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fire emblem is not pokemon, don't even kid yourself. that said, i'm hoping awakening's success inspires them to get a reasonably quick western release.
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# ? Jan 15, 2015 03:38 |
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# ? Jun 9, 2024 14:05 |
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I am so loving down for a new fire emblem.
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# ? Jan 15, 2015 03:38 |
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last time they announced fe's localization on twitter post e3 because people were bugging them the series is a bigger deal now, it won't be an entire year to get brought over
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# ? Jan 15, 2015 03:39 |
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Yeah, the fact this led off a Direct is a hell of a lot better than what we got with Awakening. I still figure the earliest we'll get it is November/December, but it probably won't be like a year this time!
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# ? Jan 15, 2015 03:40 |
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Bishop Rodan posted:The only game in which you could feasibly claim archers are OP would be FE10. Rolf and Shinon were goddamn monsters in that game and one of them would always find a spot on my endgame team. Shinon with the right skills, max support, and that endgame Double Bow that had a 1-2 range (yes, meaning he could attack/counterattack at melee) was pretty much unkillable.
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# ? Jan 15, 2015 03:44 |
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I'm guessing we'll see a Western release before Christmas. A concurrent release would be great but I'm not holding my breath. Hopefully they get 8-4 to localize the game again.
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# ? Jan 15, 2015 03:56 |
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Eddain posted:Shinon with the right skills, max support, and that endgame Double Bow that had a 1-2 range (yes, meaning he could attack/counterattack at melee) was pretty much unkillable. Yeah but nearly ever unit in that game got unkillable by the end, although archers in FE10 fare better than in Awakening where they're useless again.
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# ? Jan 15, 2015 03:58 |
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I also hope they remove re-classing, which sucks.
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# ? Jan 15, 2015 03:58 |
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I agree that it sucks but there's not much chance of that happening.
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# ? Jan 15, 2015 03:59 |
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I hope they keep re-classing and make it mandatory to re-do it every turn
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# ? Jan 15, 2015 04:01 |
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Reclassing would be fine if it didn't reset your level. I like that Awakening actually restricted your choices to a couple classes that were tailored to that individual unit, that was way better than FE11/12 just throwing them into a class set and letting them be any class that their sex can be.
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# ? Jan 15, 2015 04:02 |
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Things I want to see changed: -Better maps and objectives -Smaller numbers -Less need and opportunity to grind -a better skill system -More meaningful supports, character-wise, and on that note less generic characters. -Return to having supports based on having the same characters on the map of a given chapter, and not having them paired up or close to each other, like in FE9. Things I want the same: -No limits on how many supports you get
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# ? Jan 15, 2015 04:04 |
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Artix posted:Reclassing would be fine if it didn't reset your level. I like that Awakening actually restricted your choices to a couple classes that were tailored to that individual unit, that was way better than FE11/12 just throwing them into a class set and letting them be any class that their sex can be. Eh, it removed what was unique about the characters, IMO. Restricting however many guys you have who could be a certain class made each unit feel unique as opposed to just being able to make whoever whatever.
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# ? Jan 15, 2015 04:07 |
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Reclassing owned hard
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# ? Jan 15, 2015 04:08 |
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Like, I understand if there's a mechanic that actively changes the gameplay but re-classing is completely optional and something that's not required at all for even hard. Pair-up I understand that people want to change, but taking away optional mechanics is dumb.
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# ? Jan 15, 2015 04:09 |
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Austrian mook posted:Eh, it removed what was unique about the characters, IMO. Restricting however many guys you have who could be a certain class made each unit feel unique as opposed to just being able to make whoever whatever. I think that's really only true for the kids and Avatar. Everyone else was pretty limited TBH, and I liked being able to mix and match stuff. Plus it means that you can use people without having them compete and lets you give people bonuses or maluses. Like if Erk had the ability to become a Shaman and Pent didn't they'd have been distinct rather than Erk just being a lovely version of Pent 90% of the time or whatever. For a good example in Awakening, Panne is absolutely ridiculous in terms of growths and stats but her class selection means she always sort of has poo poo options for skills. Ditto with Donnel who really gets fuckall outside of like Sol and Aptitude. Zore fucked around with this message at 04:13 on Jan 15, 2015 |
# ? Jan 15, 2015 04:11 |
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mabels big day posted:Things I want to see changed: Is there any game in the series where the vast majority of characters weren't just totally bland? Maybe I'm saying this because I'm going through FE6 right now where basically Treck and Gonzales are the only halfway interesting ones.
