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"OUT" now. Download directly from https://secretworldlegends.com/. Steam coming in July. State of the Game Edit: They have a patch "fixing" a lot of the issues with the monetization and introducing some new content on July 5th. The below will be revised when we see how good that is or isn't. Lawlicaust posted:
Welcome back to the Secret World! Funcom has spared no expense to revamp and relaunch The Secret World as Secret World Legends, a shared-world action RPG! The three interns they now have working for the game were the top of their class at online video game college Grand Canyon University and definitely tightened up the graphics on level three! I don't know why any of us hate ourselves enough to play another Funcom relaunch but away we go! The Changes Let's get it out of the way, here are all the major changes:
So let's get into the details. Weapons Players can still equip two weapons but the two weapon slots are split into primary and secondary. The weapon in the primary slot generates more energy and can use some abilities that are primary weapon only. Players can pick a starting "class" which focuses on one primary and secondary weapon. Anyone with a previous TSW account get access to all weapons at the start. New players get two weapons based on the class they pick and will have to unlock more with Marks of Favor, a new currency. Weapon unlocks start cheap but increase every two unlocks. Classes Fist was the last weapon added in the beta and as a result, I haven't tested it at all. Blade is no longer a tanking weapon but a dps weapon with self-heals and a focus on mobility. Blade has some of the most interesting reworks of all the weapons and will likely be one of the most frequently seen weapons. Some assault rifle abilities load grenades that you can fire with other abilities. If you don't fire the grenade, it explodes and damages you. Grenades are not optional at the moment so this is pretty obnoxious. However, there is a passive you can take to make the explosion not damage you and deal damage enemies. On the plus side, the grenade elite ability, High Explosive Grenade, is currently the highest damage ability in the game. Shotgun is now a tanking weapon which pairs with Hammer for the Punisher class. The ammo mechanic is interesting but because it is random you can get shells that you don't want (like 3+ healing when you really want damage ones). Blood has a Yin-Yang mechanic that has become common in more recent MMOs. It probably needs a little bit of tuning to be as impactful as some of the others. Warlock is the class I played the most in the beta and you can really chew through 90% of the game with it. Lots of AoE, good self-heals, and solid single target. It becomes less overpowered in Transylvania but still a pretty strong choice. Pistols aren't that different than they were in classic TSW. If you liked them then, you will probably like them now. Shotgun is a weird pairing though. Magus is another weird pairing of Elementalism and Chaos. It is probably the mix with the flashiest animations between paradoxes and elemental abilities. Goon favorite, Hammer/Blade, is back as the Demolisher. Features a substanial amount of AoE between Hammer and Blade as well as good defense/self-heals. New Chaos feels very similar to old Chaos. Some abilities were reskinned and have different names but it is largely the same burst damage and evade spec as before. The paradox mechanic looks really cool and does provide a fun boost. Upgrading Equipment SWL has a very different equipment system than TSW. All weapons and talismans can now be upgraded by combining them. The item you want to upgrade goes in the top window, the items you want to consume go in the bottom windows. Here are the rules to the system:
The new SWL features three currencies:
You can earn a max amount of Marks a day (11000 at the time of me writing this). Free players will probably want to save them for weapon upgrades. Free-to-play SWL is free to play with micro-transactions. Funcom has said that all actual game content (missions, story, dungeons, etc) will be free now and going forwards. No more paid issues. The money making aspect of SWL are:
Saltpowered fucked around with this message at 01:08 on Jul 3, 2017 |
# ? May 29, 2017 00:05 |
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# ? May 19, 2024 15:30 |
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Lore and Legend Lore/Legend are collectibles hidden throughout the world which give a small piece of lore about the backstory of In an earlier version of the OP during beta, I suggested saving lore until 50. This is incorrect. While the experience scales with your level but so does the experience required to gain 1 AP / 2 SP. In the end, it all nets out and these no reason to save lore to 50. Loot List Loot List. Form to add items Feel free to share. FAQ Q: Are Factions still a thing? A: Kind of? You join one but they currently have no faction versus faction missions, there's one PvP area, and cabals are cross faction. Q: How do I make a cabal? A: You have to get your first faction rank... which has changed in level every beta phase. Looks like 10ish now. Q: I hate myself, when can I play this? A: Now. Q: Is it on Steam then? A: No, there's been a steam delay. It's only downloadable from Funcom until July when it is supposed to get a Steam release. Q: Why the delay? A: The announcement claimed some bullshit about a competitive environment in Steam in June. The real reason is because it isn't going to be ready for wide release and they don't want the get thousands of negative reviews on Steam. Q: What transfers from TSW? quote:
Q: What about Lifetime Subs? A: "If you are a Grandmaster (lifetime member) in TSW then you will have lifetime Patron Rewards membership in Secret World Legends, and you will keep benefits in both versions." How can I play with Goons? Richard M Nixon posted:Can you stick this in the OP so it's easy to see? Saltpowered fucked around with this message at 01:10 on Jul 3, 2017 |
# ? May 29, 2017 00:07 |
oh is legends out now?
