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Bryan combo video I made https://www.youtube.com/watch?v=zQroBV-sICY Nazzadan fucked around with this message at 06:09 on Jan 26, 2024 |
# ¿ Jan 23, 2024 17:30 |
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# ¿ May 9, 2024 23:11 |
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Spamming backdash (bb, bb, bb, bb) is better than it was previously and will cover more ground quicker than it did in 7, but kbding is still faster. So you can kick the can down the road a bit and get by with regular backdashing for longer than you could in previous games, but you should probably still eventually learn to kbd. A bigger thing is when you should kbd compared to regular backdashing, because even at high levels both have their uses. For general thread use, here's still probably the best kbding guide https://www.youtube.com/watch?v=UHur59-dhCo
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# ¿ Jan 23, 2024 23:01 |
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Weasling Weasel posted:As someone who is more confident in taking time and waiting to punish and counter rather than rushing down and going on the offence, is there a particular way I should go for my first character. Feeling Leo and Jun's vibes and I think like everyone I think Reina is cool, but she looks like she's going to be the Tekken 8 Ken and also seems a little bit more difficult to start with? If you are leaning towards Leo and Jun and want punishment heavy gameplay, I would lean farther towards Jun. She has very good punishment across most frames (including the best? i10 punisher) and will reward patience and has a neat heat gimmick. RE: hitting Vanquisher, in T8 there is no ranked demotions below yellow rank and if it follows the same structure as 7 (it does, but with less ranks) then Vanquisher is just a few ranks higher than that
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# ¿ Jan 24, 2024 02:48 |
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unattended spaghetti posted:If I love guile because counter play is fun, who's good to try out? Long pokes, baiting mistakes, and being a wall for someone to overcome is kind of my style. Dragunov probably? Good pokes, long limbs, great frames and not overly committal
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# ¿ Jan 24, 2024 06:57 |
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That's not true I see u all the time in the painting thread. Anyways RE: Goons to play with regularly, the Tekken channel on the Goonsgarden discord is pretty active and we will all be playing 8 regularly so pull thru
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# ¿ Jan 25, 2024 03:36 |
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Happy launch day, this video is pretty good and goes over the systemic changes from 7 if you want to see some of the smaller tweaks.
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# ¿ Jan 25, 2024 17:02 |
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Made a Bryan combo tutorial since online doesn't work anyways, give it a watch if you want to get his bnbs down quickly.
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# ¿ Jan 26, 2024 06:08 |
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finished opening weekend in mid oranges, won my area's first t8 local, then choked and came in 5th in the second. Game owns big time, looking forward to playing it for the next 10 years or whatever they said they were expecting to get out of it.
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# ¿ Jan 29, 2024 08:24 |
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brainSnakes posted:I wish I was cool enough to do taunt jet upper bullshit He lost his most potent knockdown tool that was a setup for TJU anyways so it's just all in on taunt b4 or taunt db1+2. RE: seeing a lot of characters, my play session last night was almost entirely Ravens. Not exaggerating I think out of 20 opponents 15 were playing Raven.
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# ¿ Jan 30, 2024 18:11 |
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RE: Bryan's difficulty, taunt is usually pointed to as the reason for his perceived difficulty but as mentioned he is missing some pretty generic Tekken tools that just make him harder to play. If someone does something -14 awesome you are one of the few in the cast able to launch it but it is locked behind a motion input. If someone does something -15 you don't get to df2 or hopkick it, you have to do a motion input. You have a backsway so if you try to do the simpler qcb b qcb b shortcut to kbd you won't be able to. His primary low is locked behind a motion input, his new extremely powerful pseudo electric is locked behind a motion input, his launching mid you mix the low with is on a motion input, his most damaging ws launcher involves a sideswap, etc. I don't think any of these things are hard and in exchange for not having some pretty basic tools you have Bryan poo poo that more than makes up for it, but then you are learning Bryan poo poo and not generic Tekken tools. Also RE: TJU, it lost one of it's main setups now that 3+4 doesn't knd on normal hit so you won't be seeing it as much anyways but taunt b4 is basically an essential tool and you can't watch a comp Bryan game without either seeing it land or seeing the threat of it keep an opp down at the wall. Sorry for the Bryan wall of text I love this character more than pretty much anything gaming related at this point.
