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DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

:siren: If you haven't seen RoboCop, GO WATCH ROBOCOP BEFORE WATCHING THIS!!! :siren:



ABOUT THE GAME

RoboCop: Rogue City is a first-person shooter/RPG-lite developed by Teyon (of Terminator: Resistance fame) and published by Nacon (of Lord of the Rings: Gollum fame, but let's not hold that against them this time), released for PC, PlayStation 5 and Xbox Series consoles on November 2, 2023. Just like Terminator: Resistance with its respective franchise, this is pretty much a love letter to fans of RoboCop while being a fun - albeit often quite janky, having been made by a small dev team in Poland - game in its own right.

Of course, while in Terminator: Resistance you played as a regular person desperately battling against Skynet's nearly unbeatable killing machines, RoboCop: Rogue City puts you in the shiny armor of Detroit's favorite son, Omni Consumer Products Crime Prevention Unit 001 himself. Voiced by original actor Peter Weller, no less! If you've seen Paul Verhoeven's 1987 classic (if you haven't, :frogsiren: STOP READING THIS RIGHT NOW AND GO WATCH ROBOCOP! :frogsiren:), you know that this fusion of Officer Alex Murphy's remains and OCP's cybernetics is essentially a walking tank and it takes an ungodly amount of firepower and/or a very lucky shot to even put a significant dent in him. To retain some semblance of challenge, RoboCop isn't quite as bulletproof as he is in the movies, at least not until you level up a bit. He is still incredibly powerful, and you definitely feel that as you make your way through the game.

While the game starts out as a linear shooter in its opening chapter, you soon get to explore areas such as the Metro West police station and beautiful and scenic downtown Detroit, which contain various sidequests and objectives you can complete at your leisure. There is also a surprisingly in-depth skill tree that lets you customize RoboCop as you please. Want to focus on extra damage and better armor? Sure, you can do that (and there's even a separate upgrade system just for RoboCop's almighty Auto-9 hand cannon). Want to hack turrets or ricochet your bullets off walls? Go right ahead! Regardless of the skills you focus on, you'll probably be massively OP by the end of the game, just like RoboCop should.

You can also put your points into different non-combat skills, as Rogue City features a lot of dialog options (with skill checks for various situations!) and multiple endings depending on your actions. If you want to, you can play RoboCop as a cold OCP robot upholding the poo poo out of the law and completely ignore his human side, but anyone who's seen RoboCop (again, please go watch RoboCop if you haven't) knows that's not how Murphy rolls. So, we'll be focusing on serving the public trust and protecting the innocent as much as we can while remembering that despite everything, RoboCop is still Alex Murphy.

The story takes place after RoboCop 2 but thankfully doesn't really require watching RoboCop 2. The drug lord Cain is dead, but other crooks in Detroit have taken over his Nuke business while a mysterious "new guy in town" is working with the gangs and gaining influence in the underworld. Meanwhile, RoboCop is experiencing visions of his past life, causing him to malfunction at inopportune times, which of course means bad press for OCP and we certainly can't have that...

ABOUT THE LP

This is a completionist-ish playthrough (all main and side objectives + police work + notes, but not literally every piece of crime evidence or anything like that) of the campaign, recorded on the Steam version. The PC release has some frame time stutters when recording, no matter what my graphics or recording settings are - actually, I don't think I've ever seen recorded gameplay of the PC version without these stutters and the usual Unreal Engine hitches, even on monstrously powerful PCs like mine. Also, ChaosArgate joins me again for commentary, so there's at least someone on this LP who can talk properly. :v:

I was planning to start this after finishing Spider-Man: Miles Morales, but since I'm having some trouble getting motivated to record commentary for the last few SM:MM episodes, I'm just gonna put this up now. Updates will happen when I have time to post them.

:siren: I should probably also include some sort of gore warning because this game certainly takes cues from Paul Verhoeven and his brand of comically over the top ultraviolence. So, uh, lots of blood and gore and body parts flying around in this one, hopefully not too much for YouTube.

Oh yeah, and no spoilers for the game's story, please! General RoboCop chat is fine.

