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nesbit37
Dec 12, 2003
Emperor of Rome
(500 BC - 500 AD)
When D&D 5e was released, it received a lot of praise from reporters and the general public for including this paragraph in the Phb:

You don't need to be confined to binary notions of sex and gender. You can play as a male or female character without gaining any special benefits or hindrances. Think about how your character does or does not conform to the broader culture's expectations of sex, gender and sexual behavior. For example, a male drow cleric defies the traditional gender divisions of drow society, which could be a reason for your character to leave that society and come to the surface

I know 5e was not the first game to include language like this in the rules that told players not only where making these kinds of character choices ok, but that they would have no mechanical impact. Almost encouraging players to make these decisions. What other RPGs did something similar? Blue Rose from more than a decade prior did similarly, but there must be others, indie or otherwise.

Similarly for board games, for years people have called out to problems in the industry of games that have appropriate representation. Things are certainly getting better, now we have games like Spirit Island which has a more novel approach to colonialism, as well as games like Wingspan, that were both designed and had art done by a largely woman driven team. But what about board games that did this earlier, specifically around 2014 or before? Any titles come to mind?

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nesbit37
Dec 12, 2003
Emperor of Rome
(500 BC - 500 AD)
Thanks, that's all helpful. Since posting this I've been able to find some more stuff out on the rpg side, very little on the board game side. It's on my list to try and dig more into the dialog about that paragraph specifically but I haven't gotten to that yet. It's been more about what other rpgs had done prior to 5e at this point and though there are not many if any real examples of other games being explicit about it in the rules there are tons of examples of them showing inclusivity through characters, language, etc.

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