|
I mean the crux of most online games is an authoritative server with dumb clients, maybe some prediction and smoothing. The game running on the client is not 'the game' in many ways. I wrote my card game server in Deno at first because I LIIIKE typescript and it was easy to manage connections or test from cli, then wrote the client in Godot to make it pretty. Reading about serious netplay reconciliation is a bitch though. And you'd probably want to use really small serialized packets over UDP, not just JSON for latency. I was toying with different strategies based on this writeup and couldn't really reason about syncing an actual physics system between server and client. This is a v good easy read though on the topic https://www.gabrielgambetta.com/client-server-game-architecture.html
|
# ? Feb 11, 2024 02:15 |
|
|
# ? May 8, 2024 23:22 |
|
oh I don't even mean netplay, I just mean a local server if that makes sense. i'm not good at this though
|
# ? Feb 11, 2024 02:17 |
|
I originally envisaged crime committer to have a network presence, but only in the sense that as an idle game, you didn’t need to leave it idling, you could log out and log in somewhere else and it’s like you left it going you were still encouraged to log in tho because when you initiate a crime, let’s say robbing a bank, it takes 27 hours, and so after 27 hours the crime is complete and you can collect the reward and start the crime again I thought it was brilliant of me: when you start a crime and it takes 27 hours, what it does is encode the time 27 hours from the click (in a cookie), and the “countdown”, is just time until it’s over. this actually worked kinda well because you could close the browser and open it back up and it was like you had left it running but it was just local on cookies, imagine how sick if it was legit online. some way to compete with friends too wouldn’t it be sick if I had the motivation to finish it lol I think I need a partner in crime, because I like building the “engine”, I like adding features (scope creep lyfe) but when it’s time to make the content my motivation drops off a cliff and I now know this is typical adhd hyperfocus for a bit then all motivation dies, but knowing that doesn’t mean I can get around it. probably also someone who knows js could totally copy my game in a day and much less of a mess (god the code is a mess) but .. only I own crimecommitter.com which ngl is a fuckin sick url
|
# ? Feb 11, 2024 06:26 |
|
Honestly this is where being a SaaS dev starts to feel icky. You spend all day thinking about crazy over architected solutions but hell writing a couple thousand players latest state to db can be done in a $5/mo cloud instance no problem. Maybe we could jam some time. Just have to get fams and date lines sorted or do some async poo poo
|
# ? Feb 11, 2024 06:39 |
|
that sounds sick tbh I dunno what I bring to the table, other than the idea lol I’ve lost the url to the original crime committer. well github is being a fuckwit crimecommitter.com loads up v2 but v2 while tidier is no where near as fleshed out once I paid a local conedian $100 to write some material lol but it wasn’t very good I had developed a slight adventure aspect where you had an inventory and some crimes like skateboarding required a skateboard for example
|
# ? Feb 11, 2024 06:54 |
|
post hole digger posted:Figurine Painting Simulator this is called texture painting and it’s one of the modal windows built in to blender
|
# ? Feb 11, 2024 07:07 |
|
roguelike mgs style stealth game, where the scenario is a blatant rip off of die hard. sneak around, find things you need to accomplish goals in order to stop the terrorists, all while the clock is running down with various events happening around you in real time. instead of going down the kojima intricate batshit insane plot route, a ton of things could be randomised for replayability. not just building layout and starting area, but also the various subplots, objectives and final setpiece would be pulled from a pool of possibilities.
|
# ? Feb 11, 2024 08:34 |
|
roguelike mgs style stealth game, where the scenario is a concealed rip off of die hard. sneak around, find things you need to accomplish goals in order to stop the terrorists, all while the clock is running down with various events happening around you in real time. instead of going down the kojima intricate batshit insane plot route, a ton of things could be randomised for replayability. not just building layout and starting area, but also the various subplots, objectives and final setpiece would be pulled from a pool of possibilities.
|
# ? Feb 11, 2024 09:40 |
|
Crazy Achmed posted:roguelike mgs style stealth game, where the scenario is a blatant rip off of die hard. sneak around, find things you need to accomplish goals in order to stop the terrorists, all while the clock is running down with various events happening around you in real time. instead of going down the kojima intricate batshit insane plot route, a ton of things could be randomised for replayability. not just building layout and starting area, but also the various subplots, objectives and final setpiece would be pulled from a pool of possibilities. use a LLM to produce thousands of hours of worthless content
|
# ? Feb 11, 2024 10:15 |
|
but that could be cool what’s a vibe that’s under-utilised? isometric? make it a bit like rainbow islands or bubble bobble ?
|
# ? Feb 11, 2024 10:16 |
|
well if we're talking isometric then you've just reminded me of the sad fact that instead of seeing a 3rd crusader game, tony zurovec instead went to help make star citizen
|
# ? Feb 11, 2024 11:06 |
|
I have a really good pretentious idea for a video game but I don't code so mercifully it's never leaving the design doc.
