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Excited to follow this lp. I did one playthrough back when it first came out, and I recall it as a pretty good game. Also Lunete owns bones. Now because I'm a huge loving nerd, I'm going to do some nitpicking. Solarium posted:So, what's up with those flying skulls that heal people? Well, those are called servitors, or more specifically, a servo-skull. Why does it look like a skull? Because it is a skull! Yes and no. While you are correct about servitors in general, servo-skulls aren't servitors. They're robotic drones controlled by a simple cogitator, that's grimdark for computer. They are housed in an actual skull for grimdark reasons. Generally honouring an individual by allowing them to serve after death in hovering skull robot form, and I suppose you could make the case for some spiritual handwaving about them not being technically robots. As for the servitors, we get a look at those too in the game. Most visibly the four plugged into each corner of the map console. Even though they're permanently plugged into the map, and their only job is "do map things" they're still most of a torso and head of a former human. quote:
A marine has two progenoid glads. The lore is inconsistent about if they're harvested before death or not, but let's assume no. Each gland can grow a full set of the 19 organs, which include two new progenoids. In ideal conditions that means you need to recover slightly more than half of the gene-seed to maintain numbers. (Mars also takes a 5% tithe) Some aspirants don't survive their transformation, but that's fairly rare, as that is why aspirants are put through gruelling trials before implantation, testing fortitude and genetic compability. From here it gets fuzzy though. Many of those 19 extra organs are grown outside the body and implanted when they're grown. Some are grown in the aspirants by injecting some of the gene-seed. So it's a liquid? That can be split up? Who knows! Reasonably you could when you're in need of extra gene-seed use disposable human hosts or even even grow in a vat a new pair of progenoids from single one, that then turns into four, then sixteen, etc. You'll probably run into copy of a copy problems eventually, and presumably this is why some chapters have degraded gene-seed where one or several of the organs aren't functioning correctly or at all. As for the Grey Knights' resistance to Chaos, yes the pure gene-seed is part of it. But there's several things more that's special about them. Most notable, they're all psykers. Psychic powers are rare. Somewhere around one in a million humans are psykers. Most of them are deemed to weak to control their powers and are fed to the emperor. Only the very strongest are even considered for the Grey Knights. Their armour is all inscribed with anti-Chaos wards, which are also supercharged by the wearers psychic powers, this being the Aegis, which is represented in game. Lastly, they've all as part of their training been possessed by a daemon and banished it without external help. Christ, that was a bunch of , sorry everyone.
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# ¿ Apr 10, 2024 02:50 |
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# ¿ May 16, 2024 11:23 |
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E: /\/\/\ Why did I think that it was you who did a Dawn of War lp?? That was, let's see, Coolguye and TheLastRoboKy. Well, go play the Dawn of Wars some time, they're good. (not Soulstorm or Dawn of War 3, those are bad) E2: Mechanicus might be more up your alley, it's another Xcom-adjecent game, and the soundtrack is goddamm fantastic White Coke posted:Technically there is no Imperial Army. It was split up into the Imperial Navy and Imperial Guard (which is now called the Astra Militarum) Similarly, the Imperial Navy is the Navis Imperialis in High Gothic. Almost every given organisation in the Imperium is the same, one name in Low Gothic, one in High Gothic. In the real world, the reason the boxes of minis says Astra Militarum on them now instead of Imperial Guard is just marketing logic/search engine optimisation. Google "Imperial Guard" and you get a bunch of pictures of star wars dudes in red robes and some other stuff alongside the 40k stuff. Same with Space Marine/Adeptus Astartes. It's not anything about copyright, that's a load of bullshit. Groetgaffel fucked around with this message at 03:34 on Apr 10, 2024 |
# ¿ Apr 10, 2024 03:23 |
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If anyone's interested in learning more about the 40k universe, the only one I can really recommend is Leutin. Here's the 40k beginners who's who. Most other lore channels are pretty bad. For reading yourself 40k wiki is a mess, Lexicanum is better. And most of all stay away from Arch. He used to go by ArchWarhammer, and he's a nazi fuckhead.
