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Level 6 difficulty starts getting pretty wild with bile titans spawning in during breaches and I haven't gotten past that yet to unlock higher levels. I just want my purple samples dammit
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# ¿ Feb 11, 2024 21:05 |
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# ¿ May 21, 2024 23:22 |
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Man I dunno why people think the bots are harder than bugs. Stalkers and Bile Spewer spam is worse than anything the bots throw at you.
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# ¿ Feb 13, 2024 07:31 |
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Diligence is good on bot missions, as are the AMR or Autocannon. If you're Level 20 and have the RP, just slam a Railgun in don't look back. The shield generator backpack is also nice for bot missions. In my experience the Orbital Railgun also oneshots tanks pretty consistently (I don't think their HP increases with difficulty? It kills them at Level 7 at least). Edit: Honestly the Railgun is the answer to basically everything. I genuinely think it's OP. The only things it can't do are plug enemy spawns or destroy spore towers/illegal broadcasts from across the map novaSphere fucked around with this message at 18:17 on Feb 15, 2024 |
# ¿ Feb 15, 2024 18:14 |
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I had suspected the bot defense missions were deliberately too difficult for narrative purposes and would be almost disappointed if that weren't intentional.
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# ¿ Feb 16, 2024 17:32 |
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Agreed the Diligence vs bots is pretty good. It can one-tap most trash and two-tap Devastators with headshots. The Diligence Counter Sniper however is maybe the worst weapon I've ever used and gave me motion sickness. It has really good auto aim in TPS mode when prone tho.
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# ¿ Feb 21, 2024 19:58 |
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Is there a toggle sprint function in this game? My pinky is getting sore from holding shift down constantly.
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# ¿ Feb 23, 2024 17:41 |
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Au Revoir Shosanna posted:Yep, in the key bindings you can change the mode from 'hold' to 'press' which turns it into a toggle. Absolutely huge. thank you!
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# ¿ Feb 23, 2024 18:17 |
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bandaid.friend posted:I feel we're losing a lot for the armour value issue Late here but the Scorcher absolutely owns, imo. Bile Spewers die in 4 or 5 hits, Scout Striders can die in 2 hits from the front (splash damage kills the rider), and can blow out a Hulk weakspot in 4 or 5 hits as well. For what it's worth it also destroys Spore Towers in like 5 hits. I guess doesn't "win" against the Breaker in a vacuum, but it's pretty good.
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# ¿ Feb 28, 2024 17:35 |
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Infidelicious posted:My 100% Accurate and Definitive weapon ranking list: The Knight SMG, only available in the supporter bundle, is so bad it's not even included in this list I see (It's bad. Not necessarily because the gun itself is bad, but has ammo problems like the Slugger where it inexplicably gains less ammo per resupply or ammo box than other comparable weapons)
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# ¿ Mar 5, 2024 17:03 |
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I worded my post poorly and meant to say the Knight is actually a pretty good gun but is hampered by its ammo problems. Maybe they'll put it in a future Warbond so others can use it; the game is already lacking in dakka primaries as-is
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# ¿ Mar 5, 2024 18:23 |
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Armor working again is kinda nice I guess, but I'm not convinced losing speed and stamina is worth being able to take a couple more hits. Armor rating doesn't really confer that much extra protection.quote:if they want strategems to be the way to deal with hordes then they need to make a 500kg reliably kill a Bile Titan. The 500kg absolutely wrecks Bile Titans, you just have to actually hit with it. It really sucks with strategem calldown time malus though. novaSphere fucked around with this message at 22:12 on Mar 6, 2024 |
# ¿ Mar 6, 2024 22:09 |
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Today I found out only one medium and at least two heavy armors with Fortified can survive point-blank splash damage from Scorcher accidents, albeit both barely. Weirdly, the B-24 Enforcer can't survive despite having higher than average armor rating and Fortified
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# ¿ Mar 7, 2024 00:14 |
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New Laser Cannon is really good now, in my experience. It's not great against Chargers, but they still eventually melt if you shoot the butt or joints after they miss a charge. It absolutely shreds turret and tank weakpoints and can kill Hulks by pointing it into their eye. Since it's actually decent at killing things now, you can Jump Pack to spots bugs have a hard time with and actually make an impact with its whole infinite ammo gimmick. You probably want the shield bubble otherwise, though. Also pairs nice with an ammo-hungry primary like the Scorcher. I haven't done 8 or 9 with it yet but have been having a good time blasting away in 7s It probably helps tien kwan is a snow planet novaSphere fucked around with this message at 19:26 on Mar 7, 2024 |
# ¿ Mar 7, 2024 19:23 |
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Diligence, Dominator, and Scorcher are all really good against bots too. Liberator AP is just okay against bots, but is better against bugs IMO. The Scorcher is not as good against Devastators but that's why you have a support weapon or a teammate to help you with those. Being able to 2-3 shot Striders from the front is really great, as is being able to blow out a Hulk weakpoint in like 5 shots. It's fine against everything else the bots throw at you. Also, I dunno who came up with the idea that the Diligence CS is secretly medium armor piercing because it absolutely isn't. novaSphere fucked around with this message at 09:05 on Mar 11, 2024 |
# ¿ Mar 11, 2024 09:02 |
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I heard the Spear lockon is allegedly more reliable if you use first-person view and that turned out to be a lie. This weapon is so loving stupid it makes my head spin.