VIDEOS

Playlist

Episode 1: Breaking News
Episode 2: RoboPolice Quest
Episode 3: Hard Boiled
Episode 4: 8.2 MPG
Episode 5: The Search for Soot
Episode 6: Firestarter
Episode 7: Vultures
Episode 8: Flashbacks
Episode 9: 20 Seconds to Comply
Episode 10: Payday
Episode 11: The Old Man
Episode 12: Resistance
Episode 13: Be Kind Rewind
Episode 14: Ghosts from the Past CLICK HERE for cut commentary version!
Episode 15: The Future of Law Enforcement
Episode 16: Wendell's Confession
Episode 17: Mercenaries
Episode 18: Cyber Trail

------

DMorbid fucked around with this message at 23:02 on May 13, 2024

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DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

A "BRIEF" GUIDE TO ROBOCOP'S SKILLS :words:

------

Here's a look at all eight of RoboCop's skill trees. As we can see, each of them has ten levels, with new abilities unlocking at levels 2, 6, and 10. We'll start from the beginning, which is always a good place to start.



COMBAT, as you might expect, affects your damage output. With each levelup, you add +5% damage to all your weapons. This is not something you particularly need early on, and if you're focusing on the Auto-9, there is a much better way to increase its damage output specifically. At level 2, you unlock Shockwave, which works like a flashbang. Pretty solid if you're surrounded by heavily armed enemies and need a breather, but I usually prefer to just shoot them especially since the shockwave isn't particularly reliable. Reloading Strike reloads all carried weapons when you clobber someone with your robo-punch, which can come in handy but isn't that essential especially if you've upgraded your Auto-9 with the automatic ammo feeder. Enhanced Shockwave is an instakill on nearby enemies, which is obviously pretty nice.



ARMOR increases your damage reduction, again by 5% per level. I don't remember the exact percentages for every skill off the top of my head, but most of them including Combat and Armor are definitely +5% per level, up to a maximum of +50%. RoboCop is already quite hardy so you don't need this in the beginning, but it will come in handy once you reach the second big map (I won't go to specifics just yet, but you'll know when we get there) as that can be a pretty major difficulty spike, especially the latter part of that chapter with some very powerful enemies. Shield reduces all incoming damage by 80% for maybe 5 seconds and has a pretty short cooldown, making it probably the most useful combat-related ability in the game. High Damage Reduction is also helpful when dealing with big boy enemies and mines. Deflect is fun to mess around with, but it's not essential as you do still take some damage from that small caliber fire and the ricochet might hit something you don't want it to (this is only a potential issue in one specific area very late in the game, which I'll point out once we get there).



VITALITY is more health. More health is always good. Fuse Boxes Recovery lets you, well, recover health by connecting to fuse boxes and increases max healing item capacity to 4. Enhanced Fuse Boxes Recovery gives you a full heal from fuse boxes and increases healing item capacity to 5. Auto Regeneration is health regen up to 75% of your max. Pretty self-explanatory, these. Also not super necessary in the early game, but you might as well have as much armor and health as possible at some point. Not just because they're useful, but because you are RoboCop and therefore you're canonically supposed to be tanky as gently caress.



ENGINEERING is one of the more interesting trees. Here, each level increases your "Chip Modificator Bonus" by 5%. This affects the upgrade chips you install into the Auto-9 once you unlock that option. Each chip you add to the Auto-9 PCB has its own percentage bonus, and putting points to Engineering increases those bonuses. This is how you make the Auto-9 obscenely powerful. In terms of abilities, we've got Dash which is what it says on the tin - a quick speed boost that lets you dodge attacks or smash into enemies. Cracking allows you to open any safe without the combination, but since finding the combination always gives you a bit of XP and safes only ever contain crime evidence (unless that has been changed in the recent update, which added some new PCBs and such), this isn't particularly necessary. It also lets you hack enemy turrets, which is fun and useful when you get to do it, but very situational. Enhanced Dash reduces the rather hefty cooldown and actually makes Dash useful for dodging.



FOCUS is mainly about the Slow Motion ability. Bullet time, basically. Pretty handy, especially with the Enhanced Critical Damage for shots to the head, junk and other sensitive bits depending on the enemy type, as well as Enhanced Slow Motion which increases Slow Motion duration whenever you kill an enemy in Slow Motion. I don't use Slow Motion that much, but it's still good to have as an option.



