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Old Thread PICTURE THIS For the last couple of years, society has been in a state of gradual collapse. A couple of months ago, people turned on each other and a wave of terrible violence swept across the world. Somehow it got worse, the dead began walking. By the time anyone noticed, it was too late. A week ago, mysterious portals tore open the sky all over the world and terrible monsters killed whoever was left. Last night, a government official managed to make a radio broadcast, no help is coming. This morning, there is only silence. The grid is down. The cities are overrun with undead. Mutants and monsters prowl the wilderness. You are alone. What would you do? Cataclysm is a free open-world postapocalyptic survival game put together by an indie dev named Whales in 2010. In 2012, he stepped away from the project, leaving it under the Creative Commons CC BY-SA license. This made it open-source and allowed the community to create a fork of the game known as Dark Days Ahead which has seen continual development by hundreds of contributors ever since, growing into one of the deepest and most complex simulation games around. Gameplay After creating a character, the player is dropped somewhere in a fictional version of present-day new England, not long after a series of apocalyptic events have put a definitive end to human civilization. With nothing but the clothes on your back, it's up to you to find or make everything you need to survive in an unreasonably hostile world. Gameplay is turn-based, with an overhead perspective and grid-based movement that will be familiar to any roguelike player. Permadeath is always just a series of obvious-in-retrospect mistakes away, and a procedurally generated overworld means that no two games are ever the same. - Get parasites from drinking toilet water and die without ever seeing a monster - Randomly find a machine gun a half hour into the game and use it to alert hundreds of zombies to your exact location - Break into people's houses and craft Mad Max armor out of their BDSM gear - Set up a blacksmith shop in the woods and reenact Army of Darkness - Steal a badly damaged car and fall asleep at the wheel, accidentally running over a coyote at thirty miles an hour which causes you to be thrown from the vehicle and then run over by it and killed instantly - Go insane and team up with your own tulpa to defeat an evil dragon you are actually standing alone in a field dying of hypothermia - Progress 25 skills and dozens of proficiencies with a learn-by-doing system - Become a cyborg by augmenting yourself with bionics from an alternate universe - Inject yourself with experimental mutagen and gamble on over 300 mutations - Do both and turn into an extremely handsome acid-blooded cyborg crab wolf that can't stop screaming - Build a fully-customized vehicle out of hundreds of different parts, be it a skateboard pulled by a golden-retriever or a 20-ton amphibious murdermobile that runs on biofuel made of zombies - Recruit NPC survivors and establish your own community. Continue playing as one of them if you die - Be a pyromaniac and get massive mood buffs for burning down your hometown with a flamethrower - Explore the world, completing quests for the various factions that are trying to survive the cataclysm - Venture beyond the fabric of known reality as you search for answers - Run over a landmine while trying to parallel park and instantly die The bionics menu. Like mutations, bionics are acquired in an a la carte manner, leading to unique loadouts on every character Where can I get the game? The easiest way is from The Website. The Releases tab will take you to the stable build (0.G Gaiman, at the time of this writing). If you'd like to test out new features, you can click the link on the releases page to go to the experimental builds. Experimental is usually perfectly playable, but because it's updated every day and is considered a testing ground, it may sometimes be unbalanced or a bit buggy. There are also launchers, which make it easy to keep on top of the latest releases. Windows Linux The game is also available for purchase on Steam. The Steam version is exactly the same as the current stable build, but comes with Steam achievements. The money goes to one developer who maintains the Steam build, but doesn't pay for development on the game itself. The Steam version has Workshop support. The workshop is not needed for mods, but it may be a more convenient way to access out of repo mods. What about mods? This game is tremendously complicated and you should probably learn how to play it vanilla first. Once you've figured out how to eat food and drive a car without freezing to death, modding the game is pretty simple. It comes with several in-repo mods which you can generally expect to be reasonably bug-free and compatible with the current version of the game. These can be added to any world during world creation by hitting the m key. Most of these are pretty self-explanatory, so I'll avoid going through them here. There are out of repo mods, but for the most part these aren't properly maintained and