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# ¿ Apr 10, 2024 04:06 |
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DTurtle posted:Having just watched the video, I have to agree that the targeted destructible terrain is really awesome. Took me a bit to understand that you were choosing where exactly the fire from the brazier would go. And smashing down the statue (both via range and especially via melee) was suitably effective. And again, anyone who enjoys this game, check out Mechanicus if you haven't. Same kind of game, also with no hit chances, every shot that can draw line of sight and is in range will hit. And I just can't sing the praises of that soundtrack enough. It's incredibly unique. Instead of being the Emperor's special bois you're playing as Tech-priests (Like Lunete, our Space Chen here) *The minds of an ancient race cursed with cancer-ridden short lifespans transferred into immortal skeleton robots of living metal. Only the top their of the civilisation got advanced enough bodies to retain their full mind and personality and the lower in the ranks you get the less is retained. The basic grunts are basically zombies, but they're all armed with guns that disassemble your molecule layer by layer. And to those of you familiar with Warhammer Fantasy, they're kind of Tomb Kings in space. https://youtu.be/9gIMZ0WyY88?si=jq_702mkYB5TaH-7 Groetgaffel fucked around with this message at 14:05 on Apr 10, 2024 |
# ¿ Apr 10, 2024 14:03 |
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So much hate on the wonderfully goofy Marine Kart. There's many silly space marine models. A regular marine moves 6" per turn. This thing moves 3". Somehow. It can also charge people and beat them up in melee.
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# ¿ Apr 10, 2024 16:34 |
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Another honorable mention is Battle Brother Tinnitus here.
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# ¿ Apr 10, 2024 16:52 |
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I actually think it's another piece of smart game design. Having the guns effective at short range, and dropping off at longer ranges makes it easier to keep your squad together. Both to help prevent your melee specialist from being completely isolated, and especially saves you the frustration of having a sniper spend 27 turns jogging from the other side of the map to join the rest of the team. And because the guns are limited mostly on range, but still punchy in the damage department, that incentivices engaging in melee without making the guns feel anaemic.
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# ¿ Apr 11, 2024 03:35 |
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The bolter ammunition is kind of like a shotgun slug, but instead of, well, the slug, there's a gyrojet round. And this actually makes sense! A rocket is more effective the faster it's moving, so assuming you solve the engineering issues, giving the gyrojet an initial kick out of a conventional cartridge case solves the rocket burning most of its fuel just leaving the gun. Several novels describe the sound of firing a bolter as a dual bang-roar. First the initial charge, then the solid fuel rocket igniting. There's also a plethora of different bolts. The standard rounds have a diamond tip and a small explosive charge that detonate inside unarmoured or lightly armoured targets. It'll punch through a flak jacket, that being pretty much a modern kevlar vest, which is what guardsmen wear, struggle against carapace armour, think ballistic plates on top of the aforementioned flak armour, and it'll bounce off power armour. Space marine on space marine combat with bolters come down to hitting the soft spots in joints between the plates. Particularly the neck, which is why post-heresy designed power armour has a raised gorget. E:this should be about the same effect on target as a bolt round: https://youtu.be/AXaaybiRiYY?si=92q95wotgIVFtDy3 Messy, but far from red mist. Heavy bolters shooting, (my estimation) around 40mm shells would be firmly in the chunky salsa territory. Then there's stalker bolts, these are formed from specialised stalker bolters with longer barrels. They have more propellant, and no explosive charge relying entirely on kinetic energy. Meant for snipery things. There's bolts with incendiary gas that sets fire to anything close to the impact, ones filled with acid or specialised virus payloads tailored against specific biological foes. And then there's the ones our Knights use, psybolts. They're imbued with psychic energy that makes them devastating against daemons, who are otherwise pretty unbothered by bullets and lasers. Either you need to chop them up with melee weapons or move up to cannon shells. Bolters used by unaugmented humans are generally scaled down to around .50 cal, since a marine boltgun is just too big and heavy to use. Now, there are some very old references to bolters being caseless. This can be disregarded as all such official mentions are old and from before the setting was nailed down. Even then, even the first models from the 80s still had ejection ports on the guns anyway. Groetgaffel fucked around with this message at 00:25 on Apr 13, 2024 |
# ¿ Apr 13, 2024 00:19 |
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Not if you're an Ork. The Orks are having a blast, almost all the time. Nurgle followers also tend to be pretty happy and jovial. Hell Grandfather Nurgle himself is basically Santa Claus. All his presents are disease-themed though, but hey you'll also never be in pain again!
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# ¿ Apr 13, 2024 04:32 |
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These days armour piercing is a modifier, bolters get a -1, so it's 4+ for the marines to not eat a wound. On the other hand, all marines have a base 2 wounds now, so while I haven't done the maths, I think it's even slower going now.
