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evacuation missions are a lot more reasonable when you're with a team that's properly built for them. The tesla coil and timestop thing are great for defense, and autocannons are great against most of the bots. That said, it's still markedly harder than the other mission types are probably deserving a nerf.
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# ¿ Feb 16, 2024 22:09 |
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# ¿ May 13, 2024 14:12 |
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The best way by far to kill chargers is to use something that can crack armor(like an expendable anti-tank, or a couple of railgun shots) on one of their legs. Then once the armor is broken, shoot the leg with a normal gun. The reason this works so well is that charger's back weakpoint takes 10% damage from normal ballistic guns, and 100% from explosive guns. Which is why they take so loving long to kill shooting their rear end. But if you break their leg armor and shoot them there, they take 100% damage and keel over very quickly. Flamethrowers also kill them pretty quickly. And as long as you're killing them quickly, you can keep situations with them under control much better.
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# ¿ Feb 17, 2024 09:17 |
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I love to play my favorite game, permanent silent black screen
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# ¿ Feb 18, 2024 00:03 |
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Pharmaskittle posted:this game is euro-EDF and I mean that as high praise
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# ¿ Feb 18, 2024 00:16 |
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The Grumbles posted:It's definitely to see a game that is in many ways borne from that Northern Europe PC weirdo design sensibility hit bigtime like this People are way more willing to deal with stuff like the way weapon sway and player injuries work when the game is making you feel like you're storming the beaches of normandy vs robots, and way more willing to deal with getting ragdolled across the map or exploded to death by friendly fire when the whole thing feels like a slapstick war comedy. Kind of a perfect confluence of multiple different mechanical choices and aesthetic tone.
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# ¿ Feb 18, 2024 00:33 |
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CainFortea posted:This is not true. You can reload at 5/10, 4/10, 3/10, 2/10, 1/10, and 0/10 remaining. I don't think this matters much at all though.
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# ¿ Feb 18, 2024 01:42 |
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-1 is back let's gooo
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# ¿ Feb 18, 2024 02:11 |
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Potato Salad posted:DRG has been in the same patch for what feels like a year now, Darktide's developers seem to have never returned from vacation, and Helldivers 2 is very difficult to get started at present.
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# ¿ Feb 18, 2024 06:18 |
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how the gently caress have console gamers managed to still be using mics this loving terrible, after this many years
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# ¿ Feb 18, 2024 11:31 |
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flashman posted:Got to play a bunch because I just left it open for two days once I logged in at like 0400 est. Pretty fun poo poo and I got the anti material rifle so hopefully it's cool and helps me kill the chargers easier.
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# ¿ Feb 19, 2024 02:32 |
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I'm sure most of you have seen, at least once in a while, hosed up bug model vertex glitches. ala this: I encountered one of those to the nth degree earlier. see here- -you see that giant, low poly orange and black triangle in the distance? That's actually some part of a bug's model that's gotten absolutely hosed up and stretched up and outwards towards the sky. Didn't get to see it up close before the mission ended, but it was wobbling side to side and slowly moving towards us. Unrelated, this happened on another mission: Lots of other stuff was hosed up on that mission as well. No one could interact with terminals or pick up resupplies, so we had to wait for the "time's up" extraction, seemingly all press E prompts were broken.
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# ¿ Feb 19, 2024 11:54 |
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if you fall in a hole and die you have actually bravely sacrificed your life in the cause of slapstick
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# ¿ Feb 19, 2024 12:10 |
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Yeah, I haven't been playing like crazy and I'm currently at about 1/3rd of the supercreds needed for the premium pass-if I hadn't bought some supercred armor I'd be at more than 1/2 of the way there.
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# ¿ Feb 19, 2024 14:49 |
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ScootsMcSkirt posted:how the gently caress are ppl even getting into the game, let alone getting into the game consistently enough to unlock poo poo BeanpolePeckerwood posted:HD has long had a reputation for being punishing and technical. Even middle tier difficulties can be an unrelenting uphill battle with weak weapons and strategems plus a few reinforcement failscades. Initially dropping right away into short range of a Stalker lair for example is always fun
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# ¿ Feb 20, 2024 01:12 |
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WoodrowSkillson posted:Yes I'm aware it still went well beyond that thanks so much for this Like, Deep Rock Galactic is a very successful 3d indie coop FPS. Way more than most. And it had an all-time peak playercount of 46,392.
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# ¿ Feb 21, 2024 05:09 |
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JBP posted:Who gives a poo poo
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# ¿ Feb 21, 2024 10:21 |
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R
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# ¿ Feb 22, 2024 11:28 |
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what is up with high level players who just never use boosters do they think they're consumables that'll get used up or something
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# ¿ Feb 22, 2024 12:25 |
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drrockso20 posted:Gave the Laser Cannon a try and it seems pretty bad aside from not needing ammo perhaps an overvaluing of ammo econ going on with how these are balanced. which would be in line with how players often think so it makes sense
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# ¿ Feb 22, 2024 13:26 |
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crashed after finding 3 ultra rare samples. uuuoooorugh
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# ¿ Feb 22, 2024 14:46 |
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the best thing about the autocannon is when you have 2 or more people running it and you can hit E when next to each other to reload each other ultra fast because you're both wearing the autocannon ammo backpacks the worst thing about the autocannon is no shield backpack
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# ¿ Feb 22, 2024 14:48 |
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that's a new one
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# ¿ Feb 22, 2024 17:05 |
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getting a little sick of the number of random lobbies I join where the host is just endlessly grinding elimination missions instead of actually doing campaigns
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# ¿ Feb 23, 2024 07:39 |
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CuddleCryptid posted:It feels like a dick move to take someone's stuff so in my experience people don't take drops, even off corpses. Imo it comes down to communication; they will take it if you tell them it's okay. Captainicus posted:I will note about the tesla tower that I didn't quite get at first - it charges up, then releases a jolt than chains through nearby enemies, then has another charge up and shoot, etc. So dense enough medium health packs like hive guards and spewers can overwhelm and get through it and smash it. I also found it to be rather poor against robots for obvious reasons - they can stand far enough away while they aggro on it and smash it safely, especially rocket devastators who often like to hang back up on hillsides and shoot at a distance.
