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TheDeadlyShoe
Feb 14, 2014

Sorry to everyone in the goon game I'm in this weekend - can't do any turns until Monday. Will miss one

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Ihmemies
Oct 6, 2012

Welp what can you do even against Murmur's Gorgon and that other titan (I forgot the name)? How can you even think about preventing the capture of Pandaemonium? I am at a loss personally.

cranky corvid
Sep 30, 2021
I take it you're talking to other people in a Goon multiplayer game? If this comes up in the singleplayer chronicles, I haven't played those. But in general, the main counterplay to someone taking Pandemonium with a titan is killing them off by capturing their stronghold, which becomes vulnerable once they're excommunicated.

Deceit specialists can disable or steal titans if the owner hasn't invested in Deceit defense. Destruction specialists can blow them up given the corresponding condition, though it will take at least a few turns, and they lack a way to immediately disable them. Wrath can potentially buff normal legions enough to defeat a titan. You can also use the Orb of Oblivion if you can get it from the bazaar.

If somebody has more than one titan and uses them to cover both their stronghold and Pandemonium, and nobody else has anything to deal with titans, then they've effectively won the game. It's advisable to not let anyone get so far ahead of the pack.

cranky corvid fucked around with this message at 12:57 on Mar 17, 2024

distortion park
Apr 25, 2011


Murmur, wearing a wig and fake mustache: "Ignore all that, if you can't take back Pan yourself, make sure you aren't going to lose to whoever does"

Ihmemies
Oct 6, 2012

cranky corvid posted:

If somebody has more than one titan and uses them to cover both their stronghold and Pandemonium, and nobody else has anything to deal with titans, then they've effectively won the game. It's advisable to not let anyone get so far ahead of the pack.

Welp. Thanks.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

distortion park posted:

Murmur, wearing a wig and fake mustache: "Ignore all that, if you can't take back Pan yourself, make sure you aren't going to lose to whoever does"

I doubt anyone has taken Kingmaker in this game but it would be so beautiful if someone had.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I'm really enjoying the games I'm in, Goons are good about sticking with it and I enjoy peoples in game messages. The one pub game I joined 2 people dropped out almost immediately.

Only real complaint is the PoP spawning could be tuned better. I've had starts where I couldn't get a single PoP and then one where I was gifted 4 of them next to my spawn with nobody else really around.

distortion park
Apr 25, 2011


Popete posted:

I'm really enjoying the games I'm in, Goons are good about sticking with it and I enjoy peoples in game messages. The one pub game I joined 2 people dropped out almost immediately.

Only real complaint is the PoP spawning could be tuned better. I've had starts where I couldn't get a single PoP and then one where I was gifted 4 of them next to my spawn with nobody else really around.

It does seem quite variable, and it would be nice if they were a little more even. I don't think it's a huge disadvantage to not have many around though, they are order sinks especially if you get drawn into conflicts over them. Early game people tend to leave you alone if there aren't PoPs in-between you.


All the goon games I'm in are really tense, there's the one with the fight over Pan and the other which has devolved into a close quarters free for all. A clutch ravine walking manuscript let me end a vendetta before I got crushed by a titan.

Senethro
May 18, 2005

I unironically think I'm Garret, Master Thief.
Mobility related manuscripts are strong bazaar purchases. Going fast or jumping terrain is huge and players rarely expect it.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Ihmemies posted:

Welp what can you do even against Murmur's Gorgon and that other titan (I forgot the name)? How can you even think about preventing the capture of Pandaemonium? I am at a loss personally.

That'd be The Beast. There are lots of options though once pan is already taken it gets a lot tougher. Have a strong enough army that you can threaten to take it back or kill their stronghold, have good enough destruction or deceit to steal or destroy their stuff, or wrath to turn a weak legion strong enough are the simplest ones.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Sorry Murmur, you tried and hats off to that.

Ihmemies
Oct 6, 2012

That is a lot of Titans around Pandaemonium in the goon game.

Seems you'd need a Titan yourself to be invited to the party.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Ihmemies posted:

That is a lot of Titans around Pandaemonium in the goon game.

Seems you'd need a Titan yourself to be invited to the party.

Titans are very strong but they're hardly unstoppable. A few good artefacts along with some levels up can let your starting legion compete with them.

distortion park
Apr 25, 2011


Popete posted:

Sorry Murmur, you tried and hats off to that.

