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JessAlias
Aug 21, 2017



ILLUMINATUS: HELP WANTED posted:

Are you seeking a career that transcends the ordinary? The Illuminati invites you to step beyond the veil of the mundane into a world of power and knowledge that few dare to explore.

Position: Confidential Associate

Location: The Leland Vault

Role Overview: We are seeking an individual with an exceptional mind and the drive to shape the world. As a Confidential Associate, you will embark on tasks that influence the very fabric of society. Your role is pivotal, your discretion absolute.

Key Responsibilities:
- Engage in complex problem-solving scenarios.
- Collaborate with influential figures while maintaining the highest secrecy.
- Participate in operations that require a sharp intellect and unwavering loyalty.

Requirements:
- Unquestionable integrity and ethical standards.
- Adept at maintaining confidentiality under all circumstances.
- Exceptional analytical and critical thinking skills.
- Ability to adapt and thrive in dynamic environments.

Preferred Qualifications:
- Background in any of the following: Political Science, Economics, Technology, Security, or related fields.
- Multilingual capabilities.
- Arcane knowledge is a plus.
- Prior experience in a high-stakes or secretive organization is a plus.

The Illuminati Offer:
- A path to unparalleled personal and professional growth.
- Access to knowledge and power reserved for the elite.
- A global network of the most influential minds.
- A competitive retirement plan with full medical and dental benefits.

Application Process: Submit your resume along with a cover letter detailing why you are the ideal candidate for this clandestine journey. Successful applicants will be contacted for an initial screening followed by a comprehensive interview process. Please note that we are an equal opportunity employer and have a rigorous and fair hiring process.

Note: Full details of the role and its responsibilities will be disclosed post-selection. Prepare to embark on a career that will redefine your potential.

You fold the flyer up, looking around. This room is crowded and competition is intense. But you have high hopes.

Or at least, you have desperation. If you don't get this job, you have no idea what you'll do.

***

Welcome to Illuminatus: Help Wanted! This is set in the same urban fantasy setting as Death Is Not the End. Why am I starting a second CYOA to run at the same time as that one? I don't know, I have too much free time, or something. I can say that the other one will take priority, but I'll work on regular updates for this one too, if there's enough interest.

Just like my other active CYOA, I work off of a text adventure style. People submit commands, and I follow or incorporate as many as possible, allowing all voices to be heard. The only exceptions are commands that are contradictory, or very out of character (I.E., >EAT THE BABY, unless we are a professional baby-eating demon).

For BIG decisions, I'll put things up to a vote and wait for a consensus. I will break ties with a coinflip. For smaller decisions, I'll keep the story rolling, taking commands as they roll in.

In this setting, Earth is divided into two spheres of influence. There's the Overworld, where all the Boring Humans live. Then there's the Underworld, where magic and the supernatural have retreated, trying to control humanity from the shadows. Everything from angels to demons, fairies to werewolves all hail from the Underworld, and try to keep our of humanity's mindspace, lest panic and witch hunts commence. There are even rumors about aliens being real, but those are just rumors. There's nothing to see at Area 51. Trust me.

The Illuminati view themselves as the police of the Underworld. In reality, they're more like an intrusive HOA with guns, that also decided they can boss around everyone who isn't a member. Instead of sending you passive-aggressive letters about your grass growing too high, the Illuminati sends a supernatural SWAT team to break down your door if you're conducting unsanctioned arcane rituals.

We are currently applying to join the Illuminati. Maybe we're trying to get away from a past mistake, or maybe we're just hardcore unemployed and have eaten our last can of cat food. YOU will be creating our protagonist. I have one major criteria:

1) Are we from the OVERWORLD (mundane human), or the UNDERWORLD (supernatural)?
A) If we are from the OVERWORLD, that means that we're a mundane human. We might be aware of the supernatural or the abnormal. An eldritch monster ate our grandpa, we had an imaginary friend who turned out to be a ghost. SOMETHING happened that let us know that things Beyond Our Ken exist, and we've had occasional interactions with the Underworld ever since. The advantage of being a boring human is that we don't have enemies.

B) If we are from the UNDERWORLD, we may have special abilities or skills. That is good. We will also have people who naturally hate us or want to get in our way. That is bad. The Underworld is a dangerous place, filled with enemies. We can say we're a reformed demon, but an angel might not care about that and could just get to the smiting. Examples include: An apprentice wizard, an young angel, a rogue elemental, a neophyte vampire... there's a lot of options.

There are only a few rules:
1. We MUST be sentient and capable of speech. Sign language, scribbling on a tablet etc., is fine too. (There's a reason this is a rule...)
2. We MUST NOT be an overpowered Underworlder. Sorry, we can't play as Thor, or an archangel.
3. We MUST NOT be fabulously wealthy or have powerful friends. So our dad can't be Bill Gates, or the head of the Illuminati.


Other than that? Go hog wild with suggestions. I'll look at the consensus and put together a protagonist, and we'll see how far they can make it. If you are wondering about what is/isn't possible, just ask.

TL;DR: > Who is our protagonist?

For the cutoff... I'll be leaving this open for at least a day so I don't shut people out in the cold.

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Ghost Armor 1337
Jul 28, 2023
I thinking a security gaurd for a museum (that's possibly a illuminati front) cut himself handing stange wolfskull and wake up the next night with the mother of all cramps and turned into 8ft tall furry wolf monster.

Anyone else have any other suggestions.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
1B We are a minor spirit of the Greek pantheon, which became bound with the HERCULES mechanical form when it crashed into our secure vault containment. The fact the remains of HERCULES was reconstituted in a much smaller and less conspicuously mechanical form did not disentangle us.

Ghost Armor 1337
Jul 28, 2023

Ghost Armor 1337 posted:

I thinking a security gaurd for a museum (that's possibly a illuminati front) cut himself handing stange wolfskull and wake up the next night with the mother of all cramps and turned into 8ft tall furry wolf monster.

1B We take the role of Agatha Russel, Professional slacker and part time security guard. She recently got a gig to guard some creepy museum for a few nights to delay land lord from kicking her out for another week. It was seemly normal night where Agatha was doing her normal rounds of patrol and messing around with cleaning the exhibits. Agatha accidently cut herself on a teeth of a wolf skull. Thinking nothing of it Agatha decided to call it in for a night. She then woke up to the mother of cramps, like imagine the worst foot cramp of you're life times a hundred and appley to you're whole body. So painful infract, Agatha shock on finding out she turned into a 8ft tall wolf monster is almost tame by comparison...

Ghost Armor 1337 fucked around with this message at 05:54 on Mar 28, 2024

BraveLittleToaster
May 5, 2019
1B. We are a spirit of sorts, currently inhabiting a "borrowed" physical form that's pretty capable, and we're currently going by the name of Texn. Were here to apply for a job because really, what else is there to do? We could finally do something more productive with our life and our very spooky, spirit-y skills, other than staring at a computer all day and completely losing yourself to the wide, beautiful world of the internet, technology, and all its corners. Though one would like to think that's resulted in a great base of knowledge about that stuff and an excellent sense of culture. If we land this job with the Illuminati, we could be set for life.

