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NihilCredo posted:The best part was when the obsessive Great Wheel pattern-completion combined with groggy 2E AD&D rules to create abominations like this page: What do you even do in the plane of Salt? And is it just the plane of Sodium Chloride, or are there all sorts of salts there?
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# ? Jan 11, 2014 03:23 |
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# ? Jun 10, 2024 01:29 |
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Angela Christine posted:What do you even do in the plane of Salt? Die from acute hypertension, I'd imagine
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# ? Jan 11, 2014 03:41 |
Angela Christine posted:What do you even do in the plane of Salt? And is it just the plane of Sodium Chloride, or are there all sorts of salts there? Steal the ground and become an interplanar drug dealer with a focus on getting blood elementals high.
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# ? Jan 11, 2014 03:48 |
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ConfusedUs posted:Steal the ground and become an interplanar drug dealer with a focus on getting blood elementals high. Man you do not want the salt from where it mixes with pandemonium, that poo poo'll gently caress you up.
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# ? Jan 11, 2014 04:12 |
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Mr.Pibbleton posted:Man you do not want the salt from where it mixes with pandemonium, that poo poo'll gently caress you up. I know a guy who'll pay in astral diamonds for that poo poo. There's a market.
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# ? Jan 11, 2014 04:16 |
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Angela Christine posted:What do you even do in the plane of Salt? And is it just the plane of Sodium Chloride, or are there all sorts of salts there? According to the book, the Doomguard keeps a fortified citadel there for completely unspecified reasons (as it does in the other three "negative energy + element" planes). Other than that, "there are no known creatures on this plane other than the salt mephits". Basically, asides from those conveniently obsessed Sigil factions, the only reasonable plot hook that will ever make you want to visit an Inner Plane is "a powerful wizard has decided to store the MacGuffin in a particularly hazardous and hard-to-reach place". They're big endless cosmic traps, except for the quasielemental plane of Ranch Dressing of course.
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# ? Jan 11, 2014 04:23 |
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NihilCredo posted:Basically, asides from those conveniently obsessed Sigil factions, the only reasonable plot hook that will ever make you want to visit an Inner Plane is "a powerful wizard has decided to store the MacGuffin in a particularly hazardous and hard-to-reach place".
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# ? Jan 11, 2014 04:25 |
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CapnAndy posted:He said, directly after three posts detailing an awesome interplanar drug ring that uses the Inner Planes. Well yeah, but getting the salts wouldn't be the interesting part of the adventure, would it? If your campaign revolves around diamond smuggling, you're not going to make your players spend whole sessions rolling d100s to dig around in a mine shaft.
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# ? Jan 11, 2014 04:28 |
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NihilCredo posted:The best part was when the obsessive Great Wheel pattern-completion combined with groggy 2E AD&D rules to create abominations like this page:
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# ? Jan 11, 2014 04:29 |
I would legitimately like to play a game where everyone's part of a planar salt-selling drug cartel.
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# ? Jan 11, 2014 05:17 |
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ConfusedUs posted:I would legitimately like to play a game where everyone's part of a planar salt-selling drug cartel. I actually ran this. When the Modrons finally caught up to them, the PCs had to dump their entire shipment in the Elemental Plane of Water.
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# ? Jan 11, 2014 05:23 |
NihilCredo posted:Well yeah, but getting the salts wouldn't be the interesting part of the adventure, would it? If your campaign revolves around diamond smuggling, you're not going to make your players spend whole sessions rolling d100s to dig around in a mine shaft. Since dnd is purely an exercise in imagination, if getting salts from the elemental plane of salt is boring, you have no one but yourself to blame.
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# ? Jan 11, 2014 05:33 |
ZnCu posted:I actually ran this. When the Modrons finally caught up to them, the PCs had to dump their entire shipment in the Elemental Plane of Water. loving killjoy Modrons.