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# ? Jan 15, 2015 04:12 |
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Tae posted:Like, I understand if there's a mechanic that actively changes the gameplay but re-classing is completely optional and something that's not required at all for even hard. Pair-up I understand that people want to change, but taking away optional mechanics is dumb. Yeah I never use it but I'm not really a fan of the grinding aspect of the series which seems to be getting more of a focus. I've always felt that 7 and 9 were the best the series got and I wish that they'd go back to that style.
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# ? Jan 15, 2015 04:12 |
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Jerry Manderbilt posted:Is there any game in the series where the vast majority of characters weren't just totally bland? Maybe I'm saying this because I'm going through FE6 right now where basically Treck and Gonzales are the only halfway interesting ones. 7,8,9,10 kinda because half of them are from 9,13,maybe 4 Austrian mook posted:Yeah I never use it but I'm not really a fan of the grinding aspect of the series which seems to be getting more of a focus. I've always felt that 7 and 9 were the best the series got and I wish that they'd go back to that style. is it really getting focus? i mean it's there but if anything the main campaign of awakening is too easy, not too dependent on grinding
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# ? Jan 15, 2015 04:13 |
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Austrian mook posted:Yeah I never use it but I'm not really a fan of the grinding aspect of the series which seems to be getting more of a focus. I've always felt that 7 and 9 were the best the series got and I wish that they'd go back to that style. 7 had arenas which were literally the ability to grind for infinite gold and EXP, and incredibly easily abused. Honestly far more easily abused than anything in Awakening but the DLC. Grinding isn't really a huge thing in Awakening anyways, unless you're doing the DLC which is a completely optional purchase for the people who like that poo poo.
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# ? Jan 15, 2015 04:19 |
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You literally never have to grind, even on hard. The only time you have to grind is for the final DLC map on its hardest difficulty. Awakening isn't a hard game, you get more than enough EXP by playing it like a non open-world FE game.Jerry Manderbilt posted:Is there any game in the series where the vast majority of characters weren't just totally bland? Maybe I'm saying this because I'm going through FE6 right now where basically Treck and Gonzales are the only halfway interesting ones. As someone that had to write everyone's supports twice, the only real bland characters in Awakening are Kellam, Male Robin, and Say'ri. Everyone else has at least 3 stand-out moments that make them interesting and/or nutso locco.
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# ? Jan 15, 2015 04:21 |
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Tae posted:As someone that had to write everyone's supports twice, the only real bland characters in Awakening are Kellam, Male Robin, and Say'ri. Everyone else has at least 3 stand-out moments that make them interesting and/or nutso locco. And Kellam's bland by design so I feel like he shouldn't count.
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# ? Jan 15, 2015 04:22 |
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reclassing is good because it lets archers do something besides be archers.
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# ? Jan 15, 2015 04:23 |
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it's not right to reclass someone when their character art clearly shows them as a certain class.
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# ? Jan 15, 2015 04:23 |
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That appears to be a female axe user with an iron Cake Attack posted:is it really getting focus? i mean it's there but if anything the main campaign of awakening is too easy, not too dependent on grinding I got hung up on wanting certain skills for my characters and fell into grinding for them (which is totally my fault) and never beat the game (playing on Hard) because I was wildly overpowered and lost interest. The game felt right early on before I put myself in that trap. A better or more accessible skill system or not resetting level on class swap (like the DS games) would be good fixes in my opinion, at least to save me from myself. Thinking of better skill systems, how would you guys prefer skills to work? The thought that occurred to me was having them tied to items like scrolls and books instead of being almost entirely hinged on a particular class and level. Keep the skill slots from Awakening, but you have to find or buy a skill to put in the slot. Strategically, you have to balance your skill resources like you do your weapons--buy simple workhorse skills for everyone like you buy everyone an iron weapon, but this guy gets the Silver Sword and such-and-such skill while this guy gets the Brave Axe and this skill, which you take off this other guy because he no longer needs it.