BraveLittleToaster fucked around with this message at 01:20 on Mar 29, 2024

JessAlias
Aug 21, 2017

CHARACTER BIO:
TEXN (AKA PERIPHETES)


Formerly an obscure son of Hephaestus, Periphetes' disembodied spirit was freed from his prison when the mighty robot known as HERCULES (no relation) smashed into Archive X, and freed him from his prison. The former, obscure demigod wandered around invisibly for a brief time, before deciding that not having a body is boring and makes it difficult to do things. Due to inheriting his forebear's intense interest in crafting and technology, he decided to inhabit the shattered remnant of HERCULES, using his fragments of divine power to reshape it into a humanlike form. Periphetes decided to take on the name Texn due on a whim, from a stock ticker. Texn tries to keep his origin obscure to hopefully avoid the complicated politics of the Powers That Be.

Texn has an intense interest in anything mechanical, and also has taken well to the Internet of Things and surfing the web. Hopefully, that will make him useful to the Illuminati. His other option is being scrapped which he definitely doesn't want to happen. The one drawback Texn has is his appearance. It is, bluntly, frightening, and he is going to have trouble going out in public until he figures out a solution for that. Not to mention that the Olympian pantheon has NEVER been the picture of a happy family.

PERKS:
- AUTOMATON: Texn is an automaton. He never tires and does not need food or drink to survive. He also still has remnants of HERCULUS' self-repair protocols, allowing him to heal minor damage overnight. Severe damage can be repaired using common electronic components.
- COMBAT SUBROUTINES: Since HERCULES was designed as a combat mech, Texn receives a +4 to all combat rolls with any type of ranged weapon. His experience as the demigod Periphetes, in Bronze Age Greece, also allows him to apply the same bonus to melee weapons.
- GEAR SPIRIT: As a son of the demigod Hephaestus, Texn has an innate connection with anything created by the skilled labor of thinking beings. From blacksmithing to electronics, Texn receives a +4 to lore rolls related to technology, and a +4 to any sort of rolls related to tinkering or modifying technology.
- OVERCLOCKING: Texn's central processing unit has a high level of heat tolerance. He can overclock his systems to give himself a longer amount of subjective time when in situations of high stress. This gives him a +4 to rolls temporarily. Doing this too often stresses his system. He can safely overclock only once per day.
- HUMAN DISGUISE (BASIC): Texn can now pass as human from a distance. If people get too close, examine him too much, or try to talk to him the disguise quickly reveals itself, though.
- CLOAK & DAGGER: Texn has improved his stealth capabilities, receiving a +1 to all rolls related to stealth or sneaking. This does NOT help him with bluffing or disguising.

FLAWS:
- KILLER ROBOT: Unfortunately, being an inhuman automaton makes it almost impossible to navigate normal human society. Texn receives a -2 to all diplomacy rolls, and attracts a lot of unwelcome attention when wandering around in the Overworld if he's not disguised.
- FORMER OLYMPIAN: Being an Olympian in many respects makes Texn the member of one of the unhappiest of families, where family drama can start wars. Hopefully no one will recognize Texn as his obscure, former self.

CURRENT CERTIFICATIONS:
Electronics Warfare (Expert): Shows that Texn is highly skilled as an electronics warfare specialist. This gives him access to advanced field equipment, and allows advanced training as he progresses with the Illuminati.
Covert Operations (Expert): Shows that Texn is highly skilled as a covert operations specialist. Since he essentially lucked into completing this assessment, he really should get the training and skills to back it up. This will allow him easier access to said training, at least, along with specialized equipment...

INVENTORY:
A folder, containing your current assignments.

CURRENT ASSIGNMENTS:
ASSIGNMENT: Complete Marksmanship Assessment
DESCRIPTION: All members of the Illuminati are required to take an assessment to measure their ranged aptitude skills. A certain mark is required to pass. Excellence is recognized and rewarded.
TIME REMAINING: Six days.

ASSIGNMENT: Complete Melee Combat Assessment
DESCRIPTION: All members of the Illuminati must show a basic competency level at hand-to-hand combat. While mastery is not required, it is definitely a sign of potential.
TIME REMAINING: Six days.

JessAlias fucked around with this message at 20:07 on Apr 27, 2024

JessAlias
Aug 21, 2017

Since this cooled down, I'll probably move forward in the (late) evening around 8PM CST. I have an idea to combine two of the suggestions... one of them is going to become an NPC/potential friend/potential rival.

If someone wants to slide in and drop anything else in for consideration, I'll accept it until then.

McSpanky
Jan 16, 2005






1B We're a recently-turned vampire, a woman who was jumped outside a nightclub by some freak who was looking to build his own harem of "bootylicious bloodsucking bitches". Probably shouldn't have started with an Afghanistan vet and security instructor, sweetheart. We both had a rude awakening that night.

The local vampire clans aren't too keen on taking in strays, but we earned enough respect from taking out the garbage to get a referral to another organization that might appreciate someone with our background and abilities. Oh well, we always were a night owl.

JessAlias
Aug 21, 2017

McSpanky posted:

1B We're a recently-turned vampire, a woman who was jumped outside a nightclub by some freak who was looking to build his own harem of "bootylicious bloodsucking bitches". Probably shouldn't have started with an Afghanistan vet and security instructor, sweetheart. We both had a rude awakening that night.

The local vampire clans aren't too keen on taking in strays, but we earned enough respect from taking out the garbage to get a referral to another organization that might appreciate someone with our background and abilities. Oh well, we always were a night owl.

Since you slid in right as I was about to finalize things... well, I see three choices available after condensing two into a single concept. Wouldn't feel right for me to just pick one arbitrarily with three options on the table.

A) TEXN (AKA PERIPHETES), THE ENIGMATIC AUTOMATON



Formerly an obscure son of Hephaestus, Periphetes' disembodied spirit was freed from his prison when the mighty robot known as HERCULES (no relation) smashed into Archive X, and freed him from his prison. The former, obscure demigod wandered around invisibly for a brief time, before deciding that not having a body is boring and makes it difficult to do things. Due to inheriting his forebear's intense interest in crafting and technology, he decided to inhabit the shattered remnant of HERCULES, using his fragments of divine power to reshape it into a humanlike form. Periphetes decided to take on the name Texn due to a misunderstanding with a stock ticker. Texn tries to keep his origin obscure to hopefully avoid the complicated politics of the Powers That Be.

Texn has an intense interest in anything mechanical, and also has taken well to the Internet of Things and surfing the web. Hopefully, that will make him useful to the Illuminati. His other option is being scrapped which he definitely doesn't want to happen. The one drawback Texn has is his appearance. It is, bluntly, frightening, and he is going to have trouble going out in public until he figures out a solution for that. Not to mention that the Olympian pantheon has NEVER been the picture of a happy family.