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# ¿ Feb 1, 2024 22:34 |
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Autsj posted:Yeah, so this is a Tekken thread, please let your nerd out without apologies. His d4 has very long range as a good non-committal low poke, d3 is a bit stubbier and has worse frames but in exchange on CH you get d3,2 for decent damage and in 8 if you hold 1+2 on the 2's hit he goes into his install state
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# ¿ Feb 1, 2024 23:29 |
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Heroic Yoshimitsu posted:I see. I’m a little disappointed then that Lili’s unlockable costumes are “Asuka’s default” and “Lili’s default without the dress” … but I guess most characters unlockable costumes are like that now that I think about it Bryan's is just his p1 default but with a black tshirt on which sounds lame, until you put a little red beret on him and have Krauser Tibbeh posted:So I've been a Julia main for years and pretty much stuck to couch matches against friends exclusively. If I pick up T8, who would feel closest to Julia for me to try? Probably Leo
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# ¿ Feb 4, 2024 18:28 |
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Orv posted:Story mode was great but honestly the best part of it was them giving Dragunov an in-universe reason to crawl into a fight. Absolutely broke me. Yeah this bit was really good
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# ¿ Feb 7, 2024 01:09 |
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CharlieFoxtrot posted:I don't think so, you can just set it to one or the other in the restart settings. Lol cool, I think I asked if this was possible in the original T7 thread when I was first starting, or maybe it was in the discord
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# ¿ Feb 9, 2024 05:04 |
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Can I help you find anything today?
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# ¿ Feb 11, 2024 01:52 |
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Zafina was never popular anyways in 7 even when she was one of the best characters in the game, something about her has always kept her in the bottom few characters in every single Tekken game. I don't know if people are scared of her stances or just don't like her aesthetic or what, but regardless of her power level no one plays her.
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# ¿ Feb 12, 2024 05:15 |
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Spuckuk posted:Bryan is probably the biggest rear end in a top hat for playing keepout, 3+4, qcb1, are safe or plus and ch into full combos This, Bryan is *the* keep out character. Aforementioned 3+4 and qcb1 are great keepout tools, and he also has orbital heel which has almost the same range as 3+4 to stuff out low approaches like slides. Qcf1+2 is also a very sick gently caress Off button and is a heat engager, and once he's in heat he gets to party for a few seconds with 3+4,2 and Neo Mach Breaker (ff1+2). Once heat runs out as long as you weren't using a Snake Eyes move during it fizzling out you get one more free charge of Snake Eyes and you can run back out with your new life lead and resume keepout or press your advantage near a wall and switch to his still crazy wall pressure. I will say once they are in on you though, Bryan is sorta struggling right now to get them back off without burning heat.
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# ¿ Feb 12, 2024 23:14 |
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That Gwd of Destruction guy does have a nasty Bryan and I do like his combos from a pure damage point of view, but one thing I never like when I watch other Bryans do combos or in combo videos is the lack of getting Snake Eyes mid combo. That to me is worth the reduction in damage. I haven't watched Ty's combo video. I'll have to see if he does the same.
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# ¿ Feb 12, 2024 23:53 |
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Jeremor posted:Is Paul a difficult character to learn tekken with? For some reason his stuff is difficult for me to pull off. Can't put my finger on it. Any tips? As mentioned above he's a motion input character so depending on your fighting game background he's either very easy or way more difficult than some of the others in the cast. He has a backsway out of qcb which is going to force you to backdash correctly as you improve otherwise you will get random backsways that you can be hit out of rather than proper backdashes. His actual bnb combos aren't high damage contrary to peoples perceptions of Paul as a Damage Machine but he gets a whole lot of damage out of guaranteed follow-ups, heat, and standalone strong buttons. If you feel the call of Paul stick with him and as you improve he's a very deep character you can stick with basically forever, any character you try to learn with is going to have some sort of hard thing so you might as well get through it with the character you like.