My beautiful Gorgons defeated by a cowardly stratagem :(

Ihmemies
Oct 6, 2012

Eschatos posted:

Titans are very strong but they're hardly unstoppable. A few good artefacts along with some levels up can let your starting legion compete with them.

Currently there’s a Leviathan, The Beast and a Devourer next to pandemonium. It does not seem to be wise to just go in at this stage.

Joe Chill
Mar 21, 2013

"What's this dance called?"

"'Radioactive Flesh.' It's the latest - and the last!"
Weird, I played my turns in the couple of games and the games aren't going to the next turn, even though everyone has submitted their turn. Anyone else getting this problem or is it just me?

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Joe Chill posted:

Weird, I played my turns in the couple of games and the games aren't going to the next turn, even though everyone has submitted their turn. Anyone else getting this problem or is it just me?

One game I'm in shows all players have taken a turn but it isn't advancing.

ClothHat
Mar 2, 2005

ASK ME ABOUT MY LOVE OF THE LUMPEN-GOBLITARIAT
protip: trust no links I post

Joe Chill posted:

Weird, I played my turns in the couple of games and the games aren't going to the next turn, even though everyone has submitted their turn. Anyone else getting this problem or is it just me?

I have two games stuck with the same person not having submitted. I know they’ve both been up for at least 15 hours but the timers are at around 47/48 hours remaining.

Edit: I loaded the game and poked around and that made things rollover.

ClothHat fucked around with this message at 02:35 on Mar 19, 2024

Joe Chill
Mar 21, 2013

"What's this dance called?"

"'Radioactive Flesh.' It's the latest - and the last!"
Yeah they are both working now.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Ihmemies posted:

Currently there’s a Leviathan, The Beast and a Devourer next to pandemonium. It does not seem to be wise to just go in at this stage.

If Belial or I succeed, you have five turns to find a counterplay. If we don't, murmur wins next turn.

Ihmemies
Oct 6, 2012

Eschatos posted:

If Belial or I succeed, you have five turns to find a counterplay. If we don't, murmur wins next turn.

Well, so this ongoing turn still resolves, and there won't be a next turn then? :v:

Does Murmur win at the beginning of the turn since there's only 1 turn left, or in the end of the turn? Just wondering if we have still 1 or 2 turns worth of actions left.

E: based on notification Murmur won, rip. Gg.

I tried to steal Murmur's Fortress first.

Then I tried to make it move away and conquer the stronghold. Both plans failed.

E2: I did not quite realize fast enough what Murmur was doing, or how could I "fix" the problem after it began. Murmur's deceit and destruction resistances were too good to overcome :saddowns:

The Fortress had 9+ deceit resistance so it was quite difficult to get rid of it. Maybe a good roll would have done it eventually with enough tries, or maybe it was just impossible :shrug:


Ihmemies fucked around with this message at 07:37 on Mar 19, 2024

distortion park
Apr 25, 2011


Very dramatic final couple of turns.

Titan alley, turn order switched this round so unlike with the fight with the Gorgons, I was able to act before Mammon and attached some lucky guess stratagems.


The vile racketeer Mammon was rightfully excommunicated before his downfall. Some of the other archfiends made a valiant attempt at my stronghold but it wasn't quite enough.

RIP Lilith

I realised at the end that I don't really understand the ritual resistance numbers. I had 10 destruction strength but couldn't get a single ritual through against The Beast over multiple turns. Its resistance should be 6 + the prophecy ritual at most right? Why did they never work?

distortion park
Apr 25, 2011


Ihmemies posted:


E2: I did not quite realize fast enough what Murmur was doing, or how could I "fix" the problem after it began. Murmur's deceit and destruction resistances were too good to overcome :saddowns:

The Fortress had 9+ deceit resistance so it was quite difficult to get rid of it. Maybe a good roll would have done it eventually with enough tries, or maybe it was just impossible :shrug:


I was running the deceit resistance ritual for the last 10 turns or something because I was so afraid of my titans being messed with. I do wish they'd say what the pcts where at various values.

Ihmemies
Oct 6, 2012

If either of the steal or forge orders rituals would have succeeded vs your Fortress, you’d be most likely dead. I stole the Adamantine golem from Belial? so with that the butchers would have done enough damage to conquer the Stronghold.

Are there any good ways of reducing target deceit resistance, or do I need artifacts which increase deceit power? Maybe you were running expose treason and I should have aimed at stealing your ritual table?