will cause bugs. If you do find a mod off a website somewhere, make sure you confirm it's for the version of the game you're using! One very notable out of repo mod is Sky Islands, which is exceptional for the fact that it may make the game more approachable. Sky Islands transforms the game from a permadeath survival sim into a Tarkov-style looter. You start on an empty island in the sky and warp down to random places in the world. Any loot you haul back to the extraction point is yours to keep, but if you die or run out of time, you're sent back with nothing! Tilesets or ASCII? The same image in ASCII and Ultica This is mostly down to personal preference. Cataclysm has way, way more items, furniture, and monsters than most roguelikes, so many players find it easier to keep track of everything with a tileset. Luckily, the game comes with several and you can simply switch between them in the options menu under the graphics tab. This goon recommends MSXOtto+ or Chibi Ultica, but there are many to choose from. One notable tileset that doesn't come with the game (it has some copyrighted assets in it which can't legally be distributed with the game) is Undeadpeople, which is very similar to MSXOtto+. You may have heard about some drama with this tileset, but the original maintainer is no longer involved and it's now in the capable hands of Theawesomeboophis, who was nice enough to keep the project going after all of that. Resources CDDA Wiki - This wiki is pretty outdated, but it still has lots of good guides and there's an active push to get the place fixed up for the next stable release. Just take anything you read there with a grain of salt. Hitchhiker's Guide to the Cataclysm - HHG is the definitive resource for the game, as it pulls directly from the latest experimental's json files. It can be a crutch or an invaluable resource, depending on how often you click over to look at it Cataclysm on Github - This is where development happens. You can go to the issues tab and make a post if you find a bug or have an idea for a new feature Cataclysm DDA Subreddit - The devs mostly avoid this place as it's been a venue for harassment, however there are many fun people and posts there and things have been pretty chill lately Every single button on my keyboard does something and none of it is what I want I can't think of another game that offers the same degree of freedom and depth as Cataclysm - you really can do just about anything in this game - but the price you pay is that the learning curve is worse than Dwarf Fortress. I'd recommend checking out the in-game tutorial (accessed via the main menu) but there are other resources. Worm Girl's Tutorial Series - This is a video guide I made over a year ago. Everything in it should apply to 0.G stable and most of it still applies in the current experimental versions. It talks to you like your five and slowly walks you through what buttons to push and why you're pushing them, with the goal of getting you through your first day with some basic supplies. There are a few followup videos, though at this time I should warn that the advice in the "Primitive Melee" video is outdated as of recent experimentals. Still good in 0.G though Ic0n Gaming's Tutorial Series - Part 1 of a similar series by Ic0n Gaming. It's slightly older, but has more videos and a different presentational style TheMurderUnicorn's Tutorial Series - TMU is another Cataclysm youtuber who started a tutorial series around the same time as Ic0n gaming. This series is super thorough Notably, the latter two series use Ultica while mine uses MSXOtto+. It may be easiest for you to go with the one that looks the same as your own game. Other Projects As an open-source project, anyone can fork the game at any time. While DDA is absolutely the biggest and most regularly developed fork, a few others exist, offering alternative experiences and communities. Cataclysm: Bright Nights - Split off around 0.E, a version of the game which focuses on more fast-paced gameplay with less emphasis on simulation Cataclysm: Looming Darkness - A multiplayer remake in development, reportedly with a release coming soon Foxlight C:DDA - Play CDDA on a server WatchCDDA - Use the internet to watch people play CDDA Development and Contributing The project is organized into a few tiers. There is the maintainer, Kevin Granade, then a sort of hand-picked inner circle of developers, whose job is to control quality and keep the project on track so that some random person can't just roll up and add stuff that breaks the game or doesn't conform to the design docs, project standards, or the overall vibe. Anyone else who wants to work on the project is termed a contributor. Literally anybody can contribute to CDDA. If you have an idea for the game, you can implement it on your own machine and submit it for review. If the devs decide it's right for the game, it'll get added for everyone to play with, and then bam, you're a contributor! The game is coded in C++, but never fear - you can work on a lot of things without ever learning a line of code thanks to the magic of javascript. Most monsters, bionics, items, mutations, maps, NPCs, and