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# ¿ Feb 15, 2024 17:20 |
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Round start in Tekken is basically a quick time event if you are trying to mash a button right at the start and they are as well. If you and your opponent both mash jab as the round starts, it's more likely one of you will get it off faster than the other than it is for you to both trade with a same frame jab. You can't buffer a round start input so it just comes down to whoever comes closest to just framing right when the game starts accepting your inputs
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# ¿ Feb 15, 2024 19:11 |
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I get a fuckload of one and dones but only around 1 plugger every night
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# ¿ Feb 24, 2024 06:42 |
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Claudio is very very fun and at this point is my primary side character to Bryan. WR2 goes brrrrrrrrrrrrrr
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# ¿ Feb 27, 2024 22:55 |
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Seltzer posted:Random Feng stuff- I leaned on 3,3(4) too much while climbing and the 4 extension will get you blown up a lot in reds + (even when you try to mix it or use it later in a set). Still been using it but dialing it back and mainly just using 3,3 or 3,3 into back turned and then possibly ripping the 4 late into a set, been mixing 4~3 a lot more into my approach tools. It's a good move and does chip damage. Also along with 1,3 being my main punish and 1,2,2 into back turn being a mixup ive added in 2,3,1 also. So many people in reds and higher eat that last hit even on block its a funny animation. Oh, yeah whether i do it intentionally or just end up there, if you end up like just outside the other persons range in back turn, just chill there for a second then throw the 2 armored punch out when they run in. I have had like a 9/10 success rate baiting people with it, very funny and effective. 4~3 on counter hit also has 2 very good mini combos. You can do 4~3 > b1+2 for 51 damage or you can do 4~3 > d4 > b4 > b1+2 for also 51 damage, but a farther knockback. I've been picking Feng back up in the last couple days, he's got a lot of new sauce that makes him feel like a more engaging character than before with some GREAT combos compared to 7.
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# ¿ Mar 4, 2024 17:26 |
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Against a lot of players you can also sniff out when they are going to try to heat burst to get you off of them and then you just start throwing out some d4s or your characters equivalent and laugh as you see the power crush white aura start up around them then quickly fizzle out 3 times in a row. ESPECIALLY Kings.
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# ¿ Mar 4, 2024 21:26 |
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Shockeh posted:TIL that Bryan's charging kick, (not the Orbital, the running move) despite not having the 'streaks' of a tracking move, will hit people who sidestep directly behind him, so that was nice. Slash kicks in general have VERY wonky hit boxes, they are simultaneously a great oki tool and a great movement coverage option they are very silly lol. Oh that combo didn't kill? I'm going to run up and slash kick and if they get up even slightly wrong they take an unscaled hit to the face, ggs.
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# ¿ Mar 5, 2024 16:38 |
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Does the concept of sidestepping appeal to you, if so Tekken. If not, SF.
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# ¿ Mar 5, 2024 23:08 |
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I want as many people to enjoy Tekken as possible but when I see people ask them to sharply reduce combo length or remove them altogether I go "oh no, as an existing Tekken player I would actually hate that a lot." In short Pockyless posted:Combos are fun to do
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# ¿ Mar 6, 2024 21:01 |
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Small Tekken is tense and cool and where true high level gameplay lies but the threat of overextending with a big move or being out-movemented and getting launched and your face blown off with a combo is what makes that gameplay so exciting
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# ¿ Mar 6, 2024 21:11 |
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B3 is -14 now??????????????????????????
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# ¿ Mar 11, 2024 16:12 |
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CharlieFoxtrot posted:
I'm in shock right now this is literally the most baffling change out of all the 7 to 8 changes lmao
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# ¿ Mar 11, 2024 17:40 |
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Shockeh posted:Dear every Reina. I can punish your stupid headbutt, stop doing it. The headbutt is -14 so yeah it's just Actually Punishable and as a Bryan I enjoy it when they press that button very much.