SCANNING extends your RoboCop Vision (which I still prefer to call RoboVision) range to find interactable stuff easier during investigations, but that's not all that exciting. What is exciting is Ricochet. Once you unlock the ability, RoboCop Vision will highlight walls and objects that can be used to bounce bullets at enemies. Not only is this fun, it's also extremely powerful as the ricocheting bullets always seem to score a critical hit or at least deal obscene amounts of damage. Instant Scanner instantly highlights all enemies in RoboCop Vision's FOV, and Ricochet Split makes ricocheting bullets split and hit multiple enemies. :ocelot:



DEDUCTION focuses mainly on the investigation mechanics, but is especially important for its XP bonuses. Rogue City doesn't give you enough XP to max out every skill until NG+, but getting the +30% overall bonus from Enhanced Learning and the +5% per level to Note XP really helps. Picking up notes is worth a lot of XP to begin with, so maxing this out can really make a difference. Enhanced Scanning is nice enough, highlighting stuff like safe combinations and hidden rooms in RoboCop Vision, and Enhanced Map is invaluable for finding certain collectibles as it adds them to your map.



PSYCHOLOGY is either completely useless or extremely good, depending on your playstyle. If you only care about RoboCop's combat prowess, this does absolutely nothing for you. But if you want to serve the public trust through dialog options, investing points into Psychology is very much worth it. Leveling up Psychology makes skill checks easier to pass (for example, you might be able to pass an Engineering 4 check with only 3 points in Engineering, and of course Psychology has its own checks as well), Enhanced Public Trust doubles the points you earn from... well, serving the public trust, Empathetic Processing highlights the dialog options that make people like you, and Impact reduces the good ending requirements for the major characters. Impact probably isn't necessary when you already have the favorable options highlighted, but I still max out this skill every time because I want those easier skill checks.

------

There we go! That's all the skills in RoboCop: Rogue City, explained in what I hope is a vaguely understandable manner.

DMorbid fucked around with this message at 20:41 on Apr 8, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 1: Breaking News

You give us three minutes and we'll give you the world.

DMorbid fucked around with this message at 22:28 on Feb 25, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Professor Duck posted:

You gonna keep track of all the people you shoot in the dick?
That's going to happen so often that I'd lose count immediately.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

malkav11 posted:

I appreciate that the head of OCP's lines in the intro are subtitled as belonging to "Old Man".
Old Man is of course what everyone calls him, so that just makes sense.

quote:

Do you think you might go back and LP their Terminator game at some point?
I haven't actually played that one myself, but we'll see. I like the classic Terminator movies just fine but I'm more of a RoboCop guy.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Captain Hygiene posted:

I don't remember knowing that the developers worked on that Terminator game. I basically ignored it whenever it came out, like much of the franchise post T2, but now I'm more curious if there's something worthwhile there.
I'm hardly an expert, but I've seen some Terminator fans say Resistance is the best Terminator-related thing to come out since the second film, even going as far as calling it the real Terminator 3. I could believe that, because Rogue City is probably the best RoboCop-related media since the original film.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

painedforever posted:

There was an FPS back in the day, Terminator: Future Shock which was really good. They made a sequel, Skynet, which was awful, but the first game was amazing.

I think it was one of the earliest 3D FPS games?
Fun fact: Both of those games were developed by a little-known company called Bethesda Softworks, with someone named Todd Howard as one of the lead designers. I wonder what happened to those guys...

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

There were lots of RoboCop games for the 8-bit and 16-bit systems, but most of them are nothing to write home about. Ocean Software initially picked up the license for very cheap (something like $20,000) while the film was in production, and they did most of the home versions while Data East handled the arcade games as well as the NES version of the first game, which is what I played as a kid. I wasn't allowed to watch the movie, but I knew RoboCop from cartoons and all that stuff (and I think I saw at least parts of RoboCop 2 and 3 at a friend's house, because some scenes in them seemed really familiar when I actually sat down to watch those films).

As far as games based on the original film go, the Game Boy version is pretty good for what it is and is itself an updated port of the ZX Spectrum sidescroller that did gangbusters in the UK. The Game Boy version is probably best remembered for its rendition of Jonathan Dunn's title theme, which also first appeared on the Spectrum:

https://www.youtube.com/watch?v=wGIKnn-COS4

The Commodore 64 version is a different sidescroller and is mainly known for the fact it was released literally unfinished. Ocean didn't manage to finish all the levels in time for launch, so they just gave the cocaine factory level an impossible time limit so it couldn't be completed. You could beat it by glitching through a wall, but then RoboCop would find himself in glitch hell in the next level.