quests are all defined in very simple json files which you can modify with a text editor. You don't even need to compile! You will however need to learn how to use github which is literally harder than coding I'm a contributor myself. I learned everything I know about C++ in a couple of years, just chipping away at the game's systems to see what I could do, but even before I knew anything about the language, I was able to add some useful items to the game, and I always smile when I see them. Developer Discord - This is the easiest place to get started. Make sure you read the rules and check the vibes before you jump in. For various reasons, they run a tight ship over there and get grumpy about memes and stuff. https://i.imgur.com/0oxUfOj.mp4 worm girl fucked around with this message at 20:11 on Feb 18, 2024 |
# ? Jan 31, 2024 09:15 |
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# ? May 3, 2024 09:43 |
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Goon CDDA Content The Original CDDA LP thread - It's very ancient and nobody gets very far, but that doesn't mean the stories aren't funny Worm Girl's LP thread - A gigantic thread with one huge screenshot LP, a few shorter spinoff screenshot LPs, and links to my stuff on Youtube. Shameless self promotion, yay! Do we have any other goon threads or pages? Non-goon Stuff! Rycon - Rycon is my personal favorite CDDA youtuber. He does really wonderful roleplay-oriented playthroughs and is great at turning even very incidental encounters into interesting stories Vormithrax - Vorm has been taking a break from CDDA, but he's one of the most prolific creators around and basically knows everything about the game TheMurderUnicorn - TMU's got a ton of great content, including let's plays and rundowns of the experimental updates There are many others, but I haven't gotten caught up with 'em so I'm not sure what to recommend. worm girl fucked around with this message at 09:27 on Jan 31, 2024 |
# ? Jan 31, 2024 09:15 |
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the old thread is dead, long live worm girl
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# ? Jan 31, 2024 12:20 |
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I am an extremely handsome acid-blooded cyborg crab wolf that can't stop screaming, AMA
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# ? Jan 31, 2024 12:40 |
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Not gonna lie it seems... Kinda scummy how the steam versions money is distributed. Does the steam version have any differences that justifies all the proceeds going to one developer rather then the entire dev team?
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# ? Jan 31, 2024 12:55 |
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Thanks for making that good OP, worm girl!
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# ? Jan 31, 2024 13:47 |
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RabidWeasel posted:I am an extremely handsome acid-blooded cyborg crab wolf that can't stop screaming, AMA Have you ever considered not screaming.
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# ? Jan 31, 2024 14:35 |
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I consider the Wolfgirl mutant meme extremely inaccurate as as the Large/Huge mutations are not in the canine category.
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# ? Jan 31, 2024 14:46 |
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Night10194 posted:Have you ever considered not screaming. Never Caidin posted:I consider the Wolfgirl mutant meme extremely inaccurate as as the Large/Huge mutations are not in the canine category. I really think that most of the animalistic mutation lines should have a size mutation of some sort, it just fits in with how you'd "expect" turning into a hideous crime against god and man to work (and plays into the body horror side of it as well when you get big / small enough for it to be problematic)
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# ? Jan 31, 2024 15:02 |
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I picked up this game recently, and it's a lot of fun! Here is one of the many stories from my current game. While there is a little narrative embellishment, the core actions are all things you can do during gameplay. It's got a character with the in-game Psychopath trait doing on-brand psychotic things, so be warned I guess.quote:I was taking a detour on my way home from my "mechanic" when it all happened. Some days ago, I'd climbed a radio tower and spotted a uniform line cut through the middle of a dense forest in the distance. This usually means a road, and sure enough, upon coming to the edge of the forest there was a nice, straight, paved road right on through. "Great," I thought, "this will save me quite a bit of time coming to get body work done." I turned the old mining truck I'd retrofitted into my primary field vehicle left, and eased her up to 35 MPH along the dark, narrow road through the trees. The Cataclysm did more for making me a safer driver than all the defensive driving courses I took before the fall.
