Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
dirtycajun
Aug 27, 2004

SUCKING DICKS AND SQUEEZING TITTIES

Rockopolis posted:

Grinding up the old lacing to reuse, with bits of old bone in it?
Now you're making me think of a Giant repo man/organlegger, "Fe fi fo fum I smell the 'ware of an indebted man, be he living or be he dead, I'll grind his bones to make my Nuyen!"

Fixed for you.

Adbot
ADBOT LOVES YOU

Weird Uncle Dave
Sep 2, 2003

I could do this all day.

Buglord

Brannock posted:

Has anyone gotten their hard copy of the SR 5th book yet?

I was just thinking about posting this yesterday.

My pre-order on their Web site still says they expect to ship in mid-August, and they haven't answered an email I sent last week asking for an update. There is this page, claiming the standard edition book (the one I ordered) now has a street date of September 25, FWIW.

H
Jul 16, 2005
AIDS FUCKERS GO HOME!!!
Can adepts do any damage in astral combat without Killing Hands or a weapon focus?

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Kai Tave posted:

Used doesn't literally have to be used as in you pried it out of a person, it can also just be "this is inferior quality 'ware put in your body by a street doc who sterilizes his tools with Big Bob's Discount Blended Whiskey Product." Used bone lacing is kind of dumb but "this bone lacing is kind of lovely quality but you get what you pay for" isn't, so there you go.

Pried it out of someone? Hah! No, no, these are some perfectly good bones, don't worry so much about them. They seem like a little large for you, but don't worry... the cost of the whittling is included with the installation, it's a great deal.

dirtycajun
Aug 27, 2004

SUCKING DICKS AND SQUEEZING TITTIES

H posted:

Can adepts do any damage in astral combat without Killing Hands or a weapon focus?

They don't need astral combat. If they are assensing they are dual natured and can just kill poo poo using physical stats and weapon foci.

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

ProfessorCirno posted:

Y...yes?

I was agreeing with you!

Agreeing with me? But I didn't post anything before that? Unless you were agreeing with me in the future from the past. :stare:

Time travel, she is a mysterious beast.

Hodgepodge
Jan 29, 2006
Probation
Can't post for 208 days!

Mystic Mongol posted:

What's wrong with these used bones? They fell off the back of a truck, I'm cutting you a deal here. Do you want bonuses to your punches or not?

This makes me want to do this in a straight fantasy game. Puts a whole new twist on necromancy when it's just the parts being reanimated. And the horrible frankenfighters who result.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
I figure it's more that it's low grade 'ware than that it's actually used. Like buying Soviet Military surplus gear rather than the top of the line stuff of today.

Plutonium
Jul 29, 2007

It must be the plutonium.

Weird Uncle Dave posted:

I was just thinking about posting this yesterday.

My pre-order on their Web site still says they expect to ship in mid-August, and they haven't answered an email I sent last week asking for an update. There is this page, claiming the standard edition book (the one I ordered) now has a street date of September 25, FWIW.

Picked up mine at PAX, they seemed to have a lot. I had no idea the online orders were not shipping yet.

Gort
Aug 18, 2003

Good day what ho cup of tea
I don't think I'd buy a hard-copy book until it comes with errata. Any word on that?

H
Jul 16, 2005
AIDS FUCKERS GO HOME!!!

dirtycajun posted:

They don't need astral combat. If they are assensing they are dual natured and can just kill poo poo using physical stats and weapon foci.

I always read the rules as mental attributes being used to do astral damage. How does astral combat work with dual-natured adepts? Is it Agility/Strength or Willpower/Charisma for the Attack/Damage rolls?

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Gort posted:

I don't think I'd buy a hard-copy book until it comes with errata. Any word on that?

You'd think they'd try to have the eratta out sometime soon since the physical books will be hitting shelves this month, but I thought they'd have one sooner since the PDF has been available for 3 months but no such luck.

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

H posted:

I always read the rules as mental attributes being used to do astral damage. How does astral combat work with dual-natured adepts? Is it Agility/Strength or Willpower/Charisma for the Attack/Damage rolls?