The RoboCop 2 games are pretty forgettable overall, and so are the RoboCop 3 games except for one, the Amiga version by Digital Image Design. RoboCop 3 on the Amiga is interesting because it is a first-person action game with actual polygon graphics, something not seen often on the Amiga and certainly not in 1991 (the film itself was delayed to 1993 because Orion was busy going bankrupt, so the games beat it to the market). The Amiga game also came with a physical anti-piracy dongle you'd connect to the second joystick port. This was never supposed to stop piracy entirely, just to delay it because most of the sales would be made in the first weeks. Naturally, the game was cracked a week before launch.

https://www.youtube.com/watch?v=W1cryx7TzqM

This was then followed by RoboCop vs. The Terminator for various systems. The Mega Drive/Genesis version is probably the best known one, but it's also notoriously hard. These were based on the comic series by Frank Miller, who of course also wrote the scripts for RoboCop 2 and 3 (which itself was a script draft for RoboCop 2). According to Miller, his scripts were completely butchered, and in the early to mid 00s he made comics based on his old RoboCop 2 script drafts... which were a hundred times worse than the RoboCop 2 and 3 we got. :v:

Also in the early 00s, Titus Interactive (the Superman 64 and Blues Brothers 2000 guys) picked up the RoboCop license and, as was their usual MO, made an absolutely terrible game for the PS2, Xbox, GameCube (Japan only) and PC in 2003. So yeah, RoboCop hasn't had the best luck when it comes to video game adaptations, which is why it was so cool to finally get a good one all these years later.

DMorbid fucked around with this message at 04:04 on Feb 21, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 2: RoboPolice Quest

Before we pursue Soot and his Torch Heads, it's time to do some police work that doesn't involve *quite* as much shooting or as many explosions.

DMorbid fucked around with this message at 22:29 on Feb 25, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

painedforever posted:

Any chance of getting screengrabs of the skill-tree and their descriptions?
I'll explain them in more detail in the videos when they become relevant, but I can provide screengrabs as well at some point.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

A "BRIEF" GUIDE TO ROBOCOP'S SKILLS :words:

------

Here's a look at all eight of RoboCop's skill trees. As we can see, each of them has ten levels, with new abilities unlocking at levels 2, 6, and 10. We'll start from the beginning, which is always a good place to start.



COMBAT, as you might expect, affects your damage output. With each levelup, you add +5% damage to all your weapons. This is not something you particularly need early on, and if you're focusing on the Auto-9, there is a much better way to increase its damage output specifically. At level 2, you unlock Shockwave, which works like a flashbang. Pretty solid if you're surrounded by heavily armed enemies and need a breather, but I usually prefer to just shoot them. Reloading Strike reloads all carried weapons when you clobber someone with your robo-punch, which can come in handy but isn't that essential especially if you've upgraded your Auto-9 with the automatic ammo feeder. Enhanced Shockwave is an instakill on nearby enemies, which is obviously pretty nice.



ARMOR increases your damage reduction, again by 5% per level. I don't remember the exact percentages for every skill off the top of my head, but most of them including Combat and Armor are definitely +5% per level, up to a maximum of +50%. RoboCop is already quite hardy so you don't need this in the beginning, but it will come in handy once you reach the second big map (I won't go to specifics just yet, but you'll know when we get there) as that can be a pretty major difficulty spike, especially the latter part of that chapter with some very powerful enemies. Shield reduces all incoming damage by 80% for maybe 5 seconds and has a pretty short cooldown, making it probably the most useful combat-related ability in the game. High Damage Reduction is also helpful when dealing with big boy enemies and mines. Deflect is fun to mess around with, but it's not essential as you do still take some damage from that small caliber fire and the ricochet might hit something you don't want it to (this is only a potential issue in one specific area very late in the game, which I'll point out once we get there).



VITALITY is more health. More health is always good. Fuse Boxes Recovery lets you, well, recover health by connecting to fuse boxes and increases max healing item capacity to 4. Enhanced Fuse Boxes Recovery gives you a full heal from fuse boxes and increases healing item capacity to 5. Auto Regeneration is health regen up to 75% of your max. Pretty self-explanatory, these. Also not super necessary in the early game, but you might as well have as much armor and health as possible at some point. Not just because they're useful, but because you are RoboCop and therefore you're canonically supposed to be tanky as gently caress.