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# ? Jan 11, 2014 05:39 |
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"Oh hey, there's a demiplane of smoke? Man, it'd be really easy to hide something there" --- About a million mages over the centuries There's a ton of possibilities there. Off the top of my head: have your adventuring party blunder into some ancient superweapon that couldn't be destroyed and was too dangerous to leave lying around, so its creators stuck it away because gently caress it, what are the odds of someone coming to the stupidest, most boring demiplane around and hitting just that exact location?
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# ? Jan 11, 2014 05:40 |
Who What Now posted:That's not the rule's fault. And I don't care what anyone says, turning the planes into a big congealed blob of disappointing poo poo was the worst part of 4e. For the longest time there weren't even real Elementals to fight, just Cindernados and Slurryslammers or whatever. Even putting aside the fact that 4e's archons were clearly designed to fill the strictly defined elemental soldier niche you're bemoaning the loss of, I hardly think what amounts to Storm and Lava elementals are useless, and complaining about things that weren't in an edition when it had only 3 books out is pretty loving stupid. Are you one of those people who lost their mind because the Bard wasn't in the first PHB? CapnAndy posted:"Oh hey, there's a demiplane of smoke? Man, it'd be really easy to hide something there" I just don't see how not having strictly defined dumb cosmology with planes of salt but instead an infinite roiling plane of chaotic elements intertwining violently in a constant dance of destruction and creation with islands of stability precludes any of that. The city of Brass is still there, and it's still mostly made of fire. It's just, there's things beside fire there, now. Lurdiak fucked around with this message at 05:43 on Jan 11, 2014 |
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# ? Jan 11, 2014 05:40 |
CapnAndy posted:"Oh hey, there's a demiplane of smoke? Man, it'd be really easy to hide something there" Bonus points if your adventuring party is full of self-centered assholes, like the cast of Archer. This all sounds like so much fun.
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# ? Jan 11, 2014 05:42 |
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Oooh, I've got another one! People in Hell want ice water. Wouldn't you like to be one of the groups that gets it to them, making dangerous runs in your interplanar smuggling ship past the Infernal Authorities? If you're really slick you can make extended stays, maintaining a speakeasy with controlled portals to the Plane of Water until the inevitable raids!
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# ? Jan 11, 2014 05:46 |
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I remember they added a bunch of rules about Dark Sun being separate from the cosmos to prevent pcs from selling water their.
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# ? Jan 11, 2014 06:10 |
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ConfusedUs posted:Bonus points if your adventuring party is full of self-centered assholes, like the cast of Archer. Guys stop making me want to play in a game of extra planar moonshiners/drug dealers/etc
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# ? Jan 11, 2014 07:12 |
Captain Oblivious posted:Guys stop making me want to play in a game of extra planar moonshiners/drug dealers/etc In my game I'm DMing (new nerd levelup for me I guess?) I have been straight with the players that they may very well fail in their mission utterly and completely and barely be able to escape alive. What I haven't told them yet is that I've given them an out of becoming interplanar smugglers at any moment. It's going to be so fun
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# ? Jan 11, 2014 07:16 |
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Macdeo Lurjtux posted:I remember they added a bunch of rules about Dark Sun being separate from the cosmos to prevent pcs from selling water their. I remember reading a funny story in one of the 2nd or 3rd edition books about a group of Githyanki who figured out how to open a portal to Athas. They took one look at the wasted hellscape filled with hordes of psychic abominations and no resources to speak of, turned around, sealed the portal and tried to forget the whole thing ever happened.
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# ? Jan 11, 2014 09:49 |
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I went to Citadel Cavitus and all I got was this T-Shirt and crippling negative levels.ZnCu posted:I actually ran this. When the Modrons finally caught up to them, the PCs had to dump their entire shipment in the Elemental Plane of Water. Great Wheel cosmology: Validated.
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# ? Jan 11, 2014 14:34 |
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Captain Oblivious posted:Guys stop making me want to play in a game of extra planar moonshiners/drug dealers/etc One of my favorite games ever was one where all the players played a family of inbred githyanki living in a part of the Astral plane that was influenced by the planes of water and earth, and our own subconsciouses, turning it into an Astral Swamp. And let me tell you, playing magical bayou hillbilly moonshiners was awesome as gently caress.