B) AGATHA RUSSELL, THE RELUCTANT WEREWOLF



Agatha Russell is a 32-year-old woman who originally lived in New York City. She used to work as a security guard at the Metropolitan Museum of Art, until one night she accidentally cut herself on a werewolf tooth that was part of an ancient artifact. She didn't think much of it at the time, but soon she started to experience strange changes in her body and behavior. She developed enhanced senses, increased strength, and a fierce temper. She also noticed that she had a strong urge to transform into a wolf-like creature during the full moon.

Agatha is now a werewolf, but she doesn't know how to control her new abilities or what to do with her life. She quit her job at the museum, fearing that she might hurt someone or expose her secret. She lives in a small apartment with her cat, Luna, who is surprisingly tolerant of her owner's condition. She tries to avoid contact with other people during the nights of the full moon, when she locks herself in her bathroom and hopes that no one hears her howls. Like any werewolf, Agatha has a high chance of being targeted by supernatural hunters who fear the danger she may pose.

C) SAMANTHA KAINE, THE VAMPIRE VETERAN



Samantha “Sam” Kaine is the embodiment of resilience and unexpected depth. With her auburn hair and piercing blue eyes, she carries the quiet confidence of a seasoned warrior. Standing at an unassuming 5’6", her compact and muscular frame is a testament to years of disciplined training. Before her life took a supernatural turn, Sam served with distinction in Afghanistan, where her leadership saved countless lives. After her service, she transitioned into a role as a security instructor, imparting her knowledge to those willing to learn the art of protection.

Her recent transformation into a vampire was meant to make her a pawn. However, her sire underestimated her indomitable spirit. Sam’s military background has equipped her with an unparalleled tactical mind, and her new vampiric abilities have only enhanced her effectiveness. She is not one to be controlled or outmaneuvered. However, being a vampire, she has all the weaknesses of one, including an inability to tolerate the sun, and the intense suspicion of vampire slayers.

Select our hero! The unselected options will become NPCs.

I'll be leaving this open for a day. Don't want to rush the vote.

JessAlias fucked around with this message at 03:57 on Mar 29, 2024

BraveLittleToaster
May 5, 2019
Voting for A) TEXN (AKA PERIPHETES), THE ENIGMATIC AUTOMATON. Automatons are fun, they'll take over the world eventually.

BraveLittleToaster fucked around with this message at 04:08 on Mar 29, 2024

Ghost Armor 1337
Jul 28, 2023
Voting B) AGATHA RUSSELL, THE RELUCTANT WEREWOLF

McSpanky
Jan 16, 2005






I am, of course, equally shameless.

Voting C) SAMANTHA KAINE, THE VAMPIRE VETERAN

Ghost Armor 1337
Jul 28, 2023
Well.we gonna need a tie breaker here

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
A to break the tie. Shameless and got tied in with a related cool idea.

Aesculus
Mar 22, 2013

C

JessAlias
Aug 21, 2017

A and C are now tied at 2 votes.

If the tie still holds at 9PM CST I will flip a coin to decide.

Ghost Armor 1337
Jul 28, 2023
If all three options is tie agan then We should make this a party based quest.

JessAlias
Aug 21, 2017

Ghost Armor 1337 posted:

If all three options is tie agan then We should make this a party based quest.

Just A & C were tied. It's close enough to 9... I'm doing a coinflip. Heads is Texn, tails is Samantha.

Heads. Texn is the protagonist... for now.

JessAlias
Aug 21, 2017

Decided to post his introduction in two parts. One in ancient Greece, and the other, well, now.

You are Periphetes, the son of Hephaestus and Anticleia, and you are filled with anger.

It has always been thus, since you were a small child. Just like your father, you were born lame. Between that and being a child of a god and a mortal, the gates of Olympus were firmly barred to you. Your father did his best to teach you the fine art of blacksmithing and artisanry. But then your mother died, and the spark went out of Hephaestus's eyes. Your father fell into a deep depression, and drank himself stupid on ambrosia and wine. You were raised by various maids and servants at the palace of Ithica.

Eventually, your father's eye wandered to the goddess Aphrodite. He managed to somehow, and you never understood how, convince Zeus to force Aphrodite to marry him. He visited you less and less frequently, and the times he visited he was filled with stories of the loveliness of Aphrodite. He seemed blind to the fact that she was completely disinterested in him, and it was an open secret that she spent nearly every night in the arms of Ares.

You decided to strike out on your own. You forged a bronze club to protect yourself, and left Ithica to try to make a name for yourself. While you were a skilled craftsmen, other men would mock your lame foot. Referencing your divine heritage provided little comfort, considering how your father was notorious as a cuckold.

One day, you were traveling at a slow pace on a dusty road, heading for Athens. You had never been there before. A part of you hoped that maybe, the citizens of the city favored by Athena would show their famed wisdom, and give you the honor and respect you deserved. While passing near the city of Epidaurus, a merchant caravan passed by. When they saw your lame foot, they laughed and jeered at you. "Look at the cripple! His clubbed foot is a fine match for his weapon!"

You finally have had enough. This fat merchant has insulted you and mocked you. You are the son of a god. The world is yours for the taking. You can't let mere mortals look down upon you like this!

You take your club, and feel a dreadful sense of satisfaction when you cave in the side of his head with it. You proceed to massacre the entire merchant caravan, leaving a trail of blood and death behind you. In that moment, you realize your mistake. You are no man. You are a demigod, and divine blood flows through your veins.

You become a terror in the countryside. No travelers are safe from you. Your bronze club strikes fear into the hearts of many merchants. Eventually, you get a reputation as a highwayman. Those who cross your path are not likely to live to tell the tale.

You have little interest in the wealth and coins you gather. They serve as trinkets, though some of it you trade for food and drink. Instead, you are motivated by the satisfaction of using your superior strength and divine heritage to murder those who dare to mock you.

After killing a band of three mercenaries, you hear a clapping sound. A man's voice cuts through the air, strong and confident... and mocking. "Well done, good and noble Periphetes! That was a fine display of bravery. I see you are no coward, and certainly no weakling!"

You turn around, and find a man approaching you. He has a sardonic smile on his face, and his bearing is arrogant and overconfident. He wears a fine chiton, and has a sword hanging at his hip. Despite his carefree attitude, his eyes are cold and serious.

You sneer at the man. No mortal can best you. You say, "Weakling? Would you like to see how this club-footed weakling can shatter your skull?"

The man laughs. "What a challenge! I would be glad to take you up on that. But first, I would have you know my name, before we engage in a duel. It is only right and proper. My name is Theseus, son of Aegeus."

You snort. "That name means nothing to me. Though I expect nothing less from a mere man." You don't know much about the affairs of mortals. Why should you? They're worthless, compared to your lineage.

"And you mean nothing in return, Periphetes. A lame cripple born from a lame cripple. A petulant child, who tries to avenge his past slights by murdering the innocent. No-one will remember you after I have killed you and buried your bones."

Your face burns with humiliation. "You will pay for your words, Theseus! Prepare to die!" You charge at him, confident that your strength and skill with your club will overwhelm him.

You swing your club with all your might at Theseus's head, intending to knock it off his shoulders with a single blow.

But Theseus ducks under your swing, and rams his shoulder into your chest. You are unbalanced, thanks to your crippled foot, and tumble to the ground. Theseus has a smug grin on his face as he watches you fall.

