Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Nice Van My Man
Jan 1, 2008

The only two fighting games I've played are MK and Tekken and that Shao Kahn arena has me hopeful for a surprise crossover. Come on Harada I know you're a secret fan! T7 I mainly played Feng and Lei but this time I think I'll try to main Reina and a smattering of other characters.

Attack on Princess posted:

Nerves are a problem for me in online play. The Ghost system looks like a perfect solution. Can't wait to try it!

Fortunately for you it looks like ghosts can lean the most important online skills:
https://www.youtube.com/watch?v=W4A8iMP-9rk&t=44s

Adbot
ADBOT LOVES YOU

Nice Van My Man
Jan 1, 2008

When I first started Tekken 7, grabs and snake-edge sweeps were unstoppable game winners and there were still enough people in the same situation that it felt fine. The only thing that truly makes a fighting game too difficult is if the only players are a handful of grognards, but I don't think Tekken 8 will have that problem.

My first big fighting game revelation was to just throw out more quick pokes so that my opponent couldn't constantly power bomb me with their big windup moves.

Nice Van My Man
Jan 1, 2008


Yeah I eventually figured out neutral in Tekken 7 (both players turn into vibrating hummingbirds across from each other), and moved on to MK11 which from what I hear was extremely heavy on the neutral (both players walk directly into each other and just keep walking). I got to rank 30 with Feng so I'll be interested to see how having any idea what I'm doing translates over. From what I hear Tekken 8 is going to reward being way more aggressive.

My biggest problem now is I don't punish things properly unless they're a popular character. I don't got no time to lab things and look at spreadsheets so if I don't pick it up playing online it's not happening.

Nice Van My Man
Jan 1, 2008

That's pretty cool, definitely something I'm going to give a shot on particularly annoying characters. Getting a feel for how it plays out in a match is always better than just raw countering a move in practice mode.

Nice Van My Man
Jan 1, 2008

Got through the story. It was... a fighting game story alright. I at least appreciate that a portion of it took place during a fighting tournament, and sneaking in Tekken Force for the large scale battle instead of having everything be 1v1 was cool. No crashes for me.

C. Everett Koop posted:

Story spoilers


And Reina was exactly who everyone thought she was.



It was that or some sort of reincarnation clone thing. I'm glad she's not a reincarnation clone.


The biggest upset/switcheroo was
no Jun, although I guess that was her foot at the end? And Jin had her moves.

Nice Van My Man fucked around with this message at 05:25 on Jan 26, 2024

Nice Van My Man
Jan 1, 2008

Seltzer posted:

Two minor gripes but you cant select violet from the lee select screen like before and also the character portraits for everyone are really boring and limited compared to last version. Gonna focus hard on Azu for the moment but messed around with lee for a bit to try some acid rains and when he has heat the acid rain and mist trap dont need perfect timing! Kinda lame imo as watching lee specialists is fun but oh well.

I remember Tekken 7 having pretty limited portrait selection, then most of them got added a few months in. There's still time.

Played some online. I feel like I'm back to being a mashing noob. I even accidently ki charged.

I noticed you can put the ponytail accessories anywhere you want. It's real handy if you want to give girls beards. Or have tendrils of hair growing out of your eyes to psych your opponent out.

Nice Van My Man
Jan 1, 2008

spiritual bypass posted:

Half of my online matches disconnect right when I'm close to winning. Are these ragequits? Everybody I play against has a 0% disconnect rate. Also, is there any way to see my own disconnect stat? I've never intentionally disconnected mid-match, but I wonder how these potentially random disconnects might affect me.

I've gotten a few tbaggers, but no rage quitters. Connections have been decent for the most part, a few laggy matches but I'm going to blame the console users on wifi. Tekken 7 used to have a scold screen the few times my connection dropped (I have never ragequit!), so I'm assuming you'd see that if it was blaming you.

Are you using lots of low attacks, grabs, or 10-strings? All valid but they seem to make certain people super salty.