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# ? Jan 31, 2024 15:59 |
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thanks for the new OP worm girl. i don’t post here ever, but this one of my favorite threads to read
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# ? Jan 31, 2024 17:39 |
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RabidWeasel posted:I really think that most of the animalistic mutation lines should have a size mutation of some sort, it just fits in with how you'd "expect" turning into a hideous crime against god and man to work (and plays into the body horror side of it as well when you get big / small enough for it to be problematic) A wolf isn't bigger than a human irl though, it's the same size or smaller. Mutations are also purposefully spread around a bit unevenly to make you consider mixing lines, and to ensure that each individual line is different from the rest. edit: Also you can now take the Very Tall trait at chargen if you just want to be a lorge wolf. Or the Very short one if you'd prefer to be 4'5" worm girl fucked around with this message at 21:42 on Jan 31, 2024 |
# ? Jan 31, 2024 20:48 |
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Can't believe I have to meticulously disassemble all my posts in the old thread and drive them over to the new thread I guess I can just leave them there
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# ? Feb 1, 2024 00:47 |
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worm girl posted:
Aha, now I know how I'm going to pull off my Alf RP run.
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# ? Feb 1, 2024 10:15 |
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Adventures in home improvement: I was in the middle of chipping paint off a wall(for the extremely important task of painting my house with the horrible mishmash of paint colors the hardware store had, instead of its default boring white) outside when a portal storm started. I made the mistake of stopping the task and going inside, and now I had an uncompletable construction task hanging out on that tile. (E)xamining it only brought up the power grid window, it absolutely refused to let me examine the task in progress. Trying to start a new "remove paint from wall" construction on that tile just made the game whine that there's already one in progress. Trying to use the paint chipper did nothing. Instead I had to go caveman and smash the wiring with a rock so there was no longer a power grid taking priority over everything else on that tile. Adventures in vehicular improvement: I put a fancy electric engine in my tractor to make it theoretically go 120mph. Put it in my motorcycle or something? Nah, turbo-tractor is funnier.
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# ? Feb 1, 2024 10:29 |
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Thanks to Worm Girl's tutorial, I was able to get the basics in after... one false start where breaking every cabinet in my shelter didn't yield any pipes, I went out hunting, and got beaten to death by zombies. Second time's the charm though, and I've gotten a Brazier and tank set up to boil water! Now I just need to find somewhere I can actually salvage from. There's no towns nearby, the road south has a spiderweb and some sort of riot bot, and the shelter buddy is complaining about how he needs an inhaler. I did see a bunch of dead college students on the map, so maybe I'll get lucky there...? Update: I found the inhaler in an ambulance, I'm currently trying to figure out combat. Or specifically how I should be fighting at all. Right now it seems like even with street fighter and the 10dex/10str start recommended in Worm Girl's video I still get my rear end kicked by a single zombie. LukasR23 fucked around with this message at 02:45 on Feb 2, 2024 |
# ? Feb 1, 2024 12:48 |
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LukasR23 posted:Right now it seems like even with street fighter and the 10dex/10str start recommended in Worm Girl's video I still get my rear end kicked by a single zombie. What is your weapon and what are your arm and torso encumbrance at? (You can see these by pressing @)
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# ? Feb 2, 2024 06:41 |
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Other "oh god I'm getting my rear end kicked" considerations(basic zombies at the start should not be very threatening to an uninjured player, and this is coming from another CDDA semi-newbie): -No seriously, what is your weapon? You don't want to just look at damage, but also moves per attack and the techniques it grants. A large rock looks like it does a ton of damage, but it's also slow as poo poo and not terribly accurate. This bo nominally does less damage, but more than makes up for it with faster attacks, better accuracy, and some nice special moves. This shovel is obviously a makeshift weapon, but it actually does a decent job at game start(although it's not as good as a real weapon) - its damage output is okay, and blocking abilities go a long way towards melee survivability, especially before you get your dodge up. Goons like pipes because they're very common and a decent weapon, but it shouldn't be the end of the world if you don't find one at the start. Eventually you'll want to pay attention to what type of damage your weapon is doing, but cut/bash/pierce generally work equally well on basic zombies. -Encumbrance is the silent killer - you can see it at a glance in @, like worm girl said, and you can easily see what's causing the encumbrance in the sort armor screen(press +). Early on, armor is generally unnecessary for fighting basic