If they have killing hands or a weapon focus, they can just use unarmed combat or relevant melee skill and do their regular damage to astral beings (*edit* Heck, they don't even need killing hands, although I guess they'd just do stun to an astral body). Being dual natured means they straddle both worlds, and they get to use their meat skills because their spirit is still bound to their bodies. Mental attributes as astral statistics/damage is something that applies to bodiless entities, like an unmanifested spirit or an astrally projecting magician.

Similarly, a ghoul or a vampire can punch astrally projecting magicians in the face.

The gun book will probably feature Tai Chi as a martial art, allowing you mind punch astral entities (or even manifested spirits to bypass their immunity to weapons) in a way that actually uses a mental stat.


*edit edit* I guess I'm technically wrong because page 315 for Astral combat says dual natures use astral combat + willpower. Dual Nature using astral combat as an optional way to fight is fine by me, but having it be the only way to fight is stupid.

Of course, it looks like one of the many hands writing the book probably agrees with me. If you look at the critters section, none of the Dual Nature animals/ghouls/vampires have astral combat listed as a skill, despite most of them being predators and the astral combat being a thing they cannot turn off/escape from. So, the template versions are all entirely unable to defend themselves from 50% of their existence. Personally, I find it more parsimonious to ignore the astral combat + willpower rule for dual nature creatures and everything sorts itself out.

MilkmanLuke fucked around with this message at 23:46 on Sep 10, 2013

Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!

MilkmanLuke posted:

*edit edit* I guess I'm technically wrong because page 315 for Astral combat says dual natures use astral combat + willpower. Dual Nature using astral combat as an optional way to fight is fine by me, but having it be the only way to fight is stupid.
SR4 had the exact same problem: Astral Combat is trained-only so you can't even try to roll unless you have some and most dual-natured critters lacked Astral Combat. The rules were also very explicit that that was how it worked. This was never errata'd at any point. Running Wild (released in 2009) was supposed to 'fix' it but actually just restated the core rules (attacks by dual-natured creatures vs astral entities are done with willpower + astral combat with damage being either (Charisma/2, round up) or their weaponry damage). They introduced a number of new critters in that book that were dual-natured and also lacked astral combat. I believe this issue didn't exist in SR3.

If you don't want watchers to be able to kill hell hounds, you either need to hand out the Astral Combat skill to every dual-natured critter (e.g. astral combat = unarmed combat) or let dual-natured critters use mundane combat skills against astral enemies. I recommend the latter because being dual-natured sucks enough as a PC without also having to pay a skill tax.

edit: By far the most frustrating part about SR5 are the number of problems in SR4 that everybody knew about but that they didn't fix despite being really easy and uncontroversial to fix.

Gobbeldygook fucked around with this message at 02:45 on Sep 11, 2013

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

Gobbeldygook posted:

SR4 had the exact same problem: Astral Combat is trained-only so you can't even try to roll unless you have some and most dual-natured critters lacked Astral Combat.

Haha, wow. I literally went all of 4th edition, both playing and GMing, without realizing that is the case. Seriously, I just went back and read it in the 4th ed book to double check. That's pretty funny to me, considering that understanding the magic rules was specifically my specialty in my gaming group. :pseudo:



I guess it doesn't matter in the end. As long as the group is playing with consistent rules that are simple and fun, that's the most important thing in my book.

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."
Another rules oddity GMs may wish to discuss: There's no strength restriction on who can use a Krime Cannon or a Panther XXL. The Krime Cannon is a little more effective in the hands of a strong user, but there's nothing preventing it from being mounted on a tripod and letting you fire off a full clip of tank blasts before the recoil starts to penalize you. The Panther XXL, on the other hand, is completely bizarre, because as a Single Shot weapon, it has no recoil whatsoever. There's nothing, RAW, that prevents a STR 1 Elf from firing a Panther XXL as effectively as a STR 11 Troll.

Explorator_Vimes
Nov 21, 2012
So, I was looking through the sensor section in the combat chapter, and on page 184 it mentions around 5 times the Infiltration skill to defend against sensors. Is this just supposed to be sneaking, or what? I mean they keep using the term, but doesn't make a much sense either with sneaking that you'd be able to avoid the sensor sweep.

Also, the contacts have Data Search as a skill, should I just interpret that as they are able to perform the Matrix Search Action at that many dice, so the contact does not need a deck or anything of the sort, just rolls that particular Matrix Action?