|
# ? Feb 11, 2024 15:35 |
|
mario party but it’s all drinking games and comes bundled with official nintendo licensed liquor so far I’ve come up with Princess Peach Vodka. maybe Toad Tequila? idk im workshopping it
|
# ? Feb 11, 2024 18:30 |
|
Mario Martini
|
# ? Feb 11, 2024 18:35 |
|
Branch Nvidian posted:Mario Martini I was thinking Mario Malort but your idea is probably better
|
# ? Feb 11, 2024 18:44 |
|
Luigi Long Island Iced Tea
|
# ? Feb 11, 2024 18:55 |
|
Koopa Kognac
|
# ? Feb 11, 2024 19:15 |
|
Branch Nvidian posted:Koopa Kognac nice
|
# ? Feb 11, 2024 19:41 |
|
next time I have an itch to do some retro computer programming I’ve thought about remaking Drug Wars but instead of it being about cocaine in 80s NYC have it be about selling artisanal kombucha in 2020s NYC
|
# ? Feb 11, 2024 19:43 |
|
THE MARKET HAS BEEN FLOODED WITH CHEAP HOME-MADE SCOBY!
|
# ? Feb 11, 2024 19:56 |
|
Isometric RPG like the first two fallout games, only it's cyberpunk and has fixed save points so you have to work around the consequences of your decisions and what the RNG hands you.
|
# ? Feb 11, 2024 22:05 |
|
Thief but you're stealing corporate intel from a tech company. But you're still a dude named Garrett with a bow and arrow.
|
# ? Feb 12, 2024 07:44 |
|
question : do you get to design your genitals at the character selection screen
|
# ? Feb 12, 2024 08:04 |
|
echinopsis posted:question : do you get to design your genitals at the character selection screen do we really need to have this conversation again
|
# ? Feb 12, 2024 08:37 |
|
armored core 6 moba mode, like future cop lapd did back in the day.
|
# ? Feb 12, 2024 08:59 |
|
George posted:Thief but you're stealing corporate intel from a tech company. But you're still a dude named Garrett with a bow and arrow. this would also work great as a roguelike too
|
# ? Feb 12, 2024 15:45 |
|
speaking of: a roguelike where you're trapped in an ikea after dark and instead of combat the main mechanic is assembling furniture with procedurally-generated fake-scandi names
|
# ? Feb 12, 2024 15:45 |
|
Roosevelt posted:mario party but it’s all drinking games and comes bundled with official nintendo licensed liquor Peach Brandy. Wiggler Tequila (since it has a worm).
|
# ? Feb 12, 2024 16:56 |
|
Tunicate posted:Peach Brandy. Wiggler Tequila (since it has a worm).
|
# ? Feb 12, 2024 17:14 |
|
thinking about a game where you live on a garbage heap and you have to build ever advanced machinery to mine the heap
|
# ? Feb 14, 2024 12:24 |
|
echinopsis posted:thinking about a game where you live on a garbage heap and you have to build ever advanced machinery to mine the heap noita but the ground is compacted garbage
|
# ? Feb 14, 2024 15:22 |
|
Are there any good spider games? Not man spiders but like spider spiders.
|
# ? Feb 14, 2024 17:55 |
|
root of all eval posted:Are there any good spider games? Not man spiders but like spider spiders. deadly creatures (Wii, 2009) featuring the voices of Dennis hopper and Billy Bob Thornton
|
# ? Feb 14, 2024 18:58 |
|
polyester concept posted:noita but the ground is compacted garbage I haven't played this but side scrolling made me think of terreria terriara but garbage heaps] also its has crusader king vibes because your garbage family has to assert dynastic dominion over the garbage heap
|
# ? Feb 14, 2024 20:31 |
|
echinopsis posted:thinking about a game where you live on a garbage heap and you have to build ever advanced machinery to mine the heap WALLEbound
|
# ? Feb 14, 2024 23:32 |
|
ffxiv but the pvp isn't complete absolute trash where risk is never rewarded and the only way to kill anyone is to zerg them
|
# ? Feb 14, 2024 23:35 |
|
ffxiv but they made shadowbringers hildibrand
|
# ? Feb 15, 2024 00:47 |
|
root of all eval posted:Are there any good spider games? Not man spiders but like spider spiders. ps1 has ‘spider the video game’ but I’ve never played it so I can’t say if it’s good
|
# ? Feb 17, 2024 07:15 |
|
ffxiv but not a mmorpg
|
# ? Feb 17, 2024 11:07 |
|
|
# ? May 8, 2024 23:22 |
|
frogger but as a mmorpg
|
# ? Feb 17, 2024 11:20 |