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The Wu-Tang Secret posted:Okay I know I made some lovely posts in the other thread but really you should watch all of this guy's videos because he explains why story and setting in video games are important without saying stupid bullshit like "ludonarrative dissonance" and also they're p. funny
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# ? Jul 17, 2014 21:48 |
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# ? May 17, 2024 08:26 |
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The Wu-Tang Secret posted:Did you watch any of these or not I did already but I respect your choice.
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# ? Jul 17, 2014 21:50 |
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Gaspar Lewis posted:I Don't Think You Deserve Redemption, Aiden Pearce
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# ? Jul 17, 2014 21:51 |
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The Wu-Tang Secret posted:Did you watch any of these or not i already had. although theyre not bad as these things go theyre like 3x as long as they need to be let me carefully lay out a character analysis of the protagonist of a gta clone with hacking
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# ? Jul 17, 2014 22:12 |
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The Wu-Tang Secret posted:Did you watch any of these or not i didn't the first time you posted it, because I assumed it would be stupid bullshit. I was right, but despite that I still kinda like it
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# ? Jul 17, 2014 23:03 |
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mabels big day posted:i didn't the first time you posted it, because I assumed it would be stupid bullshit. I was right, but despite that I still kinda like it
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# ? Jul 17, 2014 23:09 |
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I really liked the writing in Toejam and Earl.
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# ? Jul 17, 2014 23:21 |
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Buschmaki posted:I really liked the writing in Toejam and Earl. Same
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# ? Jul 18, 2014 00:17 |
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People who like hip-hop are from a different planet than me. A statement we can all get behind
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# ? Jul 18, 2014 00:24 |
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why do a lot of people think video game storytelling is going to get Way Better, when it's already so clearly struggling against its limits? is it because the graphics keep getting better and we subconsciously feel like someone is going to invent some awesome story-having technology?
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# ? Jul 18, 2014 04:42 |
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The Wu-Tang Secret posted:It's smart stupid bullshit i watched the one on literature and it wasnt that smart. scifi/fantasy is as good as classic literature because they share the same tvtropes sometimes. extended over 10 minutes
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# ? Jul 18, 2014 05:15 |
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swamp waste posted:why do a lot of people think video game storytelling is going to get Way Better, when it's already so clearly struggling against its limits? is it because the graphics keep getting better and we subconsciously feel like someone is going to invent some awesome story-having technology? I guess we're still hoping for some kind of Story Breakthrough where someone will invent a new way to convey narrative that feels complementary to the video game format And it's so much better than every other game story that we'll all be like, "poo poo drat! You Can Have A Good Story In A Game!" No guarantee that this hypothetical "we" is hoping for something that could actually happen
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# ? Jul 18, 2014 05:15 |
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but that would require
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# ? Jul 18, 2014 06:13 |
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Roger Tangerines posted:EDIT: /!\ BAN REQUEST DENIED /!\ OOP HAS BEEN RESTORED couldnt have said it better myself
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# ? Jul 18, 2014 06:18 |
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swamp waste posted:why do a lot of people think video game storytelling is going to get Way Better who thinks this
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# ? Jul 18, 2014 07:44 |
I love games where you need to kill dozens of mooks along the way to the bad guy and then a ~moral dilemma~ comes up that boils down to kill him or not it's like killing nazi soldiers left and right and getting to choose to let hitler live or not at the end
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# ? Jul 18, 2014 08:36 |
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Hitler was a good man.
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# ? Jul 18, 2014 14:24 |
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Ekster posted:I love games where you need to kill dozens of mooks along the way to the bad guy and then a ~moral dilemma~ comes up that boils down to kill him or not i like the games that have things like the dude youre going to kill talk about his expectant wife or his kids right before you shank him. it really made me thinks about my character and the lives he ruins when he kills generic evil commander #45634 and his squad of faceless special forces guys
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# ? Jul 18, 2014 14:41 |
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I played the Walking Dead Season 2 and I felt the full scope of good video game writing as the villain who was hinted at as being something of a hard yet understandable person turned out to just be Hitler. truly telltale is the last bastion of good video game storytelling
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# ? Jul 18, 2014 15:23 |
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Ekster posted:I love games where you need to kill dozens of mooks along the way to the bad guy and then a ~moral dilemma~ comes up that boils down to kill him or not dehumanization of the hundreds of faceless mooks between yourself and the enemy's commander, who is himself allowed to be treated narratively as a realized person, is vitally important to not forcing the player to put any thought into the actual process of most of the game but still allowing them to consider it "deep" or "meaningful" at the end of the day
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# ? Jul 18, 2014 18:28 |
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01011001 posted:who thinks this basically everyone who writes about it who isn't a game developer
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# ? Jul 18, 2014 23:37 |
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swamp waste posted:basically everyone who writes about it who isn't a game developer yep, and it's Really drat Sad
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# ? Jul 19, 2014 00:08 |
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The problem with most of the people who want games to be about the story is that they think the gameplay part of the game is something they have to deal with instead of something that is an essential part of a video game.
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# ? Jul 19, 2014 00:18 |
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Falsum posted:The problem with most of the people who want games to be about the story is that they think the gameplay part of the game is something they have to deal with instead of something that is an essential part of a video game. nailed it
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# ? Jul 19, 2014 00:21 |
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01011001 posted:dehumanization of the hundreds of faceless mooks between yourself and the enemy's commander, who is himself allowed to be treated narratively as a realized person, is vitally important to not forcing the player to put any thought into the actual process of most of the game but still allowing them to consider it "deep" or "meaningful" at the end of the day game developers are all proponents of great man theory only a few individuals have agency, everyone else are weak lumpenproles
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# ? Jul 19, 2014 00:26 |
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chumbler posted:I long for the day when the medium as a whole can achieve at least the standards for writing, character personality, and portrayal of emotions found in the average Kirby game. This is not entirely an unserious wish. this is a pretty good benchmark actually.
