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Scenario 2 down. I think the rng was kind to us. Scoundrel, Tinker, Cragheart, and new Brute. The boss summoned 4 skeletons total and never opened a door. The Tinkerer didn't take a single point of damage. I had 4 cards left and 8 health. Everyone else was better off than me.
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# ? Jan 4, 2018 05:13 |
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# ? Jun 9, 2024 16:56 |
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We are down to 11 scenarios now and our Brute and Scoundrel combo is really kicking into high gear (we are level 4 and 5 now). We have been playing on normal but I think we need to kick it up a notch and go to hard, since now that we are both very familiar to our characters, it's getting kind of easy, so an extra challenge will be nice. We are, however, really close to retiring both of these characters, with my Brute pretty much being two scenarios away from retirement and the Scoundrel being very close as well depending on what scenarios we pick (if we pick a particular scenario, she's likely to be able to retire immediately). Can't wait to unlock more stuff really, I like the Brute/Scoundrel but I really want to see something new.
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# ? Jan 4, 2018 06:04 |
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We've cleared 6 scenarios now - including the one where you fight basically Satan, who our tinkerer alpha striked with a 2x card and killed before he got a single turn. This game continues to Rule. My personal quest involves finding three different enemies - drakes, oozes, and lurkers. Any idea what direction to go in to find any of these? We've mostly gone down the cult scenario tree.
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# ? Jan 4, 2018 07:01 |
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BinaryDoubts posted:My personal quest involves finding three different enemies - drakes, oozes, and lurkers. Can't help you there. That was the personal quest I didn't take in favor of kill 15 vyrmlings . Even if you do manage to find them you still have to then land the killing blow. Yeah, no thanks to that one! Personal quest spoilers: Of course, then my friend took a quest to exhaust 12 times, which unlocks the same thing as the one I took, so even when I finish it'll likely be long after him and all I'll get is a random item design and scenario. At least I'll still get to pick a new class. How is that storyline branch? We went the opposite direction. Wondering if it would be worth a replay to catch it when we finish. We've got the removable stickers so it's totally an option.
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# ? Jan 4, 2018 08:21 |
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BinaryDoubts posted:My personal quest involves finding three different enemies - drakes, oozes, and lurkers. Any idea what direction to go in to find any of these? We've mostly gone down the cult scenario tree. During that scenario tree there is a scenario where you run into drakes, but it is not guaranteed and blocks some of the other paths. After the boss in the cult scenario tree you unlock two new storylines, maybe even three. One of them has drakes from the very start, when you go into the mountains, the other one has oozes from the very start, when you go into the sewers. I'm about 30 scenarios in and only saw Lurkers once, in a sidequest.
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# ? Jan 4, 2018 08:52 |
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Just got my Broken Token organizer and was thinking about staining it. Should I stain before assembling or after?
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# ? Jan 4, 2018 19:23 |
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are the boss standees used more than once for different encounters?
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# ? Jan 4, 2018 19:24 |
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lummawks posted:Just got my Broken Token organizer and was thinking about staining it. Should I stain before assembling or after?
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# ? Jan 4, 2018 19:36 |
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lummawks posted:Just got my Broken Token organizer and was thinking about staining it. Should I stain before assembling or after? Staining is wiping stain on, then wiping it off thoroughly. Wiping it off is really tough in corners. You are going to assemble a shitload of corners.
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# ? Jan 4, 2018 19:47 |
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Question about those 3D printed monster standee things: I see you can fit two small d6s on the stand but what do you do for baddies with more than 12hp? Will tiny d20s fit in there without rolling around and losing your number?
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# ? Jan 4, 2018 19:52 |
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head58 posted:Question about those 3D printed monster standee things: I see you can fit two small d6s on the stand but what do you do for baddies with more than 12hp? Will tiny d20s fit in there without rolling around and losing your number? For these enemies (which is practically like 75% at this point) we use a black die to represent 6+. So a 17 health enemy gets a red 6 and a black 5 which then becomes a red 6 after 5 points of damage. Works pretty well overall and easy to distinguish who the big enemies are visually as well.