zombies, and the types of armor you'll find just laying around will generally be kinda poo poo for how encumbering they are. Forgetting to drop your packs before you fight is another easy way to be too encumbered to fight well. Note that encumbering different body parts has different negative effects, but most of them impact both ranged and melee at least a little. -Pain is the slightly less silent killer. Painkillers take a bit to kick in, so down that aspirin before you get the party started. -Zombies are generally slower than you. This isn't just good for running away(although you should always be ready to do that at the slightest sign of things getting scary) - if you get a zombie bleeding, you can kite it around and watch its hp drop danger-free(and without wasting bullets, if you're using a gun). They won't keep bleeding forever, but this can help in sketchy situations or to stretch ammo out. Similarly, if you see a zombie coming, there's no reason to let it get the first move on you - wait in place(with .) for it to close the last tile itself, and hit it after it does so. Their slowness also lets you think outside the box in other ways, since you can more easily change gears mid-combat than with stuff that can keep up with you - getting your rear end kicked by a single zombie? Back up, find something you can light on fire, do so, and walk the zombie over it. -You are remembering to pick a combat style(with _ ) if you have access to one, right? -If you're not familiar with traditional roguelike combat in general, it's good to work on habitually luring(draw things away from groups/unexplored territory towards safer/known turf), kiting(hit, back away, wait for it to walk back in hitting range, repeat), breaking line of sight(zombies do have smell and hearing along with sight, but it's not too hard to shake them if you break LOS a couple times), and wielding the power of JUST WALK OUT, YOU CAN LEAVE*. Zombies, as stated above, are generally slower than you, and their AI is pretty easy to manipulate, which makes all of these even more powerful than usual. *incidentally, remember you can press " to change movement modes. You can usually literally just walk away from zombies, but actual running is useful for other things. Be mindful of your stamina, though.
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# ? Feb 2, 2024 08:48 |
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If I've updated my version of cataclysm, will Reseting a world just clean up any potential issues with it, or should I just start a new world?
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# ? Feb 2, 2024 11:14 |
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That character is long dead, but what you've said explains a great deal. The hammer I was using (from a toolbox) was.. solidly Not Great as weapons go, and I'd grabbed some armguards off a corpse under the assumption they'd help. And I think I'd also put on one of the emergency jackets from the shetler. I'm guessing between the three of those my choice of gear was... screwing me over and a big chunk of how I got killed so easily. Not doing that and just grabbing a pipe on my current run has gone.. much cleaner. I'm still taking a few whacks but I've gotten two zombies down so far without being horribly maimed, and I'm calling that a landmark step forward. Plus, one of them had a multitool! LukasR23 fucked around with this message at 15:42 on Feb 2, 2024 |
# ? Feb 2, 2024 15:37 |
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I don't remember the exact calculations, but the "to hit" chance of a weapon is extremely important, probably even more than most people think. Early on I prioritize accurate weapons over powerful ones, at least until my skills go up a bit.
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# ? Feb 2, 2024 16:00 |
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Encumbrance management is vital too and will help a ton
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# ? Feb 2, 2024 16:03 |
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It's been forever since I played, but a good cudgel is easy to make and a solid starter weapon. Quarterstaff, too, although that is (marginally) harder to make.
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# ? Feb 2, 2024 16:13 |
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The cudgel has lost some of its control ability (zams don't get stunned by techniques anymore) but it's still easy to use and fast, and for a rookie that can matter just as much. And hey, against a living enemy it can still send them reeling.
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# ? Feb 2, 2024 16:15 |
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The pipe mace (and great pipe mace, if you can scare up enough materials) are also excellent day 1 weapons. They do a ton of damage and have a block and knockdown technique.
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# ? Feb 2, 2024 16:20 |
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My preferred day 1 weapon solution is to fish a stack of flares out of somebody's trunk and set buildings and trees on fire Only ferals will consistently path around fire, and walking through one fire tile will usually kill most zombies. This works on slimes too. Engorged Pedipalps fucked around with this message at 20:06 on Feb 2, 2024 |
# ? Feb 2, 2024 20:03 |
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The Great Pipe mace can also be use to bash safes open (eventually) if you’ve got a relatively normal amount of strength. Takes a while to do and you’ll have to stop to catch your breath every 4-6 bashes though.