"You have no grace nor beauty," Theseus says, drawing his sword. "You are a barbarian, not worthy of any god's favor, let alone Athena's."

His words anger you... but you are safe in the knowledge that his feeble bronze blade cannot hurt you. You laugh at him, and drop your club, grabbing his blade from his hands like plucking a toy from a babe. You bend it in two with your bare hands, and toss the broken sword to the ground. You laugh again, saying "And yet, you are the one who is weaponless and outmatched. Who is the real barbarian here? Kneel, and worship Periphetes, your god, and perhaps I will give you a clean death."

Rather than responding, Theseus swiftly reaches down, picking up the bronze club you had forged, long ago. A weapon imbued with a spark of the divine, as all things made by those of Olympian blood are. Theseus's expression turns serious as he holds your club. He has the look of a hunter in his eyes, staring at the beast he plans to kill.

In that moment, you realize your hubris.

You scarcely manage to raise your arms before the club connects with your skull. You feel it shatter, as pain flares across your body, and everything fades away into darkness...

***

Time passes.

You awaken again, in the underworld. You can see the great river Styx flowing in front of you.

There is a shade of a woman sitting by your side, waiting for you to wake up. The woman's face is very familiar to you. It is your mother, Anticleia, long since dead. You want to say something, but know not what. She takes your face in her hands, studying you closely. Then she says, "No... no, you are no son of mine."

She turns, and fades away. You are alone. You stand up, shivering, and look in the distance to see a boat waiting by the edge of the shore. You walk towards it unsteadily.

You can see Kharon on the boat, waiting patiently. The psychopomp is wearing his hooded, dark robes. You cannot make out his face. He gazes at you for a moment, then wordlessly motions for you to come forward. He holds out a hand, making his eternal demand. "Drachmas."

You look down at yourself. Your hands are empty... your coinpurse is not with you. You realize you were buried without honor. Without a family, a wife, or friends, there was no one to put Kharon's toll over your eyes.

A long silence descends. Kharon's hand remains outstretched, awaiting his due payment. Eventually, you mutter, "I have no drachmas."

Kharon stares at you in silence. You know he hears you, for in the darkness of his hood, his eyes glitter with an icy blue light. "Then you have no place here." He withdraws his hand.

"But I have nowhere else to go!" You ball your fists. "They will not have me in Olympus."

The ancient ferryman shakes his head. "Neither will I have you."

You step forward, advancing on the psychopomp. "That is not fair! I did not ask to be born. I am a child of Hephaestus, the blacksmith of the gods. I have the blood of Olympians in my veins! You WILL give me passage!" You attempt to grab hold of Kharon's robes.

Your hands pass right through him, like mist in the wind. Kharon's form fades into gray smoke. You cry out in alarm as you tumble forward, into the cold black water of the Styx. You struggle to keep your head above the water, gasping, choking. Then all is dark once again.

***

You awaken once more, immobile. Cold and unmoving. You dimly realize that you are being carried by Theseus. A panic rises in your heart. Why is this happening to you? Hades rejected you, and now you are alive once more.

You wonder what sort of fate awaits you now.

You can see Theseus's legs moving as he walks down a dirt path. You swing back and forth, back and forth, confused, angry. Why is he carrying your corpse along like a toy? How is he doing that, anyway? No mortal could carry a demigod like this. You try to move, but cannot. You try to take a breath and... you cannot.

The realization dawns upon you. Your spirit is rejected from Hades... and your club did contain a divine spark, of course. Your divine spark.

You spend a long time screaming, silently, unheard by anyone. Forgotten.

JessAlias fucked around with this message at 06:01 on Mar 30, 2024

BraveLittleToaster
May 5, 2019
And that, kids, is why it absolutely sucked to live in Ancient Greek times.

JessAlias
Aug 21, 2017

Countless centuries pass. Occasionally, men of weaker will than Theseus pick up the club that imprisons your spirit. You quickly possess them, using them as puppets to spread chaos and destruction. Each time, your vessel is killed, and you are once again rendered inert until another man claims you.

The world changes. Greece is conquered by the western barbarians known as the Romans, who quickly adopt Greek customs and beliefs as their own. Their empire swallows up the known world. And you continue rampaging, using men as a puppet to cause havoc wherever you are found.

Eventually, the Roman Empire falls... and an even larger empire takes its place, a kingdom of churches and faith that stretches across the globe. The world is shrouded in ignorance and superstition. You pay little attention, until finally, those calling themselves the Knights Templar corner one of your vessels. After killing him, the man leading them seizes you. His name is Hugues de Payens, and he is the first mortal who rivals Theseus in strength of will. You attempt to possess him... but you cannot.

Hugues clutches the club, and begins anointing it with various religious symbols, and pouring holy water upon it. You do not know how he came across this knowledge, but his actions burn you, and deaden your abilities. Your senses dull. These Templar place you in a vault, hidden deep within Rome, and you are ignored and forgotten again.

More centuries pass. You are left to your own thoughts and devices. With nothing to do, nothing to see, all you can do is look back at your life, and wonder why you were cursed to this fate.

After what seems like an eternity, you hear voices outside the crucifix encrused box that you are sealed within. A man, an old and shrewd man, speaks quietly to the Templar who guard the vault. "Quickly, my brothers. Seize everything you can carry. We need anything we can find to further the cause of the Illuminated. Down with Celestia! Long live the Revolution!"

You hear the rest of the group chorus in reply. "Long live the Revolution!"

You can hear clattering as the various chests containing the other dangerous artifacts in the vault are flung open, the contents within seized. A guard picks you up, and you immediately seize control of his body. You try to steady your breath, thoughts jumbling in your mind. It's been so long since you've possessed a human vessel. He doesn't even bear a sword, or armor. Instead he carries a strange club, with a short blade fixed to it. The guard's mind supplies a word for it. 'Musket.' You don't know what that means.

You realize that the voices around you have stopped. The guards look at each other, concerned. Their leader, clad in his dark robes, studies the guard holding you closely. "Brother... what is wrong with you?"

In your confusion, you say something in your original tongue, the Greek of your homeland. The robed man hisses between his teeth, and barks out an order. One of the guards immediately swings his musket, using the bayonet to sever the hand of the man holding you from his arm. The former vessel screams in pain, and blubbers about the horror of what just happened to him.

The robed man puts on a glove, and picks you up, tossing you back into the box that contained you. "Damned thing is cursed. Take it anyway - better it is in our hands than in the hands of the Old Regime."

***

Yet more time passes. You are removed from your prison once every few dozen years, to be examined by your captors who now call themselves the Illuminati. Each time they deem you both dangerous and useless. More time passes between your examinations, each one growing further and further apart as their organization becomes less interested in cursed relics like yourself.

You begin to despair. You try to pray for forgiveness. First to Zeus, then to Hades, then to your father. You even try praying to the Christian god. No-one hears you. Nothing changes. Eventually, you fall into a fugue, endlessly reliving the past. Wondering what you could have done differently. Your regret grows.

