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DeadFatDuckFat
Oct 29, 2012

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The murder robots feel significantly harder than the bugs. Just playing on medium so far and the difference between the two seems big

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DeadFatDuckFat
Oct 29, 2012

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Ciaphas posted:

poo poo. can you rename the ship, i hit A by mistake :doh:

I think so, just check the computers where you buy more strategms

DeadFatDuckFat
Oct 29, 2012

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RBA Starblade posted:

The SES Elected Representative of the Constitution's name just barely fits on the side of the ship lmao

I went with Elected Representative of Individual Merit for max wordlength

DeadFatDuckFat
Oct 29, 2012

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The laser just seems to not do very much damage in exchange for being able to conserve ammo. I hope it gets a small buff because I like using it

DeadFatDuckFat
Oct 29, 2012

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Anyone using the heavy body armors? I feel like all my deaths are to one shot stuff anyways so I might as well take the better stamina/speed. But maybe heavy armor is better at higher difficulties

DeadFatDuckFat
Oct 29, 2012

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So how do you reload someone's recoiless anyways? I tried to do it on one person and id get the audio queue but nothing would happen

DeadFatDuckFat
Oct 29, 2012

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Hard difficulty doing just the 10 minute kill bug defense missions seems pretty doable.

DeadFatDuckFat
Oct 29, 2012

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I assume you probably shouldn't play during server maintenance if you want progress to be kept reliably

DeadFatDuckFat
Oct 29, 2012

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Those are the best missions to use them on though because the bugs always come from the same spots. Ive definitely gotten murdered more by mortars in regular missions where the bugs can just kinda come from everywhere

DeadFatDuckFat
Oct 29, 2012

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The only movement necessary is what was in the Helldiver training and we all know that Helldiver training is perfect

DeadFatDuckFat
Oct 29, 2012

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Dang, its just CTD now after the patch, and it looks like Im not the only one

https://steamcommunity.com/app/553850/discussions/0/4206994473253859355/

DeadFatDuckFat
Oct 29, 2012

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I dont have issues joining games on pc as long as its not the currently crowded objective planet. If I pick that one then its like a 10% success rate

DeadFatDuckFat
Oct 29, 2012

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dogstile posted:

Your team kills also add to those objectives. There's no way i did the 400 automaton kills on one mission but everyone on my team killed at least 100 so it popped after one.

Sometimes. I had one for kill 3 chargers yesterday and only my kills counted.

DeadFatDuckFat
Oct 29, 2012

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Reasons to kick someone:
-Very purposefully teamkilling
-Being toxic in chat

DeadFatDuckFat
Oct 29, 2012

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I didn't even bother linking my psn account, but I guess I also don't have crossplay turned on

DeadFatDuckFat
Oct 29, 2012

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Man, the bots drop like right next to the civilian extract point

DeadFatDuckFat
Oct 29, 2012

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I managed to do one on medium, but challenging was just too much.

DeadFatDuckFat
Oct 29, 2012

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LuiCypher posted:

Doesn't really help, they do it when we get back to the ship. The public community in this game is really wearing me down...

Wait, so they're kicking you when the stats screen/fireworks is loading and you don't get any completion for the mission you just finished?

DeadFatDuckFat
Oct 29, 2012

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Dang "servers at capacity. Please try again later"

DeadFatDuckFat
Oct 29, 2012

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Super earth is getting ravaged right now and theres nothing that can be done

DeadFatDuckFat
Oct 29, 2012

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I just noticed that the Democracy Officer is different on each ship. My dude has an eyepatch.

DeadFatDuckFat
Oct 29, 2012

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I've been getting stuck a lot while looting stuff from stashes. My person will just freeze and someone else will have to come and melee me. Which will send my helldiver flying/clipping through the bottom of the map and then through the bunker stash and landing on the other side

DeadFatDuckFat
Oct 29, 2012

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They're dirty fuckin commies and deserve to be liberated (from their robot bodies)

DeadFatDuckFat
Oct 29, 2012

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dying is meta

DeadFatDuckFat
Oct 29, 2012

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DarkDobe posted:

To that end holy poo poo are impacts Good.
Impact grenades are probably the best upgrade to basic kit - but you have to be a little more fiddly with taking out fabs and holes.

Bug holes are still pretty easy but I have like a 50% success rate with fabs

DeadFatDuckFat
Oct 29, 2012

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So does the increased explosive damage to squishy parts only include the charger butt? As in, if you blow off its body armor and expose all its guts, then explosives don't get that bonus (same with bile titan)?

DeadFatDuckFat
Oct 29, 2012

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Had a civilian extract mission where the civvies would just stand outside the hangar and refuse to go in. Not the best place to hold a meeting imo

DeadFatDuckFat
Oct 29, 2012

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Make chargers be permanently lit if they get hit by fire

DeadFatDuckFat
Oct 29, 2012

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Imagine 4 burning chargers on the edge of a cliff. Damage over time works the same way

DeadFatDuckFat
Oct 29, 2012

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Light show loadout is fun at low levels: Scythe, Laser dog, orbital laser, napalm, flamethrower

DeadFatDuckFat
Oct 29, 2012

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The AI with mixed faction battles would probably be a gigantic mess, I don't think its likely that we'll get that

DeadFatDuckFat
Oct 29, 2012

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Do we know if new warbonds will also need supercreds to unlock

Or maybe there will be separate Premium and Regular warbonds again?

DeadFatDuckFat
Oct 29, 2012

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You can now just stand near a bug breach and flamthrower it unless/until a charger or titan comes out of it and it owns

DeadFatDuckFat
Oct 29, 2012

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Waffle House posted:

Was there anything preventing that before or were we just all busy rolling railguns

Yeah, the flamethrower wouldn't do enough damage and all the flaming bugs would rush out and murder you

DeadFatDuckFat
Oct 29, 2012

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Let me play as a charger

DeadFatDuckFat
Oct 29, 2012

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I'm having regrets about not saving enough supercreds for the new warbond :manning:

DeadFatDuckFat
Oct 29, 2012

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Away all Goats posted:

I'm gonna need people to stop calling the exosuits/mechsuits 'robots' when there is an entire enemy faction consisting of actual robots.

fauxbots

DeadFatDuckFat
Oct 29, 2012

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Yeah, you really don't want to be turning at all while firing the rocket in the mech, its extremely easy to murder yourself. Just gotta hold still while you let those off. That being said, they're really fun to use.

DeadFatDuckFat
Oct 29, 2012

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William Bear posted:

That makes sense, given what players have reported about Exosuit fragility and ammo limits. It's clearly intended as a mobile long-range weapons platform, not a maneuverable vehicle to get in fistfights with.

I don't feel like the minigun runs out that quickly. Especially since you can just squish the little bugs.

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DeadFatDuckFat
Oct 29, 2012

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Also please do not run near someone piloting a mech, helldivers are also very squishable

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