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I can make a comment on any game's balance
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# ? Apr 13, 2016 23:21 |
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# ? Jun 10, 2024 13:14 |
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Melee, 3S, and MvC1 have objectively worse balance than MvC2.
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# ? Apr 13, 2016 23:22 |
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sorry let me rephrase to make a comment on balance that anybody will give a poo poo about
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# ? Apr 13, 2016 23:22 |
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General Morden posted:sorry let me rephrase Baal posted:I can make a comment on any game's balance
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# ? Apr 13, 2016 23:23 |
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you're no punk rebel ecks that's for sure
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# ? Apr 13, 2016 23:24 |
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What's a tool that potemkin could have to make his matchups less bad, like maybe shoot for half as bad just to be extra sure you're not rocking the boat? would letting potemkin dash around do the trick or make him too good? i know i'd play him a lot more if he had movement.
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# ? Apr 13, 2016 23:34 |
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Broken Loose posted:The game does not resemble what it used to be, and that's a very, very good thing. It's very good now, and I feel like if the game launched in this state then it'd have a gigantic following instead of being Biggest Side Game contender. otoh the game wouldn't have launched in its current state because the asset refinements were the result of what essentially amounted to a three year long early access campaign
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# ? Apr 13, 2016 23:34 |
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Real hurthling! posted:What's a tool that potemkin could have to make his matchups less bad, like maybe shoot for half as bad just to be extra sure you're not rocking the boat? Give him Sentinel flight and he'd become top tier
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# ? Apr 13, 2016 23:35 |
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AnonSpore posted:Let's just say Pachi hates grapplers too Real hurthling! posted:What's a tool that potemkin could have to make his matchups less bad, like maybe shoot for half as bad just to be extra sure you're not rocking the boat? It's mostly the little things. I'm just rattling off half remembered stuff said on streams but the usual statements from Pot mains are giving him vortex on 2.S, more special cancelable normals, actually getting usable knockdown from Heat Knuckle, or increasing the attack level of stuff like megafist so he doesn't get punished for hitting people. I don't know why people get hung up on him not being able to dash and some people get really weird about it (kinda like that Terumi incident above, people thinking he doesn't 'deserve' to be in the game). mycot fucked around with this message at 00:08 on Apr 14, 2016 |
# ? Apr 13, 2016 23:37 |
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Broken Loose posted:SG2E is the most balanced fighter in existence, and I do not say that lightly. I have played a shitload of games extensively, and it is not an example of things done normally. It didn't reach that state of balance easily, and I'm of the belief that the game is less balanced than most people claim it to be (I think the game has 3 tiers instead of 2). you are a complete self parody at this point
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# ? Apr 13, 2016 23:38 |
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General Morden posted:you're no punk rebel ecks that's for sure Few people are as enlightened as I am. I thank you for your praise.
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# ? Apr 13, 2016 23:47 |
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Baal posted:Give him Sentinel flight and he'd become top tier
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# ? Apr 14, 2016 00:00 |
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Real hurthling! posted:What's a tool that potemkin could have to make his matchups less bad, like maybe shoot for half as bad just to be extra sure you're not rocking the boat? +r 2s and heat knuckle
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# ? Apr 14, 2016 00:07 |
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Real hurthling! posted:What's a tool that potemkin could have to make his matchups less bad, like maybe shoot for half as bad just to be extra sure you're not rocking the boat? Making forward megafist not suck balls would turn Pote vs Axl from 2-8 to like, 3.5-6.5 probably (or 3-7 to 4-6 depending on whose metric you go by). I'm talking mainly like, give him a combo of some sort on CH for free. Floor bounce (into sj.P K S ICPM or even just Heat) would be great, stagger would potentially be even better (closer range PB, or long range 2K 2D at the very least). VS Sin they just straight up need to nerf Beak Driver, there's not much about Potemkin you can change to fix how stupidly broken that move is on everyone. Buff some of Sin's other stuff to make up for it of course. Another big problem in general is that FDB Reflect portion sucks complete poo poo in Xrd series, because even though they made the reflect window HUGE in this game, literally all people have to do to stop you from flicking something is hit YRC and gratz you just ate a huge combo instead. They could potentially fix this by nerfing the effect of YRC slow/stop, but a better improvement might be to make the Reflect range a lot better (it's super duper tiny in reality). Oh, and for no reason it doesn't reflect supers at all in Xrd series, which is a big fat considering it makes a bunch of matchups (Sin and Venom) significantly harder than they should be. On top of all that, the actual shockwave from the reflect is pretty bad, most characters don't even have to respect it. Too small of a hitbox, not enough damage, doesn't even travel more than half screen distance, etc. Both of his super are also bad for non-combo purposes. Giganter is slower this time around and has a worse hitbox, it's actually so slow you can YRC and block it on reaction. It's also only invuln until active, meaning it will frequently trade, and it's only +0 on block now (instead of what, +8 it used to be) which is so bad it means many characters can just IB and punish you on reaction. Oh, and on top of all that, Bullet longer wallbounces at midscreen, and it doesn't launch them high enough on ground combo into the corner to get anything. Sure does stun in corner combos though, where he really doesn't need any more help! They really need to make the startup closer to something like, 5+2, invuln into the second active frame. He doesn't really need the midscreen bounce anymore, but he sure wouldn't mind having it. Heavenly similarly is only invuln until the first active frame, so it just doesn't beat a whole lot. And the velocity is pretty slow even, it doesn't even combo in places where Heat does. Burst version doesn't change at all. You can use it to do the YRC invuln trick but ehhhhhhhhhhh. Give if a few more invuln frames and make the velocity much faster. As far as other stuff goes, 6P is not great because it is neither JCable or special cancelable, if you do an AA and they block most characters can just punish it. The Hitbox is also not great for people who cross you up (neither is 2H for that matter). Could either make it higher guardstun or give it one of those other two things, either would be good. 5P I don't have a huge problem with but I think they should make 2P only 5F startup to make up for it. Hammerfall/Heat issue, these moves are basically hosed because Hammerfall input takes priority over Heatknuckle, so if you were charging [4] in a combo and suddenly needed to hit a Heat, tough poo poo. They just need to flip the input priority on these. 6K, it's good but they should probably increase forward velocity to make midscreen combos more reliable. Like, ground combo into 6K is so strong but you just can't do it raw from anything other than like DP punishes for the most part. E: Oh yeah forgot another bighuge one. c.S vs f.S is a huge trainwreck, because you need specific ones for specific combo setups and you have no control over which you get. c.S will frequently come out when it isn't in range, which means they probably need to adjust how close the activation distance is on it. Things he absolutely does not need: 2S Vacuum, absolutely unneeded if they make 6K perform the role it's intended to. AC Heat Drop. He has ICPM now which fulfills the same roll and is a lot more interesting. Gwyrgyn Blood fucked around with this message at 00:38 on Apr 14, 2016 |
# ? Apr 14, 2016 00:34 |
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Yeah but why not give him flight
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# ? Apr 14, 2016 00:40 |
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Gwyrgyn Blood posted:VS Sin they just straight up need to nerf Beak Driver, there's not much about Potemkin you can change to fix how stupidly broken that move is on everyone. Buff some of Sin's other stuff to make up for it of course. It was strangely relieving going to locals and discovering literally everyone hates that move. edit: How dumb are Sin mirrors?
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# ? Apr 14, 2016 00:40 |
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3S balance best balance
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# ? Apr 14, 2016 01:00 |
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TK icpm and it's safe on block hire me arcsys
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# ? Apr 14, 2016 01:01 |
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Make it so that on selecting Potemkin you have a random chance to just receive AC Potemkin instead
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# ? Apr 14, 2016 01:04 |
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flick should have instant recovery if it hits a projectile. make far slash not garbage (the fact that it whiffs on characters he already has trouble with is just pointlessly dumb). buff forward megafist. 6p should be jump cancelable. those i think are all he needs besides sin being a stupid piece of poo poo. edit: oh yeah i agree with the close slash thing too, giving it a bigger hitbox isnt really going to cause any real problems imo so just make that bigger. i guess it can catch backdashes better but without 2s vacuum its not like thats a huge problem and that buff wont make him godly. pot is a char that should basically err on the side of low tier at all times but it should by virtue of 4-6 matchups. anime was right fucked around with this message at 01:26 on Apr 14, 2016 |
# ? Apr 14, 2016 01:21 |
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Is there literally any upside to proximity normals? Not even counting stupid poo poo like Pot's cl.S that whiffs in situations where f.S wouldn't have.
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# ? Apr 14, 2016 01:34 |
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Broken Loose posted:Is there literally any upside to proximity normals? Not even counting stupid poo poo like Pot's cl.S that whiffs in situations where f.S wouldn't have. You can create moves with properties that would make them too strong if they could be done on command. Like Chun's b+HP in 3s would probably be pretty fair if it was a proximity normal.