Edit: rip apparently it was so.

Does the game show you when others cast expose treason rituals or are they private information? Maybe I just missed it because I’m a noob.

Ihmemies fucked around with this message at 07:45 on Mar 19, 2024

distortion park
Apr 25, 2011


Ihmemies posted:

If either of the steal or forge orders rituals would have succeeded vs your Fortress, you’d be most likely dead. I stole the Adamantine golem from Belial? so with that the butchers would have done enough damage to conquer the Stronghold.

Are there any good ways of reducing target deceit resistance, or do I need artifacts which increase deceit power? Maybe you were running expose treason and I should have aimed at breaking your ritual table?

Yeah I think that demonic interference is technically the counterplay but I've never leveled prophecy high enough to find out. I think I also had the +proph resistance artifact so that might have been hard to get through as well, idk what the numbers were.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Fun game, nice job Murmur. I was Belial and did poorly but it was still fun and the finale was exciting.

cranky corvid
Sep 30, 2021

distortion park posted:

I realised at the end that I don't really understand the ritual resistance numbers. I had 10 destruction strength but couldn't get a single ritual through against The Beast over multiple turns. Its resistance should be 6 + the prophecy ritual at most right? Why did they never work?
Archfiends add their corresponding Power to resistance against that Power's rituals. (The level of any target legion is also added if that's the part you're missing.)

cranky corvid fucked around with this message at 09:47 on Mar 19, 2024

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

distortion park posted:

Very dramatic final couple of turns.

Titan alley, turn order switched this round so unlike with the fight with the Gorgons, I was able to act before Mammon and attached some lucky guess stratagems.


The vile racketeer Mammon was rightfully excommunicated before his downfall. Some of the other archfiends made a valiant attempt at my stronghold but it wasn't quite enough.

RIP Lilith

I realised at the end that I don't really understand the ritual resistance numbers. I had 10 destruction strength but couldn't get a single ritual through against The Beast over multiple turns. Its resistance should be 6 + the prophecy ritual at most right? Why did they never work?

Well played. I hosed up and got greedy, thought I could afford to kill Lilith and take pan. To answer your question, rituals targeting units add skill to the units level for defense, so its was naturally 11 or 12. You basically just gotta keep trying the ritual and hope it eventually works.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

distortion park posted:

Very dramatic final couple of turns.

well played, learned a lot and it was an exciting ending

forgot that Mammon going after a usurped Pan would excomm him too regardless of whether he won, which meant he could stab me and of course he would, just to keep me from trying to kill him in his five turns if we managed to beat Murmur. Still would have gone all in after Murmur, I think - maybe losing beats definitely losing

remembered that Astaroth could accidentally body block me from Murmur's stronghold, but a turn too late to do anything about it by prepositioning closer so there was more than one available move

I don't THINK I would have managed to take it without landing more than one of my spammed rituals but it would have been an even more ridiculous ending if I had

Dallan Invictus fucked around with this message at 14:50 on Mar 19, 2024

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Dallan Invictus posted:

well played, learned a lot and it was an exciting ending

forgot that Mammon going after a usurped Pan would excomm him too regardless of whether he won, which meant he could stab me and of course he would, just to keep me from trying to kill him in his five turns if we managed to beat Murmur. Still would have gone all in after Murmur, I think - maybe losing beats definitely losing

remembered that Astaroth could accidentally body block me from Murmur's stronghold, but a turn too late to do anything about it by prepositioning closer so there was more than one available move

I don't THINK I would have managed to take it without landing more than one of my spammed rituals but it would have been an even more ridiculous ending if I had

I figured you would hold a grudge from that triple kill earlier and didn't want to get demonic interferenced. Anyway I could have fought to liberate pan and stayed communicated, but as mentioned before, got greedy. Around here we call that "skillful roleplaying".

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
Oh I absolutely held a grudge but it was over losing that stupid +2 Destruction PoP in the first place. All the blood spilled over it was just business and if I'd taken and held it bygones could have been bygones (as out of character as it would have been), particularly with a Usurper in play.

It was so funny when the Leviathan pathed past your two other PoPs to flatten precisely the one I wanted back, unfortunately I botched the fumble recovery by moving too early (I think that if I'd put March in a later order slot the Leviathan would have moved first and been safely out of the area) and that's when I knew I wasn't going to win.