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# ¿ Feb 23, 2024 18:19 |
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veni veni veni posted:heavy armor enemies consist of probably 1/3rd of the enemies, yet there is literally one weapon in the game that can break heavy armor, and it's a strategem. also while they're in certain animations(skidding after a charge), charger's leg armor can be broken by literally anything
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# ¿ Feb 23, 2024 18:45 |
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TheDeadlyShoe posted:There's 4 (5?) support weapons that break heavy armor - the eat-17, the recoilless, the spear (debatable i suppose) and the railgun. AMRs can efficiently kill every robot unit except tanks and base turrets. There was a gif posted not long ago in this very thread of someone killing two hulks with the AMR. That's at least one reason why medium armor pen matters. It doesn't need to be able to break heavy armor to be useful, and there's other weapons that need help far more than it does. Railgun and grenade launcher are definitely the two best general use support weapons right now, but AMR is a decent sidegrade for some missions.
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# ¿ Feb 23, 2024 18:57 |
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jokes posted:The AMR can very easily take out hulks if you shoot them in their behind. It just sucks that you have to use the gigantic sniper rifle that shoots explosive bullets like it's a DMR.
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# ¿ Feb 23, 2024 20:08 |
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AlternateAccount posted:So far nothing feels satisfying or powerful against armored bugs. Autocannon, one-shot, recoilless, they all just seem to ping off armored guys and I don't know what I am supposed to be doing to actually be effective against them. Their "weakpoint" at the back only takes 10% damage from bullets, but exposed leg flesh takes 100%, so they die super fast that way. As for stuff like hiveguards, you can just autocannon/grenade launcher/railgun them down no problem.
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# ¿ Feb 24, 2024 08:46 |
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Oneiros posted:that's a global order that requires the entire player base to successfully win eight planetary defense campaigns against the automatons, not eight missions/operations drop me some samples/supercreds if you want that extrinsic motivation
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# ¿ Feb 24, 2024 13:46 |
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dunno if it's what you're talking about, but when repeatedly dropping/picking up artillery shells I got bugged and could no longer do any "press E" interactions, and also could not get onto the pelican at the end -6 super samples
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# ¿ Feb 24, 2024 16:37 |
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magiccarpet posted:Grenade launcher has lots of ammo and doesn't require a backpack
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# ¿ Feb 25, 2024 04:30 |
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apostateCourier posted:three grenades under a charger's belly should finish it
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# ¿ Feb 25, 2024 08:08 |
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Right now my favorite difficulty is 7. I've done my fair share of 9's, but on 7 there's a bit less constant bug pressure and while bile titans show up not infrequently, it doesn't spam them like it can on 9.
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# ¿ Feb 25, 2024 13:50 |
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I think once you have gear that is good at killing hulks and are used to them, tanks are a lot worse because the stuff that works around them is more limited/limiting(and they'll just gib you with their cannon at range) anything that pens medium armor can kill hulks to the eye, but unless you can get behind a tank(only sometimes realistic) you're gonna need to hit it with airstrikes or very limited ammo support weapons
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# ¿ Feb 25, 2024 16:31 |
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LuiCypher posted:I think it's kind of too good right now. It probably needs to have a limited number of recharges before it burns out in order to balance it, or a longer time between when it gets knocked out and refreshes. It's now like the high-level (pre-nerf?) Laser Guard Dog in that it's something that generates consistent value for you with zero drawbacks. Heck, even the Guard Dog had drawbacks in terms of friendly fire and TKs, now that I think about it... The actual reason the shield backpack is so incredibly strong is that it completely prevents most hit reactions. You don't get slowed by bug melee attacks when you have a shield up, you don't normally get ragdolled unless it's a charger running into you or like, a nearby tank shot. And being able to keep running when you take a stray hit is really, really good. It enables so much more aggressive play and means you can kite bugs around in FUBAR survival situations like the extract being overrun, usually to the point of surviving all the way until the pelican shows up even when there's bugs everywhere.
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# ¿ Feb 26, 2024 03:08 |
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How much are super cred drops worth? Seems like 10 per, but I don't know if it varies.
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# ¿ Feb 26, 2024 04:35 |
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Spanish Manlove posted:The equivalent of $1 per hour doesn't seem worth the effort. already got the super battlepass just through playing
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# ¿ Feb 26, 2024 06:15 |
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Let's not pretend that the AMR having a zoomed scope(one that doesn't have an obnoxiously large dot that obscures weakpoints like the railgun's) and multiple shots before reloading aren't advantages.
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# ¿ Feb 26, 2024 13:03 |
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I had no idea until now that it was possible to drop samples, which implicitly must be why I've seen sample stacks near extract before(and immediately grabbed them)
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# ¿ Feb 26, 2024 16:07 |
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# ¿ May 13, 2024 14:12 |
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Darox posted:What is everyones favourite armour trait?
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# ¿ Mar 1, 2024 08:57 |