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# ? Apr 14, 2016 01:37 |
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How not to do proximity normals: Elphelt
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# ? Apr 14, 2016 01:38 |
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AnonSpore posted:How not to do proximity normals: Elphelt *POP*
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# ? Apr 14, 2016 01:47 |
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Jmcrofts posted:You can create moves with properties that would make them too strong if they could be done on command. Like Chun's b+HP in 3s would probably be pretty fair if it was a proximity normal. Why? So you can't kara throw with it?
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# ? Apr 14, 2016 01:54 |
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Why would you kara throw with back fierce
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# ? Apr 14, 2016 01:59 |
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AnonSpore posted:Why would you kara throw with back fierce I confused it with HK.
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# ? Apr 14, 2016 02:06 |
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Broken Loose posted:Is there literally any upside to proximity normals? Not even counting stupid poo poo like Pot's cl.S that whiffs in situations where f.S wouldn't have. The main issue related to c.S vs f.S is where would you even put it. The problem with Potemkin there is you need to either be charging or not charging depending on the situation with both c.S and f.S, so putting it on a direction screws with that. Like if f.S was 6S you couldn't be charging HF during pressure strings off it. I guess they could either make f.S optionally on 3S, or maybe make it a button hold thing (like Slayer's 6K wiff). Also would be screwy if it were 6S because that would effect your ability to OS Throw. Like, every other button Potemkin has has a command normal on forward, S is the only one that doesn't. As far as proximity wiffing issue, IIRC it's because proximity is checked entirely based on the X-axis, and Pote's c.S does not hit very high vertically where his f.S does, so in a lot of AA combo situations you actually just can't land a combo at all because of that. The second part of the problem is with proximity in GG in general, it doesn't account for pushback, so what happens is you hit AA 5P 5S, and even though they are within range of a c.S when you hit the button, they move backwards out of range before it connects. This was super apparent in Xrd 1.0 when you couldn't even do CH 5H Hammerfall, because the Hammerfall would swing so early even though there was plenty enough hitstun and the move could travel even farther. Which they just fixed by making Hammerfall have a bigger hitbox. anime was right posted:flick should have instant recovery if it hits a projectile. make far slash not garbage (the fact that it whiffs on characters he already has trouble with is just pointlessly dumb). buff forward megafist. 6p should be jump cancelable. Flick becomes fully invuln on successful flick, honestly that's enough. It doesn't have a lot of recovery anyway, and you can reversal off it into Hammerfall or whatever else, so it's pretty decent when you can actually flick something. f.S missing on some crouching characters is annoying but that's one of those things that you can reasonably deal with for the most part. I think it doesn't bother me because it makes sense in the context of the move's animation. Making 2S a frame or two faster (to combo from 2P or 2K) would actually be a big help here though, since it's preferably to use in ground strings anyway.
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# ? Apr 14, 2016 03:12 |
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i just lost hella matches in a row, but was happy bc this TE2+ feels awesome and better than the other 3 sticks I own. fight sticks are the best and if u are on the fence, just try to find one. I might even sell my xbox360 ones that i love but are unlikely to be used any more
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# ? Apr 14, 2016 04:50 |
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https://www.youtube.com/watch?v=cKvEsIYYcks
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# ? Apr 14, 2016 16:21 |
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https://www.youtube.com/watch?v=cKvEsIYYcks Presenting Mai (with a new voice) and Antonio Banderas, Fake Ninja.
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# ? Apr 14, 2016 16:22 |
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Booyah- posted:i just lost hella matches in a row, but was happy bc this TE2+ feels awesome and better than the other 3 sticks I own. fight sticks are the best and if u are on the fence, just try to find one. I might even sell my xbox360 ones that i love but are unlikely to be used any more My atrox broke recently and what broke can't be replaced. I might be in the market for a new stick for my PC if guile is a charge character.
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# ? Apr 14, 2016 16:27 |
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A.o.D. posted:if guile is a charge character.
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# ? Apr 14, 2016 16:30 |
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I hope they put in Guile with minimal changes to his kit, and when he's in V-trigger he puts on sunglasses and his booms are stronger or something.
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# ? Apr 14, 2016 19:21 |
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New thread with some new stuff coming in 5 4 3 2
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# ? Apr 14, 2016 19:42 |
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# ? Jun 10, 2024 13:14 |
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And dota claims the life of another thread, not even of the same genre. rip fg thread iv
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# ? Apr 14, 2016 19:44 |