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# ¿ Mar 11, 2024 18:58 |
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So the reward for the TCS event is Hive Lords reawakening right?
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# ¿ Mar 14, 2024 04:35 |
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There's some on reddit. They're a rare spawn like the mechs were on Tian Kwan during the defense campaign.
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# ¿ Mar 14, 2024 04:44 |
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I found the Blitzer is honestly pretty decent. It fires instantly, you barely have to aim it, and it has unlimited ammo. I like it on defense missions or just for personal defense.
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# ¿ Mar 15, 2024 07:00 |
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It was very kind of the bugs to begin an alert on an ice planet the same day the Sickle dropped
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# ¿ Mar 15, 2024 08:53 |
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Late to this but the Sickle does visibly start venting steam when it's about to overheat, and its projectiles become fuzzier and distort a little. On that note, has anyone noticed regular guns shoot red tracers to show when you're about to run out in your current mag? Either that's new or I never noticed it before.
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# ¿ Mar 17, 2024 00:14 |
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Ended up on a run that happened to have a Shrieker nest. The flyers weren't very interesting and not a huge threat (nowhere near the danger level of Stalkers at least), although I did die to one dive bombing me, but they're otherwise effectively regular trash mobs that are a little harder to hit. When you approach the nests you also get a Hellbomb prompt if you can't blow them up normally. Not sure if they can be blown up with small arms like Spore towers or what. novaSphere fucked around with this message at 21:37 on Mar 18, 2024 |
# ¿ Mar 18, 2024 21:34 |
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Section Z posted:They might nerf the amount you regain on ammo and supply, but they have backed themselves into a corner total capacity wise with the backpack model displaying total spares and the double magazine system making even a simple -1 ammo change a lot of work for the devs to deal with. (and even -12 total ammo would still leave it better off than the grenades!) The magazine on the Breaker was changed when its capacity was nerfed and we've already seen a 6-slot supply backpack, so I don't see why altering the AC backpack or clip models would be some massive blocker if it actually came down to it. I also think the AC ammo is fine
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# ¿ Mar 19, 2024 00:33 |
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Stunlocking a Titan is also great to let the occasional Orbital Laser actually do its job instead of fruitlessly glassing the dirt 3 feet behind them
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# ¿ Mar 19, 2024 21:13 |
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LazyMaybe posted:As said above, it's not about its raw damage output(which is a average). It's that the explosive tag lets it do good damage to some targets that otherwise have 90% damage resistance against primary weapons, and also the small splash lets you kill striders(the robot chicken walkers) from the front. I'm really glad more people are seeing it like this. The Scorcher doesn't necessarily win a DPS race against other weapons, but it can kill fuckin everything
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# ¿ Mar 19, 2024 23:36 |
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No, the sights in this game are almost conspicuously terrible across the board
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# ¿ Mar 20, 2024 04:11 |
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So long as the shield blocks slows from Hunters and other sources of bullshit it'll always be a top pick. I used to hate on the Rover because it was pretty lethal to players but that seems to be less of a problem lately.
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# ¿ Mar 20, 2024 17:35 |
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The Laser Cannon is also able to drill through Shrieker shrooms without too much trouble.