Nice Van My Man
Jan 1, 2008

The game suddenly switched me to special controls during a match even though I have it completely unbound, which just meant I couldn't turn it off :(

I hope that doesn't become a regular occurrence.

Nice Van My Man
Jan 1, 2008

Artelier posted:

Is there a guide to EWGF, or even just the dash part? I feel like my dashing itself is inconsistent; some days I just "get" the timing and nail it most of the time, other days I feel like I'm doing the same thing but nothing comes out so clearly it's not sticking in my head somehow.

This is what let me understand it - don't think of it as f, *, d, df. Just do f, *, df. Basically tap forward, cleanly release, then tap down-forward (+whatever attack if desired) without rolling it.

Frankly I don't even know why they say you have to hit down because you clearly don't and it makes it more complicated.

Nice Van My Man
Jan 1, 2008

Autsj posted:

Reina and Kazuya do not need to hit the down because their wind/mist step counts as a down input. DJ and Jin do need to hit the down.

I thought something was funky when I gave Jin a try, this explains it.

I gave Victor a try because he's crazy easy to pickup, with a repeat df4,2 combo that doesn't need practicing. I'm sure there's more depth there but the huge range and counter-hit sweep will take you pretty far. Unfortunately playing with him for a day made me lose all my Reina muscle memory. I wish it didn't take me so long to switch between characters, I'd like to give my old main Feng a try too.

Real hurthling! posted:

Ive seen fengs. Mfers spam lows like no one else

Hell yeah! But now my main is Reina so I've been cut off from the quality lows. Nothing like a good db4 to suddenly pop your opponent's shins from across the screen and get them proper frustrated.

Nice Van My Man fucked around with this message at 06:02 on Jan 30, 2024

Nice Van My Man
Jan 1, 2008

The thing I didn't like about Victor's design (besides the oppressive nature of facing him) was the comical amount of weapons he's taking. He's a bit too cyber to pull off the John Wick thing. Like come on dude, the other guy's just punching, you don't need two knives, a huge cyber sword, guns, and an energy bomb thing and teleportation cyber magic.

That is until I dressed him up like JC Denton. Then his huge cyber arsenal, weird cyber attacks, and constantly talking about the UN all just made sense. Also I realized that guy is tall.

Nice Van My Man
Jan 1, 2008

Solus posted:

Whats the vibe you get when you're facing a mirror matchup

I'm 'maining" King at the moment and when I meet another King it's 100% hype but i feel like two Kazuya mains would be filled with anger

I go "oh poo poo they're going to realize I'm just a pretender moron who doesn't know what I'm doing!" but at least I usually pick up a few tricks.

"Heh, oh that combo I'm doing? Yeah I know it's not max damage but... I thought I'd go easy on you since we're character buddies..."

Nice Van My Man
Jan 1, 2008

Shockeh posted:

Also you can do a whole plot of hosed up Jun vs. Kazumi conflict.

No, Jun and Kazumi need to be inexplicable best friends.

Nice Van My Man
Jan 1, 2008

Fought 4 different Reinas in a row in ranked. She certainly seems to be popular. I was also Reina (beat all but 1!).

Nice Van My Man
Jan 1, 2008

Seltzer posted:

How's Feng in t8. Dabbled with him a bit in 7 before he got really strong near the end

I gave him a shot today. I mained him in Tekken 7 so it felt like I was doing war crimes as I climbed the ranks in T8. He plays about the same as T7, with a few differences:

headbutt is 0 on block, so functionally replaced with the new b3 knee which has similar range and startup and is very plus. He doesn't slide in though so it's no longer a mixup, but on the other hand easier to input.

2~1,1 no longer launches, it just knocks down. Also the input is now d1+2, 1. Easier to do input, but having a safe mid high damage launcher used to be nice. Back in the old days if you sidestepped next to someone they were basically in a 50/50 mixup between combo sweep and safe combo mid.

f3,4 now has a safe high f3,2 alternative if you're a coward.

b1 knocks back on every hit if you're in turbo mode or whatever it's called.

