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megane posted:Deepest apologies to the goon I shot in the back of the head with the AMR. A glorious death in the service of democracy.
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# ¿ Feb 9, 2024 22:10 |
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# ¿ May 10, 2024 07:16 |
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GruntyThrst posted:I have 10 hours played and have collected a grand total of… 40 super credits. They need to increase the frequency on those a LOT.
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# ¿ Feb 9, 2024 23:38 |
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Head's up for those who like to go fast: the super credit store cycled a few hours ago and the 250 credit armour on offer right now is a 544 speed light armour (faster than the 525 speed armour you get early on). There's only one other armour in the game right now that is this speed and it's buried pretty deep, on page 7 of the warbond progression so it's a decent pickup if you want that early.
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# ¿ Feb 10, 2024 13:33 |
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JBP posted:This is exactly my issue. Don't bother imo you won't get your medals or other loot. I was playing for a good time so it isn't that bad but the game ate so many materials that would have yielded fun stuff.
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# ¿ Feb 11, 2024 14:50 |
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Play posted:A tip on those guys: the dive is the answer just like chargers. When they're getting ready to spew, just dive to the side and they'll miss every time.
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# ¿ Feb 12, 2024 00:05 |
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Imagine taking a 500kg bomb to the skull and still being able to stagger forwards a little: https://i.imgur.com/Qft2KIH.mp4 Moose King posted:There are caches scattered around, usually near a building. It looks like an orange or blue shipping container, buried so you can only see the small end. You have to blow it open with a grenade or red explosive barrel, and it usually has money/super credits/weapons. Most of my super creds I've picked up have been from these. idiotsavant posted:lol yeah when New World blew up (before AGS then blew up lol) didn't it hit over a million concurrent? Feels like there's been a little bit of a release lull and with Fatshark making GBS threads the bed so hard with Darktide there's definitely some pent-up demand for pve horde co-op. And other than the network stuff the game feels really, really good. 360k seems low to me, too
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# ¿ Feb 12, 2024 02:05 |
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Orv posted:The recoilless seems like the charger answer. Unlike some of the other bugs if chargers lose a leg they die immediately and a recoilless to the leg does the job. Otherwise it’s four auto cannon rounds to the rear end and while that’s pretty ammo efficient the time they take to bleed out is occasionally a problem.
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# ¿ Feb 12, 2024 06:52 |
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Unlocked the AP Liberator and tried to make it work: it fares better against bots compared to the bugs, but the damage reduction is too much to make it worth using unfortunately, especially when combined with the other things you lose compared to the normal Liberator (2/3rd magazine size and no full auto so you have to work around the burst limiter). I get they didn't want to have a Helldivers 1 situation where the Justice (AP Liberator equivalent) pretty much superseded the Liberator on like, every difficulty past 3 or 4 but they probably went too hard in the other direction.
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# ¿ Feb 12, 2024 20:54 |
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1stGear posted:It's also extremely loving lol that special forces teams are being deployed on an incredibly dangerous missions to survey valuable ore veins. Perestroika posted:Intellectually I know that stuff like the autocannon, RR, AT, or laser cannon are probably better in the support slot, but there really is a certain je ne sais quoi to picking up a machine gun and just letting it loving rip *Team loading the autocannon literally lets you shoot all your ammo without letting go of the trigger it's hilarious
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# ¿ Feb 12, 2024 22:21 |
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DarkDobe posted:The 110 Missiles strike is... okay? It can be useful as a precision anti-tank strike, but it tends to only be semi-reliable. I think this one needs the most work out of them.
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# ¿ Feb 12, 2024 23:12 |
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Eason the Fifth posted:The transition from overhead to third person works incredibly well at amplifying the sense of mayhem from helldivers 1, and the general feeling from the first game carries over into 2 almost beat for beat. The level of detail put into the gameplay has been a treat to see. It has an addictive "just one more mission" feeling to it, the kind that makes you go to bed a lot later than you meant to. I'm waiting for a roadmap, but it sounds like the game will have a long tail with a lot of support and new unlockables, planets, and enemies.