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# ? Jul 19, 2014 01:30 |
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I might play through a mediocre game if it had a good story. I mean actually good. Too bad no one's made one yet.
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# ? Jul 19, 2014 02:09 |
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Games are bad at "traditional" storytelling because one of the key components of video games (interactivity) has basically no place in traditional storytelling whatsoever. So a traditional video game story will have cutscenes where the player can't interact with the game at all, or they can but they'll be completely ignored and everyone will just keep acting as though Gordon Freeman wasn't constantly throwing barrels at whoever is currently speaking But there are other ways of telling a story, and maybe some of those ways are actually uniquely suited to video games? Like Dark Souls, that game has a super deep story but it's maybe like 3% cutscenes and talky bits and 97% parrying silver knights and getting killed by the capra demon. The little mandatory storytelling you get is so barebones that it makes you want to piece together more info by looking at item descriptions and stuff, and I think that's cool and more games should try to do things like that instead of stopping everything for a completely uninteractive 30 minute infodump
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# ? Jul 19, 2014 02:26 |
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Is Dark Souls really deep? It's intentionally vague and it works because the story's not so in your face all the time and filling in the blanks is a lot more interesting than having them spelled out for you.
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# ? Jul 19, 2014 03:00 |
Action Tortoise posted:Is Dark Souls really deep? It's intentionally vague and it works because the story's not so in your face all the time and filling in the blanks is a lot more interesting than having them spelled out for you. That's what depth refers to in storytelling. Deep stories are ones that don't tell you everything, whether it's what the author's trying to communicate, why the characters did what they did, what really happened in that forest, etc. They leave it up to people to come to their own conclusion.
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# ? Jul 19, 2014 03:02 |
Well I dunno about calling it deep. Usually there's a deep meaning behind it all, you know? But Dark Souls's message is basically just, "wow, Anal Lando really loving sucks"
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# ? Jul 19, 2014 03:20 |
SunAndSpring posted:Well I dunno about calling it deep. Usually there's a deep meaning behind it all, you know? But Dark Souls's message is basically just, "wow, Anal Lando really loving sucks" Well, yeah, people usually refer to meaning/theme or whatever, but it can also refer to depth of character or (ugh) setting etc.
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# ? Jul 19, 2014 03:23 |
Effectronica posted:Well, yeah, people usually refer to meaning/theme or whatever, but it can also refer to depth of character or (ugh) setting etc. True. I just think games don't do themes very well. They can do motifs well, as Dark Souls proved: fire and gloom and despair are all around your sorry rear end in that game. But themes? I think Fallout 3 tried to do a theme about sacrifice and fatherhood and looked how that turned out.
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# ? Jul 19, 2014 03:26 |
SunAndSpring posted:True. I just think games don't do themes very well. They can do motifs well, as Dark Souls proved: fire and gloom and despair are all around your sorry rear end in that game. But themes? I think Fallout 3 tried to do a theme about sacrifice and fatherhood and looked how that turned out. most games today are too open to get the control necessary to pour on the themes. silent hill 1-3 had thematic stuff on an ok level, but then of course you had the thematic experience of thematically fighting the game to thematically kill the monsters
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# ? Jul 19, 2014 03:29 |
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SunAndSpring posted:Well I dunno about calling it deep. Usually there's a deep meaning behind it all, you know? But Dark Souls's message is basically just, "wow, Anal Lando really loving sucks" Having an obtuse story works for Dark Souls because everything in that game is obtuse. I dunno if I want that in every game.
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# ? Jul 19, 2014 03:39 |
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SunAndSpring posted:True. I just think games don't do themes very well. They can do motifs well, as Dark Souls proved: fire and gloom and despair are all around your sorry rear end in that game. But themes? I think Fallout 3 tried to do a theme about sacrifice and fatherhood and looked how that turned out. new vegas had a pretty consistent theme of the new world recreating the mistakes of the old
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# ? Jul 19, 2014 04:00 |
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Effectronica posted:That's what depth refers to in storytelling. Deep stories are ones that don't tell you everything, whether it's what the author's trying to communicate, why the characters did what they did, what really happened in that forest, etc. They leave it up to people to come to their own conclusion. haha come on it's way more than that. the stuff left unsaid has to be meaningful or like speak to the human condition somehow and take shape from the plot (and the gameplay, in a game) for there to be depth and not just obfuscation. video games track record with this isn't great. i agree that dark souls and demon souls have some really good moments of this but i'm not talking about the lore necessarily, as much as the story you experience through environments and character interactions
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# ? Jul 19, 2014 04:14 |
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SunAndSpring posted:Well I dunno about calling it deep. Usually there's a deep meaning behind it all, you know? But Dark Souls's message is basically just, "wow, Anal Lando really loving sucks" dar k souls has a deeper message than that IMO but you have to look at game mechanics not just backstory
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# ? Jul 19, 2014 04:15 |
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StashAugustine posted:new vegas had a pretty consistent theme of the new world recreating the mistakes of the old Each of the factions also has a motif related to how we think we'd react to an apocalyptic-scale tragedy IMO The Fiends are hedonistic lawlessness, the NCR and the Enclave represent a desire for continuity with past institutions/traditions, the Followers are trying to atone for the sin of ending the world, the Legion and the Brotherhood of Steel are about "never again" though in rather different ways.
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# ? Jul 19, 2014 04:18 |
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# ? May 17, 2024 08:26 |
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StandardVC10 posted:Each of the factions also has a motif related to how we think we'd react to an apocalyptic-scale tragedy IMO true but that is a really common motif in the post apocalyptic genre even if it is well executed
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# ? Jul 19, 2014 06:00 |