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Some Numbers posted:What's a good estimate for length for a single dungeon/scenario? Half an hour * (1 for setup/town/teardown + 1 per player + 1 if there are any new players + 1 again if it's the very first session), maybe? I feel like it's going to vary a lot by group, though.
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# ? Dec 4, 2017 06:58 |
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# ? Jun 8, 2024 15:15 |
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We a Played 3 scenarios in roughly 8.5 hours today including final breakdown. That's with 4 players and some slow play due to hookah / slow planning. Games a blast and I'm exhausted but so excited to play more.
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# ? Dec 4, 2017 07:56 |
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Its been a long time sice I've had to walk a kilometer or so with a 10 kilogram box but it didn't even feel like exercise getting this thing home. Now the Great Store and Sort begins!
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# ? Dec 4, 2017 08:01 |
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Played scenario 2 yesterday. At first we thought that the 10*C was a ridiculous typo or that we misunderstood the rule, but we ended up succeeding in the end because of a poison and a wound.
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# ? Dec 4, 2017 14:37 |
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CommonShore posted:Played scenario 2 yesterday. At first we thought that the 10*C was a ridiculous typo or that we misunderstood the rule, but we ended up succeeding in the end because of a poison and a wound. I think you mean Scenario 3. I did it with my solo 2-character party by immediately entering a hut then placing Cragheart obstacles to bottleneck the guards. I hit the goal before I could get the treasure because the last 2 monsters died to Cragheart's retaliation, despite a last minute sprint for it.
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# ? Dec 4, 2017 16:27 |
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Some of these scenarios are really hard! My two-player party just attempted scenario 40, Defense Network: we didn't even make it close to finishing. We have to split up, run past enemies and traps, and each reach the end of a path. But one of the paths seems much harder than the other. The south path has more enemies, more traps/hazards, and is just plain longer. It's also narrower with lots of obstacles, making it hard to get around the numerous enemies. I did have terrible luck killing the imps, but it still seems like the harder path. I think having a third player would have made it much easier. There'd be a few more enemies in the south path, but with twice as many characters going that direction, it would be a lot easier for one player to distract them while the other made it past. But with just the two of us, we'll go check out some other scenarios and come back to this one later.
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# ? Dec 4, 2017 18:44 |
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If complaining here might get me an email notification, well, here we go! I've done a good job of not getting to hyped for this but seeing all these copies in the wild is building up some excitement.
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# ? Dec 4, 2017 22:10 |
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I complained on Saturday and received the tracking number today. Can’t wait to inevitably throw my back out bringing this beast in the house.
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# ? Dec 5, 2017 04:09 |
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I find myself very slightly regretting ordering 2
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# ? Dec 5, 2017 04:11 |
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I got my tracking number, but my package hasn't left Oregon yet. It's supposed to show up tomorrow. I am DISPLEASED. Tomorrow is my birthday.
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# ? Dec 5, 2017 04:16 |
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Sure, I’ll give it a shot. I haven’t received my shipping notice yet! I mean, sure, I had it from the first kickstarter but we’re playing again on Saturday and I really want my dials and minis! And the second copy I ordered for a friend!
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# ? Dec 5, 2017 04:30 |
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6th session, 4th scenario attempted, and it was a cakewalk. Had enough cards left over to let the last enemy survive for a few rounds untouched, while my characters hoovered up every available coin. Guess it's time to bump up the difficulty. After leveling up, the changes to your attack modifier deck seem far more significant than the new ability cards. Throw in some blessings from donations and those elites melt quickly. I understand how tempting those unopened classes are, but I'm also glad that my Cragheart's personal quest seems likely to take longer than any of the others.
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# ? Dec 5, 2017 04:36 |
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Finally got the game set up and organized. Can't speak highly enough of the Broken Token organizer, I know it seems pricy but it's worth every penny. First scenario went well. Like a poster on the last page, I'm on a Cragheart/Tinkerer team and it worked awfully well - we had the Cragheart tanking damage and doing AoE stuff and the Tinkerer blowing a couple big heals and refresh cards to sustain. I still almost got murdered in the last room after rolling a -1 on a big aoe damage spell though Quick questions that I couldn't find in the rulebook - do you refresh all of your cards/health when moving to a new scenario?
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# ? Dec 5, 2017 04:37 |
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Flying Leatherman posted:Quick questions that I couldn't find in the rulebook - do you refresh all of your cards/health when moving to a new scenario? Yes. Also convert your coins into gold, record your XP, then reset the dial to 0. If the next scenario is not "linked" (it will say this in the scenario book), you need to resolve a road event before moving to it. If you return to Gloomhaven before you move on to the linked event, you must still resolve a road event. You can't buy items, donate to the church, do city events, level up, create new characters, retire characters, or enhance abilities unless you return to Gloomhaven.