4+1 (spinning low kick and face punch) is now a while crouching move, so no longer a goto close range quick low.

db3 is as obnoxious as ever, apply liberally to their shins if they don't block low.

I'm sure there's some new tech out there but if you just play him as a T7 Feng you'll do fine.

Nice Van My Man
Jan 1, 2008

poe meater posted:

Yeah strong df1s like kazumi. I wanna just jab,df1 and d4 people to death lol

Reina has a bit of a df1 game since it has multiple follow ups: 1,1 quick attack to check them, 1,2 unsafe headbutt to punish ducks, and of course hold forward to go into stance which is its own can of worms. It's got a little bit of that Kazumi feel to it. She also has huge range on her df1 compared to most fighters.

Nice Van My Man
Jan 1, 2008

great big cardboard tube posted:

I'm probably just missing something because I'm new/a scrub, but isn't his df3 exactly that?

Only -7 mid launch that as a scrub I can easily get a 67 damage combo off without a wall or heat or whatever.

Oh yeah, for some reason I always forget about that one even though it's great. You just have to be so darn close with it, I preferred abusing 2~1. I should really put it back into my move list.

Nice Van My Man
Jan 1, 2008

Audax posted:

I ran into this exact same stupid bug as well.

This has happened to me a couple of times, but most of the time I catch it in the practice mode. Pretty annoying, and such a weird glitch.

Nice Van My Man
Jan 1, 2008

unattended spaghetti posted:

Totally contrary to these positive developments, I'm about to learn to be totally ignorant and gorilla because tbh where I'm at, bottom of the heap, trying to be defensive in Tekken feels like a good way to get murdered when I inevitably fail to dash or side step or whatever lol.

Still looking for a main. Feng and Nina and Leroy are really fun to mess with. That b1 Feng has is ridiculous and seems like it would really annoy people.

Feng's b1, db3, and uf2 get-out-of-jail-free are all very abusable and annoying moves that make people afraid to attack.

Never played Leroy or Nina. I do know that high level Nina play has some sort of ridiculous constant move cancelation that makes it look like she's glitching out. I hate facing off against high level Ninas because I know they'll be total psychos.

inthesto posted:

In the past week I have successfully ducked a high in a string, launch punished a launch punishable low, blocked a snake edge, and sidestepped to get out of a trap

:unsmith:

One day I hope to not instantly eat a rageart to the face before I can end a match. I'll learn to block them eventually.

Nice Van My Man
Jan 1, 2008

It was nice of her to cover up my name. (kidding, kidding)

Nice Van My Man
Jan 1, 2008

Wifi can be fine and it can be poo poo. The real problem is that there's just no indicator. It has nothing to do with the number of bars whatever it is.

Nice Van My Man
Jan 1, 2008

You're going to have to look at my character with hair growing out of their eyes for the whole match, sorry.

Nice Van My Man
Jan 1, 2008

Hwoarangs is allowed to just keep attacking with his annoying stances. You have to know where the gaps are and hit him low/low parry him/know he's open for a split second. You might be able to find a little spot to d1 poke him out on your own, or if you have an evasive character you can use their moves like Feng's b1 to punish or uf2 if you can't find a gap.

Reina doesn't have any particular chain attack thing going on. If you see her spinning or doing a kind of squatting stance without hitting (full hit, not blocked) you then she's negative and you can jab her out of it. Don't get scared of the spins (this is similar to Victor's teleporting). The ends of most of her strings are very punishable, and she has bad lows, so just block normally and punish them for finishing any strings. If they never finish strings then just take your turn back. Her best plus moves are her f4 downward kick and her double jumpkick from stance, but if she hasn't done those it probably isn't her turn and you can fish for jabs. Oh, also her move where she rolls onto you after spinning. Actually the f4 kick in particular is probably the most annoying one now that I think of it because it comes out fast. Its range is kind of bad though. She's also supposed to be weak to side walking but I haven't noticed it.