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# ? Jan 4, 2018 19:56 |
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Bombadilillo posted:Thats kind of the point? I guess to put a finer point on it, I hope that chests that are locked behind rooms you can't control entering or are otherwise missable don't have important content in them as we go for every chest we see already. It would be annoying to replay a mission for RNG reasons just to get a chest that we didn't even have the opportunity to collect.
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# ? Jan 4, 2018 19:58 |
Nephzinho posted:I guess to put a finer point on it, I hope that chests that are locked behind rooms you can't control entering or are otherwise missable don't have important content in them as we go for every chest we see already. It would be annoying to replay a mission for RNG reasons just to get a chest that we didn't even have the opportunity to collect. Given how much we've been playing on casual (2p, playing a ton, want to unlock lots of stuff) replaying scenarios to get chests has never been a problem for us.
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# ? Jan 4, 2018 20:00 |
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Bombadilillo posted:Staining is wiping stain on, then wiping it off thoroughly. Should I do both sides at once or do one and let it dry then do the other (sorry complete woodworking noob). If I do both is it ok to let one side lie on somethin (like paper) while it dries or should as little surface as possible be touching while it dries?
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# ? Jan 4, 2018 20:43 |
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New thread title? Gloomhaven: #1 Ranked boardgame, woodworking skills optional
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# ? Jan 4, 2018 20:49 |
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lummawks posted:Should I do both sides at once or do one and let it dry then do the other (sorry complete woodworking noob). If I do both is it ok to let one side lie on somethin (like paper) while it dries or should as little surface as possible be touching while it dries? You can do both sides. It's not like paint. Wipe on. Wait 5 minutes. 10 min for darker. Wipe off everything really well. Set down to dry. It will get on your fingers if you touch it but there should be nothing left on the wood. Set it on some butcher paper.
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# ? Jan 4, 2018 21:33 |
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Bombadilillo posted:You can do both sides. It's not like paint. Thanks for the tips, I've stained it all now and it's sitting and drying, can't wait to assemble this behemoth!
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# ? Jan 4, 2018 22:52 |
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I've been reading the monster movement quiz on BGG, and it's helped me internalize some of the nuances of how focus and stuff works. Also, it's amazing just how belligerently people cling to their misconceptions.
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# ? Jan 4, 2018 23:34 |
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Somehow completely missed 'crow flies'. I think as long as you are consistent and don't gently caress up ranged enemies by running them away from you, you are good.
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# ? Jan 4, 2018 23:36 |
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Tendales posted:Also, it's amazing just how belligerently people cling to their misconceptions. Tell me about it. I work in Tech Support and let me tell you, when someone calls me with a problem and gets advice that they don't like, they will argue forever.
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# ? Jan 4, 2018 23:46 |
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Tendales posted:I've been reading the monster movement quiz on BGG, and it's helped me internalize some of the nuances of how focus and stuff works. It's great, even when someone posts a literal screenshot of the rulebook.
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# ? Jan 5, 2018 00:38 |
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Bombadilillo posted:Somehow completely missed 'crow flies'. I think as long as you are consistent and don't gently caress up ranged enemies by running them away from you, you are good.
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# ? Jan 5, 2018 01:40 |
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misguided rage posted:From reading the discussion that led to that rule, and Isaac's response, I think it should really only check proximity after moving rather than as a tiebreaker before moving. It was meant to clear up a super-nitpicky interpretation of how ranged monsters work and it doesn't make a ton of sense when applied to melee monters. RIP DaviddesJ
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# ? Jan 5, 2018 02:25 |
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What happened to David???
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# ? Jan 5, 2018 18:03 |
Lorini posted:What happened to David??? User profile: "I no longer post on BGG due to dissatisfaction with the site and administrators. Much of what I would like to say is not welcome here, and the user community is not what it used to be, either. Still read sometimes and will respond to GeekMail."
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# ? Jan 5, 2018 18:05 |
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Thanks. The site is better for his decision in my opinion. Known him since rec.games.board days. In Gloomhaven news we will have a new session next week, hopefully without having to do a zillion rules look ups this time.
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# ? Jan 5, 2018 18:21 |
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Lorini posted:What happened to David??? I've always assumed socially debilitating autism.