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# ? Dec 5, 2017 04:45 |
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CaptainRightful posted:Yes. Also convert your coins into gold, record your XP, then reset the dial to 0. Awesome. Thank you -- wanted to make sure that I wasn't screwing that up. I guess it would have been pretty difficult to do a second scenario with half my cards already lost :P
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# ? Dec 5, 2017 04:47 |
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Flying Leatherman posted:I still almost got murdered in the last room after rolling a -1 on a big aoe damage spell though FYI, for attacks with multiple targets you draw modifier cards for every single target, not one for the whole attack.
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# ? Dec 5, 2017 04:48 |
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Flying Leatherman posted:Finally got the game set up and organized. Can't speak highly enough of the Broken Token organizer, I know it seems pricy but it's worth every penny. Hmm, I already ordered and received a bunch of Plano boxes, but I could maybe use those for other games...
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# ? Dec 5, 2017 04:48 |
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Flying Leatherman posted:Finally got the game set up and organized. Can't speak highly enough of the Broken Token organizer, I know it seems pricy but it's worth every penny. That's correct. The only difference with linked scenarios, if you choose to do them in immediate sequence, is that because you don't go back to town, you don't level or have a chance to shop, and you won't get a city or road event. Also, retired my Eclipse character yesterday (fun class) for the two-model class, and oh man, this looks like so much fun. So far we've opened Sun, Eclipse, Saw, and Two-Model, and I'm consistently impressed by how distinct all of the classes are. This game is so goddamn good, comparing other dungeon crawlers to it almost feels like a Plato's Cave situation.
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# ? Dec 5, 2017 04:50 |
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Some Numbers posted:Hmm, I already ordered and received a bunch of Plano boxes, but I could maybe use those for other games... If it helps, I love my plano setup for like 1/6th the cost of the Broken Token.
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# ? Dec 5, 2017 04:55 |
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Finally started playing, did Scenarios 1 and 2. Group is a Tinkerer, Cragheart, and Brute. I feel like we're light on burst but otherwise it's a fun comp. Don't have much to say that hasn't been said already, game was good, setup not so much (we literally did city stuff in a separate room lol), but all and all a good time.
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# ? Dec 5, 2017 07:36 |
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I'm back at the +1 level for single play, but I hit a 2.16 half average level which gave me another +1 level right away and that made for a tough scenario. Finished the escort with both the Scoundrel and Mindthief exhausted and the Cragheart losing 4 cards in the last turn drawing aggro so the NPC could safely make it to the end. Really cool.
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# ? Dec 5, 2017 10:54 |
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My group of two (Scoundrel, Brute) is doing some real work. We did the scenario in the warehouse where you face Jekserath's Inox bodyguards. Through a combination of cards and items on my Brute they did exactly 0 damage to me. I could have gone and hoovered up all the coins on the map, but my scenario objective was not to loot anything for two ticks, which seemed easy enough to do. Got three changes to my damage deck now so my Brute is a level 3 lean, mean killing machine now. Brute and scoundrel work well together since neither really cares about elements.
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# ? Dec 5, 2017 10:59 |
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Some Numbers posted:I got my tracking number, but my package hasn't left Oregon yet. It's supposed to show up tomorrow. Check your tracking number again this morning. Mine was updated with actual "In Transit" status and a scheduled arrival date of tomorrow, whereas yesterday it was just the printed label. I'm also in the Seattle area. Pretty excited, this should arrive in plenty of time for game night next week!
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# ? Dec 5, 2017 15:41 |
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Has anyone else played the triforce class? She's cool, but I'm really struggling. I'm playing with one other person, whose class produces almost no elements. I'm also low level, so I haven't added many elements to my deck, and because there aren't tons of enemies (due to only two players) I'm not doing many big multi-target attacks to draw elements from the deck. I end up with a lot of lame turns. Feels like this is just a bad party composition and there's not much I can do about it. I guess I'll turn the difficulty down to easy, but it's going to be a long time before we unlock our any more characters.
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# ? Dec 5, 2017 17:15 |
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Photux posted:Has anyone else played the triforce class? She's cool, but I'm really struggling. I'm playing with one other person, whose class produces almost no elements. I'm also low level, so I haven't added many elements to my deck, and because there aren't tons of enemies (due to only two players) I'm not doing many big multi-target attacks to draw elements from the deck. I end up with a lot of lame turns. Feels like this is just a bad party composition and there's not much I can do about it. I guess I'll turn the difficulty down to easy, but it's going to be a long time before we unlock our any more characters. One of my friends just started the Triforce class, and is having a blast. Have you tried looking at the class guide on reddit? https://www.reddit.com/r/Gloomhaven/comments/6yavlb/triforce_class_guide_class_16_spoiler/ She's been enjoying the class much much more than her previous Tinkerer class, as actually dealing damage is the thing she likes the most.
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# ? Dec 5, 2017 17:39 |
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There seems to be some kind of meta-unlock or secret reward in the event cards and scenarios to do with the runes/alphabet. Has anyone else progressed much through this?