Oh poo poo more advice, I forgot about her ff punch that sends her into a spin that's + (it's got lightning and she kind of kneels, you'll know it). Her high kick comes out fast enough to beat your options, so you'd have to low poke that one if you wanted to consistently shut it down.

Nice Van My Man fucked around with this message at 04:57 on Feb 5, 2024

Nice Van My Man
Jan 1, 2008

Autsj posted:

Sentai 3 trades with a jab after ff2f on block, which is in Reina's favour, but you can duck and launch it. Low poking vs Sentai is kinda meh since it gives up the chance to properly punish her and encourages her to use Sentai 4, a lowcrush that is probably her highest rewarding move from that stance. There is no one simple solution to Sentai, but the important thing to remember is that her options vs standblock are all high risk/low reward and even her mids are something you can afford to get hit by a few times. So just hold your poo poo, see what options they like and when, then punish them for it. Fighting Reina is all about getting a few good punishes in so her mix-up odds turn against her. She looks fancy, fighting against her isn't.

I'm so bad at dealing with stance pressure. I was absolutely spoiled by Feng's evasion techniques. "Those are some nice kicks Hwoarang, but how about I just punch you in the side instead?"

Nice Van My Man
Jan 1, 2008

drat, that really complicates things. I wonder if King is making Spanish animal growls?

Nice Van My Man
Jan 1, 2008

Here's hoping for some long awaited Rufus and Alex DLC.

Nice Van My Man
Jan 1, 2008

Well of course everyone's so caught up in learning other languages that sometimes it takes a toll on their native one.

Nice Van My Man
Jan 1, 2008

Speaking of Tekken and ages Feng is only 27 and Dragunov is only 26. That's some Hans Moleman poo poo. I guess a life of Iron Fist Tournaments will do that to you.

Tekken probably has the best fighting game story, which is to say extremely terrible. Maybe MK but I hate time travel and multiverses.

Nice Van My Man fucked around with this message at 02:33 on Feb 6, 2024

Nice Van My Man
Jan 1, 2008

Bored Grunt posted:

Most played was 7 but casual, played some of the previous games far less. I'd like to put some effort into 8 and see how far I can go but I'm leaning towards picking a character that isn't going to kill my hands after a few hours of play. I liked Reina because I could play very aggressive with her. Have any recommendations on a characters to try that might feel similar but without the wavedash/EWGF?

I've got to throw Feng in there again. He has great tools to stop people taking back their turn including:
1. quick b1 counter hit with follow-up
2. df1 that's +0 so it resets the neutral, doesn't lose your turn and is a setup for 1
3. 1,1 that checks ducks and counterhits for a combo
4. uf2 that evades to the side and hits
5. Three parries (1+2, b+1+3, f+3+4) just in case the above wasn't enough. You can time them with his df2,2 or df3 launcher to punish people who think it's their turn just because you did a big move.

also a very +(7?, 9? I forget) b3 knee and a lot of quick and nasty lows/counterhits.

between all those moves you can make your opponent pretty scared to do much attacking and easily take your turn back. His execution is dead simple so you can focus on other things.

Anyway, I'm on a similar path to you with Reina but I figure I'll either get EWGF or I won't but it's not like I'm going to tournaments anyway. I got KBD down so there's some hope for me.

Nice Van My Man
Jan 1, 2008

Phenotype posted:

Not for the first time, I'm struck by the sheer gulf in talent between playing a game online versus playing against your buddies. We played a TON of T4 and TTT when I was in college, and there was only one guy that could ever take a game off of me once in a while when I was playing Jin or Steve, and I could match anyone else with another half-dozen characters in the roster (including One-Handed Bear, where I held a joint in my right hand and just used PPP and KKK mapped to the left triggers).

And then you go online in TYOOL 2024 and it's just expected for you to have some giant combos and wavedashing and EWGFs once you get past the noob levels. I think my biggest combo back then was Jin's 1-2-3-4 after a juggle lol.