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# ¿ Mar 21, 2024 04:10 |
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Au Revoir Shosanna posted:the explosion tag means it's good for popping bile spewers but otherwise it's just a much worse slugger The Dominator is misleading; while it is classified under 'Explosive' in the list, it does not actually possess the Explosive tag like the Scorcher and Lib-Conc do. It doesn't actually deal explosive damage, it just shoots big bullets that hit kinda hard. I strongly disagree on calling it a 'much worse Slugger' though because the Dominator has triple the fire rate and can actually deal with crowds. Both guns are good.
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# ¿ Mar 21, 2024 19:44 |
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Scrub-Niggurath posted:It's an 'Explosive' type weapon because the ammo is literally tiny rockets; each shot is a rocket propelled slug projectile. Right; it's classified as an Explosive weapon but does not actually deal Explosive damage, meaning it does not deal bonus damage against big weakpoints nor can it even deal damage to Shrieker nests. Also about the latter; Grenade Launchers do not seem to make a dent in them. I emptied my entire GL ammo reserve and it did nothing.
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# ¿ Mar 21, 2024 20:47 |
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Section Z posted:It does give the impression the Devs may have been mad about people saying "Oh cool, we can just shoot spore towers with whatever!" to make the new nests double EAT resistant, and then have multiple per nest. I dunno, I imagine the devs just wanted to make sure the nests weren't trivial to take out like spore spewers and radio towers are. Shrieker nests are already very easy to spot and target from a distance and would barely register as a threat if they were equally easy to destroy.
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# ¿ Mar 21, 2024 21:09 |
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LazyMaybe posted:seems to have (at least roughly?) the same pen as the slugger The Dom has slightly less penetration than the Slugger because the latter can destroy fences and caches while the Dominator can't. Both are excellent weapons IMO and enjoyers of either can come together in agreement that they're better DMRs than any of the existing DMRs. The Dominator just needs to have its categorization changed to not be misleading (a Jet Assisted or Gyrojet category would be nice, as you say) and maybe a beefier firing sound instead of the hollow one it has now.
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# ¿ Mar 21, 2024 21:31 |
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Ravenfood posted:This is also how I learned that from far enough away EATs actually have some drop on their trajectory. So do Recoilless Rifle charges, but their trajectory is flatter (and I think faster?) LazyMaybe posted:Did some testing of the AMR's sight earlier. Oh wait I thought I recognized your name! I've been a big fan of your DRG systems crunching in the past so I'm excited to see you here too I wanna like the AMR but that sight really needs to get fixed. novaSphere fucked around with this message at 22:49 on Mar 21, 2024 |
# ¿ Mar 21, 2024 22:46 |
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Exosuits still kill themselves with rockets sometimes
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# ¿ Mar 22, 2024 02:04 |
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It's 10 Autocannon shots per shroom iirc
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# ¿ Mar 22, 2024 05:41 |
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Both are great for bug holes and in general. The Autocannon has better range, accuracy, and a ton of ammo while the GL has bigger splash, doesn't need a backpack, and can reload on the move. The Autocannon also has a much easier time with Spore and Shrieker towers - the latter of which the GL can't even damage due to armor.
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# ¿ Mar 24, 2024 08:19 |
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It's never always one-shot Bile Titans, just sometimes if you hit their head. Either way it softens them up real nice though, so a followup hit from a rocket or 500k usually seals the deal (and vice-versa)
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# ¿ Mar 25, 2024 08:02 |
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The upshots of the Railcannon are that it's big, safe, and nearly guaranteed damage and ignores complex strategem or scatter bullshit, which isn't nothing. It even targets Shrieker nests! I find it pairs nicely with 500kg to supplement EATs or RRs for dealing with BTs and the occasional Charger in 7s and 8s.
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# ¿ Mar 25, 2024 08:57 |
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lay down smokes first, then run from your problems
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# ¿ Mar 25, 2024 18:10 |
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I'm glad ammo pickups finally give one Spear back but now it feels silly that they're more efficient than resupplies. Resupplies really ought to give two Spears back. For that matter, I know someone mentioned it earlier up-thread but I'm really hoping for an ammo consistency pass for support weapons. I dislike how the default MG-42 only gets 1 magazine back from a resupply but the Stalwart and Grenade launcher get topped up, or how the AMR only gets 1 mag per ammo pickup because the devs decided to round down on everything
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# ¿ Mar 25, 2024 20:06 |
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# ¿ May 21, 2024 23:22 |
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Mines are a spectacular trolling tool and should only ever be placed in front of evac bunkers and objective terminals
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# ¿ Mar 26, 2024 15:56 |