honestly random if you ohko them safe or unsafe). All the caveats of unsafe use of this weapon apply For the hulk specifically you have to hit the eye hole of the robot to
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# ¿ Feb 26, 2024 07:37 |
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Rectal Death Alert posted:You can completely ignore all terminids aside from stalkers and cheese nests of any size solo. Multiple chargers are only a problem if you demand to fight them for some reason and they aren't even in the same realm as flamethrower or rocket hulks. It's why all the sample farmers run bug maps. I can clear the samples, grenade 4-6 holes out of 10, run in circles airstriking the rest and just run away. Egg hatcheries are like 20 seconds solo and the map can be cleared in <15 minutes. P much my experience too. This is because of shield, stamina booster and light armour. If they nerfed shield to allow slow it would make it much more ammo intensive on bugs. Currently as long as you know which direction is safe ish to kite you’re mostly okay on bugs apart from objectives spawning patrols on you that sound the alarm instantly (fuel missions) You can’t really ignore bots with rockets of any kind, and you need to dearm or just kill scorchers on sight.
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# ¿ Feb 26, 2024 18:47 |
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Eagle air strike is like cluster bomb but hits buildings with less strikes per reload.
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# ¿ Feb 26, 2024 20:51 |
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ScootsMcSkirt posted:doing SEAF artillery solo sounds miserable This ideally frees up the other 3 to hit the medium or heavy sites
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# ¿ Feb 26, 2024 22:41 |
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veni veni veni posted:People going Rambo can be a huge pain in the rear end and imo it's kind of an annoyingly selfish way to play. If it's well communicated why they are going to run off and there is a game plan it's fine, but some people like to run off and just start doing objectives alone, which causes very little enemies to spawn around them and a boost in enemies for the rest of the team to deal with. These same people always seem to think that they are the only ones who know what they are doing and everyone else is just taking on engagements for no reason when in reality their team is just getting swarmed and they are not helping at all. So you’re hitting all sub objectives, nests/factories, samples, poi on difficulty 8/9 as a 4 man group?
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# ¿ Feb 27, 2024 08:52 |
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1 person going off to do subobjectives and clear random poi is totally fine if they know what they're doing and don't use the resupply or reinforcements. Now if they have to use the resupply and still die well that's not good at all. This means the other 3 are going to run out of ammo as they chew through alarm number 11 they insist on fighting and complain where the 4th is while they constantly get sample notifications and see those subobjectives being finished. GlyphGryph posted:Has anyone else had bug patrols just... brazenly spawn around them? I've had heavies spawn on top of me, on 8/9 its not the best experience. Patrols full of baby stalkers are also very painful because it nearly always leads to an alarm.
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# ¿ Feb 27, 2024 16:36 |
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Fix the javelin, its currently garbage. Turin Turambar posted:Ok, difficulty talk. The railgun is anti armour and is good at anti armour, I don't know why you want to reduce its effectiveness. The devs difficulty scaling is the serious sam model, more bodies. So expect even more elites as we get the other difficulty levels. Phenotype posted:So one of the things that isn't obvious from the way people talk about it is that they're generally playing on the harder difficulties. In 6+ you'll constantly have multiple chargers and hulks thrown at you, and the railgun is basically the only thing that can deal with their armor without having a large downside, like being a one-shot stratagem or having very limited ammo. It's not terrible on lower difficulties -- you can still one-shot even the bigger bugs and robots with it -- but it's not always as impactful as something like the grenade launcher if you're not having to deal with heavies with every wave. It's really only for heavies and some medium things. Not directed at you but at difficulty 4-5 you are just overwhelmed with trash if you stay for the perpetual alarm fights that some posters seem to want to re-enact starship troopers in the game for. You don't need 3 railguns for those fights, you'd probably get better value with autocannons, grenade launchers, and the laser dogs. apostateCourier posted:Not everyone has hands that work perfectly. Not everyone is as good at vidya as you. Balancing for peak skill players is a terrible idea. Re: "9s are a cakewalk with four railguns." That is not the standard experience from what I have seen, heard, and experienced myself. You don't see 4 railguns often, you need grenade launchers for trash clearing, and factories / nests
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# ¿ Feb 27, 2024 18:20 |
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Illuminates and their 100 meter ohko snipers are going to be a lot of fun for the railgun is too strong crowd.
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# ¿ Feb 27, 2024 18:33 |
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Baron Porkface posted:Do different planets have different difficulty? How do planets like Malevon Creek become a meme if not? It's vietnam with robots, throw napalm and play fortunate son on your tiktoks as you run into the laser fire for views efb
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# ¿ Feb 27, 2024 18:44 |
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Section Z posted:I never played the first game. But I am getting a mental image of forcefield equipped snipers capable of I-frame sidesteps against rockets and grenades, and people losing their poo poo that players are using the hitscan railgun instead of rockets or AMR that still can't hurt them because ??? It's going to have some players hella mad when they get hit by the reverse uno card orbs. Ha HA, suddenly your controls are backwards for 2 seconds, enjoy ZeusCannon posted:7 does need to be accessible to all players since it gates an upgrade material. You could technically argue that 8 and 9 could be for hardcore sweats but 7 should be accessible and if that means buffing other weapons thats fine. 7 is really chill for bugs, people should have no problem getting the super rare samples
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# ¿ Feb 27, 2024 18:45 |
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turn off the TV posted:do bile titans and charges just die in one shot if you hit them with a railgun during their emerging from the ground animation? i saw one of both popping out in front of me and i managed to hit both with one shot and they both died but i'm not sure how. Chargers need 2 hits to the face usually, bile titans is anywhere from 1-6. Sometimes you just bean them and they go down
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# ¿ Feb 27, 2024 19:11 |
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DeathSandwich posted:Re: the support weapons. IMO the railgun, autocannon, machine guns, and (my controversial opinion) the Arc Thrower are pretty much all in a good place. I'd much rather see things like the flamethrower, grenade launcher, and laser Canon to get some love than anything getting nerfed. What now? Buffing the grenade launcher? Have we used the same gun? flashman posted:The breaker also is too strong It shines on unarmoured or armour stripped bugs, but on bots its not a default pick to be sure. flashman posted:Extra eagle is probably the best one overall but the level one is pretty meh This is the most valuable by far, otherwise I'd vote for drop pod steering as the second best.
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# ¿ Feb 27, 2024 21:19 |
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# ¿ May 10, 2024 06:50 |
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So regarding sticking as a group and wandering off in teams of 2 I present the following evidence given they were the same mission on bugs. Sticking together meant I had to slog through 20 more minutes of endless chargers, titans and bile spewers. 38m44s sticking together Vs 16m32s - 2 teams of 2
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# ¿ Feb 27, 2024 21:31 |