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# ¿ Apr 13, 2024 14:07 |
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Soylent Pudding posted:Aren't bolters specifically not anti-armor weapons, but instead meant for space marines to take on large numbers of unarmored (essentially modern day body armor) soldiers during the great crusade? Bolters were much easier to make and maintain in huge numbers, and they are effective enough. As I said earlier, there's armour piercing ammo for bolters, but that's not really implemented until the Heresy, because they're not shooting at power armour for the most part before that.
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# ¿ Apr 13, 2024 16:45 |
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The vast, vast majority of imperial population have no idea that chaos exists. They'll never see a real space marine, only statues and art, unless they live on one of the few worlds with a chapter monastery. There's even entire hive worlds that believes xenos of any kind is just a tall tale. Most citizens live and die in their same hab block and workplace doing their assigned menial labour all their life, many not even learning to read beyond deciphering the road signs around them. The mortals that do manage to attract the attention of Chaos almost always do so by blind chance. It's not exactly an option to just wake up one day and say "Imma be a chaos cultist now!"
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# ¿ Apr 13, 2024 17:09 |
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Solarium posted:You also have all the gospel and preaching about heretics and all that in the church, which has only grown more powerful over time. So it's safe to say that every imperial citizen at least knows of Chaos existing. At no point does capital C Chaos get mentioned. The inquisition have sterilised entire planets just because the plebs heard something about Chaos. E: I think it's in hollow mountain, but it's one of the fairly recent books set on Terra. In any case, there's a parade and they very specifically celebrates the Emperor's nine divine demi-god sons. Horus is mention as a devil defeated by the Emperor. The public knows nothing about the the Heresy, traitor primarchs, or capital C Chaos. Groetgaffel fucked around with this message at 01:16 on Apr 14, 2024 |
# ¿ Apr 14, 2024 01:05 |
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White Coke posted:The Imperium wants people to be on guard against heresy (questioning authority) but not to know that heresy can get you cool super powers. As bad as Abaddon's Black Crusades are, and they're supposed to be the worst Chaos attacks against the Imperium, nothing has come close to the scale of the Horus Heresy and even in that many planets rebelled without knowing anything about Chaos they just saw an opportunity to escape from Imperial rule or threw in on what they thought would be the winning side. Even if we say Abbadon didn't start right away after the heresy, that's still a good 700 years between each. As for the great rift and Chaos, warp storms are common enough knowledge, but that's more under the general "space sucks" header. The entire galaxy was shrouded by warp storms making all warp travel impossible for a good five thousand years between mankind's golden age and the start of the great crusade. Guardsmen that have fought Chaos might have some basic knowledge of Chaos, but to the vast majority of mankind they're at most hosed up mutants that are traitors to the Imperium.
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# ¿ Apr 14, 2024 19:09 |
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And our boss here is also stingy with the wargear because there's thousands of situations over the galaxy all at once that requires grey knight attention. So there's competition for the good stuff. So Kai's job is a bit of handing out the best stuff to where it's the most useful, and also make sure we're not dumbasses that would waste it.
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# ¿ Apr 16, 2024 15:41 |
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AtomikKrab posted:he doesn't trust that inquisitor not to get good Grey Knights killed in some dumb crusade. Solarium posted:So it's not just getting Grey Knights killed. It's getting them killed in something that isn't even that important. Yeowch!!! My Balls!!! posted:and as far as he's concerned you are basically malingering. there is a point at which it is his job to say "Commander, please arrange an accident for the Inquisitor and get back to work," and a point not far past that where he says "Leave this room, shoot the inquisitor in the head, set course as you have been directed, and have your explanation for why you hadn't done so already REALLY GOOD by the time you get here." Both the ship and the marines aboard are precious resources, and not something you use for cultist whack-a-mole. That's not Grey Knights work, hell that's not even space marine work at all, that's a job for the Guard. So if that's all this is, we are, in his book, giant dumbasses for wasting our time.