But one day... something changes. You hear strange sounds. Explosions? There's a sense of... impact, a tremendous weight falling. Flame billows out and in just a single moment, your prison shatters.

Your shade rears up, flailing, confused. It's been so long since you had a body of your own, even if it is insubstantial. You see a group of people running through the place you've been imprisoned in. You vaguely recall it being called Archive X. You decide to keep a safe distance... perhaps another civil war has begun. You don't want one of them to seize and imprison you.

You wander the facility invisibly, a lost soul in the most literal of senses. You try hard to be unobtrusive. You learn this facility is called the Leland Vault, apparently. You're in a country, or possibly province, called California. You have never heard of either of these things, but then again, that's to be expected. You haven't had a vessel for around 200 years, and even that was just a brief moment.

As fires are put out and the chaos eases, you begin fiddling with the various contraptions that are scattered around the building. You especially find the devices that work on tamed lighting fascinating. After silently observing Illuminati members use them, you learn that they are called 'computers.' You marvel at how far technology has come during the time you were imprisoned.

Eventually, the building is under control again, and the Illuminati lockdown on the Leland Vault is lifted. Most of them leave the facility for the surface above. You settle in at one of the less locked down computers, and find that it contains access to some sort of electronic library. It's called the Internet, and the knowledge inside boggles your mind.

You spend three full days doing research on the Internet, trying to figure out what has happened to the world while you were imprisoned in your club. Things are so different. The gods are apparently in hiding, having retreated from public view. Humans are... shockingly powerful now. In some ways, more powerful than the gods had ever been. They can destroy entire cities in minutes with their bombs and guns and technology. But they also can do marvelous things with those same technologies, bringing education and prosperity to all peoples.

Eventually, you realize that you need to do something with yourself rather than sit around, invisibly absorbing knowledge. Maybe you can get a body? But... the thought of just possessing someone as a puppet is no longer appealing. It was fine back when you were a rampaging, rage-filled beast, but now... you have grown and changed as a person, as strange as that is to say about a ghost.

You wander back down into Archive X, considering your options. Then you notice that the shattered hulk of the automaton known as HERCULES is still lying down there.

HERCULES... the Roman name for Herakles, as you recall. A ghostly smile appears on your lips.

You set to work immediately. Your heritage, as a son of Hephaestus, easily allows you to warp and twist the ruined robot into a facsimile of a human. Not a perfect one by any stretch. But at least you will have two arms, and two legs. You struggle to make two working oculars with what you have to work with, and instead just make a single large, red one in the middle of the artificial head.

With your work complete, you leap into your new vessel's chest cavity, and will your being into it.

You awaken inside the new body. It's incredibly slow and clumsy, in comparison to the mortal vessels you are used to possessing. But it's yours and yours alone. You will improve it over time... make it more effective. You stand up with some effort, servos whirring as you walk down the dimly lit hallway outside Archive X. You decide to head for the nearest break room, to find someone to reveal yourself to. There's an Illuminati guard in riot gear sitting there, eating a danish. He lays eyes on you, dropping the danish, and you immediately hold both hands up.

PERIPHETES: I mean no harm.

GUARD: Jesus loving Christ!

You get the impression he is scared. It's strange to you; you feel oddly calm now. Not serene exactly, but at peace with yourself and your lot in life. You won't be making trouble for anyone any time soon. If they decide to destroy you, well... really, you probably deserve it.

GUARD: Get- get down on the ground. Now!

PERIPHETES: I assure you, I pose no danger to anyone.

GUARD: I'm going to count to three-

PERIPHETES: No- let us talk calmly and rationally-

GUARD: One!

You give a helpless shrug, and lie face down on the ground. Can you really blame him, though? Admittedly, if you had run into your new vessel back in ancient Greece, you'd probably have been terrified too.

GUARD: Hands behind your back! Don't move a mus- an inch!

PERIPHETES: Of course of course- I am fully in control of my actions at this time-

He gets behind you, and you feel him affixing an Illuminati energy-handcuff to your right wrist. This makes the guard feel like he's in control of the situation. Good. You don't want anyone getting hurt because of you again. He fastens it to your left one, restraining you.

GUARD: Alright. Who are you working for?

PERIPHETES: No one.

GUARD: Bull-loving-poo poo. You're obviously a ridiculously advanced combat mech. Hell, you can even do normal speech.

PERIPHETES: I assure you, I am a free agent. I repurposed this chassis from your HERCULES combat robot.

GUARD: What the gently caress!? You... how? You don't look anything like him.

You consider telling him you are a Greek demigod, but frankly, that's not very relevant at this point in time.

PERIPHETES: That does not matter. Suffice to say, I am on your side. I was sealed away by the Illuminati for centuries- now I wish to be useful. Please.

GUARD: God. I swear to Christ. First we get exploding flaming rodents invading the building, now a random poltergeist decides to possess what's left of HERCULES. I hate my life.

He taps his helmet, and you hear the built-in radio activate as he communicates with his superiors. "This is Guard Bravo Kilo Five... I got something weird going on here in Breakroom Eight. There's a guy that looks like HERCULES mixed with Robocop in here with me." He pauses, glancing at you. "Seems... friendly. I guess. Uh-huh? Alright." He gives a snort, and turns back to you.

GUARD: You got a name?

There's a long pause. You turn your head to look at the television that's playing on mute, some sort of financial news segment is playing. There's a ticker scrolling across the bottom. TEXN apparently is performing well on the stock market today.

TEXN: You can call me TEXN. T-E-X-N.

***

A day passes, with endless batteries of interrogations. They put you in a small room with no furniture save for a metal chair bolted to the floor, and a table in front of it. They are relentless, and you decide to be as up front as possible to get through this gauntlet as quickly as possible. At least... with the generalities.

You admit to being a mechanically inclined spirit that was possessing the bronze club. You just say that you were murdered in ancient Bronze Age Greece, and inhabited the club. You vaguely talk about being a master craftsman and having magical powers, and eventually they stop pressing for details and decide they believe your story.

Eventually, they give you a choice. You can agree to interview for a position with the Illuminati, and if you pass, you can join them. If you fail, well, you'll be shoved back into Archive X. Also you could decline to interview... in which case you ALSO get shoved back into Archive X.

It's a bit of a no-brainer. You agree to go through the interview process.

You're sitting in a waiting room calmly. It looks remarkably corporate, at least as far as you know. There are chairs, potted plants, magazines, things like that. Some smooth jazz is playing overhead. The Illuminati don't really seem to know how to deal with someone like you, but they've settled on treating you like any other applicant. Things could be worse, you suppose. You spend a little time studying the large mural on the wall, depicting the Eye of Providence. Around it are symbols representing the various organizations that officially make up the Illuminati, such as the Council of Merlin, and the Freemasons. But eventually that bores you, and you turn your head to look at the other applicants.

One of them is a fit looking, athletic woman. Her brown hair is unusually thick and messy, and she's almost as tall as you are, which is an impressive feat. But despite her intimidating appearance, she looks anxious, fidgeting in her seat and keeping her eyes glued to the floor. She's dressed in a worn looking turtleneck sweater, and a pair of jeans. A few times she glances at you, but then her eyes flick away. She obviously finds you uncanny. Most people do these days.