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# ? Feb 2, 2024 20:27 |
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Synthbuttrange posted:If I've updated my version of cataclysm, will Reseting a world just clean up any potential issues with it, or should I just start a new world? I've never used the reset function of maps, but I assume it deletes the world and regenerates it from the map seed or whatever. So, depends a lot on what you mean by "potential issues."
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# ? Feb 2, 2024 20:29 |
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Also, Uncanny Dodge continues to be the best CBM. A Skeletal Juggernaut? Yawn. Also, to my winter question in the previous thread, the answer turned out to be "just use the internal climate control CBM lol," turns out it can compensate for below-freezing temperatures pretty easily.
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# ? Feb 3, 2024 01:25 |
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LukasR23 posted:That character is long dead, but what you've said explains a great deal. The hammer I was using (from a toolbox) was.. solidly Not Great as weapons go, and I'd grabbed some armguards off a corpse under the assumption they'd help. And I think I'd also put on one of the emergency jackets from the shetler. I'm guessing between the three of those my choice of gear was... screwing me over and a big chunk of how I got killed so easily. Hammer isn't necessarily bad, but it doesn't really offer any native techniques like 'blocking.' It's definitely an emergency weapon, or a placeholder until you find something better. The emergency jacket is probably the biggest offender to your encumbrance, especially combined with the arm guards. Early game, there's a few weapons you can get or make relatively easily. Quarterstaff and Cudgel can be made pretty quickly if you have a knife. Wooden Spears (and the slight upgrade, the Fire-hardened Wooden Spear) can also be useful if you're good with kiting around zombies, as you can keep a two tile distance (though not fully diagonal two tiles) and avoid grabs, as well as inflict bleeding with the stabs. For pre-made weaponry, finding a bayonet, a baseball bat, or a fire axe can definitely improve your killing potential. Early game, as mentioned, armor isn't as necessary unless you think there's something nasty in the area. For early-game armor, the hard guards aren't the worst, and neither is either leather jackets/trenchcoats/dusters or firefighter gear. Finding any kevlar vests is good but you should save it for if you know/suspect something with a gun is in the area. Keep in mind your encumbrance though, as that adds up. If you're going to armor up before you get better at fighting and dodging, make sure to drop your bag and any extra stuff impacting your encumbrance before any fight. For manufacturing early armor? There's not too many things you can make quickly or easily. A lot of them require decent tailoring and obviously the materials. If you're willing to knuckle down and do the tailoring/practice, gambesons are probably the easiest of the early-game armor crafting. For the most part you just need various varieties of cloth depending on the type, which you can get by butchering clothing, plus the tools, thread, and belt. And if you're going to get deep into armor crafting (especially medieval armor), gambesons are nice to further improve your armor and pad it so you don't get debuffs from hard armor. (That being said, gambesons are very warm, so probably don't wear them in the summer if you can help it.)
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# ? Feb 3, 2024 04:24 |
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For early armor, the carpet cuirass is surprisingly good. You can find all the materials in houses and it requires no skill to make. It has enough armor to fend off basic zed attacks.
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# ? Feb 3, 2024 04:32 |
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Gwyneth Palpate posted:For early armor, the carpet cuirass is surprisingly good. You can find all the materials in houses and it requires no skill to make. It has enough armor to fend off basic zed attacks. Yeah, that thing saved my life in a mansion basement start.
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# ? Feb 3, 2024 04:34 |
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So I started a Tropical Cataclysm Innawoods, and lemme tell you: the Tropical Cataclysm mod is basically unplayable. The temperature at standard game start basically means you'll be overheating during the daytime. I'm not even in Summer yet, Spring 84 right now, and the temperature is getting to 105 F. I'm taking damage by existing outside in underwear. And given a lot of crafting requires a nearby fire, the heat will only grow worse. Which sucks, because that mod does seem to add new wildlife and plants, so I figured an Innawoods run of it would be neat. But considering you have to exist in a pond or cave for half the year? Oofah. Is there any serious ways to cool down a character besides 'be naked' and 'be in water?' Or alternatively, other ways of tolerating the heat beyond jumping down one of the mutation trees?
