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Tulip
Jun 3, 2008

yeah thats pretty good


Slaan posted:

Yeah, those are some bad independent spawns. The game server crank the independent strength up or is Dom 6 just use less militia in general?

Over in the Dom 6 thread, independent strength seems screamingly high under default settings - because the economics in general were changed to make larger armies far easier to make, the devs did increase the basic size for independents. There's a part of me that expects that MP standard is going to reduce independent strength (since this is a setting you can just change), as its a significant change to the viability of awake expanders. Whether or not that's a good or bad change is debatable, but it is something players (or at least, the people who make the servers) have agency over, and if the current balance around awake expanders feels bad then players have the option of, well, changing that balance through a very readily accessible, not at all modding or hacking or anything, menu option.

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