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Imajus posted:As the maker of Penguin Panic, I'll put it to good use, but whatever you think is fair. It's your bounty! Wasn't it for a GMS license? Cos I already bought one so I'm happy to concede
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# ? Feb 14, 2016 00:45 |
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# ? Jun 10, 2024 11:22 |
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In that case, Penguin Panic takes it! Give me an email Imajus so I can send it your way
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# ? Feb 14, 2016 01:19 |
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Afal posted:In that case, Penguin Panic takes it! Give me an email Imajus so I can send it your way Awesome! Thanks guys! imajus@gmail.com
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# ? Feb 14, 2016 02:27 |
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Murder, Death, Chill https://vimeo.com/155266661 I recorded this one at the same time as the rest of 'em, but then I got really busy and forgot about it. I watched it again about six hours ago, and here's what I remember:
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# ? Feb 14, 2016 05:28 |
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Hammer Bro. posted:Har har, I'm a dum-dum. Scroll up to the very top of this page.
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# ? Feb 14, 2016 20:25 |
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Hammer Bro. posted:...but is there anywhere outside of Google Docs I can see the top ten we're supposed to be voting on? JonTerp posted:Scroll up to the very top of this page. Llama goes to Market Beach Maygpis Chateau de Feu Cool Down My Fac Kesha Was Bird Catfishin' and Chill Average Jo Chill Out Hashtag Everest
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# ? Feb 15, 2016 00:28 |
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ARGH I CAN"T READ. Ahem. Thanks. And congratulations to all the finalists.
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# ? Feb 15, 2016 06:46 |
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Afal posted:Congrats to those who won. I guess I have to give out the rest of the bounties Hey Afal, I made Zamboni. I sent you a message but i realize not everyone is into that or reads them. Anyways just to be thorough I am posting here and my email is aidanaidan@gmail.com. Yay GG every1
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# ? Feb 15, 2016 11:44 |
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Whoops I totally got that message but I got it at a time where I couldn't do anything. Totally forgot about it sorry. Key has been sent!
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# ? Feb 15, 2016 16:06 |
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What the gently caress, how did i miss this? I guess i have some games to play...
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# ? Feb 15, 2016 18:09 |
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Prize emails went out this morning. Winners should have their wonderful goon games to play now. Congrats to everyone! Now just to give out the Community choice vote and I can forget this ever happened ... until the summer jam anyways.
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# ? Feb 15, 2016 19:07 |
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Woo, got my steam keys, thanks judges! Now to figure out how to split these four keys between five or six people. Process of elimination I suppose. Now let's see... Pretty sure megane doesn't need Qud.... In other news, we finished up the 1.2.0 build of #Everest, which is probably going to be our last revision to the game for awhile. You can get it here. And why should you get the new version of #Everest when the old one was so chill it won chillest game of the jam? Well let me tell you! #Everest v.1.2.0 Changelog
Oh yeah, and vote for us if you liked our game! ("Hashtag Everest" in the poll since I couldn't register a title with a special character.)
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# ? Feb 16, 2016 03:18 |
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Xibanya posted:Now to figure out how to split these four keys between five or six people. One of the major reasons (among the many major reasons) we outline very specifically in the rules to do everything in your power to not have more than 5 people on your team.
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# ? Feb 16, 2016 03:50 |
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Hammer Bro. posted:Murder, Death, Chill Haha, nice. I just watched the video and the reactions to the game was fun to see "Good game, adequate length" is basically everything I hoped the game to be. Regarding the gameplay, yeah it's honestly quite a bit lacking. I threw together an early prototype pretty quickly, which was sortof so-so, and then had to decide if I was going to commit to it, or make something else. Decided to just go with it, and ended up with this game. The limited ways to spawn enemies with the current system doesn't really make for much variety, but since I was going for a short experience, it came out alright. Continues only giving a minor setback (rounds down to last 10%) was a good decision. I knew that I did not want to make a game that's hard to complete. At first, restarts started off from the beginning, and the "Chill mode" on the main screen was introduced (where deaths just count up, but you can't take damage), but I realized that just having a continue where you can keep going with only a minor setback seemed like a better way of making the game easy to complete. After all, this is a game-jam game, and I don't expect people to put that much time into it Very happy with how it came out. Should write up a proper postmortem at some point. A TL;DR postmortem would say: Good: - People generally seem to like the game - Won a bunch of bounties (three i think?) - Pizza made great music Bad: - Did not make top-10 nomination list Lessons learned: - Don't forget to add JonTerp in post-credit judge pandering. Buffis fucked around with this message at 10:36 on Feb 16, 2016 |
# ? Feb 16, 2016 10:33 |
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Xibanya posted:In other news, we finished up the 1.2.0 build of #Everest, which is probably going to be our last revision to the game for awhile. We've also been working on a new version of Average Joe to take on board some of the Judge feedback and see how many extra days we would have needed to polish it up based on the critique we got (the answer was like 3 days). Our main objective with this is really so we can be like "Heya [real world friend] old buddy old pal, check out this cool game we made for a game jam!' and not get the response 'oh yeah, those were some nice crates, btw I quit it already'. So far, we've only updated the Web Build at https://chromatophore.itch.io/average-joe but, we've worked on it a bunch and it's a lot more robust. It works well in Firefox and Chrome on W7, W10 and OSX. IE is inferior, Edge untested. Safari is sadly still messed up (Sorry Internet Janitor). Playing sounds in browsers is, apparently, a nightmare. Bottom line: Added a help screen that you can access at any time with H. edit - oh yeah also a volume control with + and - We cut out like 10 crates out of level 1, dropping the total to 15. The curve is much steeper but it's about as infuriating. If you get more than 3 unfinished crates, you get fired and the game moves on. A much more specific 'HEY PUSH C LIKE THIS' tutorial. A new horizontal tracker for the C key that lets you see what you're doing/what you did and what you're supposed to be doing waaay better. More forgiving calmness swings/post text box resumption mechanics. An indicator for which ending you got in the credits, which I've rewritten and now can also be sped up or skipped. Added back in a story element that got cut: picking which necklace you take from the store based on your position in the race. Unless there's any massive bugs or people tell us it's really bad, will probably push a new downloadable release on github tomorrow and hang up our C keys - it's been a blast. Quaternion Cat fucked around with this message at 23:06 on Feb 16, 2016 |
# ? Feb 16, 2016 21:57 |
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Buffis posted:Bad: Also, you were one of the winners of my personal bounty so get in touch with me
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# ? Feb 17, 2016 02:04 |
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Congrats to Llama Goes to Market for winning the Community choice award! Responses https://docs.google.com/spreadsheets/d/1fj1piWC0hXxUwYWJgNfaJrWSPoesnpYptTDpOWTEmgQ/edit?usp=sharing
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# ? Feb 18, 2016 05:39 |
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Hey that's awesome, thanks everyone!
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# ? Feb 18, 2016 09:38 |
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Congrats to the whole llama team! You did good!
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# ? Feb 18, 2016 15:03 |
Congratulations team Llama!
Atoramos fucked around with this message at 16:44 on Feb 18, 2016 |
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# ? Feb 18, 2016 16:41 |
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Thanks for the votes, everybody! I didn't think the game would be so
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# ? Feb 19, 2016 02:03 |
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# ? Jun 10, 2024 11:22 |
We opened up the box of merch today, and I wanted to thank all of the judges again for putting together these jams. The win encouraged me enough to shoot off a few e-mails about Chill Out, one of which to Valve mentioning that the team would love to take this concept further into VR with proper VR controllers. Today we got back an e-mail extending the opportunity to work with the Vive. We're very excited to explore some of our ideas with the tech (this is our third Awful Jam entry to support VR) and again wanted to thank you for the prodding to get off our butts and make a game.
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# ? Feb 23, 2016 00:43 |