ENGINEERING is one of the more interesting trees. Here, each level increases your "Chip Modificator Bonus" by 5%. This affects the upgrade chips you install into the Auto-9 once you unlock that option. Each chip you add to the Auto-9 PCB has its own percentage bonus, and putting points to Engineering increases those bonuses. This is how you make the Auto-9 obscenely powerful. In terms of abilities, we've got Dash which is what it says on the tin - a quick speed boost that lets you dodge attacks or smash into enemies. Cracking allows you to open any safe without the combination, but since finding the combination always gives you a bit of XP and safes only ever contain crime evidence (unless that has been changed in the recent update, which added some new PCBs and such), this isn't particularly necessary. It also lets you hack enemy turrets, which is fun and useful when you get to do it, but very situational. Enhanced Dash reduces the rather hefty cooldown and actually makes Dash useful for dodging.



FOCUS is mainly about the Slow Motion ability. Bullet time, basically. Pretty handy, especially with the Enhanced Critical Damage for shots to the head, junk and other sensitive bits depending on the enemy type, as well as Enhanced Slow Motion which increases Slow Motion duration whenever you kill an enemy in Slow Motion. I don't use Slow Motion that much, but it's still good to have as an option.



SCANNING extends your RoboCop Vision (which I still prefer to call RoboVision) range to find interactable stuff easier during investigations, but that's not all that exciting. What is exciting is Ricochet. Once you unlock the ability, RoboCop Vision will highlight walls and objects that can be used to bounce bullets at enemies. Not only is this fun, it's also extremely powerful as the ricocheting bullets always seem to score a critical hit or at least deal obscene amounts of damage. Instant Scanner instantly highlights all enemies in RoboCop Vision's FOV, and Ricochet Split makes ricocheting bullets split and hit multiple enemies. :ocelot:



DEDUCTION focuses mainly on the investigation mechanics, but is especially important for its XP bonuses. Rogue City doesn't give you enough XP to max out every skill, but getting the +30% overall bonus from Enhanced Learning and the +5% per level to Note XP really helps. Picking up notes is worth a lot of XP to begin with, so maxing this out can really make a difference. Enhanced Scanning is nice enough, highlighting stuff like safe combinations and hidden rooms in RoboCop Vision, and Enhanced Map is invaluable for finding certain collectibles as it adds them to your map.



PSYCHOLOGY is either completely useless or extremely good, depending on your playstyle. If you only care about RoboCop's combat prowess, this does absolutely nothing for you. But if you want to serve the public trust through dialog options, investing points into Psychology is very much worth it. Leveling up Psychology makes skill checks easier to pass (for example, you might be able to pass an Engineering 4 check with only 3 points in Engineering, and of course Psychology has its own checks as well), Enhanced Public Trust doubles the points you earn from... well, serving the public trust, Empathetic Processing highlights the dialog options that make people like you, and Impact reduces the good ending requirements for the major characters. Impact probably isn't necessary when you already have the favorable options highlighted, but I still max out this skill every time because I want those easier skill checks.

------

There we go! That's all the skills in RoboCop: Rogue City, explained in what I hope is a vaguely understandable manner. I've also added this to the second post of the thread.

DMorbid fucked around with this message at 01:25 on Feb 24, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

painedforever posted:

So, is it possible to leave the side-missions and note collection at the station until after you've upgraded to maximize XP?
The sidequests and notes are chapter-specific, so the ones we saw in this video won't be there when we return to the station in later chapters. But yeah, if I really wanted to minmax, I could've ignored all of the notes until I put a couple of points in Deduction. Bonus quest XP would of course require max Deduction.

The quests themselves (and other side objectives like finding crime evidence) also don't give very much XP when you actually complete them, but instead you get a big XP boost in your next evaluation.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 3: Hard Boiled

Today, we're playing RoboDetective and solving a rather grisly case! I think this quest could've used a bit more work, but at least it's something different.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

While I still don't think this was the best-written murder mystery ever, I did finally notice the evidence did show a fingerprint match for the killer so there was a bit more to go on than just the video footage.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I think I might have fixed the occasional minor frame stutters I was complaining about earlier. I just ran my usual benchmark areas with DLSS Performance instead of Quality, which in my previous tests didn't really help all that much to alleviate the issue, but this time doing that actually gave me a flat 60 fps (aside from the occasional Unreal Engine traversal stutters, which nobody except Epic can fix) with perfect frame pacing. Maybe last month's patch helped with optimization or maybe I just got lucky this time, who knows.

