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Very hype for this. There's this weird time period between Market Garden and the start of the Bulge in the fall of '44 that plays host to a lot of interesting campaigns - Patton's campign in Lorraine, the Hurtgen forest, the Canadians in the Scheldt, that get overlooked in favour of the far more sexy big battles. Having said this, anyone got any good books on the Lorraine Campaign?
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# ¿ Mar 3, 2024 12:28 |
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# ¿ May 15, 2024 17:49 |
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Tekopo posted:Dramatis Personae quote:4th Armored Division Also worth adding that this wasn't the first time 4th Armored had come into contact with Panzer Lehr - they had faced off with the 130th Panzer Regiment about two months before at Arracourt when 130th Panzer was detached to the 113th Panzer Bde. Also, the other dramatis personae is the US 44th Division, which is probably the real hero of the action.
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# ¿ Mar 3, 2024 16:31 |
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Tekopo posted:The only thing that I regret is not realising that the vassal module for this game does not have the auto-attack calculator built in. In Operation Mercury there's a calculator that automatically calculates range, terrain, supply effects, if a unit is Out Of Command, and it makes running the game a breeze since there's a ton of modifiers in this game and the module just calculates all of them for you, including telling you what the result of the roll is (it's a bit screwy for assaults, though). This is completely missing from this module, so I'll have to manually check all applicable modifiers and check the CRT. Huh, did not realise. That seems like a step backwards, but at the same time I can appreciate it might have been extra work to code, so the modules were released as is.
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# ¿ Mar 4, 2024 11:34 |
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4th Amoured Arriving is a hell of a swing - The Germans essentially have until the end of the next day to arrive because once the other Combat Command for 4th Armored gets there , it's over. The Combat Command is so brutally effective because it's a massive unit (so its really efficient to put it in the chit) AND it has extra task force leaders which help mitigate the downside of big units of only being able to operate in one place at one time. Looks very similar to how the Germans had done in my solo game - though I managed to hold onto Drulingen with my 114th Rgt units until the middle of the 24th.
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# ¿ Mar 6, 2024 18:59 |
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4th Armored Strong!
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# ¿ Mar 9, 2024 11:48 |
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Barrages are essentially a form of soft suppression, which is cool. Even the bravest Para or Panzergrenadier is diving for cover when the arty comes flying. They’ll still get up and shoot back if they get attacked (unlike actual suppression) .
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# ¿ Mar 9, 2024 14:33 |
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Things looking bad for the Germans. They need 36 VPs to get even a marginal victory, and they're definitely past their high water mark. Even if you were playing the short Campaign, unless they get lucky killing a few American units, they're currently at a draw (given they'll be gaining about 8 VPs next turn)..
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# ¿ Mar 11, 2024 00:46 |
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This would be the last turn for a short campaign, and the Germans would've eeked out a draw here.
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# ¿ Mar 11, 2024 12:00 |
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What do the dead piles look like?
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# ¿ Mar 13, 2024 12:38 |
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AMERICA gently caress YEAH
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# ¿ Mar 13, 2024 19:42 |
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Yup, agree - allied firepower is pretty murderous in this game.
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# ¿ Mar 20, 2024 19:47 |
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# ¿ May 15, 2024 17:49 |
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I'd say GJS - but I'd also say I absolutely would not do the campaign game because it is truly obscene in size. I'd say the Right Hook scenario (Weeklong 50th Division + 7th Armoured vs Panzer Lehr and 352/716th) is bigger than the whole Mercury game. The beach landing turns are critical so you probably want to do a dry run of that at least a few times before you play a scenario because the Allies can really hamstring themselves by messing up the landings. Defintiely watch Lee Forester's videos on GJS!
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# ¿ Mar 23, 2024 14:50 |