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# ? Jan 5, 2018 20:29 |
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First play with upgrade standies. So far totally worth it. They are cutting play time down by like 25%. Because guess what. I don't have to care about numbers anymore!!! Who cares if that living bones 9. It's a yellow with 7 health. the minor dice fiddliness is offset so well with the lack of enemy bookkeeping. Really happy with this. Things are way smoother. You can get a better picture of the map and dangers. Loving it. When all monsters have over 12 health I'll have to do the black die red die trick. But stacking another die works fine short term. Haven't tracked a boss yet. That might require special health tracking. Probably. Tldr. Games faster and board easier to read. Good upgrade. Bombadilillo fucked around with this message at 02:51 on Jan 6, 2018 |
# ? Jan 6, 2018 02:46 |
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Our experience as well, definitely worth the money.
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# ? Jan 6, 2018 02:48 |
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Lorini posted:Our experience as well, definitely worth the money. Awesome. It was a great feeling looking at the 10 monster sleeve and realizing I never had to deal with that again.
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# ? Jan 6, 2018 02:54 |
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I hate those elite monsters with their 1 extra health over 12 For bosses I don't bother, I just put the 2 d20s on the sleeve. I'm still amazed everytime we actually kill something with like 40 health.
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# ? Jan 6, 2018 03:50 |
13, sheesh, once you get up to level six scenarios poo poo has dozens of health. In other news, playing on very hard once you get to high character level is hella fun.
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# ? Jan 6, 2018 03:58 |
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Would a pair of smallish d10s fit on those bases?
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# ? Jan 6, 2018 05:04 |
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They are pretty small. Also moving them is pretty solid with the d6's even stacked. Alright. 12mm red dice designed to fit for reference. D12 actually fits pretty well. You can tell what face is up. Doesn't giggle when moves. D10 wiggled a lot. Pretty useless. D20 is a big cocked but you can tell what's up and if you are careful it won't shift when moved. None fit another dice with them. None are ideal. Ironically the d12 works best and is no improvement on the 2d6. If you have a load of spare spindown d20s I think they would work fine. And stacking d6s is pretty stable. For what it's worth. Bombadilillo fucked around with this message at 05:28 on Jan 6, 2018 |
# ? Jan 6, 2018 05:07 |
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I wonder how these would work. We use them on the 10 monster sleeves. https://smile.amazon.com/dp/B0778T332K/
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# ? Jan 6, 2018 07:08 |
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I bought something like this. Wiz Dice Random Polyhedral Dice in Multiple Colors (100 + Pack) Bundle with Wiz Dice Pouch https://www.amazon.com/dp/B009R6J8RY/ref=cm_sw_r_cp_apa_KMguAb4TM51RZ 10 years ago and have never hurt for dice since. Including letting people pick a full set of d&d dice to keep when they come play. I have plenty of those to use on cards. It's having the health on the standie itself that helps the game. No the tokens on the card. The 'ok number 6 gets 2 damage....uh ok that one" that takes time. Over I attack that-point-take health
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# ? Jan 6, 2018 07:18 |
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The ones I linked are 10mm.
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# ? Jan 6, 2018 07:34 |
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Kiranamos posted:I hate those elite monsters with their 1 extra health over 12 It's only when you get to 14 you need a third die. They die when you would add the third, if they have 13...
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# ? Jan 6, 2018 11:57 |
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Brain Curry posted:The ones I linked are 10mm. Oh those would probably work then. thespaceinvader posted:It's only when you get to 14 you need a third die. They die when you would add the third, if they have 13... I've been putting their full health on then removing it as we attack. It makes more visual sense and easy decisions seeing that has 10 health that has 2 left. All those little speedup and not doing simple subtraction and not looking back and for to check max health every time really really do speed things up and make it feel better. Bombadilillo fucked around with this message at 15:36 on Jan 6, 2018 |
# ? Jan 6, 2018 15:32 |
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# ? Jun 9, 2024 16:56 |
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Was down a player so I invited my friend Tony over to fill in and after 1 session is is fully on board the Gloomhaven hype train. His copy comes in 2 weeks and he's already got the organizer. He just emailed me with a question and I wanted to get the opinion of more experienced Gloomhaven goons.Tony posted:I am thinking Jane and I are going to play it 2 player and maybe have guest appearances by other people. How do you think it would work with drop in and drop out play like he's thinking?
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# ? Jan 6, 2018 17:03 |