Ihmemies
Oct 6, 2012

Why high-level legions never resist enemy spells, although I have Alien in a bottle? Destruction resistance is 8 at ritual screen. And every single spell always goes through to my units.

And what is a "dimensional gate"? :smith:

Using legions is just a mistake and waste of orders in this game.

Ihmemies fucked around with this message at 16:05 on Mar 20, 2024

pedro0930
Oct 15, 2012
Dimension gate is I think an ability that let you teleport legion anywhere on the map. Resist feels kinda bad, since you also stole my +deceit resist item even though I am max ranked and has +deceit resist ring. Though I guess rituals will feel even worse if you can effectively defend against them. That's just the swingy nature of the game.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Ihmemies posted:

Why high-level legions never resist enemy spells, although I have Alien in a bottle? Destruction resistance is 8 at ritual screen. And every single spell always goes through to my units.

And what is a "dimensional gate"? :smith:

Using legions is just a mistake and waste of orders in this game.

8 is high but not that high. Someone with an offensive artefact or pop could easily be at 9 or 10. Scry your opponents.

Legions are absolutely not a mistake or waste of orders.

Ihmemies
Oct 6, 2012

Eschatos posted:

8 is high but not that high. Someone with an offensive artefact or pop could easily be at 9 or 10. Scry your opponents.

Legions are absolutely not a mistake or waste of orders.

Scrying does not work to you :I

Maybe not for you, but for me they are.

Just like Vendettas.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




That's nice. I was losing the game I'm in anyway, but I just sent an insult to Beelzebub on the same turn he bought a Titan. Swell.

TheDeadlyShoe
Feb 14, 2014

After playing a decent bit of mp and sp -

I'm glad they fixed the 'charisma meta' from Solium Infernum 1, but ultimately feels like the econ boon meta remains dominant. It's just shaped differently. Its also kind of toxic; in the early game, actually using your characters strong suit sabotages you in the long run. For example the resources spent on Destruction rituals are also the resources you need to get your Destruction rank to 4.

i also think spending turns in an async mp game doing Tribute, Tribute, End Turn is really boring. but ya need that third order slot.

IMO: Order slots should come entirely from infernal rank. If orders come from infernal rank than the game (correctly imo) entirely revolves around prestige. Would probably need adjustments to rank cost. Mix it up with a 'bonus order' slot that can only take orders from powers you've ranked up to 4. I.E. if you have wrath 4 it can do legion moves and stratagems; if you also have destruction 4 it can also do rituals.

TheDeadlyShoe fucked around with this message at 02:16 on Mar 21, 2024

DamnitGannet
Apr 8, 2007

Anyone interested in hosting a game or playing one I host? I was supposed to play with a group of friends but they keep flaking and I'm getting antsy, I just want to play some hell games!

Knightsoul
Dec 19, 2008

DamnitGannet posted:

Anyone interested in hosting a game or playing one I host? I was supposed to play with a group of friends but they keep flaking and I'm getting antsy, I just want to play some hell games!

I would like to join your game.
By the way, where the goons organise infernum games? can't find any discord link in this thread.

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distortion park
Apr 25, 2011


TheDeadlyShoe posted:

After playing a decent bit of mp and sp -

I'm glad they fixed the 'charisma meta' from Solium Infernum 1, but ultimately feels like the econ boon meta remains dominant. It's just shaped differently. Its also kind of toxic; in the early game, actually using your characters strong suit sabotages you in the long run. For example the resources spent on Destruction rituals are also the resources you need to get your Destruction rank to 4.

i also think spending turns in an async mp game doing Tribute, Tribute, End Turn is really boring. but ya need that third order slot.

IMO: Order slots should come entirely from infernal rank. If orders come from infernal rank than the game (correctly imo) entirely revolves around prestige. Would probably need adjustments to rank cost. Mix it up with a 'bonus order' slot that can only take orders from powers you've ranked up to 4. I.E. if you have wrath 4 it can do legion moves and stratagems; if you also have destruction 4 it can also do rituals.

I like this, although obviously some of the relics would need rebalancing.



I think I've totally hosed up one of my turns in a goon game (the one with the astaroth/Belial/lillith thunderdome) but will see. Unfortunately I've got to be away for a couple of days so if people play fast I might miss a turn (would love a mobile client!!!) e: managed to play these just fine.

distortion park fucked around with this message at 23:12 on Mar 24, 2024

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