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# ¿ Apr 16, 2024 17:36 |
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Solarium posted:Officio Assassinorum In Mark of Faith a detachment of Sororitas fight off a Daemon incursion on their ship and get to carry on un-mind wiped. Well, those that survive. Speaking of the Holy Ordos and their Chamber Militants: There's three major branches of the Inquisition, and a plethora of minor. Malleus deals with Chaos. Their Chamber Militant are us, the Grey Knights. Xenos, as the name implies, aliens. Chamber Militant: Deathwatch. Also space marines, but not a single chapter. Instead all regular chapters send a promising battle brother to serve with the Deathwatch for a time, then bring back all they learnt to their chapter. Hereticus, again fairly self-explanatory, they deal with anyone who's a danger to the imperial creed. Naturally this crosses over with Malleus occasionally. Their Chamber Militant are the Adapta Sororitas, the sisters of battle. Power-armoured, but not genenetically engineered, they are the Imperial Church's standing army, and they are all women because of rules lawyering. (the church is prohibited from having men at arms due to a civil war a couple of thousand years ago) Now those three branches aren't really strictly separated, and many Inquisitors move between them during their service. And while they each specialise in a particular direction, if there's a Chaos outbreak somewhere and the closest inquisitor is Ordo Xenos, they'll absolutely respond. A Hereticus Inquisitor discovering a bunch of necrons also won't hesitate in sending in a bunch of Sisters to melt them either. Technically Inquisitors have the right to requisition any of the Imperiums forces in whatever numbers they see fit, but there's a bunch of politics and other interfactional tensions going on that mean they don't unless absolutely necessary, preferring to rely on official alliances like the Chambers Militant, or some more or less disposable regiments of the Guard when a problem is too big to rely on their own retinue. Most noteworthy of the minor Ordos are Ordo Chronos, who either make sure no-one mess with time travel, or simply try to keep track of the Imperium's many different calendars, local time dilation and the effect of warp travel on time keeping. They may or may not have erased themselves with some time travel shenanigans.
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# ¿ Apr 16, 2024 19:31 |
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Telsa Cola posted:Inquisition is outside of the chain of command of space marines and cannot actually requistion/order them around outside of petitioning for aid like everyone else. Which is why they can tell them to gently caress off and do so occasionally. Theoretically the Inqusition have the power to requisition anyone they want. In practice there's several organisations just like the inquisition that only answer to the Emperor. Adeptus Mechanicus is even more complicated, as technically they are their own (semi-)indepent nation.
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# ¿ Apr 16, 2024 21:07 |
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Cooked Auto posted:Which is funny considering they have a group dedicated to keep an eye on the Inquisition. So I can just imagine once they suss out that an Inquisitor needs their help, one of their guys will just happen to show up just to keep an eye on them at the same time. And then we have my two favourites. Ordo Originatus, who seek to uncover and understand everything about the organisation's 10,000 year history. Ordo Redactus, who seek the exact opposite, the obfuscation of history to make it harder for the enemies of mankind to find something to use against them. E: Rewatched the start of the latest video, and yeah, Kai is explicitly called out as Steward of the Armoury. He is also canon, being mentioned by name in two Grey Knights codexes. He's also voiced by none other than Andy Serkis Groetgaffel fucked around with this message at 22:00 on Apr 16, 2024 |
# ¿ Apr 16, 2024 21:31 |
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She's also the worst companion in Dragon Age Inquisition (Sera)
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# ¿ Apr 17, 2024 17:11 |
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Yeah that's the thing about the Imperium, it's absolutely gently caress huge. There's no standardised approach to anything.
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# ¿ Apr 20, 2024 22:38 |
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The warp is hyperspace in this setting, and enables the usual circumventing of select laws of physics common in many sci-fi settings. FTL travel and communication, teleportation are the big ones. Ship shields shunts the energy from incoming attacks into the warp, and Thing is, the warp is also Hell. You know how in DOOM2016 the plan was to mine Hell for energy? 40k does that but for travel and long distance calls. Cooked Auto touched on the Gellar field, the bubble of realspace that keeps a ship mostly safe in the warp. For an example of warp travel without a functional Gellar field, watch Event Horizon. Many of us consider it a sort of unofficial prequel to 40k.