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# ? Jan 15, 2015 04:26 |
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Why not just make everyone flyers though? I just think it makes the game less interesting as a whole but it's okay if you don't agree, I'll just continue to not use the feature.
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# ? Jan 15, 2015 04:27 |
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Lotish posted:
Also apparently a dude with an eye patch. Please put eye patches into the MU maker, IS. I want to play the game as Big Boss and his new MSF.
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# ? Jan 15, 2015 04:28 |
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Funky Valentine posted:Also apparently a dude with an eye patch. im pretty sure that's the avatar's male sprite, but im not sure its actually an eyepatch
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# ? Jan 15, 2015 04:29 |
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where's the anime tiny girl that's actually 100 years old. I mean this is set in glorious fire emblem nippon right???
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# ? Jan 15, 2015 04:30 |
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Funky Valentine posted:Also apparently a dude with an eye patch. Basically, if they're going to expand MU customizations, stuff like eye patches and headbands are the way to go.
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# ? Jan 15, 2015 04:30 |
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OneDeadman posted:where's the anime tiny girl that's actually 100 years old. they're not gonna show off a secret plot important character like that in the first trailer
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# ? Jan 15, 2015 04:31 |
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Lotish posted:
I think skills being tied to classes is probably the way to go. They thing I would change though is that you'd have one skill locked to the class and one skill you could earn from 5 levels in the class. So Swordmasters would be the only people with Astra, but you could transfer Swordfaire to other classes. It would give class choice a bit more meaning and let you go a little more powerful with some 'ultimate' skills if they could never be combined with other 'ultimate' skills. Plus you could double up on some and get rid of some of the absolute poo poo they clogged they classes with in Awakening. Let Paladins/Great Knights/Generals/Bow Knights have Luna as their Ultimate skill for instance. Zore fucked around with this message at 04:33 on Jan 15, 2015 |
# ? Jan 15, 2015 04:31 |
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i don't want to hype it up too much, but i believe fe14 will improve on all of awakening's successes while fixing all if its flaws
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# ? Jan 15, 2015 04:32 |
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Lotish posted:
maybe its a very pretty guy
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# ? Jan 15, 2015 04:33 |
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I would like to see skills tied to characters (maybe with skills learned at certain levels TearRing Saga style) and maybe an innate skill for each promoted class. Also way fewer skills but with bigger bonuses so you don't have a million different "+10 avoid under certain conditions" skills that no one cares about.
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# ? Jan 15, 2015 04:33 |
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OneDeadman posted:where's the anime tiny girl that's actually 100 years old. the Radient games had nothing of this sort, neither did FE7
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# ? Jan 15, 2015 04:37 |
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Lotish posted:I got hung up on wanting certain skills for my characters and fell into grinding for them (which is totally my fault) and never beat the game (playing on Hard) because I was wildly overpowered and lost interest. The game felt right early on before I put myself in that trap. A better or more accessible skill system or not resetting level on class swap (like the DS games) would be good fixes in my opinion, at least to save me from myself. Just do it like virtually every SRPG and JRPG with class changing since the SNES era have been doing it, and have skill learning EXP not be tied to conventional experience points. That way you either get a handful of useful-ish skills if you want to reclass everyone for replay value or one guy learning all the mastery skills like Sol and Pasive. Also, having units come with a unique skill would be nice too, it doesn't even have to be crazy stuff like Sol or Vengance, just stuff that makes sense like Kellam with Vantage or Owain with Armsthrift.
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# ? Jan 15, 2015 04:38 |
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Austrian mook posted:the Radient games had nothing of this sort, neither did FE7 Also, technically Yune, but she was a bird for most of the game before hijacking Micaiah's body for cutscenes.
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# ? Jan 15, 2015 04:44 |
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Austrian mook posted:the Radient games had nothing of this sort, neither did FE7 Interesting how those were also the best FEs in general
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# ? Jan 15, 2015 04:44 |
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# ? Jun 9, 2024 14:05 |
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Austrian mook posted:the Radient games had nothing of this sort, neither did FE7 The Elibe games have Fa (although she's only playable in FE6, she's in both games). Incidentally, she's also loving adorable and actually acts like a child. Artix fucked around with this message at 04:46 on Jan 15, 2015 |
# ? Jan 15, 2015 04:44 |