There's also an incredibly pale redhead, with sapphire blue eyes. She's wearing a crisp business suit, and she keeps her legs crossed while she's sitting, exuding confidence and control. But she doesn't seem interested in interacting with either you or the nervous woman, instead looking at the tablet she has balanced on her lap. She's talking to herself quietly. You realize she's rehearsing for her interview. As she speaks, you notice her canines are unusually long. She must be a vampire.

> Should you strike up a conversation? If so, what do you talk about/say?

JessAlias fucked around with this message at 05:48 on Mar 30, 2024

BraveLittleToaster
May 5, 2019
Engage the nervous looking woman in casual conversation to try and seem friendlier to her. Perhaps you can converse about this "anime" thing you learned about while browsing the internet.

BraveLittleToaster fucked around with this message at 07:52 on Mar 30, 2024

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
It is traditional to propitiate Tyche, goddess of fortune in such situations. Research shows that the current way of doing so is a wish for 'Good luck'.

JessAlias
Aug 21, 2017

AJ_Impy posted:

It is traditional to propitiate Tyche, goddess of fortune in such situations. Research shows that the current way of doing so is a wish for 'Good luck'.

BraveLittleToaster posted:

Engage the nervous looking woman in casual conversation to try and seem friendlier to her. Perhaps you can converse about this "anime" thing you learned about while browsing the internet.

You decide that the best thing to do would be to act in a way that contradicts your frightening appearance. You give the anxious woman a nod, and and a small wave. A part of you wishes you could give her a reassuring smile, but unfortunately, you don't really have the facial mobility for that.

TEXN: Hello?

The woman looks up at you with a start. Her eyes go wide, and her muscles tense up like she's about to get up and flee from the room. Or possibly fight you. Her eyes dart to the exit, then back at you.

AGATHA: What do you want?

TEXN: I noticed you seemed nervous. I wanted to wish you good luck on your interview.

She studies you for a moment, not saying anything. She seems caught off guard by that.

AGATHA: ...Thank you.

You awkwardly raise a hand in a gesture of acknowledgement.

TEXN: It is no trouble. I'll admit to some level of nervousness myself.

You pause, aware that the borderline monotone in your synthetic voice doesn't really convey that.

TEXN: Despite my outwardly calm demeanor. I was under confinement for centuries, you see. I need to pass this interview otherwise I return to my jail cell. What's your name, also? Mine is Texn.

AGATHA: I'm Agatha, Agatha Russell. Er. Texan? Like you're from Texas?

You do your best approximation of a laugh.

TEXN: Oh no no, my name is spelled T-E-X-N not T-E-X-A-N. Selected on a whim, I'm afraid. There's no story behind it.

AGATHA: Huh. Wait... but you said you've been under confinement for centuries? You look, er, like you're brand new.

TEXN: That's... a long story. Suffice to say that my body is new, but my spirit is not.

AGATHA: So you're... some kind of android? Like Robocop?

TEXN: Hmm. I think a better comparison would be Ghost in the Shell. Are you familiar?

She shakes her head, looking sheepish.

AGATHA: No I... I'm afraid I haven't really watched many movies since high school.

TEXN: Ah. I learned about it on the internet when I was doing research about popular culture, and it seems interesting. It's about a far future where it is possible for humans to transfer their consciousness into cybernetic bodies. You see, there isn't a single fragment of my original body in this chassis. It's just a... creation, I cobbled together out of this and that.

AGATHA: So you are human?

An ancient, irrational part of you wants to object, to loudly proclaim that you're a demigod, not a mere human. You swallow those feelings down like bile, and shrug.

TEXN: I am uncertain how to answer that question. My spirit has been wandering the world for eons, but my body was certainly once human. Perhaps magically enhanced by the whims of Fate, but in many respect, I looked like a human.

You look down, absently remembering your crippling deformity. It still stings to this day.

TEXN: A particularly ugly one, frankly.

Agatha coughs a bit, looking awkward. You can tell she's searching for a compliment.

AGATHA: Er... I mean, at least you're... ah... very sleek looking now?

You attempt to smile, before remembering you don't have a face. Instead, you give a bob of your head.

TEXN: Thank you for those kind words. I appreciate your generosity, Agatha. I know that many people find me to be quite intimidating and inhuman-looking.

The conversation trails off, and you're not really sure what to say next. You've downloaded countless terabytes of literature, human cinema, TV shows, plays, and musicals, but small talk between two strangers is not really something they have much information on. Usually the focus is more on introducing the characters' defining traits or the plot, with social cues taken for granted by the reader or audience member.

TEXN has a character sheet now! I'll be updating this as we move along in the story.

JessAlias fucked around with this message at 17:32 on Mar 30, 2024

BraveLittleToaster
May 5, 2019
Idly assk her what brings here to interview for a position at the mysterious Illuminati.

JessAlias
Aug 21, 2017

BraveLittleToaster posted:

Idly assk her what brings here to interview for a position at the mysterious Illuminati.

Based on your research, most people generally seem to enjoy talking about themselves. You decide to leverage this knowledge.

TEXN: What brings you to apply for a position with the Illuminati?

AGATHA: Ah... um. It's... complicated?

TEXN: Unsurprising. From what I have seen, it's hardly a stable career track that leads directly from the university to their offices.

AGATHA: I... ahah.

She runs her hand through her thick, messy hair.

AGATHA: I'll just say that I recently got a condition that... ah... prevents me from continuing my old job as a security guard at the Met in New York City. I'm hoping they'll be able to help me get control of it, and maybe I can repay them for helping me with it.

You nod once again.

TEXN: I hope so as well.

You aren't quite sure how to parse what she asks next.

AGATHA: What about you? Why do you want to join the Illuminati?

TEXN: It... I could say it's simple survival. But, then again, I simply could have run away rather than surrendering myself to their custody.

TEXN: Perhaps I just want a new start. Maybe that is why we are all here, in the end.

As you finish speaking, a young woman with long blonde hair sticks her head into the waiting room. She calls your name, apparently it's time for you to participate in the screening and initial interview.

AGATHA: ...good luck to you as well, Texn.

TEXN: Thank you.

You stand up, and follow the woman with blonde hair. She leads you to her office, and sits down behind her desk. The room is brightly lit, with a massive glass window showing a breathtaking view of Stanford University's campus, and the city of Palo Alto beyond. Her office is moderately large, and filled with various knick-knacks and decorations, as well as framed diplomas hanging from the wall. Among some family pictures you notice what looks like a photograph from her prior workplace, a hotel. She's posing along with several other coworkers. It seems fairly typical for someone in an administrative role like this one, based on what you've seen in pop culture and TV shows.

You sit down in front of her desk, trying your best to exude an aura of professionalism. Technically you should be wearing a suit, but you don't have any clothes. You notice her name badge identifies her as being named 'Claire.' She gives you a bright, slightly fake smile as she glances at the application you filled out previously.