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Explorator_Vimes posted:

So, I was looking through the sensor section in the combat chapter, and on page 184 it mentions around 5 times the Infiltration skill to defend against sensors. Is this just supposed to be sneaking, or what? I mean they keep using the term, but doesn't make a much sense either with sneaking that you'd be able to avoid the sensor sweep.

Also, the contacts have Data Search as a skill, should I just interpret that as they are able to perform the Matrix Search Action at that many dice, so the contact does not need a deck or anything of the sort, just rolls that particular Matrix Action?

Infiltration is the skill to get into an area undetected. Guess what, we're in the future and that includes knowing how to time your movement to get past cameras, roll your feet oddly to avoid setting off footstep detectors and spotting and circumventing a dozen other technological dodads. Every system has weaknesses and Infiltration is knowing what these weaknesses are and how to exploit them.

Vyacheslav
Aug 4, 2003

Mystic Mongol posted:

Infiltration is the skill to get into an area undetected. Guess what, we're in the future and that includes knowing how to time your movement to get past cameras, roll your feet oddly to avoid setting off footstep detectors and spotting and circumventing a dozen other technological dodads. Every system has weaknesses and Infiltration is knowing what these weaknesses are and how to exploit them.

Yeah, but I think the issue is that 'Infiltration' isn't a skill that exists in the book. There's 'Sneaking', which I'm not sure is meant to be the same thing. I'm even less certain how sneaking would interact with sensors. The whole section on them didn't make a great deal of sense to me.

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."
The Stealth group used to contain Infiltration, Palming, and Shadowing. It now contains Sneaking, Palming, and Disguise. I believe Sneaking is meant to cover what the Infiltration skill covered in past editions in addition to more mundane sneaking around. It seems clear to me that the person writing that section of the book was not current on what the stealth skills in 5e actually consisted of.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Vyacheslav posted:

Yeah, but I think the issue is that 'Infiltration' isn't a skill that exists in the book. There's 'Sneaking', which I'm not sure is meant to be the same thing. I'm even less certain how sneaking would interact with sensors. The whole section on them didn't make a great deal of sense to me.

Everything I think I know about this system is obsolete.

(I could have sworn it was a specialty of sneaking, but nope!)

Gravity Pike
Feb 8, 2009

I find this discussion incredibly bland and disinteresting.

MilkmanLuke posted:

Non-cultured bioware is specifically something you can get used (although probably not bone density unless it's maybe some kind of strips that are surgically laid on top of the bones). The bioware is specifically included in the discussion of alpha, beta, delta, used at the beginning of the Augmentation gear section. Plus, like you said, Cirno, it's a Big Thing in the Shadowrun world to cut fancy hearts or kidneys out of people and sell them on the black market.


Getting back to the issue of magic vs cyberwear, killing hands an adept punch spirits to death and that has long been its shining feature in my opinion.

I like to read "used bioware" as "veterinary-grade bioware."

"You like? Will make you strong, like ox, or horse!"
"I... I guess I'll take it."
"Which? Ox or horse?"

Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!

MiltonSlavemasta posted:

Another rules oddity GMs may wish to discuss: There's no strength restriction on who can use a Krime Cannon or a Panther XXL. [...] There's nothing, RAW, that prevents a STR 1 Elf from firing a Panther XXL as effectively as a STR 11 Troll.
and there's nothing RAW that prevents a Str 1 Elf from firing a light machine gun almost as effectively as a Str 11 troll minus the RC advantage of the troll. Shadowrun abandoned that level of detail in SR4 when it stopped including the exact weight of every single object in the game to a precision of 0.05 kgs. If you're curious, you could carry str * 5 kgs without penalty. An assault rifle weighed 4.5 kgs, an LMG 9, a MMG 12, an HMG 15, and an assault cannon 20.

There is also absolutely nothing wrong with mounting stuff on a tripod and then not caring about recoil. That's what they're for.

That's a soldier with a tripod-mounted fully-automatic grenade launcher.

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."

Gobbeldygook posted:

and there's nothing RAW that prevents a Str 1 Elf from firing a light machine gun almost as effectively as a Str 11 troll minus the RC advantage of the troll. Shadowrun abandoned that level of detail in SR4 when it stopped including the exact weight of every single object in the game to a precision of 0.05 kgs. If you're curious, you could carry str * 5 kgs without penalty. An assault rifle weighed 4.5 kgs, an LMG 9, a MMG 12, an HMG 15, and an assault cannon 20.