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# ? May 29, 2017 00:09 |
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eonwe posted:oh is legends out now? June 26th. Adding that answer to the OP.
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# ? May 29, 2017 00:11 |
cool im probs gonna play
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# ? May 29, 2017 00:11 |
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Closed the old thread, bee refugees assemble.
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# ? May 29, 2017 00:12 |
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Wait, they not only removed the faction missions, but other missions have been removed as well? Which missions? Why?
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# ? May 29, 2017 00:28 |
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Ground floor on this terrible idea. Loved the original release but this one.....
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# ? May 29, 2017 00:33 |
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Rookersh posted:Wait, they not only removed the faction missions, but other missions have been removed as well? Which missions? Why? It's primarily faction missions like the parking garage that are gone. Missions you got from your faction but which were shared across all factions like Virgula Divina are still in. There are a few random action missions or side missions that I haven't seen any more but that's probably a combination of some of them got rolled into the story or they just weren't good. Many story missions got changed in one way or another. Some to be a bit simpler/less buggy. Some to have a better story. Virgula Divina is an example of a slightly reworked mission. They changed removed one part of the first puzzle (the dollhouse) which wasn't particularly clear and definitely bugged out some times. Red Sand, Black Sun was heavily overhauled to have Last Train to Cairo added to the story and the big bad from the Last Train storyline added to different parts of Red Sand, Black Sun. I haven't seen a mission change yet that I outright hated. The level gating is annoying Solomon Island and early Egypt but not bad after that. City of the Sun God changes are very good. Dark_Swordmaster posted:Ground floor on this terrible idea. Loved the original release but this one..... Honestly, there are a lot of positive changes. I don't know if there are enough changes to keep the game afloat but they made a lot of improvements that have been needed for years. Saltpowered fucked around with this message at 00:44 on May 29, 2017 |
# ? May 29, 2017 00:40 |
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I get back into the beta next week in theory. I really want this to balance out and be cool and good. Has anyone checked if you can still flush the toilet in Ankh to get behind the spider?
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# ? May 29, 2017 00:52 |
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I still haven't gotten into the beta. I am extremely peeved about this.
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# ? May 29, 2017 01:36 |
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Will there be anything besides weapon unlocks that transfer from your TSW account?
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# ? May 29, 2017 02:24 |
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revenance posted:Will there be anything besides weapon unlocks that transfer from your TSW account? Yes, there will be some cosmetic things that transfer but the details have not yet been released. Likely anything you bought with real money/came from issues. Achievement gear is not transferring. Whether Pangea gear is transferring is still up in the air.
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# ? May 29, 2017 02:32 |
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Is the "resurrections consume time-locked (or RL money-locked) currency" thing still a thing?
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# ? May 29, 2017 02:54 |
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Hello Sailor posted:Is the "resurrections consume time-locked (or RL money-locked) currency" thing still a thing? Nope, that got removed with the most recent patch. Now the only annoying thing about time-locked currency is buying dungeon keys. Though they did double the number of them you get for free.
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# ? May 29, 2017 02:58 |
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Have they talked about bringing back the faction quests? And can you link any of the quests that got removed? I mean even the stuff like the phone on the ground of the laundry lady in Kingsmouth had some decent worldbuilding to it.