CLAIRE: Well, Mr., ah, Mr. "Texn." I would like to thank you for deciding to apply for a role as a Confidential Associate with our application. We are always glad to find skilled individuals to potentially hire as consultants and contractors on behalf of the Illuminati.

You nod politely in response, doing your best to watch her facial expressions in an attempt to parse her emotions.

Claire picks up a clipboard, with a form on it. It's labeled "PROSPECTIVE ILLUMINATUS PERSONALITY ASSESSMENT."

CLAIRE: The first step is an initial screening questionnaire. It will help us right-place you within our organization. For each scenario, please select the option that you feel is the most appropriate one. Don't get tunnel vision by trying to find the option that is the 'best' one... there isn't one. All options are equally valid.

She taps something into her phone, setting a timer.

CLAIRE: I'll be giving you five minutes.

code:
1. A rogue AI is causing chaos in the city's digital infrastructure. What's your move?
   a. Launch an attack on its' power station to shut it down.
   b. Use hacking to rewrite its programming.
   c. Negotiate with its creator for a peaceful resolution.
   d. Infiltrate the server room and physically disconnect the AI.

2. A shape-shifter has assumed the identity of a high-profile celebrity. How do you proceed?
   a. Expose them publicly with irrefutable proof.
   b. Cast a spell that reveals their true form to everyone.
   c. Confront them in private and offer a deal to leave town.
   d. Use stealth to follow them and gather evidence of their true nature.

3. A portal to a demonic realm has opened in the subway. What do you do?
   a. Seal off the subway and prepare for a direct confrontation.
   b. Cast a complex ritual to close the portal.
   c. Attempt to communicate with the demons for a truce.
   d. Sneak into the subway tunnels to find the portal's source.

4. A rogue vampire is running for political office. How do you handle it?
   a. Launch a smear campaign to discredit them.
   b. Use a truth-telling charm during a public debate.
   c. Offer your silence in exchange for favors once they're in office.
   d. Go undercover to expose their true agenda.

5. A hacker is selling magical secrets on the dark web. What action do you take?
   a. Track them down and confront them with law enforcement.
   b. Cast a spell to encrypt the information making it unreadable.
   c. Buy the information to keep it out of the wrong hands.
   d. Hack into their accounts and redirect the prospective buyers to yourself.

6. A corporation is exploiting enchanted creatures. Your response?
   a. Lead a protest to raise public awareness.
   b. Use magic to free the creatures without being detected.
   c. Negotiate better conditions for the creatures.
   d. Infiltrate the corporation to dismantle it from within.

7. A cult is performing dark rituals in the city park. How do you intervene?
   a. Disrupt their gathering with a show of force.
   b. Weave a protective barrier around the park.
   c. Offer them an alternative location in exchange for leaving the park.
   d. Blend in with the cultists to learn about their objectives.

8. A werewolf pack is seen in the urban jungle. What is your plan?
   a. Organize a city-wide hunt.
   b. Develop a serum to control their transformations.
   c. Establish a sanctuary zone where they can roam freely.
   d. Use surveillance to monitor their movements and avoid conflict.

9. An ancient spirit is disrupting electronic devices. How do you react?
   a. Create a task force to track the spirit's movements.
   b. Enchant devices to be immune to the spirit's influence.
   c. Communicate with the spirit to find out what it wants.
   d. Set up a decoy network to lure the spirit away.

10. A mind-controller is influencing the masses. Your move?
    a. Expose the mind-controller through the media.
    b. Shield the population's minds with a mass psychic barrier.
    c. Strike a deal to use their powers for the greater good.
    d. Use counter-espionage tactics to reveal their scheme.
> How should we fill out the assessment? If you absolutely want to vote on each question individually, you can. But please bold your choices. You can also just give a general feel by saying something like "Choose mostly A."

Character Sheet & Inventory

JessAlias fucked around with this message at 19:07 on Mar 30, 2024

BraveLittleToaster
May 5, 2019
1. B
2. B
3. D
4. B
5. D
6. A
7. A
8. D
9. C
10. D

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
1D
2C
3D
4D
5D
6C
7D
8D
9C
10D

Ghost Armor 1337
Jul 28, 2023
Take a peek at AGATHA's sheet.

JessAlias
Aug 21, 2017

Ghost Armor 1337 posted:

Take a peek at AGATHA's sheet.

Unfortunately, she isn't in the room with you. It's just you and Claire right now.

McSpanky
Jan 16, 2005






1-B
2-D
3-C
4-D
5-B
6-D
7-D
8-C
9-C
10-C

JessAlias
Aug 21, 2017

Totaled up the responses so far. It looks like we have a very heavy focus on stealth/clandestine options (option D), with those being chosen 15 times, with diplomatic (option C) having half as many selections at 8. Very fitting with how Texn is trying to turn a new leaf.

A was only chosen 2 times. B was only chosen 5, which was surprising to me.

Going to work on the next update, we'll see how Claire will interpret that with placing Texn in a specific role. Even if someone else voted straight ticket A it won't change the results.

JessAlias
Aug 21, 2017

You scan the questionnaire, and after some quick analysis, figure out the tone of each of the answers. They are geared around strategies that emphasize confrontation, technomancy, diplomacy, or guile. After a long moment contemplating, you decide to select options that lean to the latter two aspects. You want to do something different with yourself than just blindly cause destruction and havoc like you did in the past.

With that decision made, it takes you little time to tick each box. You hand back the form to Claire, and she inspects it carefully.

CLAIRE: Interesting. Let me see...

She makes some notes on the form, and then opens up a binder on her desk, cross referencing them with some kind of procedure manual.

CLAIRE: Alright. We'll be moving on to the interview. I see you deliberately avoid confrontation as much as possible. I will note that in our organization, conflict is inevitable.

CLAIRE: Let's say we offer you this position, and you accept it. You're on a mission in the field with your team-mates. You are wanting to take a more indirect approach. Your team members disagree. They want to attempt a frontal assault.

CLAIRE: That's an example of a conflict, Texn. How would you resolve it?

You... have no idea. Most of the media you've watched showed conflict between protagonists, but... were there ever instances where they failed to solve their differences? And you have no experiences to draw from. Your interactions with others always ended with arguments at best, violence at worst. You need to stall for time as your mind races. You clasp your synthetic hands tightly, and respond.

TEXN: That is... a complicated scenario, Miss Claire. May I have some time to consider my answer?

CLAIRE: I don't think I agree. It happens all the time. Not even in the field - in the office, things like that. We're not all rob- clones, Texn.

CLAIRE: Please answer the question.

You feel panic begin to rise. Maybe you should just admit you don't have enough experience to give her an answer? You don't know... you really don't know.

> How do we respond? Please note - failing the interview IS an option. We will just be offered a worse position that will hold back Texn from achieving his goals...

Character Sheet & Inventory

In case anyone is worried, no, we won't be playing out the entire job interview. This will just help set the tone of how Texn responds.

Ghost Armor 1337
Jul 28, 2023
Well it depends on many factors, like is the team member and I on good terms? Could I talk to them about they plans before the mission so I could adjust they approach? Do they have a history hot headiness?, Do they have the skills for a frontal assault, what mission I'm being deployed for, Ect.