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# ¿ Mar 13, 2024 23:52 |
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WhatEvil posted:Anybody got any pointers to learn when I can get launchers off? Generally moves that are -15 or worse are launchable by most of the cast, and on whiff you can launch them. So get a feel for your character's fastest launcher and then maybe go down the list of the cast and find their big stupid moves that are hella punishable and keep a specific eye out for those and over time you can build on that and have a good grasp on what move is how punishable. Some general ones, if you block a low and their model staggers and goes "errg" and their leg gets stuck against your low block, you can launch that. The Mishima 112 is launch punishable and you shouldn't let them get away with it. Most attacks where they bash you with a shoulder is launch punishable (not Kings, because King is God's perfect special boy). Also get a feel for a launcher that has a bit of range to it so if they are standing a bit farther away and use a move that has forward momentum but they don't get quite close enough and whiff you can launch it. Bryan's f4,1, Nina's uf2,1, etc. long range Death Sandwich moves like that. A lot of hopkicks also have decent range, unless your name is Feng Wei but he has f3,4 for ranged launching anyways.
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# ¿ Mar 15, 2024 23:53 |
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I don't know how they can fix that tbh. It really sucks, I just want to run it back against people in almost any situation and more often than not now they just decline the rematch. Unrelated to that and semi-self promotional, Markman made a thread asking for 80+ damage combos so I made another combo video on Bryan that might have some surprise "wait, that's a full launcher?" moments inside. https://twitter.com/Nazzadan/status/1770317360705998965
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# ¿ Mar 20, 2024 21:05 |
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Weird Pumpkin posted:Help I think I'm addicted to Nina's d3,4,3 It is morally correct to spam this string until they show they can deal with it
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# ¿ Mar 28, 2024 16:11 |
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d3,2 still launches? I thought one of the changes in t8 was that that string doesn't launch anymore.
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# ¿ Mar 28, 2024 16:36 |
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With 8 going down for maintenance tonight for patch + Eddy, instead of running Kinder Gym's usual Monday night FT5 exhibitions we are doing T7 so I installed it last night and fired it up and on one hand I really miss parts of it (Craig and Anna) but on the other hand gently caress this game (load times, other people crashing constantly). I'm glad we're getting Eddy pre-Evo Japan, I was getting worried he wouldn't be out by then and the announcement would just be his full trailer. Fingers crossed we get aforementioned #1 MMA Man or The Better Williams announced.
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# ¿ Apr 1, 2024 15:32 |
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I don't mind Rage Arts but I am getting tired of being sniped with them constantly no matter who I'm fighting, in 7 you only had to play around that with Steve, Anna and Jin and now anyone can just see you are starting a string and pull the trigger if they have enough health to absorb the first hit. At least slow them back down to where if they RA right when a jab is connecting you still have time to return to blocking, pretty crazy that the fastest recovering moves in the game still get bopped even if the RA starts right on hit connection.
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# ¿ Apr 1, 2024 16:20 |
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It's a pure mix so unless you've given them a reason to duck, never
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# ¿ Apr 1, 2024 18:25 |
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Artelier posted:Please pitch me a second character to play! Artelier posted:- Has a good low in there somewhere; Reina only had okay-okay lows Artelier posted:- Maybe doesn't go from one stance to another all the time - some stances is fine, more like I don't wanna do the "f, f+2 or 1, 1, 2 or df+1 into Sentai stance" that Reina did all the time Artelier posted:- Fun combos I guess? Stylish, or satisfying to hit, or both, or anything really that is "fun" to you
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# ¿ Apr 2, 2024 00:05 |
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# ¿ May 9, 2024 23:11 |
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T8 King is maybe the best King has ever been and he still isn't the best character in T8 so don't feel bad about playing him
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# ¿ Apr 16, 2024 20:04 |