There are still rules for penalization when carrying over str*5 kilograms. It's just up to the GM to eyeball your loadout instead of calculating it by hand, which seems like a good call. I only mention the Krime Cannon being mounted on a tripod as weird because the item's description says it's designed to be used as a hand weapon by trolls. RAW, though, no reason anyone can't mount it on a tripod, true. Probably the main thing you could have going on with the tripod is to point out that, when fully assembled and based on the picture you posted, those things are bulky as all hell when set up like that, so you'd probably need to carry it disassembled and put it together before the fight, which is not an option you have under every circumstance.

dirtycajun
Aug 27, 2004

SUCKING DICKS AND SQUEEZING TITTIES
I wonder how far I can make a character jump, so that I can leap from building to building with hilarious ease. Kangaroo man, float like a butterfly sting like a panther xxl.

Hydraulic Jacks at rating 6 and light body I think are what is required to make this silly.

edit: give him a sniper rifle and full camo. nobody sees this guy moving around the city.

edit 2: looks like if I was going to make a silly build I can get it to around 59 meters. that is some ghost in the shell poo poo right there.

(elf exceptional agility, boosted agility to max 12, 6 light body ranks, hydraulic lifts at rank 6 for 120% jump distance)

dirtycajun fucked around with this message at 06:57 on Sep 11, 2013

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."

dirtycajun posted:

I wonder how far I can make a character jump, so that I can leap from building to building with hilarious ease. Kangaroo man, float like a butterfly sting like a panther xxl.

Hydraulic Jacks at rating 6 and light body I think are what is required to make this silly.

edit: give him a sniper rifle and full camo. nobody sees this guy moving around the city.

Your dice pool is Gymnastics+Agility, so you probably want to be an Elf with Agility 8 and Gymnastics 6, with a specialty in jumping. That lets you jump 4 meters standing or 8 meters running just by buying hits, or 26 feet for Americans. Normally, jumping is limited to Agilityx1.5. Your magic will end up being 4, so you could buy 4 levels of Light Body. Hydraulic Jacks only take up 6 capacity. You should get them customized to your Agility 8 and then Enhanced to Agility 11. Your maximum jump distance without Light Body tops off at 1.8*11 or about 20 meters, 65 feet. Light Body 4 increases your Agility by 4 for this calculation, so that increases it to 25 meters, or 82 feet. Your dice pool for jumping Tests will be Agility 14 + Gymnastics 8 + Hydraulic Bonus 1 + Light Body 4 for a total of 27, which only allows you to jump 12 meters or 39 feet consistently, so you need to boost this dice pool. You can afford 4 levels of Improved Ability (Gymnastics) for 4 dice, take a mentor spirit of Cat for 2 dice, and take Natural Athlete for 2 more dice, taking you up to a dice pool of 35 and a grand total of 16 meter jumps from buying hits, putting you up to 52-foot running jumps all day every day. Aptitude (Gymnastics) lets you get the final meter in for 17 meters, which I suspect is the most you can consistently jump from buying hits as a starting character. If you somehow manage to fit some Edge in here, you'll get a dice pool of 14+8+1+4+4+2+2+1 plus Edge of 6 (Let's assume you won't fit in Lucky) for 42 dice; Exploding sixes modifies the expected value of your die pool by 1.2, so on Edged rolls you would be likely to hit your limit of 25 meters, as the dice would give you an average of 16 hits, or 32 meters. If you just roll the dice for a jump without using Edge, you're looking at an average of about 24 meters, right up against your maximum limit. You'll want to put on some STR so you don't get hit by your physical limit, which can also be a limiting factor for a true jumpman.

But, bottom line, you can make a character who consistently makes a running jump of 20 meters, does a Hulk-style standing leap of 10 meters. Sadly, the jumping rules limit you to only 1.5 times your standing height for a vertical leap, but with Hydraulic Jacks, you double this, and your vertical leap would be 5 meters from buying hits. Play a tall elf so you can jump that 16 1/2 feet straight up.