All those factors would affect my approach to this situation, Still I do see a value for a two pronged approach in certain situations, my team members will cause distraction that gives me a chance to covertly achieve my objectives.

McSpanky
Jan 16, 2005






The combat machine we constructed our current form from was built with considerable tolerance to heat, in order to operate in inflammatory conditions and endure incendiary weapons fire. Some of that capacity still exists within us, primarily within our central processor and supporting systems. Attempt to overclock our electronic "brain" in order to gain more subjective time to contemplate this response.

JessAlias
Aug 21, 2017

McSpanky posted:

The combat machine we constructed our current form from was built with considerable tolerance to heat, in order to operate in inflammatory conditions and endure incendiary weapons fire. Some of that capacity still exists within us, primarily within our central processor and supporting systems. Attempt to overclock our electronic "brain" in order to gain more subjective time to contemplate this response.


Ghost Armor 1337 posted:

Well it depends on many factors, like is the team member and I on good terms? Could I talk to them about they plans before the mission so I could adjust they approach? Do they have a history hot headiness?, Do they have the skills for a frontal assault, what mission I'm being deployed for, Ect.

All those factors would affect my approach to this situation, Still I do see a value for a two pronged approach in certain situations, my team members will cause distraction that gives me a chance to covertly achieve my objectives.

TECHNOLOGY ROLL: 8 +4 PERK BONUS (TECHNOLOGY) = 12 VS DC 12. SUCCESS!

You realize that the combat machine you constructed your current form from was built with a considerable tolerance for heat, in order to operate in inflammatory conditions and endure incendiary weapons fire. Some of that capacity still exists within us, primarily within your central processor and supporting systems. With but the flick of a mental switch, you turn it on and speed up your perception of time to its maximum tolerable levels, leaving yourself with 60 subjective seconds to figure out an answer.

TEXN HAS GAINED A PERK!
OVERCLOCKING: Texn's central processing unit has a high level of heat tolerance. He can overclock his systems to give himself a longer amount of subjective time when in situations of high stress. This gives him a +4 to rolls temporarily. Doing this too often does stress his system. He can safely overclock only once per day.

INSIGHT ROLL: 13 +4 PERK BONUS (OVERCLOCKING) = 17 VS DC 12. SUCCESS!

There is still an overwhelming array of possibilities. Too many unknowable answers, too many variables. And she wants an answer quickly... according to your research on proper interview etiquette, stalling for too much time and failing to seem clear and decisive can make you seem wobbly as far as candidates go. So rather than asking clarifying questions... you decide to just acknowledge all the variables that are on the table.

TEXN: I will say, Claire, that it depends on many factors.

TEXN: For example: Are the team members and I on good terms? Could I talk to them about their plans before the mission so I could adjust their approach? Do they have a history of hot-headedness? Do they have the skills for a frontal assault, or the mission we've been deployed on?

TEXN: However, on a general basis, I would attempt a two-pronged approach. They could attempt a diversionary assault while I leverage my capabilities for an indirect one.

Claire blinks, and looks impressed. You are even more confident in your answer. After all, subterfuge is how Theseus was able to best you all those millenia ago. It's clearly a skill you need to master, along with diplomacy.

TEXN: That should allow me to perform my duties and complete the mission objective while not coming into direct conflict with my team-mates.

CLAIRE: Alright. Thank you.

She scribbles down some notes. The interview continues, and you leverage your overclocking ability to make up for your, admittedly, severe deficiencies in communicating and relating with people. It would be exhausting, if not for the fact that seem incapable of exhaustion... you suppose that is a benefit of inhabiting an artificial body. Though your internal sensors detect some level of stress on your heat-sinks and CPU, so your ability to overclock is not one you should generally abuse.

The interview finishes in what feels like a few hours, but is only about 15 minutes objectively. Claire gathers up her papers, reviewing them, and clears her throat.

CLAIRE: Per our guidelines, Texn, it looks like we can offer you an entry level field agent position. Congratulations. I can admit that my superiors figured you'd end up slated for something much more menial, and with heavier supervision. Janitorial duties, for example.

You nod politely at that news, unsure how to react. From your perspective an entry level field agent seems the same as janitorial work. You have no context.

TEXN: Well, thank you Claire. I do hope I can be useful to the Illuminati. I wish to repay my debt to this organization, after they were kind enough to offer me an opportunity when I was nothing more than a thief in the night.

Claire begins reviewing salary, benefits, and so on. You listen politely, though the concept of money means little to you. You don't really have needs to meet, or medical issues to worry about. Though eventually, perhaps you can use the funds to improve your chassis? That would be ideal. But most of it seems... irrelevant, really.

> You can ask questions of your own, now, if you have them.

Character Sheet & Inventory

BraveLittleToaster
May 5, 2019
Ask her about the expectations involved in being an entry level field agent position.

McSpanky
Jan 16, 2005






Given our nature as an artificial being, we wish to renegotiate the medical benefits into an engineering support system, ideally here at the Leland Vault complex. Perhaps such a system previously existed for HERCULES?

JessAlias
Aug 21, 2017

BraveLittleToaster posted:

Ask her about the expectations involved in being an entry level field agent position.

You hold up a hand politely, and wait for her to notice and come to a stopping point.

CLAIRE: Yes, sorry?

TEXN: The information you are giving is... helpful, I'm sure, for some.

TEXN: I'm more interested in the expectations for a field agent.

CLAIRE: Ah- well, with that... you'll be given an entry level position, and will be assigned a mentor.

She checks her guidebook.

CLAIRE: The ratio is normally three to one. Three newbies, one mentor. You'll be starting out on simpler assignments. Possibly even ones just located on-site. For the types of assignments... well, you saw a lot of examples in that test.

TEXN: I see. Will I be provided a place to... live? As you can imagine, I'm rather conspicuous.

She blinks. This clearly hadn't occurred to her.

CLAIRE: The Leland Vault does have barracks... but those are normally used for the onsite security?

CLAIRE: If you're really interested in a place to stay, then yes, I'm sure we can provide that.

You nod politely once again.

TEXN: Do I select my assignments?

CLAIRE: My understanding is that there's what they call a shift-bid system, where you put in requests for specific assignments and based on availability and seniority, you have a chance of winning that one.

CLAIRE: That only becomes available after you finish your probationary period.

TEXN: How long is that?

CLAIRE: 90 days, or sooner if your mentor signs off on it. Depends on the skill and reliability you show.

You nod a third time. You decide that your first goal will be displaying excellence so that your mentor is pleased with your performance. You don't like the thought of being in a probationary period. It reminds you far too much of your imprisonment within Archive X in the Leland Vault. You don't want to be subject to another group of Illuminati deciding if you are valuable or not, or leaving you in limbo.

Character Sheet & Inventory

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BraveLittleToaster
May 5, 2019

McSpanky posted:

Given our nature as an artificial being, we wish to renegotiate the medical benefits into an engineering support system, ideally here at the Leland Vault complex. Perhaps such a system previously existed for HERCULES?
Seconding this, we are an automaton.

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