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This is a good game and pretty different to X-Com, but I dropped it after the first big plot beat because my optimization brain made me start again and again. Also because I was reloading to make absolutely sure I triggered pods in positions where all my marines could get the most of their 3AP. That is entirely a "me" problem, though.
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# ¿ Apr 9, 2024 10:54 |
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# ¿ May 16, 2024 07:22 |
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Deep Dish Fuckfest posted:That's basically how I took care of the final boss when playing the Dawn of War II: Retribution campaign as da boyz. Built nothing but regular boyz with choppas and shootas and sent wave after wave to krump that big stomp bait dweeb. The thing is that Chaos Gods give their followers a real shot at becoming all powerful. Sure, it might be one in a thousand billion, but when you’re an imperial citizen, that is compelling. Also not a cultist.
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# ¿ Apr 13, 2024 16:58 |
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Olesh posted:I'm not going to specifically refute anything here, though I disagree with some (and agree with others). My position is that Chaos Gate: Daemonhunters, even on higher difficulties, is easier and more forgiving than some similar games, and it accomplishes this by giving you a variety of strong options (and very few trap options). This allows people to settle into strategies that they find comfortable, and encourages experimentation (combined with the game handing you higher level Knights with skills preassigned, to discourage homogeny). I really hope so, because I feel bad for poor apothecaries. I tend to leave them on the ship in favour of other classes and never unlock the more advanced skills for them.
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# ¿ Apr 16, 2024 07:21 |