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ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
i think engage's faults as a game that's an anniversary project celebrating the series would be better received if fire emblem awakening didn't do that much better, a decade earlier. engage has a lot of things it does as good or better than awakening but 'celebrate the series' is not one of them

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ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
i think it's fine that the kids are very dumb and get in way over their heads. you can definitely nitpick the tactical realism of the scenario, and the fact that the main character's mother is a giant flying dragon begs the question of 'why didnt they just stay there until their giant flying dragon mom came to meet them', but that would defeat the purpose of the scene, which is to have one random zombie mook get into a cool swordfight.

the part where this is a very obvious riff on chrom and 'marth' teaming up to defend lissa from a risen in fire emblem awakening, which established how and why such a thing should happen with less contrivances, is what stands out more to me.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
the real kicker is how it presents the skills to you as your bond level increases. it really does look like you're obtaining those skills, even if you're not, which is especially confusing since increasing bond level does affect how many stats you get from equipping the emblem ring.

anyway, while i won't cover the specifics, this chapter has a vitally important plot point that is communicated by literally not communicating it to the player, which is kind of insane but also very funny.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
they don't spoil anything, so i'll let you know that the Princess Exalt is Lucina (since the hereditary monarchs of Ylisse are 'exalts') and the Sage Lord is Leif (heck if i know why).

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

MarquiseMindfang posted:

This is probably how it should be honestly. If one of your earlygamers is insanely blessed you can keep using them, otherwise the endgame units have a use; if the earlygamers were top tier there would be little point in the later units unless someone got screwed over.

it's basically mathematically impossible for any of your early units to match the midgame unit they're best compared to, and the first few chapters' units don't even compare favourably to the units you get a few chapters later, who are also worse than the midgame units but by a thinner margin. with concerted effort and focus, you can get one (1) of these units enough xp to be comparable but worse than those units when they join you.

this isn't unjustifiable by any means - radiant dawn, fe12 and to a lesser extent binding blade are like this - but the last decade of fire emblem games have made training your units a good use of your time, with the previous game (3h) restructuring the entire narrative and gameplay loop around doing so for your whole army.

it's a very sharp system shock for a lot of players, and it's a bit jarring to me personally given the tone of the game. shouldn't the extra-anime saturday morning sentai cartoon fire emblem game reward the power of friendship and never giving up, rather than [bill wurtz voice] hiring a samurai?

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

MythosDragon posted:

Can't you level infinitely in this game till every stat hits the cap by switching classes, like awakening? Doesn't that essentially invalidate this kind of discussion since Modern Emblem heavily incentivises using everyone equally for the sake of supports and the like?

most people don't level their characters infinitely until every stat hits the cap, and most of the games in the series outright forbid it. people usually talk about units in the context of 'efficiency', which is a very nebulous term that has been argued over a lot, but it usually includes the following:

- you try and complete chapters in as few turns as is reasonable. this is the most complicated one because LTC (low turn count, aka completing the game in as few turns as possible) is another common point of discussion, but most people play at a more relaxed pace than LTC. this mostly means 'don't stand around wasting time to squeeze out every last drip of xp etc'.

- you don't grind in skirmish maps. the ability for any unit to infinitely grind skirmishes would indeed invalidate the discussion, so the terms of the discussion exclude this so that the discussion can happen. it's also a consequence of the above rule, because skirmishes necessarily mean taking more turns. this dates all the way back to The Sacred Stones, where the various mediocre trainee units could all go to the Tower of Valni to catch up with your other units, but you could also just send your other units into the Tower of Valni too. for unit comparisons to make any sense at all, you need either no grinding or infinite grinding, and no grinding is closer to the 'normal' gameplay experience for nearly everyone.

- units are judged in their context. this is especially critical in Fire Emblem Engage, because every unit in the game is really good if they have the right Emblem Ring, but only one unit can have an Emblem Ring at a time. If unit A is pretty good with Emblem X but unit B basically solos the game with Emblem X, that's taken into consideration when comparing unit A and B. and if unit A doesn't benefit from Emblem Y but unit B is still a really good unit with Emblem Y - so on and so forth. this also applies to stat boosters, weapon forging, and getting the exp needed to level up, though those resources are varyingly less contested.

again, all of this has been argued to death because defining the criteria can get very complicated.

the games themselves have had varying attempts at encouraging or obliging 'efficiency', usually by spawning a giant wall of enemies that you're not supposed to kill behind you when you start fighting the boss of a Kill Boss map. the hardest difficulties of the games released in the last decade have also had a variety of mechanics designed to make these weird grinding loopholes harder or impossible, usually by limiting how much exp or other resources you can gain by fighting any given enemy. it's a fair indicator that the designers don't think you should be grinding until you cap every stat.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

Melomane Mallet posted:

He shall be :3.

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ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

ApplesandOranges posted:

Is there a reason Yunaka could hear Micaiah? The random bandits didn’t and if I remember right, nobody else could hear the rings before Alear awoke each one.

she's sothe

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