Kai Tave
Jul 2, 2012
Fallen Rib

MiltonSlavemasta posted:

There are still rules for penalization when carrying over str*5 kilograms. It's just up to the GM to eyeball your loadout instead of calculating it by hand, which seems like a good call. I only mention the Krime Cannon being mounted on a tripod as weird because the item's description says it's designed to be used as a hand weapon by trolls.

Shadowrun's always been kind of weird about this. I might be misremembering due to the haze of time but I don't recall 2E having anything more to say about how much strength using a Panther cannon requires than 4E/5E do. It was always one of those "common sense" things as far as I remember.

dirtycajun
Aug 27, 2004

SUCKING DICKS AND SQUEEZING TITTIES

MiltonSlavemasta posted:

Your dice pool is Gymnastics+Agility, so you probably want to be an Elf with Agility 8 and Gymnastics 6, with a specialty in jumping. That lets you jump 4 meters standing or 8 meters running just by buying hits, or 26 feet for Americans. Normally, jumping is limited to Agilityx1.5. Your magic will end up being 4, so you could buy 4 levels of Light Body. Hydraulic Jacks only take up 6 capacity. You should get them customized to your Agility 8 and then Enhanced to Agility 11. Your maximum jump distance without Light Body tops off at 1.8*11 or about 20 meters, 65 feet. Light Body 4 increases your Agility by 4 for this calculation, so that increases it to 25 meters, or 82 feet. Your dice pool for jumping Tests will be Agility 14 + Gymnastics 8 + Hydraulic Bonus 1 + Light Body 4 for a total of 27, which only allows you to jump 12 meters or 39 feet consistently, so you need to boost this dice pool. You can afford 4 levels of Improved Ability (Gymnastics) for 4 dice, take a mentor spirit of Cat for 2 dice, and take Natural Athlete for 2 more dice, taking you up to a dice pool of 35 and a grand total of 16 meter jumps from buying hits, putting you up to 52-foot running jumps all day every day. Aptitude (Gymnastics) lets you get the final meter in for 17 meters, which I suspect is the most you can consistently jump from buying hits as a starting character. If you somehow manage to fit some Edge in here, you'll get a dice pool of 14+8+1+4+4+2+2+1 plus Edge of 6 (Let's assume you won't fit in Lucky) for 42 dice; Exploding sixes modifies the expected value of your die pool by 1.2, so on Edged rolls you would be likely to hit your limit of 25 meters, as the dice would give you an average of 16 hits, or 32 meters. If you just roll the dice for a jump without using Edge, you're looking at an average of about 24 meters, right up against your maximum limit. You'll want to put on some STR so you don't get hit by your physical limit, which can also be a limiting factor for a true jumpman.

But, bottom line, you can make a character who consistently makes a running jump of 20 meters, does a Hulk-style standing leap of 10 meters. Sadly, the jumping rules limit you to only 1.5 times your standing height for a vertical leap, but with Hydraulic Jacks, you double this, and your vertical leap would be 5 meters from buying hits. Play a tall elf so you can jump that 16 1/2 feet straight up.

1. Hydraulic lifts looks like it reads 20% per rating so rating 6 drops in at 120% increase.
2. I made a mistake and forgot we can not drop special build points into the magic hole left from essence loss so light body 4.
3. Your cyber legs get boosted just like the rest of your body if you agility boost.
4. Gymnastics can only be increased by adept powers 3 times.
5. You totally caught natural athlete dice which I forgot.

So max total jumping distance after jacks drops to 52.8 meters [AGI 12+4 light body = effective 16 AGI x 1.5 = 24 + (24 x 1.2)]
what you will consistently hit agi 12+ light body 4+ natural athlete 2+ cat like 2+ ranks 9+ hydraulic 1+ specialization 2+ reflex recorder 1

33 dice in the pool gets us to bought 8 hits, so 16m before the jacks increase the jump distance to 35.2 meters on a long jump with no edging!

dirtycajun
Aug 27, 2004

SUCKING DICKS AND SQUEEZING TITTIES
Also to throw in on astral critters getting geeked:

"Astrally perceiving and dual-natured charac-
ters use their physical attributes and skills to fight op-
ponents with a physical body, and their Astral Combat
+ Willpower to fight wholly astral entities"
pg 315

So if it has a physical body (a manifested spirit lets say) it's beat down time. If you are killing a non manifested spirit? Astral beat down time.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Meaning 'no punching that Astrally projecting Mage' unless you use your Astral pools, which will suck because you dropped everything into AGI, xXxGr3at3stAd3pt420xXx

(USER WAS PUT ON PROBATION FOR THIS POST)

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Shockeh posted:

Meaning 'no punching that Astrally projecting Mage' unless you use your Astral pools, which will suck because you dropped everything into AGI, xXxGr3at3stAd3pt420xXx

Its Astral Combat + Willpower to use unarmed or a weapon focus to attack in Astral Combat, its not like Willpower is going to be terrible.