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# ¿ Apr 23, 2024 08:15 |
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Veloxyll posted:I thought they got Retconned down to just wormholes, inertialess drives (which don't go FTL), and the Webway. That was always a stupid change. You're telling me the short-lived necrontyr managed to have an interstellar empire (with some characters having memories of several battles on different worlds in the secession wars) and also win a war against the Old Ones and the Eldar without FTL? To look at more recent examples, the Indomitus novel talks about necron dimensional engines, and in the Battlefleet Gothic Armada 2 game necron ships have inertialess drives that are clearly still FTL, albeit slower than warp travel. Necron fleets get to move two jumps a turn, everyone else three. To compensate they get dolmen gates that let them move from any sector to any other in a single jump. In addition to the wormholes they also have translocation, a relatively short ranged teleport that doesn't require a receiver on the other end. The novella Severed has FTL communication, called interstitial communication. Between all that and the other examples of necrons treating the laws of physics, my read on it is that they've figured out how to access a more typical sci-fi subspace, and move through space with something not unlike a star trek warp drive, or alcubierre drive if you prefer. Oh and that reminds me, a correction to whoever it was who said tyranids travel using the warp, they don't. The shadow in the warp is believed to be an effect of the hive mind wherever there's a vast amount of tyranid synaptic traffic. To actually travel between stars, they have a specialised bio-ship called a Narvhal that acts as a tug. It acts like the theoretical alcubierre drive, somehow powered by the gravity of the gravity well it departs from, towing the hive fleet between stars. It does not work inside a gravity well however, so in-system is slower than light only, and for systems with a deep gravity we'll, final approach can take years, of not decades. The interstellar speed is also slower than a warp drive, as with the necrons, but a whole lot more reliable.
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# ¿ Apr 23, 2024 12:36 |
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I don't think anyone's commented on it, but one more thing I like about this game: When you customise your knights you can freely give them whatever first name you want, but their last name you pick from a list. That's because they all occasionally shout out their name like a pokemon. It's a small touch, but a nice one. And a fair bit of voice acting having all the voice options for knights read all of the various names, in a couple of different tones.
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# ¿ Apr 23, 2024 21:41 |
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By popular demand posted:Living on a planet for decades while an armada of hungry mouths slowly approach sounds so much worse than many other deaths in setting, I can imagine the populace just voting for nuclear death out of spite. That said, yeah as Cooked Auto says, hive fleets are difficult to spot in advance. Preempting a tyranid invasion usually includes either psychic foresight, or plotting out the course of the invading fleets from the consumed worlds left in their wake. Usually the first warning you get is when you catch the edge of the Shadow in the Warp. The warp being the mess that it is, most systems doesn't notice the increasing disruption in interstellar communication and travel until it's too late to call for help. But to bring it back to your post, that strategy has absolutely been employed, most (in)famously by inquisitor Kryptmann, who enacted a fire break of exterminatused worlds in the path of a massive hive fleet, starving them of biomass until they were weak enough to be engaged by conventional means. It worked, but the inquisitor was excommunicated afterwards for employing measures even the Imperium thought was too extreme
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# ¿ Apr 24, 2024 14:07 |
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Off the cuff lore snippet: The interiors we see of the Baleful Edict are huge and grandiose, but just how big is this ship? The Edict is a Strike Cruiser, the ship class that is the backbone of any space marine fleet. It's primary purpose, unsurprisingly is to deliver space marines to where they need to go. A strike cruiser has roughly equivalent length and armament to an Imperial Navy Dauntless-class Light Cruiser, but while the Dauntless is a skinny ship, a Strike Cruiser is bulkier, and generally counts as a full Cruiser. That extra bulk is in service of the primary purpose, delivering space marines to places needing to be hosed up. Because of the advanced technology afforded to the Emperor's finest, it's nonetheless as fast and nimble as a light cruiser. Okay Groetgaffel, but that tells me gently caress all about how big it actually is, I hear you say. Well, sources are a bit inconsistent, because aside from a couple of video games, the last time we had an official space ship release (the Battlefleet Gothic specialist game) was ages ago. But most sources agree that a Dauntless is around 4 kilometres long. That puts it at the same length as two and a half Imperial Star Destroyers from the original Star Wars trilogy.