It's a little disappointing! Is Steve any less demanding in terms of mechanics? He was my other main back then, although it doesn't feel right to play him unless I hold the controller in my left hand and use my index+middle finger to hit the buttons.

e: and okay, now I finally understand why I see all those dudes on Scrub Quotes who get all pissy "yeah I plugged i aint trying to play your sweaty rear end, y'all are ruining the game" because they're going through the exact same thing lol. Thinking "Okay I can trash my friends but I can't accept there's a whole huge game out there that none of us were really trying that hard to master"

Even worse is when you get back together with your buddies it becomes completely impossible to play fighting games because now you're a crazed online player who can't help but completely annihilate them before they can press any buttons. You are forever banished to the online world now. :smith:

Nice Van My Man
Jan 1, 2008

Seriously if EWGF was supposed to be hitting 2 1 frame after df I'd have it beat by now. Why is it always exactly one frame late? How is that possible?

Nice Van My Man
Jan 1, 2008

I also like this advice: https://www.youtube.com/watch?v=1khN1yptBig&t=1s
throws are OP in low ranks and you'll get in some throw practice while you're at it. There's a ton of stuff that's overpowered at low ranks that sucks at high ranks, but the only reason high ranks block every snake edge and tech every throw is because they've seen a million of them. I think a lot of people forget the advice of just how good throws are and don't throw because they're scared it will remind their opponent to throw.

I fought a Leo who was trying to fight honorably or something because they never used a low or a grab, and it was just like what are you even doing? Once I know that, you're absolutely getting blown up.

Also this advice about how knowing a single frame trap will take you pretty far: https://www.youtube.com/watch?v=bFUn4QPWRpM

People shouldn't be afraid to use some cheap rear end Tekken, it's the only way anyone learns.

Nice Van My Man fucked around with this message at 21:49 on Feb 10, 2024

Nice Van My Man
Jan 1, 2008

Law hates rich people and his only reward is the sweet embrace of death, he's very relatable. Actually going by these endings winning the Iron Fist Tournament isn't great unless you're Kazuya, who can use it to grow his vast shoe collection.

Nice Van My Man
Jan 1, 2008

I've fought a few Zafinas, maybe a regional thing. I'm surprised Dragunov is that popular, and kind of sad Leroy is that low. I do like that the distribution is still even enough that you see a little of everybody. Heck, I don't think I've seen a Dragunov for awhile.

What the guy above said about Leroy having the stink of an overtuned DLC character who was cheap on launch is probably true and unfortunate. I remember how pissed people were, and never played him myself so I'm not really sure what's up with him play-wise. I hope they don't do annoying as gently caress DLC characters again. I also wonder if they'll let us practice against characters we don't own. They better at least give them in the replay system.

Nice Van My Man fucked around with this message at 06:01 on Feb 12, 2024

Nice Van My Man
Jan 1, 2008

Is it Claudio's while running punch? I usually try to duck it and launch since it's pretty telegraphed. It causes them to try to mix it up with a mid but you can usually tell since they have to get closer and stop running.

Revins posted:

I really really do not miss negan especially. noctis was more annoying to fight but negan never shut the gently caress up

"ow ow godDAMNgodDAMN ow godDAMN!"

Nice Van My Man
Jan 1, 2008

I just like some good ol' fashioned nice martial arts choreography and mocap. Personally the characters who just kind of zoom around the screen and teleport or whatever kind of bore me because you can get that in any game. Nice choreography is way more impressive to me.

Nice Van My Man
Jan 1, 2008

As an admitted hater of ragearts/x-rays/repetitive cutscenes I also liked the punishing -frames in 7, it meant a blocked rage art = death 100% of the time so you basically never saw them in later ranks. Now the best option for some people is a high damage throw since it's automatic. not sure why since this probably doesn't change too much at the high level and they're OP regardless at the low level.

That said there's nothing quite as satisfying as a person going into their rage art start cutscene, doing their pose, saying "get ready for a knuckle sandwich!" then immediately eating poo poo and dying to a kick in the face through their iframes once the cutscene ends.

Nice Van My Man
Jan 1, 2008

Lee is a hard character to use, so usually when you bump into Lees they've got a bit more knowledge and execution than you'd expect for their rank.

I was fighting Dragunovs all night, I guess that video posted earlier is to blame. I feel real bad about my last match because my connection to the Tekken 8 servers cut right as he landed a rage art when we were both down to nearly dead in the 5th round of the 3rd set. It was ggs guy I swear I wasn't raging :(

That's the 2nd time my connection to the Tekken 8 server cut tonight so I think I'll just stay offline to avoid further embarrassment. God dammit there's no way that looked like a fluke.

Nice Van My Man
Jan 1, 2008

SPACE HOMOS posted:

I'm playing Asuka and no they are not ducking.

I think ironically it's probably harder to get your turn in the lower ranks, where people tend to just mash buttons a lot. A frame trap would be a good way to teach them, but it can be hard to get even those out if they're mashing.

Maybe some nice high crushing moves? If they're beating you to the punch it's got to be with a high attack. Or just grab them, nothing wrong with turning it into a wrestling match.

unattended spaghetti posted:

This but Hworang.

Thanks for the consistently high quality posting. This type of thing is so dope.

Maybe irrational but I'm scared to use any move that has me jumping outside of a hop kick for fear of getting hit. I'll mess with this though. There's a real lack of good Feng content out there right now. Games new obviously. I could look at older stuff and try to carry over the legacy things but I don't know enough to distinguish between things that are outdated and not. And honestly it has been a lot of fun, when I'm not getting mashed to strings I don't know, to just kinda Frankenstein my own janky strategy together based on what I know of other fighters and what I'm learning by doing.

Feng is pretty similar, so most of the old tech should work. Big changes are d1+2, 1 no longer launches, headbutt is no longer a frame trap +frames, his new b3 is a frame trap + frame (and pretty good one!), and now his stances have armored moves, particularly back turned 2. His f3,4 launcher now has a f3,2 to make it safe but high. I think his f4 also has a safe high mixup now.

Some simple old Feng stuff that still works: your sidestep sweep can be mixed up with df3 mid safe launcher. Really nice mixup for only having to sidestep!
df2,2 or 1,3 or df 4,3 or really most safe but negative moves followed by any one of his parries is a good trap for aggressive players, particularly if they use jabs to take their turns back.
334 can be cancelled after the 33 to get a backturn. This is one of his more annoying strings so almost everyone expects the 4 and lets you backturn, and you'd be surprised how often it just plain catches people with the two high kicks, and they do a crazy amount of damage. f4 can also be used to enter backturn. You also get a free backturn after your 122 jabs, so basically you can get backturn mixups all over the place if you want. Also I just remembered his meter basically gives him free backturn mixups all day long with 3+4 lol. I'm not a huge fan of backturn mixups but they're so darn easy to get.

And if Hworang is kicking you too much just use b1 if you know there's a pause coming or uf2 if the b1s aren't working, it should stuff most of his options.

Nice Van My Man fucked around with this message at 05:03 on Feb 15, 2024

Adbot
ADBOT LOVES YOU

Nice Van My Man
Jan 1, 2008

interrodactyl posted:

Okay there are two things about QCF motions in tekken:

1. If your move is a stance, you need to do the motion to get into the stance, and then press the button you want. See: Paul forward sway, King crouch dash, mishima crouch dash, etc. These cannot be buffered, so you must fully wait for recovery from a previous move before doing them.

2. If your move is an actual qcf / qcb motion that is not going into a stance, you should hold the final direction as you press the punch/kick button for consistency.

This actually makes Reina's df3 to enter stance really helpful, because unlike the regular input it can be buffered for when you want the move to come out ASAP. It also seems like a bad habit to form so I try not to do it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply