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This is my first Tekken game and I picked whoever looked cool and wound up with King. Based on what I'm reading so far, I am an objectively bad person for playing this character. Is that correct?
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# ¿ Apr 16, 2024 16:39 |
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# ¿ May 21, 2024 19:07 |
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Well drat. After spending the night just getting comboed for almost the entire match with no ways to break out of it and rarely ever getting to actually participate in much of anything, I don't think this is actually for me. I've played plenty of fighting games in the past, but this game has so much stuff that I found shockingly horrible that people just consider fine and normal. Like getting hit with one quick attack and boom 50% of your health is gone or more depending on the character and that's just normal? So many of my matches were over in 10 to 15 seconds across so many characters, I didn't even think anybody was particularly op or anything, I just sat there getting comboed and wondering why my wake up options were all whiffing or getting counter hit into another combo. I assumed I was just new and bad that I was seeing wasn't normal, but then I started watching actual good players on YouTube and holy poo poo this is actually the way people normally play? Like ideally you want to make sure your opponent doesn't get to play as much as possible, and people find it fun to hit somebody once and then combo them for half their health or more, and then fish for hits to do that again and the match is over? This really blows, I actually like this game a lot and it was really cool on so many levels, but so much stuff it's just shockingly bad to me that I can't ignore it.
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# ¿ Apr 17, 2024 02:12 |
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Artelier posted:just so you know, this is pretty much the ideal high level play across fighting games in general What was killing me the most about this is not just that it's like that at high level play, it's moreso that I'm already facing this right at the bottom of the ladder. With other fighting games, I could see the crazy stuff they do at high level and think "oh that's never going to happen because I'm never going to be that good anyway so I'll just sit down here and scrub land and actually get the have matches that last longer than a few seconds, I'll play with my friends who are roughly similar skill level since we're all casual and just stay low rank since anyone who's good will be doing that to each other all day at a higher rank". But I was consistently getting hit with this horrible stuff right off the bat in my first hour of ranked play. The barrier to entry on doing that is shockingly easy, TOO easy in my opinion. With everyone and their mom able to do it, there's nowhere that's really safe from it, so you either learn how to do it to other people and make them suffer too, or you leave. I can't bring myself to learn that kind of stuff, it's really frustrating to have that happen to me and I don't want to inflict it on anybody else. I'm sure everybody's used to it and they'll just say "that's Tekken", but to me that still feels super gross. The were a couple matches where I actually did that to other players and man it felt really bad, like I was just shooting fish in a barrel and I didn't really earn those wins. I think I might just be too much of an overly sensitive baby to properly enjoy this game. On paper I can see how the action is extremely fun and intense, especially when you know what you're doing and you can tell what's going on and what to do about it. I'll keep pushing through, maybe there's some fun to be had and being a punching bag who never really combos you or does anything that ends your match in a few seconds but still wins somehow, I don't know. This game is just too cool to give up on completely.
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# ¿ Apr 17, 2024 03:53 |
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Pockyless posted:This game isnt for you if you think doing a combo is cheap Combos are cool as hell, I just wish they weren't so lethal for how little it takes to do them. WorldIndustries posted:yes, sorry Ah, I was signing myself up for posts like this when I was being honest, so I can't blame you for it. CharlieFoxtrot posted:I guess the question is, are you unhappy that you're getting hit with big combo damage, or that it exists at all? It's the feeling of being juggled and losing control for so long. Another fighting game I've played in the past and enjoy a lot is Blazblue, where they have a combo breaker system that allows you to free yourself out of a combo once per match(roughly) as it can be done during hitstun and launches your opponent backward and away from you when it hits. At a minimum, it gives you some agency even when you're getting trashed, you at least have one more chance to try again. For a game as lethal as Tekken, I think something like that would be cool. If not that, then safer options on wake-up would be cool too, to reduce the amount of getting comboed and then reset into another combo and then the match ends without you ever actually doing anything.
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# ¿ Apr 17, 2024 04:40 |
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CharlieFoxtrot posted:
That much I could tell, yeah. It's actually one of the qualities that got me to try this game in the first place, it was so foreign to me that a fighting game would default to stand blocking rather than crouch blocking with lows being the slow things you want to react to rather than overheads. Artelier posted:I get the frustration, and unfortunately, maybe Tekken 8 is just not the game for you? This one has the Heat Smash, has the Heat Dash, and has quite a number of armour moves, which makes it even extra oppressive over regular Tekken. Like previous games also did massive damage (cue infamous Tekken 7 Akuma/Geese) but they didn't really have any real get out of jail free cards. I guess the main point of frustration is that I'm new to this game and I really want to actually interact with my opponent more and get better, but only having a couple of chances of that per match really sucks. It's not completely worthless, the chances I get are valuable and I do my best to learn from them, I just wish I had more room to make mistakes and keep playing before the match ends, even if the same applied to my opponent. Dr. Fishopolis posted:either ditch the game now because you aren't having fun, or keep playing until you figure out basic blocking, movement, oki and counterhits. you are not getting reset into another combo, you don't know how to block or you're getting counterhit by mashing. tekken is a hard game to learn, it would not be prudent to assume you know enough to start reworking it in your mind. A reset means you missed an opportunity to block or otherwise escape being comboed and your opponent started a new combo, usually affecting things like damage proration. That is what's happening to me, although as I play more matches it's happening less, I'm guessing because my MMR is sinking enough that I'm finally getting placed with actual newbies and low skill players rather than vets picking up Tekken 8. I completed the arcade quest, spent a few hours with the CPU, and did a lot of practice in training mode before I headed in. I also agree that no one can have a decent opinion on a day one of a fighting game, that's why I'm still playing right now despite how frustrating it is. I'm just posting my initial impressions and frustrations is all. For what is worth, I got my first batch of rage quitters today, apparently people really hate it when I repeatedly throw them on wake up as King and 2 people in a row disconnected the moment I chain grabbed them at near 0 HP. Yes I felt bad, but I quickly learned people can just spam some sort of light attack and stop me from jag sprinting at them, so I guess anyone who falls for that needs to learn more too Umbreon fucked around with this message at 07:49 on Apr 17, 2024 |
# ¿ Apr 17, 2024 07:47 |
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Char posted:Umbreon, I went through that frustration phase too, check my earlier posts! I'm reading your posts, I swear. Everyone here, even the people being lovely to me, are getting read. If I don't respond to you, it's unlikely to be on purpose! interrodactyl posted:The only way you're getting launched so much is if you're pressing buttons constantly when it's not your turn or you're literally holding forward into their attacks. Is it greedy to want more anyway? This game is crazy fun and even exciting, which is all the more reason that it blows when the match is over in what feels like a flash. Dr. Fishopolis posted:correct, you missed the opportunity to block because you either don't understand how blocking works or you're mashing. i don't know what "damage proration" means, I don't think it has anything to do with tekken. Dr. Fishopolis posted:cool, but a lot of people are giving you advice that you seem to be selectively ignoring, which is why i asked why you're posting here. if you just wanna vent then i think you've said your piece, if you want to learn then start asking questions and listening to the answers. Nope, not ignoring anyone, you guys(despite the few who are also making GBS threads on me) got me to reconsider my opinion, and I've been applying the advice too. I'm no longer losing every match and I'm starting to see blockstrings and gaps to fight back at where I didn't before. Likely because of my rank going into the toilet, but that's fine by me. Tortolia posted:If it’s any consolation I’m bumming around Mighty Ruler rank (18th Dan) and still have sessions where I’m just getting dumpstered because I’m misjudging when it’s safe to hit a button or anything along those lines and get an extended trip to the wall for half my health. Game’s hard to learn and I’ve absolutely had sessions where I rage-queued longer than needing to before just slamming alt-F4 after one too many losses. Tekken is just gonna be like that sometimes. That's the current hardest part for me, it's really hard to tell when it's safe to hit a button, and I still have to figure out which buttons I'm allowed to press. Much of the time, nothing comes out when I try to press, but I'm counterhit so the game saw that I was pressing something. Or, the hitstun lasts so long that my input for my counterattack gets eaten and when the next attack comes out I'm just standing like a chump and take it in the face without doing anything. Or, I actually do get a button off, but it doesn't have enough range or it whiffs. Those are all things I'll learn about as time passes, but there's one thing I'm still clueless about : There are many times when I go for a throw, I see the animation of my throw start and it lands on the opponent, but when the actual attack animation starts, it's ME getting thrown. It looks like theyre just completely overriding my throw while just standing there beforehand. How are they doing that? Pockyless posted:I'm not joking or trying to gatekeep you, but if the game "feels super gross" to do offense then the game legitimately isn't for you.
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# ¿ Apr 17, 2024 16:31 |
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Dr. Fishopolis posted:you can't wake up from being comboed. when the combo is over, you're lying on the ground. you can either hold back to get up and block, or down back to get up and block low. whatever you're doing that isn't one of those two options is getting you killed, stop it. homing moves have almost nothing to do with grounded states. stop reading terminology, half understanding it and making assumptions. I am literally doing that. You just answered a question of mine that I'm supposedly not asking. You need to slow down too my man. I'm here in this thread asking questions and applying advice, no need to accuse me of otherwise. As for the wake-up options, Yes I'm aware you can't wake up from being comboed, I'm talking about after the combo is over and they do a follow-up move while I'm trying to wake up. Holding back seems to work great if I was pushed far away from my opponent, but if they're still on top of me and I try it, my character seems to just lie there and leaves himself open for a second, which often gets me hit again. Is there some sort of timing to getting up while blocking?(Like "don't hold it too early of the input won't count", or "only try to block on wake up once you're sure you're free to act again")
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# ¿ Apr 17, 2024 16:55 |
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Dr. Fishopolis posted:he's completely right. tekken 8 is entirely balanced around oppressive offense. you spent your first 3 posts in this thread complaining that getting blown up and blowing other people up in this game feels bad and you don't like it. what the hell else are we supposed to say? There are some other posters who emphasized and gave helpful advice. They're *right there*, next to the people telling me to stop playing.
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# ¿ Apr 17, 2024 17:02 |
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Tortolia posted:This is going to sound like a shitpost, and obviously it's not true at all times, but someone in this thread a while back pointed out something for another new player similarly having issues: No particular matchups, and it doesn't happen every match or anything, it just confuses the poo poo out of me because the timing so perfectly matches when I expect to see my own throw that it actually takes me a second to realize I'm the one being thrown instead. And man, I've been kind of subconsciously hanging back and feeling out opponents offense, but you make a great point, I need to start doing this more actively and with the intention of learning about gaps in blockstrings and what options they have. I'll for sure lose many matches doing this, but the knowledge will pay off big time later. WhatEvil posted:Umbreon, what rank are you at? I feel like you must be missing some real fundamentals like knowing what wakeup options you have. Incredibly helpful post, there's a gold mine of new stuff in here that'll help me a ton. That wake-up guide alone has already won me a few matches, I had no idea there were so many options on wake-up and I was even doing one of them incorrectly and getting myself hit(but not anymore!). Your effortpost is EXTREMELY appreciated, thanks a ton for this. I've got a lot of homework to do, but it's exciting and I can already see where I can put this stuff to use.
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# ¿ Apr 17, 2024 17:43 |
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Shockeh posted:I feel the need to call out, based on some of these posts, that 'Hold Back' on wakeup is not get up and block. It's roll back, and you can get blown up for it. Can confirm, pressing up to rise instantly puts you in blocking state and this has saved my rear end today repeatedly.
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# ¿ Apr 18, 2024 00:43 |
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Is that what I sounded like when I came in this thread? I am so sorry
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# ¿ Apr 21, 2024 00:07 |
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# ¿ May 21, 2024 19:07 |
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Tortolia posted:How’s King treating you? I'm at a point where learning even a simple low damage combo would help, I just need to find something that can go off of a fast poke. I've gotten much better at blocking pressure, I still get hit all the time but often it's stuff that can't lead into a combo because it was too fast and too far away. I just need something that I can fight back with now.
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# ¿ Apr 21, 2024 00:53 |