The drops, when they did happen on my previous recordings, never really seemed to have much to do with what was actually happening onscreen or if I was running Quality or Performance or Balanced DLSS. I could blow up a bunch of enemies without any kind of drop, sometimes doing so would cause a frame drop, or the game would lurch to 55 fps without me doing anything to cause that. So, something is/was a bit janky under the hood, and the game is quite demanding in general. To hopefully ensure a smoother experience, I'm gonna run the rest of the game (from Episode 10 onward, as I managed to record a decent backlog earlier) in DLSS Performance mode, which of course drops the internal resolution a bit but the difference isn't that noticeable once DLSS does its thing. All the graphics settings will still be maxed out, of course.

edit: There is one massive fight later on where the performance genuinely tanks so hard I'd probably have to drop to DLSS Performance regardless :v:

DMorbid fucked around with this message at 21:02 on Feb 26, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

NewMars posted:

Oh hey it's 40% off on steam right now.
€30 (or €35 if you buy the Alex Murphy Pack, which comes with the OCP shotgun and some cosmetics) is an absolute steal.

Anyway, I ran more benchmarks in my usual spots and it turns out the stutters are still happening. :shepface: I'm still gonna use DLSS Balanced or Performance from here on, though, because Quality is more likely to have actual frame drops and/or bigger stutters.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Volmarias posted:

Wait, total recall is also Verhoeven's???
Yeah, he and his crew (cinematographer, editor, etc.) went to do that instead of RoboCop 2. I don't think Verhoeven had anything against doing RoboCop 2, but he was already committed to Total Recall and obviously couldn't do two major productions at once.

And oh boy, does the lack of Verhoeven and his crew show in RoboCop 2. Of course, there's only so much anyone can do when the film seems to have three different scripts fighting each other and none of them is very good, but I was really taken aback by how bland RoboCop 2 looked (and sounded, since they didn't get Basil Poledouris back either) when I watched it. The effects team still brought their A-game, at least.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 4: 8.2 MPG

An American Tradition.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 5: The Search for Soot

Now that we're done with the side content for this chapter, let's finally head to that arcade and find out what the owner knows about Soot.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

For some reason, I thought the Heart Raffle for the medical operation of your choice was in the film, but I think I got it mixed up with the Family Heart Center commercial and the ad for the raffle is actually in the game. Oops.

I said Teyon didn't quite nail the satire, but since I seem to have confused one of their in-game commercials with one that was in the original movie, I think they might have done a better job than I thought.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 6: Firestarter

As a wise man once said, "I'm the self-inflicted mind detonator, yeah."

edit: I just noticed the YouTube link has WCW at the end, which is a delightful coincidence and gives me a good excuse to post this:

https://twitter.com/WCWWorldwide/status/1766272032965013537

e2: actually publishing the video is also helpful :pseudo:

DMorbid fucked around with this message at 13:21 on Mar 9, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

For those who might not remember every detail about RoboCop lore, Emil Antonowsky was the guy who got turned into the Incredible Melting Man in the film.

e: Since I got the DLC in the recent sale, I'm going to use the RoboCop 2 skin (that means RoboCop as he appears in RoboCop 2, not literally RoboCop 2) for the next recording session so do not be alarmed when RoboCop is suddenly blue in episode 11. There are some other cosmetics I may or may not get around to showing off at some point as well.

DMorbid fucked around with this message at 06:14 on Mar 10, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 7: Vultures

As we wait for Lewis to recover (of course, she couldn't die here because that would cause a time paradox), we need get some leads on Wendell Antonowsky and find out what happened to the missing Officer Briggs. So, we head to the heart of the Street Vultures biker gang's turf in a very familiar location...

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Samovar posted:

I appreciated the Congo joke re. Kurz.
I'm glad I have Argate on board to make the good jokes. :v:

I completely missed that one until I was editing the video.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Crazy Achmed posted:

Although it doesn't seem like there are that many combat options other than "shoot everything before you lose too many hit points" with varying levels of efficiency, but I guess we are still in the earlier parts of the game?
We'll be unlocking more combat abilities and meeting new enemy types shortly, and they'll make the combat a bit more varied for sure. Obviously, it's never going to be Deus Ex or anything and the combat can certainly get repetitive eventually, but the campaign is short enough that I don't find it a huge issue.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 8: Flashbacks

What a strange coincidence, finding the important clue here of all places.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 9: 20 Seconds to Comply

[FLASHING LIGHTS WARNING: 28:03 - 28:10 in the video]

Oh, hey, they sent an ED-209 to help us. I'm sure this will go well!