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# ? Jan 11, 2014 14:51 |
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The Inner planar spacejammers: Smugglers of the plane of Salt and Slam derail pairing is my favorite derail ever. I always found Planescape the most interesting of D&D settings to read about simply because the clear organization makes you wonder how they divvied up the planes in the collaborative effort or over the process. It's totally true that several of the planes sound really lame, though I'm sure that's subjective, but the clear delineation makes it sort of neat to wonder how it got put together.
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# ? Jan 11, 2014 15:15 |
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Who What Now posted:One of my favorite games ever was one where all the players played a family of inbred githyanki living in a part of the Astral plane that was influenced by the planes of water and earth, and our own subconsciouses, turning it into an Astral Swamp. Ahahahaahahahahahaha. Oh, maaan. This is what makes me love fantasy.
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# ? Jan 11, 2014 21:16 |
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Speedball posted:Ahahahaahahahahahaha. Oh, maaan. You haven't lived until you've gotten drunk and gone mudding in a modified Apparatus of Kwalish. -EDIT- We called it the Mudbug and it was so loving rad. Who What Now fucked around with this message at 21:58 on Jan 11, 2014 |
# ? Jan 11, 2014 21:43 |
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Speedball posted:Ahahahaahahahahahaha. Oh, maaan. With very few exceptions I have never read a "serious" fantasy story that was anywhere near as creative, engaging, and well-crafted as one that's just plain ridiculous.
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# ? Jan 11, 2014 23:11 |
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Macdeo Lurjtux posted:I remember they added a bunch of rules about Dark Sun being separate from the cosmos to prevent pcs from selling water their.
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# ? Jan 12, 2014 00:33 |
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New strip! http://www.giantitp.com/comics/oots0937.html
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# ? Jan 12, 2014 15:23 |
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Rich doesn't always reference memes... But when he does, it's somehow amusing.
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# ? Jan 12, 2014 15:32 |
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Blackwing continues to be hilarious.
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# ? Jan 12, 2014 15:39 |
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I love Elan's humbleness. When Roy asks what happened his response was "It was nothing Hayley and V couldn't handle"Even though he didn't od all that much, he did have to do what was probably the hardest thing there, in giving up entirely on his dad.
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# ? Jan 12, 2014 15:51 |
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Julio continues to rule.
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# ? Jan 12, 2014 16:15 |
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I appreciate how the Mechane flies at the speed of plot.
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# ? Jan 12, 2014 17:02 |
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That last panel is glorious. Julio Scondrél is now my favorite NPC in the strip.
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# ? Jan 12, 2014 17:28 |
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W.T. Fits posted:That last panel is glorious. Julio Scondrél is now my favorite NPC in the strip. I enjoyed this strip too. I haven't been part of the "Jesus Christ when will this arc end and Tarquin gently caress off" crew but it was nice to have a strip just full of jokes.
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# ? Jan 12, 2014 17:32 |
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Remarkably forward-thinking that Julio's dentist doesn't have glass in their windows.
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# ? Jan 12, 2014 17:49 |
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Tenebrais posted:Remarkably forward-thinking that Julio's dentist doesn't have glass in their windows. I'm sure after the first visit they just decided not to replace the window. Also I love the idea of an airship's top speed is literally based on how dire the situation is.
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# ? Jan 12, 2014 18:05 |
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Shwqa posted:I'm sure after the first visit they just decided not to replace the window. A Dashing Swordsman is never late, nor is he early.
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# ? Jan 12, 2014 18:09 |
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# ? Jun 10, 2024 01:29 |
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So we're looking at an eight day head start for Xykon and company to bash in the next gate. It's in a dungeon filled with monsters, so assuming there's no convenient shortcut or end-run Xykon'll have to kill his way through. It's hard to imagine a buffer of monsters strong enough to fend off an epic-level Lich sorcerer for eight days, so they might even be at the gate by the time the Order makes it there.
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# ? Jan 12, 2014 18:15 |