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# ¿ Apr 25, 2024 18:53 |
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FoolyCharged posted:So a space marine ship that carries a fraction of the full chapter carries a number of soldiers equal to 50 times the number of marines in the entire chapter? Which sounds silly for a ship that big, but it does include a fuckload more stuff than a hundred bulky dudes with guns. It's launch bays for their drop pods, recovery craft to go pick up surving drop pods. Facilities to construct new drop pods, ammunition production, maintenance facilities for power armour and vehicles. Storage for the vehicles themselves. Thunderhawk dropships to ferry vehicles down to a planet (as well as Marines if they don't go by drop pod) All those things also require a massive amount of workers and pilots. Sources are fuzzy, but space marine vehicle crews are generally considered not to be included in the 100 per company 10 companies in a chapter. So there's handful of extra marines, with armour and bolters and stuff. And then there's probably an air wing of strike craft to escort the Thunderhawks, and protect the strike cruiser, and those also needs pilots, maintenance, and ammo. That's a ton of extra people that require quarters, and support staff to see to their needs. And then there's advanced medical facilities needed to keep a space marine force fighting, one capable of installing advanced prosthetic replacements, and put mortally wounded marines in stasis or a dreadnought. If it's a ship from a fleet-based chapter, it probably includes the facilities to make more space marines from recruits as well. Strike Cruisers often operate alone, or possibly in a small fleet with a couple of Vanguard-class light cruisers and some escorts, cut off from supply lines, so they have to be as self-sufficient as possible. A Strike Cruiser is not really a warship. It's part army base, part factory, part aircraft carrier. Being a warship is a secondary at best concern, and it is that to serve its primary fuction: bringing space marines to A Problem so they can make the problem disappear, then retrieving them, and driving them to the Next Problem.
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# ¿ Apr 26, 2024 02:31 |
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Olesh posted:They don't make statues of space marines ?????? Yes, it's technically OOP, but I'm pretty sure at least some of the space marine statues in the game are exact copies of this. As for their veneration, they're often called the Emperor's Angles or Angles of Death. See also both the Space Marine game, and the trailer for Space Marine 2, where guardsmen kneel in awe at your presence. It's easy to forget how stupidly big the Imperium is. There's more settled worlds than there are Space Marines. Oh and Jade is 100% correct in that Big E prior to his internment on the Golden Throne is virtually always depicted with a flaming sword (that Guilliman now carries) in one hand, and a giant lightning claw on the other. https://characterprofile.fandom.com/wiki/The_God_Emperor_of_Mankind?file=Warhammer_40000_-_The_God_Emperor_of_Mankind.png E: Unlike his other wargear, nothing is really known about the claw, or claws, as depictions of it varies between three and five claws. However, while nothing is stated on the matter, it was probably the inspiration for similar lightning claw carried first by Horus, then Abbadon https://static.wikia.nocookie.net/warhammer40k/images/d/d0/Talon_of_Horus.png/revision/latest?cb=20130821095438 Groetgaffel fucked around with this message at 15:47 on May 1, 2024 |
# ¿ May 1, 2024 15:38 |
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They're not as hot on chaos poo poo as the other traitor legions for the most part, but they also have a practice of taking civilians as slaves to use as mine sweepers and first wave attack chaff.
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# ¿ May 1, 2024 20:25 |
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Solarium posted:Virus Bombs: As the name implies, they drop massive destructive viruses onto a planet in order to kill everything there. Everything. Nothing that you could call alive will escape. One variety in particular is known as the "Life-Eater Virus". It can spread across the surface of a planet within minutes, and kill all of it. The rapid death causes a build up of flammable gas, which is then ignired and scorches the entire planet to nothing but rock. Another option I would discredit. It's just not destructive enough to the architecture, as ee saw plenty of broken buildings, and it was described as an orbital bombardment. First it depends on how much biological material was consumed. Most hive worlds have between one and a handful, maybe five, hives, with the rest of the planet being a desolate wasteland after 10,000 years of pollution. You'd have a violent flash fire, but many structures would still be standing. If it's a less developed planet, or a mining world that are almost always pretty barren on the biological front to begin with, and with tiny populations, you're not going to get all that much flammable gas out of it. And I can even back that claim up, one of the early Hours Heresy books (pretty sure it's the third one, Galaxy in Flames) has a few marines surviving virus bombing followed by atmospheric ignition on Istavaan. No, not the dropsite massacre, the other, earlier Istavaan. In addition, anything that wipes out all of the population on a world does technically qualify as an exterminatus. If it's a hive world with a single hive, demolishing that hive with orbital bombardment does count. There could still be some outposts and minor settlements out in the wasteland, but without the hive or imported resources, the 0.0001% or whatever of the population living there is going to starve anyway, so good enough.
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# ¿ May 8, 2024 02:47 |
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# ¿ May 16, 2024 11:23 |
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FoolyCharged posted:Ectar isn't allowed to leave the ship, which is why the player gets promoted to commander instead of him despite seniority issues. (Ignore the fact that we also don't leave the ship). Presumably, he's ordering either a bombardment from the ship to get the baddies or a wave of unimportant soldiers and not the commanders' elite crew to take care of them
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# ¿ May 13, 2024 18:18 |