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# ? Feb 3, 2024 06:26 |
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Accurate to a New Englisher being teleported to the equator, 10/10.
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# ? Feb 3, 2024 06:32 |
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I grew up in the desert and as long as you don't exert yourself too much and have plenty of water and reasonable clothing, anything south of 110 is not that bad. I used to hike around for several hours at a time in those temperatures. Another time I went out when it was over 120 and probably came as close to dying as I ever have. I was out for like an hour before I started getting too dizzy to walk and having little mini blackouts. Temperature in the game is entirely hosed up. Maybe I should write a heat stroke effect and damage should only kick in at like actual burning temperatures. worm girl fucked around with this message at 08:16 on Feb 3, 2024 |
# ? Feb 3, 2024 07:56 |
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I'm still a little bitter at my last big death at the hands of an invisible shadow monster but now understand what it is and how it can be avoided. Plus, there have been a few changes that make said death a little less out-of-nowhere for people in the future. It also got me to start slowly plugging away at this PR. I do programming as a day job but not in C++, so pointers have always given me a headache. Combine that with the fact that this game has a massive code base that no one human can fully understand, and any non-trivial C++ contributions become a major test of will and skill. I'm having fun, though.
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# ? Feb 4, 2024 22:55 |
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Speaking of bullshit deaths, I added some counterplay to the Flaming Eyes. Previously, they would always hit you with Tainted Mind every 12 seconds that they could see you, which would eventually cause some very bad things to happen. The only way to avoid this was to avoid them entirely, snipe them with an absurdly long-ranged gun in the dark (doesn't work in labs for obvious reasons), or peek-throw grenades (destroys loot if they're in the finale). Or you could have an active five-point anchor which is endgame loot which they're ironically frequently guarding. Now, if you have Kaluptic Psychosis and are unmedicated, you have a 66% chance to negate the attack. If you are any level of drunk above tipsy, you have a 1/6 chance for every level of drunkenness you have, to a maximum of 5/6 if you're Dead Drunk. Getting drunk has a lot of drawbacks so it's not meant to be a perfect solution, but it might buy you enough time to gun the eye down at close range, or at least get away without getting the hounds called on you. I would make this work with more drugs (psychedelics or extremely high doses of opioids), but none of them are coded very well except for weed, and I don't think weed is the right drug for this. If you have Kaluptic Psychosis, you can learn about the resistance by talking to Dino Dave at the refugee center.
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# ? Feb 5, 2024 02:34 |
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I always thought it would be cool if blinding yourself prevented the stare effect. I get that it's caused by it seeing you, not making eye contact with it, but it feels like a thematically appropriate and even player-intuitive way to deal with a giant otherworldly eyeball.
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# ? Feb 5, 2024 02:43 |
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I'm following worm girls' tutorial and uhhh there's just no cars outside! Like I've been up and down all nearby streets, crossed a big plain and started wandering around a town until the zombies were too dense to go further and I really can't find any cars!
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# ? Feb 5, 2024 02:54 |
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# ? May 3, 2024 09:43 |
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Vib Rib posted:I always thought it would be cool if blinding yourself prevented the stare effect. I get that it's caused by it seeing you, not making eye contact with it, but it feels like a thematically appropriate and even player-intuitive way to deal with a giant otherworldly eyeball. This is how the other psychic attack, fear paralysis, works. If you have to fight Amigara Horrors (who I just buffed) you can protect yourself by wearing a blindfold. I want to buff them a bit more as they're not the most interesting boss in the world, and they don't work like they ought to. IMO they should be really slow, but paralyze you so they can creep up and strangle you to death with their noodle arms. That way, blinding yourself wouldn't be a perfect solution, because it would make it really hard to shoot them, but you could use hearing (or the upcoming echolocation mutation in my Chiropteran PR!) to discern their location and blindly fire at them, or use a turret, or bring a bunch of dogs, or something.
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# ? Feb 5, 2024 02:57 |