never played a cyoa (lol 'played' yeah right) are any of those actually good
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# ? Jul 7, 2014 06:39 |
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# ? Jun 7, 2024 02:35 |
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One of my favorite examples of games, in the same vein as fallout, are negotiation games... where the gameplay IS the writing. These guys did it best: http://www.zapdramatic.com/ and it's also a very rare type of game to find. Here are some of their examples that they shared on Newgrounds many years ago: http://www.newgrounds.com/collection/thenegotiator Basically the entire game is about you navigating a conversation to get what you want, knowing only the information given. Trying to convince a boss to give you a raise, trying to settle a dispute between neighbors, trying to prevent a crazy person from blowing up everyone in the bank with his makeshift bomb... stuff like that. I always wanted to see more stuff like this but never had the chance. It's sad that this kind of thing never caught on as an actual genre of entertainment. The closest I've ever found was Fallout and KOTOR, but the kinds of things I'm talking about are shorter things where it's easier to make each choice count.
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# ? Jul 7, 2014 06:40 |
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I want to brutally murder anyone who mentions Spec Ops: The Line ever again.
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# ? Jul 7, 2014 06:42 |
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Anyway, I don't understand why people try to make points in games, but I think all game writing would be improved if writers understood extremely basic rules about game design, like "The player wants to win", and "The player does not want to lose".
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# ? Jul 7, 2014 06:45 |
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Fag Boy Jim posted:I want to brutally murder anyone who mentions Spec Ops: The Line ever again.
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# ? Jul 7, 2014 06:45 |
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Fag Boy Jim posted:Anyway, I don't understand why people try to make points in games, but I think all game writing would be improved if writers understood extremely basic rules about game design, like "The player wants to win", and "The player does not want to lose". I'm not really joking here, btw. Any genuine emotion a player experiences in a game comes from him winning, or encountering obstacles which are preventing him from doing so.
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# ? Jul 7, 2014 06:47 |
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Fag Boy Jim posted:I want to brutally murder anyone who mentions Spec Ops: The Line ever again.
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# ? Jul 7, 2014 06:52 |
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Reset Button posted:i enjoy games with good writing but only think it's absolutely essential if the game is primarily text-based zen death robot posted:It's poo poo and I'm kinda pissed that I spent $3.99 on it
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# ? Jul 7, 2014 06:54 |
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Love Stole the Day posted:One of my favorite examples of games, in the same vein as fallout, are negotiation games... where the gameplay IS the writing. I like the one where you have to retrieve a tape from a woman in a bar who's hiding it in her boobs and you have to dance with her to make the tape fly out. I agree, there need to be more games like that.
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# ? Jul 7, 2014 06:57 |
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Fag Boy Jim posted:I want to brutally murder anyone who mentions Spec Ops: The Line ever again.
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# ? Jul 7, 2014 07:01 |
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Gaspar Lewis posted:The important thing is that we all agree we're pedantic classification-crazed bigots for not arbitrarily moving the goalposts of our judgments until Twine games are good. The closest a Twine game has come to gameplay is making you pixel hunt for the right word to click to get the good ending. Good to see this new gaming medium is making all the mistakes of the old one.
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# ? Jul 7, 2014 07:45 |
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Ekster posted:never played a cyoa (lol 'played' yeah right) are any of those actually good
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# ? Jul 7, 2014 08:31 |
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Fag Boy Jim posted:I want to brutally murder anyone who mentions Spec Ops: The Line ever again. specops taught me that war is bad. If not for spec ops THE LINE I might not know the difference between doom2: hell on earth and IRL wars
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# ? Jul 7, 2014 08:41 |
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TWINE is a tool for making adventure games, which are already barely even games anyway
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# ? Jul 7, 2014 09:26 |
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The Wu-Tang Secret posted:TWINE is a tool for making adventure games, which are already barely even games anyway Hence why these days they call themselves Interactive Fiction. Twine is a tool for making Barely Interactive Fiction
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# ? Jul 7, 2014 09:30 |
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I think every video game writer needs to take cues from God Hand. God Hand was pretty deep and I think if every game story was like it gaming would be taken more seriously as an art form.
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# ? Jul 7, 2014 09:55 |
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i like video game stories. sometimes i laugh at video game stories. also sometimes i cry. i cried like a big dumb baby at the end of kingdom hearts. when you walk away, you don't hear me say, please, oh baby, don't go. please continue with the next line of simple and clean, because i know everyone in this thread knows the lyrics
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# ? Jul 7, 2014 10:05 |
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simple and clean is the way that you're making me feel tonight, it's hard to let it go edit: didn't actually bother beating the final bosses in kh 1 and 2. whats the point? the game is done already
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# ? Jul 7, 2014 10:13 |
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fan rendition of best vg story http://www.newgrounds.com/portal/view/222458
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# ? Jul 7, 2014 10:39 |
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zen death robot posted:i fixed it and denied the ban request because i think the OP should have to live with his/her/xir crimes hey cool and now all my posts link back to this thread and the thread is stickied, so i absolutely cannot get away from looking like a human being. this is really cool and i definitely want to keep posting on these weirdly hostile and mean-spirited forums so i've changed my mind, please don't ban me any more (USER WAS PUT ON PROBATION FOR THIS POST) (USER WAS BANNED FOR THIS POST)
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# ? Jul 7, 2014 11:49 |
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Roger Tangerines posted:hey cool and now all my posts link back to this thread and the thread is stickied, so i absolutely cannot get away from looking like a human being. this is really cool and i definitely want to keep posting on these weirdly hostile and mean-spirited forums so i've changed my mind, please don't ban me any more pwned
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# ? Jul 7, 2014 12:19 |
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Roger Tangerines posted:human being. for real though maybe five people total will bother actually clicking on that or even realize it's a link, and you just made a dumb thread about video game writing, it's not like you're a literal rapist or anything. nobody's going to kick you out of the treehouse.