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I can't believe Todd Howard invented rocks and green HUDs

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

There are two live action RoboCop series.

The first one, just called RoboCop, ran for one season in 1994. It was aimed at a younger audience (the Wikipedia article claims it's similar in tone to RoboCop 3, but that's not really accurate because RoboCop 3 still has some bloody violence and RoboCop shoots to kill, neither of which is the case on this show) but does retain some of the satirical elements from the movies. Due to rights issues, the supporting cast had to be changed to be legally distinct so all the supporting characters have different names. The show certainly suffers from its low budget and kid-friendly approach, but it's not too bad for what it is. Richard Eden does a decent job as RoboCop as well.

In 2001, a miniseries called RoboCop: Prime Directives ran for four episodes. This one is darker and more violent and takes place ten years after the first movie, pretty much ignoring both sequels but not directly contradicting their events. I haven't seen this one, but most who have seen it seem to agree it's not very good. I believe this was also when the RoboCop suit really had to be chopped up to accommodate Page Fletcher, which quite annoyed Rob Bottin.

I don't think Rogue City references anything beyond the original three films.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

They seem to have recorded all the music and sound effects in-house, which I assume is because they didn't have the rights to use the original recordings from the movies. This is why, for example, the Auto-9 doesn't sound quite the same as it does in the films.

There are mods to replace various sounds with their movie counterparts (I experimented with the Auto-9 movie sound mod but as iconic as that is, it's also a rather sharp sound that just isn't very pleasant to listen to for an entire playthrough) but nobody seems to have replaced ED-209's audio yet.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 10: Payday

As we go over what we've learned about Wendell's plan, the Vultures remind us they're still out there by hitting the OCP Bank, and so we head on over in pursuit of Spike.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

FoolyCharged posted:

Now, why they kept calling him that after he revealed himself and gave his proper name, I have no answer.
"The New Guy" is easier to say than "Wendell Antonowsky", I guess. :v:

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 11: The Old Man

Looks like the Old Man is trying to be nice to RoboCop again and generally acting more like his... well, old self. Still, we should be careful because you never know what he's got up his sleeve.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

FoolyCharged posted:

The lady was also part of the apartment 6/9 mixup the slumlord didn't care to fix
Yeah, they grabbed the guy from apartment 6 and took him to the basement, then shot him when they realized they had the wrong person.

I don't think I ever looked at the old lady's apartment number until Argate mentioned it (and notes are often just flavor text so I didn't connect it to the actual quest at all), and I noticed it was 9 literally as I was saying I didn't think it was 9. :pseudo:

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

painedforever posted:

This isn't the original actor for The Old Man is it?
Dan O'Herlihy died in 2005, so probably not.

They maybe could've found someone that sounded a bit more like him, but oh well.

edit: As for what happens when you get a game over, it's nothing too exciting. The screen just goes static and that's about it. I'll show it off if I die during the playthrough.

DMorbid fucked around with this message at 10:51 on Mar 31, 2024

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 12: Resistance

I can't believe Becker would lie to us about the whole domestic terrorism thing! Oh, wait, yes I can.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 13: Be Kind Rewind

VHS tapes (but no LaserDiscs)! Paul Verhoeven references! Interventions! Vehicle repairs! Hostage rescues! Tattoos! Politicians! Torch Heads! Vultures! This episode has it all (except LaserDiscs)!

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 14: Ghosts from the Past

CLICK HERE for cut commentary version!

:siren: Photosensitivity warning: Flashes of static throughout, especially 17:09 - 17:51 :siren:

We found out where Wendell is, so now all we need to do is--[SYSTEM ERROR]

I'm not going to be regularly making cut commentary versions of these episodes, but I figured some people might want to enjoy the atmosphere of this part without us talking over it.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I think Weller just sounds kinda old there, which certainly makes sense because the guy is 76 years old.

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DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY



Episode 15: The Future of Law Enforcement

Hey, these guys look familiar. As I was gonna say before I got distracted, the screaming skull in the RoboCop 2 scene apparently inspired the Revenant design in Doom 2016, as id wanted something that looked a bit goofy.

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