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# ? Dec 5, 2017 18:03 |
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Is anyone using those removable stickers for campaign replay ability? Rationally, I’m not going to get through the campaign even once, but permanent alteration of a game tickles something unpleasant within me. (I can’t find those things again right now, but I know they’re out there.)
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# ? Dec 5, 2017 18:19 |
Subjunctive posted:Is anyone using those removable stickers for campaign replay ability? Rationally, I’m not going to get through the campaign even once, but permanent alteration of a game tickles something unpleasant within me. My wife bought some reusable sticker paper, printed it onto that, and cut some out. Sooooo kinda.
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# ? Dec 5, 2017 18:22 |
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I own them, they look great. Don't have my copy yet so I can't say more than that.
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# ? Dec 5, 2017 18:31 |
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Subjunctive posted:Is anyone using those removable stickers for campaign replay ability? Rationally, I’m not going to get through the campaign even once, but permanent alteration of a game tickles something unpleasant within me. You aren’t going through even once. Putting stickers on the map feels sooooo good.
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# ? Dec 5, 2017 18:50 |
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Not stickering the cards or map seems so foreign to me that I can't even fathom it. My mind just like breaks "But...what? But you're supposed to? I don't...what?"
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# ? Dec 5, 2017 18:53 |
ChiTownEddie posted:Not stickering the cards or map seems so foreign to me that I can't even fathom it. My mind just like breaks "But...what? But you're supposed to? I don't...what?" We're stickering the sleeves. And honestly I expect we'll get through the campaign 2p and then again and then maybe a 3rd time with kids.
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# ? Dec 5, 2017 19:03 |
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We got through our first scenario this weekend. We've got a full group of 4 (5 actually, will rotate players as availability changes). We've got a Cragheart, Mindthief, Scoundrel, and Brute. It's great. Two of us played through most of the kickstarter campaign and had an idea of what we were doing, but two were fresh. Benefited from some experience in a number of ways, for example taking stamina potions instead of healing potions. They aren't kidding about that first scenario (no spoilers); it's tough! We got through, but two of us were exhausted, one was dead/exhausted, and the Mindthief only had a couple turns left. Super looking forward to getting into this. Someone asked above, and we are using the removable vinyl stickers. Haven't tried to remove one yet though. We decided to share the personal goals for the characters. The scoundrel got the best one I've heard of; Exhaust 12 times. It's basically a timer
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# ? Dec 5, 2017 19:27 |
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Frush posted:We decided to share the personal goals for the characters. The scoundrel got the best one I've heard of; Exhaust 12 times. It's basically a timer You can share the personal goals, it doesn't say you can't. You aren't supposed to share the in-mission goals (for the check marks) (they're secret) (we do anyway because we like working with each other).
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# ? Dec 5, 2017 19:49 |
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OgreNoah posted:(we do anyway because we like working with each other). this blows my mind. gloomhaven is designed to be somewhere between semi-cooperative and full cooperative. breaking the rules like that is nuts to me. I'm all for revealing your battle goal once you've achieved it, but part of the gameplay and difficulty is planned around the characters not having perfect information about each other's motives.
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# ? Dec 5, 2017 20:17 |
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It also has a build in difficulty slider of "play whatever difficulty you want" and infinite xp/gold grinding. So who cares. It makes it easier. Bump it up. Or don't if you are having fun.
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# ? Dec 5, 2017 20:21 |
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Bombadilillo posted:It also has a build in difficulty slider of "play whatever difficulty you want" and infinite xp/gold grinding. This is one of the great strengths of the game. It is very flexible to play how you like. Whenever it gets too easy, just bump it up. Also, I’m struggling with my new character, the Sun class. My son's tinkerer should retire next game and another new class should really change things up.
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# ? Dec 5, 2017 20:26 |
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Its really rough going to a new class without a ton of items.
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# ? Dec 5, 2017 20:30 |
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Beffer posted:This is one of the great strengths of the game. It is very flexible to play how you like. Whenever it gets too easy, just bump it up. the sun class doesn't come into their own until you unlock enhancement and can spend the gold upgrading the bottom half of defensive stance with a +1 to shield. then it's the best tank in the game, but you trade mobility for it. EDIT: make sure you have the iron helmet (pretty good for every low level character) and a stamina potion (mandatory for everyone). the best armor your prosperity level allows is also a great pick. You're meant to be up front, but that requires a lot of planning, because you move slow. Fate Accomplice fucked around with this message at 20:37 on Dec 5, 2017 |
# ? Dec 5, 2017 20:35 |
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# ? Jun 8, 2024 15:15 |
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OgreNoah posted:You can share the personal goals, it doesn't say you can't. You aren't supposed to share the in-mission goals (for the check marks) (they're secret) (we do anyway because we like working with each other). Oh, we know. But I can see why people would do it either way. My personal goal is kill 15 vermlings which I think will be fairly easy overall.
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# ? Dec 5, 2017 20:37 |