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# ? Jul 7, 2014 12:30 |
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memy posted:Since anything that conveys information is writing according to our writing expert op, does that mean that stats and hitpoints are writing? Unironically yes.
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# ? Jul 7, 2014 12:42 |
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Lt. Danger posted:Unironically yes.
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# ? Jul 7, 2014 12:45 |
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Anyone who thinks narrative isn't important in games is a loving caveman who is terrified of having to think about anything deeper than "shoot mans = good *pops boner*" JUST SAYING
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# ? Jul 7, 2014 13:04 |
good writing/narrative is part of good design overall. imagine if pac-man hadn't bothered to use recognizable shapes for the ghosts and powerups and it was purely abstract. sure, we'd be spared all those loving "insights" about astronauts with survivors guilt but I doubt the game would be as remembered and loved without the context it gives you
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# ? Jul 7, 2014 14:21 |
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# ? Jul 7, 2014 14:38 |
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Roger Tangerines posted:hey cool and now all my posts link back to this thread and the thread is stickied, so i absolutely cannot get away from looking like a human being. this is really cool and i definitely want to keep posting on these weirdly hostile and mean-spirited forums so i've changed my mind, please don't ban me any more
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# ? Jul 7, 2014 14:38 |
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except gone home is actually good. even without the lgbt element it would have been a good game. Even if you don't like it, you can't say it deserved all the hste it got. I mean Dear Esther has even less gameplay than Gone Home, but nobody got insanely mad at that game did they? Or at least not enough for me to notice.
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# ? Jul 7, 2014 14:59 |
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sometimes minimalism is ok from a gameplay perspective, imo. I reckon a lot would have been lost if it wasn't interactive fiction.
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# ? Jul 7, 2014 15:31 |
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Roger Tangerines posted:hey cool and now all my posts link back to this thread and the thread is stickied, so i absolutely cannot get away from looking like a human being. this is really cool and i definitely want to keep posting on these weirdly hostile and mean-spirited forums so i've changed my mind, please don't ban me any more roger tangerines, grow a pair.
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# ? Jul 7, 2014 15:33 |
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zen death robot posted:Pacman is minimalist from a gameplay perspective. A fully 3D rendered home with tons of interactive objects isn't, aside from the fact that they deliberately left it devoid of anything other than narrative. also you can put casset tapes into tape players and listen to them . It is minimalist. You can't tell me it's not, because that'd imply it had a lot of complex gameplay, which is incorrect. ultimately, the narrative alone is enough to make it a fulfilling gameplay experience, to me. This is why I say it's a good game. For this kind of thing there isn't a true correct answer because taste is subjective. It'd only be objectively bad if it was too buggy to play properly, had broken mechanics, or something like that.
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# ? Jul 7, 2014 15:40 |
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Lt. Danger posted:Unironically yes.
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# ? Jul 7, 2014 15:43 |
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Meis posted:ultimately, the narrative alone is enough to make it a fulfilling gameplay experience, to me. This is why I say it's a good game. Then you'll be excited to know there's this great new medium that's actually all-narrative and most of the time the writing is way, way better than YCS washouts who worked on Bioshock 2!
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# ? Jul 7, 2014 15:44 |
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zen death robot posted:What gameplay mechanics in Gone Home stood out, exactly? none very much. I liked the secret passages and stuff though
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# ? Jul 7, 2014 15:48 |
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how many versions of this thread are there now?
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# ? Jul 7, 2014 15:52 |
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zen death robot posted:Gone Home was a bad game because it's all story and no game. Simple as that really. You just click on poo poo. It's fun to bring up only because people will accuse you of hating gay people if you don't like it. Other than that there is no challenge, just click on enough poo poo and nod your head. It might as well have been a movie, really. So there's lots of different kinds of ''games'' and while some games are very structured and logical (chess) or competitive (a footrace) others are more creative and imaginative (typically roleplay games like playing house) and there's absolutely nothing wrong with that or with having a preference. But I don't know where Gone Home fits on the spectrum because I don't play stupid pretentious art games for hipsters.
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# ? Jul 7, 2014 15:53 |
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Lt. Danger posted:So there's lots of different kinds of ''games'' and while some games are very structured and logical (chess) or competitive (a footrace) others are more creative and imaginative (typically roleplay games like playing house) and there's absolutely nothing wrong with that or with having a preference. yeah, that's what I'm trying to say. It's all down to preference. I've yet to see any reasonable argument for it being an objectively bad game. It's ok to disagree about things!
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# ? Jul 7, 2014 15:55 |
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Roger Tangerines posted:hey cool and now all my posts link back to this thread and the thread is stickied, so i absolutely cannot get away from looking like a human being. this is really cool and i definitely want to keep posting on these weirdly hostile and mean-spirited forums so i've changed my mind, please don't ban me any more
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# ? Jul 7, 2014 15:56 |
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# ? Jun 7, 2024 02:35 |
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Meis posted:yeah, that's what I'm trying to say. It's all down to preference. I've yet to see any reason for it being an objectively bad game. On the one hand, it's like, games are a broad medium that includes many different churches, you know? But on the other hand, Gone Home is a loving poo poo game for idiots.
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# ? Jul 7, 2014 15:58 |