Want to come up with a way to make it work, instead of just taking a big ole' poo poo on the idea?

Also: If someone came to your table with Jumpin' Jack, the Jumping Cyber Adept, the last thing on my mind would be 'greatest adept ever' but 'Ok what did they give up to make this stupid idea work'. Like the guy at my missions table playing Brickface, the Troll Adept.

Laphroaig fucked around with this message at 17:54 on Sep 11, 2013

dirtycajun
Aug 27, 2004

SUCKING DICKS AND SQUEEZING TITTIES
I never said it would be good...

Hairy Right Hook
Sep 9, 2001

Hee to the ho

Brannock posted:

Has anyone gotten their hard copy of the SR 5th book yet?

Got mine today

MohawkSatan
Dec 20, 2008

by Cyrano4747
Is it me, or is it not even possible to make alrightish street level rigger? I mean, your initial investment is 49.5K, and then you're looking at 25K or so for an alright vehicle and then... You;ve got 500 nuyen left, enjoy. And that's with priority A in resources, which is a total waste at street level.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

MohawkSatan posted:

Is it me, or is it not even possible to make alrightish street level rigger? I mean, your initial investment is 49.5K, and then you're looking at 25K or so for an alright vehicle and then... You;ve got 500 nuyen left, enjoy. And that's with priority A in resources, which is a total waste at street level.
You're a career criminal - Buy the rig, spend the money on the vehicles on an autopicker instead, jack the first vehicle you like the look of. Voila, savings!

E: And it wasn't meant to be a poo poo on the idea; More a suggestion that it's fine you can't just punch Astral bodies. You're already very good as an Adept at murdering physical ones, I like the way it forces you to choose (and opens up the possibility of a more Astrally-focussed Adept)

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

MohawkSatan posted:

Is it me, or is it not even possible to make alrightish street level rigger? I mean, your initial investment is 49.5K, and then you're looking at 25K or so for an alright vehicle and then... You;ve got 500 nuyen left, enjoy. And that's with priority A in resources, which is a total waste at street level.

The street level rules in the book are dumb as poo poo, they totally screw over deckers, street sams, and riggers while doing nothing to anyone else. A better way to do street level is to make the priorities BBCDE or BCCDE instead of ABCDE. That way, everyone has a sacrifice, but you can still have playable characters of any type.

Gort
Aug 18, 2003

Good day what ho cup of tea
I always did think a weakness of Shadowrun is that it starts too high-powered and you don't work your way up. Right out of the gate you're a high-level asset to basically any organisation you meet.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Gort posted:

I always did think a weakness of Shadowrun is that it starts too high-powered and you don't work your way up. Right out of the gate you're a high-level asset to basically any organisation you meet.

Well, that's kind of the point. Nobody would hire just some random dude with a truck for black ops, would they?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

BenRGamer posted:

Well, that's kind of the point. Nobody would hire just some random dude with a truck for black ops, would they?

No, but they would hire him for a quick snatch'n'grab of the CEO's daughter (so the corp security is busy gunning down the schmucks while the other team sneaks into the facility to grab some really compromising material from the CEO's own computer).

It's a fairly easy problem to solve: just play 2nd Ed. :D

Adbot
ADBOT LOVES YOU

Cabbit
Jul 19, 2001

Is that everything you have?

Tippis posted:

No, but they would hire him for a quick snatch'n'grab of the CEO's daughter (so the corp security is busy gunning down the schmucks while the other team sneaks into the facility to grab some really compromising material from the CEO's own computer).

It's a fairly easy problem to solve: just play 2nd Ed. :D

So.. wait, you want to play expendable shmucks that get in over their head and die? Gee, I can't imagine why those sort wouldn't have half a million nuyen worth of cybernetics or drones.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply