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ling xiaoyu
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# ¿ Jan 23, 2024 19:52 |
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# ¿ May 11, 2024 07:48 |
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AndyElusive posted:I can't KBD for poo poo and I wish it wasn't a thing in Tekken. With normal backdashing buffed in this game i dont think it'll be necessary to kbd until very very very high level (like tournament-tier), a lot of TGP people in tekken 7 had kbds roughly as fast as the default now
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# ¿ Jan 24, 2024 01:06 |
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Seltzer posted:Been maining Azu but have been running through all the characters in Practice to see what they can do in heat and...... Xiaoyu seems really fun this edition. I used her a decent bit in T7 and the moves and setups came back to me pretty quick. She's got some really dope heat options so I think I might have to try her out for a few days. I'm having success with Azu but I feel like her stances are less coherent than others who are tricksters. Eddy flows very well for me and Xiaoyu also has more options and logic in her flow then Azu I think. Oh yeah, Xiaoyu had some kinda tricky combos and they made them easier (along with a lot of combos across the board which I dont like but alas) so she'll be pretty quick to pick up again I think. Weird Pumpkin posted:I should try xiayou, she seems fun xiaoyu is hella buffed in this game, her real pain point in 7 was not having good approach options and ff4/f2,1,2 are insane buttons they gave her and she can legitimately bully her way in with them now lol. you can play her as standard or as gimmicky as you want but that + hypnotist being fleshed out into a legitimate pressure stance gives her way better options in a ton of situations she used to struggle in. as for combos she has a pretty good universal pickup option in (*launcher* df2 f3,1 RDS 2 RDS 1,4 wr3 AOP 1+2), which I think does 67ish? but her combo game is way more indepth in this game and still being labbed out, here's a video im studying right now that has pretty practical combos that go into the 70s https://www.youtube.com/watch?v=wp9-bHgGGgs
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# ¿ Jan 31, 2024 19:33 |
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shaheen rules
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# ¿ Feb 1, 2024 02:19 |
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they did add a handful over the course of 7 and it seems like a slam dunk thing to monetize, so
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# ¿ Feb 1, 2024 02:35 |
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Seltzer posted:its RDS2 then RDS 1,2 btw lol (rds 1,4 isnt a thing). This was driving me nuts for a few minutes fjskd sorry that was the string in tekken 7 lol. old habits
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# ¿ Feb 1, 2024 20:03 |
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There's also a bigger split between mechanical and gameplan complexity in tekken than in a lot of fighting games i think. theres characters that have a lot (steve) or little (paul) of both, but then you have characters like mishimas that are pretty straightforward in what they want to DO but with really high executions demands, as well as ones like xiaoyu and king that dont ask much of you in terms of execution but have sky-high mental stacks to manage. it's cool and a big reason i like tekken but makes characters hard to define on a one-plane spectrum like that
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# ¿ Feb 1, 2024 22:03 |
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# ¿ May 11, 2024 07:48 |
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there are 2 stages of being knocked down, landing (where among other inputs, holding back will make you instantly roll backwards) and wakeup, where you are fully laying down and have different options, including holding back to go right into a standing block. nobody is lying to you in the something awful tekken 8 thread
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# ¿ Apr 18, 2024 00:55 |