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# ? May 29, 2017 03:03 |
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Lawlicaust posted:Yes, there will be some cosmetic things that transfer but the details have not yet been released. Likely anything you bought with real money/came from issues. Achievement gear is not transferring. Whether Pangea gear is transferring is still up in the air. What about my Dev Killer T Shirt or my Initial Launch ARG Everything is True honeycomb jacket set. This is important to know because the loving icons disappeared off my TSW account page when they did cleanup. Also I got five bucks saying I can bring the filth rain to Agartha and get someone fired. Edit: Drinkfist fucked around with this message at 03:19 on May 29, 2017 |
# ? May 29, 2017 03:04 |
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Lawlicaust posted:
On a separate note here. You are telling me that after all this work they did revamping the game not only will it have literally no new content but it is rolling back to the state of the original release with a new combat system? I loving love Funcom. Are all the fun DLC missions in? By that I mean the Train mission in Egypt and the Vanishing of Tyler Freeborn. Please tell me that dumbass loving simulation area for the Venetians got the loving axe.
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# ? May 29, 2017 03:14 |
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Drinkfist posted:On a separate note here. You are telling me that after all this work they did revamping the game not only will it have literally no new content but it is rolling back to the state of the original release with a new combat system? I loving love Funcom. 1) yes 2) no
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# ? May 29, 2017 03:16 |
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Rookersh posted:Have they talked about bringing back the faction quests? Have seen nothing concrete on faction quests. I don't have a list or anything like that. Beta is very, very small. There isn't a lot of concentrated lists of anything. Most of the quests I've seen gone were sidequests at the start of Kingsmouth. Pyramid Point sticks out because it used to have a lot of sidequests on it. Now there's just the Wendigo one, the idol of Nergel, and the Fireworks. Drinkfist posted:What about my Dev Killer T Shirt or my Initial Launch ARG Everything is True honeycomb jacket set. This is important to know because the loving icons disappeared off my TSW account page when they did cleanup. Also I got five bucks saying I can bring the filth rain to Agartha and get someone fired. That's the precursor to them deleting your account. They hate you. Drinkfist posted:On a separate note here. You are telling me that after all this work they did revamping the game not only will it have literally no new content but it is rolling back to the state of the original release with a new combat system? I loving love Funcom. Original release with some of the issues integrated with the story. I haven't seen if Vanishing is in but Last Train and some of the others are in and part of the main story. Carter Unleashed is another one that's part of the story now. The DLC missions that gave Aux weapons have all be changed to no longer give the Aux or require them as part of the mission. Also, Venice is definitely still in and Scenarios are a really great way to get loot now! Saltpowered fucked around with this message at 03:21 on May 29, 2017 |
# ? May 29, 2017 03:18 |
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Are they still criminally unfun?
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# ? May 29, 2017 03:22 |
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Len posted:Are they still criminally unfun? Do you really expect otherwise?
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# ? May 29, 2017 03:27 |
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Lawlicaust posted:Do you really expect otherwise? They made combat faster paced I was kind of hoping they dropped it from 15 minutes of playing defend the point to anything else.
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# ? May 29, 2017 03:28 |
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Len posted:They made combat faster paced I was kind of hoping they dropped it from 15 minutes of playing defend the point to anything else. There are some new events and they are streamlined some. But they still turn into a circlejerk of get the gently caress out of the ground effect after a while. Really good rewards though so get ready to farm them!
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# ? May 29, 2017 03:30 |
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Lawlicaust posted:That's the precursor to them deleting your account. They hate you. Totally understandable and the feeling is mutual. I am sure this will totally work out after firing most of their staff and retraining/rehiring all the ones that remained on the Unreal Engine for "The Park" and "Conan Exiles". I am sure they must have someone still in the house that knows how their proprietary DreamWorld Engine works. This reboot is gonna be a loving trainwreck. Even more so for returning players from the old TSW given that there is literally nothing added to the game for us. Edit: and the loving Venice poo poo is still there. Good god. Drinkfist fucked around with this message at 03:41 on May 29, 2017 |
# ? May 29, 2017 03:39 |
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Drinkfist posted:Totally understandable and the feeling is mutual. Yeah going by what I gathered from the beta forums before I stopped getting to read them they don't care about us at all.