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# ¿ Feb 13, 2024 10:13 |
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CuddleCryptid posted:The "picking one of 10,000 Helldivers out of cryo" load in screen implies every ship has a ton of divers on it but functionally it's funny how every single diver seems to get their own ship. When one goes in and immediately gets mulched by friendly fire does the captain just throw his hat down and turn around to go home?
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# ¿ Feb 13, 2024 18:36 |
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darkroot posted:In my experience, the autocannon is pretty good solo, but it’s absolutely amazing when you have a loader with you. You literally don’t have to ever stop firing until ammo runs out.
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# ¿ Feb 13, 2024 19:23 |
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Typical Pubbie posted:Oh it's awesome, but unless you have two ammo packs, having a loader means you're separating the gun from its ammo supply, while reducing the number of people who are firing their own weapons by 1 when you team load. It's rarely worth it and can really screw you over.
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# ¿ Feb 13, 2024 19:51 |
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Orv posted:How do you propose to strike fear into murder bugs and killbots
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# ¿ Feb 14, 2024 04:41 |
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Unlocked the Spear today and it's a lot of fun and puts in work when it decides to cooperate, but I question its overall usefulness because sometimes it decides to just not kill targets, which is a problem when you get a total of 3+1 shots, and the only way to get more is to get 1 missile per resupply pack (the field boxes didn't seem to give ammo to the pack), which means if you're empty and want to fill up it takes an entire resupply by yourself. If you really want to use it I'd bring friends you're coordinating with, and either have them bring ammo packs or grab extra Spear packs from when you inevitably run dry and just straight up call in a new Spear for a refill. That way they can at least get a missile every time they resupply to help feed you.
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# ¿ Feb 14, 2024 14:09 |
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Away all Goats posted:Is there a way to go prone without diving?
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# ¿ Feb 14, 2024 23:20 |
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Very rude of the game to give me my hardest challenge yet:
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# ¿ Feb 15, 2024 09:49 |
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Vagabong posted:I swear the 120mm barrage targets teammates. The amount of times I've dropped it right on an outpost and ran away only for the artillery to seemingly follow me, racking up multiple team kills without a single bug hit, is too often for coincidence.
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# ¿ Feb 15, 2024 10:59 |
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Owl Inspector posted:Is there anything like the dumdum from hd1, that was my favorite call in weapon
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# ¿ Feb 15, 2024 17:20 |
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https://i.imgur.com/KZa9rzu.mp4
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# ¿ Feb 16, 2024 00:48 |
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toasterwarrior posted:Autocannon is BiS for a lot of poo poo but has anyone tried the Penetrator AR + Stalwart LMG combo? I just want a change of pace, though I'd understand if we're still too early and deep in the launch month balance swamp.
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# ¿ Feb 16, 2024 07:05 |
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Hihohe posted:I really think its just people fighting bugs for so long theyre not ready when the enemies shoot back.
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# ¿ Feb 16, 2024 19:02 |
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victrix posted:Here, I'll help answer all pubby match behavioral questions for the rest of time: https://i.imgur.com/KPu5Si6.mp4
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# ¿ Feb 16, 2024 19:25 |
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Typical Pubbie posted:As long as your team has other, more reliable anti-tank weapons, you could get away with that. The problem with the sentry is that good turret placement is surprisingly tricky, but a well placed turret will run out of ammo quickly (because it's killing things). Turrets are better against bugs imo. Owl Inspector posted:drat stalkers are insanely coked up compared to the first game where they would do nothing and drop to a stiff breeze. Do they only ever spawn from stalker lairs? Like if you see one then is tracing it back to its lair when it runs away a viable way to stop them from spawning for that mission?
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# ¿ Feb 16, 2024 20:19 |
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FLIPSIXTHREEHOLE posted:Wait, do stalker lairs look different from other bug holes?
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# ¿ Feb 16, 2024 20:45 |
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DarkDobe posted:
Hope they let us swap armour stats and perks around in the future
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# ¿ Feb 16, 2024 22:17 |
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Fate Accomplice posted:I'm amusedly surprised they set their expectations so low.
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# ¿ Feb 17, 2024 21:24 |
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JBP posted:I wonder what the devs originally bargained for with this game. They must have been thinking like 100k on steam and whatever bigger number on ps5. It's crazy how well it's done lol. (150k would have been about 10x the first game, for reference)
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# ¿ Feb 17, 2024 22:09 |
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Vasudus posted:There's also a malus that I haven't seen until suicide mission (7) that doubled all stratagem deployment times. That also counts for the extraction shuttle, which was quite the surprise for our group. Hope you can hold out for four minutes!
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# ¿ Feb 17, 2024 22:47 |
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DeadFatDuckFat posted:I've been getting stuck a lot while looting stuff from stashes. My person will just freeze and someone else will have to come and melee me. Which will send my helldiver flying/clipping through the bottom of the map and then through the bunker stash and landing on the other side
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# ¿ Feb 17, 2024 23:08 |
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The Grumbles posted:The XP boost wasn't meant as a celebration free XP weekend - it is a band-aid on some other issue that meant rewards were being calculated incorrectly. That's why there's a joke in-game about it being an adjustment for an 'accounting error'. I don't think the XP boost is why server stability has gone straight to hell - its because the game has exploded in popularity over the past week, for reasons that have nothing to do with bonus XP. Nobody is going to buy a new game because they heard there was bonus XP to be had. It's just the weekend.
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# ¿ Feb 18, 2024 02:05 |
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victrix posted:lol their servers playing catchup gave me 60+ super samples when I logged in
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# ¿ Feb 18, 2024 02:20 |
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ijyt posted:was just chatting with a friend earlier that I only ever used to see stuff like this in milsim games like arma and post scriptum, didn't expect it in this game at all but it feels right at home
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# ¿ Feb 18, 2024 02:36 |
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JBP posted:It's got three more shots on it, but once they run out you can't re-up from a supply pod.
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# ¿ Feb 18, 2024 08:23 |
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Random fun fact of dubious use: The 500kg bomb does direct impact damage and can actually blow up objectives with it https://i.imgur.com/vW6fs8w.mp4
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# ¿ Feb 18, 2024 14:15 |
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Fishstick posted:Works like other eagles except you only get one use of it before it has to rearm. Compared to the other strikes I feel it's a bit underwhelming in terms of effectiveness other than for niche cases you can also solve in other ways (ie: getting rid of bile titans). Despite the huge explosion the actual effective range seems tiny, similar to Hellbombs. Ive tried it a couple times now and I always go back to some other strat to fullfill 500kg roles. Regular strikes or clusters wipe out groups more reliably than the 500kg, and the orbital laser/railguns do a better job of deleting big targets/objective structures.
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# ¿ Feb 18, 2024 22:17 |
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CainFortea posted:Tell me you've never been pounced by 6 hunters without saying you've never been pounced by 6 hunters.
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# ¿ Feb 20, 2024 03:17 |
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TheDeadlyShoe posted:The people spamming the discord or getting angry about it look ridiculous. But at the same time its pretty amusing how basic the discord is. It's like the community manager had kind of heard of discord but didn't really know anything about it, so they started a server and added a whole three channels or so and called it done.
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# ¿ Feb 20, 2024 18:10 |
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# ¿ May 10, 2024 07:16 |
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isk posted:Yep, I'm interested in the details. Like, did they lose a lead server engineer (who doesn't document their code) halfway through development, is it an off-by-1 error that's hard to find, would things have been OK with 10x the playerbase of the 1st game (which still would've been an enormous gain), etc. Estimates only get you so far
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# ¿ Feb 21, 2024 05:34 |