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# ? May 29, 2017 03:42 |
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Len posted:Yeah going by what I gathered from the beta forums before I stopped getting to read them they don't care about us at all. Yeah, focused at new players. They aren't that interested in retaining old players. quote:The Company expects the majority of players after launch to be newcomers to the
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# ? May 29, 2017 03:57 |
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God I hope it turns out better then it has been sounding. I mean stuff like removing the death penality is a good sign they aren't totally insane, right?
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# ? May 29, 2017 04:01 |
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A) I'm on board if they got rid of the lovely faction missions like the lovely parking garage. A2) I'm back off board if this means I am unable to acquire a functional mining helmet I can wear anywhere in hilarious and occasionally useful fashion. 2) You might dig for the old initial details posts about what transfers and what doesn't with Legends and jam them into the OP.
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# ? May 29, 2017 04:16 |
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How exactly is this a MO without the Massively part. Do you still see other players in the over world locations? In what way did they make this not an mmo anymore.
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# ? May 29, 2017 04:25 |
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Drinkfist posted:How exactly is this a MO without the Massively part. Do you still see other players in the over world locations? In what way did they make this not an mmo anymore. Limited the amount of people in a single instance of the overworld. Scaled down the majority of group content to be focused around 5 or less people.
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# ? May 29, 2017 04:26 |
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Lawlicaust posted:Limited the amount of people in a single instance of the overworld. Scaled down the majority of group content to be focused around 5 or less people. I don't understand. That is exactly how it was. Save for the first week were everyone was at the police station giggling over a guy who drowned a sack of kittens every other area was very lonely.
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# ? May 29, 2017 04:30 |
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As I was reading this it looked liked they took away all the good parts about the game to make it a generic MMO set in modern times? Does the combat at least no longer feel like a bullet spongy slog?
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# ? May 29, 2017 05:48 |
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SweetBro posted:As I was reading this it looked liked they took away all the good parts about the game to make it a generic MMO set in modern times? Does the combat at least no longer feel like a bullet spongy slog? Hahahahaha My favorite part is you have to do a lot of boring shoot zombies missions before you get to do anything fun and unique like sabotage or investigation missions
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# ? May 29, 2017 05:52 |
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That's a shame. This game is the posterchild of wasted potential.
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# ? May 29, 2017 06:44 |
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SweetBro posted:That's a shame. This game is the posterchild of wasted potential. That is every MMO. That is why they are just rebooting into a MO here. Attempting to break the cycle by shifty footwork and dazzling lights.
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# ? May 29, 2017 08:56 |
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Lawlicaust posted:Have seen nothing concrete on faction quests. To be honest I'm fine with them removing sidequests but I'll be incredibly annoyed if any of them were ones that actually got you unique text from your faction handler when you completed them. It'd be kinda bad and dumb to remove writing, from their game known 99% for its writing, but.
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# ? May 29, 2017 09:33 |
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Wait do are they seriously relaunching without an open beta because that's the worst idea Of course it's Funcom so why wouldn't they grab the worst Idea possible by the tits and run with it
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# ? May 29, 2017 13:02 |
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Ground floor. I started playing with a friend just a few months ago so we're waiting for the relaunch to get back in. I've enjoyed the beta so far, though I've stuck to Kingsmouth. They've made it more visually appealing but I hear that other zones didn't get the same treatment. I can't say I'm a fan of the level restricted quests and the hand holding done by the main story, but I was doing every quest anyways so as long as the plot is intact, I guess it doesn't matter. Fixed reticle combat works great in some games and I don't mind it, but man I wish they reworked the ui to actually play nice with it. Also, ground floor first page. Let the excitement turn to disappointment in the first 20 pages.
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# ? May 29, 2017 15:28 |
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# ? May 19, 2024 15:30 |
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Richard M Nixon posted:Ground floor. I started playing with a friend just a few months ago so we're waiting for the relaunch to get back in. I've enjoyed the beta so far, though I've stuck to Kingsmouth. They've made it more visually appealing but I hear that other zones didn't get the same treatment. There's excitement?
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# ? May 29, 2017 16:01 |