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For the Brute lvl 1 ability "Eye for an Eye" there is Heal 2, Range 1. Can that be used on self or does that have to be on the enemy?
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# ? Feb 23, 2018 06:21 |
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# ? Jun 8, 2024 14:11 |
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Mordiceius posted:For the Brute lvl 1 ability "Eye for an Eye" there is Heal 2, Range 1. Can that be used on self or does that have to be on the enemy? Self or adjacent ally.
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# ? Feb 23, 2018 07:51 |
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El_Molestadore posted:Self or adjacent ally. Okay good. I had been using it on myself and then started to worry that it was for others only.
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# ? Feb 23, 2018 07:58 |
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Mordiceius posted:Okay good. I had been using it on myself and then started to worry that it was for others only. Yeah, others only will say "all allies" as a specifier.
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# ? Feb 23, 2018 09:22 |
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Mordiceius posted:Welp, as a brute/spellweaver, we got wrecked in scenario 2. I just did that same scenario last week with the same team + mindthief.I got really lucky with some nulls on the enemy attacks which allowed us to unload all our attacks (with some better attack modifiers) on the boss and take him down just after he only opened 1 door! And I also realised that the living corpses look scary but are dumber than you think, in terms of their actions.
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# ? Feb 23, 2018 10:42 |
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Big McHuge posted:I loved that scenario. I threw the items in the volcano because they both loving sucked, even though i'm playing a party of massive baddies
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# ? Feb 23, 2018 10:57 |
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Brute retired and now I'm wondering whether to switch to the Tinkerer or the Cthulhu. Choice is hard (someone else has plans to Spellweaver so I don't want to steal it from under them). Also we're one prosperity off 3. Boooo.
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# ? Feb 23, 2018 10:58 |
Oh definitely take new unlocks unless it looks really really not your thing. I did that once, because the thing I unlocked was much more suited to my wife, so I grabbed a starter to quickly retire, but other than that, we've always done new ones.
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# ? Feb 23, 2018 12:32 |
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MikeCrotch posted:I threw the items in the volcano because they both loving sucked, even though i'm playing a party of massive baddies We found the weapon has been pretty good because we're still early on in the campaign and have got much better.
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# ? Feb 23, 2018 12:41 |
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silvergoose posted:Oh definitely take new unlocks unless it looks really really not your thing. I did that once, because the thing I unlocked was much more suited to my wife, so I grabbed a starter to quickly retire, but other than that, we've always done new ones. The only thing is that (Cthulhu) we've got a Ranged Cragheart and a Scoundrel - a frontliner would be nice.
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# ? Feb 23, 2018 12:54 |
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Stelas posted:The only thing is that (Cthulhu) we've got a Ranged Cragheart and a Scoundrel - a frontliner would be nice. Tinkerer isn't a frontliner though.
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# ? Feb 23, 2018 15:43 |
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KPC_Mammon posted:Tinkerer isn't a frontliner though. My main thought was 'without a frontliner, maybe we're gonna need those heals'.
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# ? Feb 23, 2018 15:49 |
Stelas posted:My main thought was 'without a frontliner, maybe we're gonna need those heals'. Pssh, who needs frontliners, just dodge/stun/stay at range.
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# ? Feb 23, 2018 15:56 |
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KPC_Mammon posted:Tinkerer isn't a frontliner though. She was in our last game!
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# ? Feb 23, 2018 16:04 |
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silvergoose posted:Pssh, who needs frontliners, just dodge/stun/stay at range. Or heavily curse!
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# ? Feb 23, 2018 16:17 |
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MikeCrotch posted:I threw the items in the volcano because they both loving sucked, even though i'm playing a party of massive baddies I play scoundrel, and kept the hammer. I also have the ring of skulls, so I'm a necromancer scoundrel haha. makes getting my damage bonuses a lot easier.
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# ? Feb 23, 2018 16:32 |
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I'm getting more and more into my brute as I level and gear him up. Currently only level 3, but through a combination of perks and a sweet treasure find in scenario 6 - the Second Skin chest piece which adds two +1 modifiers to your deck I've now removed three -1 modifier cards and added five +1 modifiers to my deck. He's shaping up to be pretty good at dealing decent damage in aoe with burst single target damage when I need it. The rest of the party is currently a mindthief, tinkerer and scoundrel, so a beefy guy who can aoe while the mindthief and scoundrel pick off single targets and the tinkerer heals and crowd controls works pretty well. As far as perks go for the brute - what do you guys prioritize after removing negative modifiers? I was considering ignore negative item effects, but there's nothing I want in the shop right now that comes with a negative effect. Thinking I might go with some pierce rolling modifiers.
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# ? Feb 23, 2018 16:44 |
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The perks for the Saw are pretty cool: I've currently got both of the *remove two -1s*, both of the *replace a 0 with a +2* and one of the *add a +2 and draw another card*. So currently my deck has a single -1, 3 +2s (and the +2 with extra card draw) and I'm currently planning to get the *remove four 0s* perk when I level up, which will mean my only negative cards will be a -2, a -1 and the miss card. In terms of strategy, you can really gear the sawbones up to be a really good brawler and he's actually much better once he's stuck in rather than on the periphery: I like combat medic archetypes rather than "heal from afar" healers. His bottom 1 damage + stun + poison paired with a 4 attack + condition card means he can do really nice spike damage while shutting down one particular opponent. His bottom card that allows him to AoE any card is extremely nice as well, and he's a monster against high shield/low HP monsters due to easy access to wound. You can also make him get in rather easily, since you can do the AoE non-loss disarm, which is an amazing card. Finally, the medpacks are okay for healing, but are incredible in that they can potentially give low-hand size characters a couple more turns. I was really hesitant that I would like the sawbones when I first saw his kit but after a couple of level he just becomes a combat beast if you play him right. tl;dr if you have a chance to unlock saw, go for it, he's a lot of fun and there's loads of ways to build him.
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# ? Feb 23, 2018 17:11 |
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Mikey Purp posted:As far as perks go for the brute - what do you guys prioritize after removing negative modifiers? I was considering ignore negative item effects, but there's nothing I want in the shop right now that comes with a negative effect. Thinking I might go with some pierce rolling modifiers. I personally would advice against getting the pierce rolling modifiers. Unless you're playing a scenario which only has monsters with shields, there's a big chance you never draw the modifier when you need it. Can't go wrong with the ignore item effect one, since it gives you a +1 card as well. Especially as more gear options open up later on. I'd suggest getting the two status effect rolling modifiers and then the +3 or extra +1 perks. More consistent damage is always good! Tekopo posted:Saw business The scoundrel player in my party recently unlocked the saw but isn't sure if he wants to play the class yet. I'll be sure to pass along these tips as he isn't too hot on the idea of playing a support class. Perkwise I had a lot of fun with lightning bolt. Nothing funner than drawing a rolling 2, two rolling 1's followed by a crit card and almost one-shotting a boss with Glass Hammer. I'm probably gonna play lightning bolt again after finishing the quest on my three arrows. Throwing axes everywhere and hitting things REALLY HARD is just loads of fun! Autodrop Monteur fucked around with this message at 17:26 on Feb 23, 2018 |
# ? Feb 23, 2018 17:17 |
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MG42 posted:The scoundrel player in my party recently unlocked the saw but isn't sure if he wants to play the class yet. I'll be sure to pass along these tips as he isn't too hot on the idea of playing a support class.
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# ? Feb 23, 2018 17:34 |
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Heck yeah, might unlock Cthulhu symbol tomorrow as our first retirement/unlock. I'd be retiring my Brute, but hes had a good run at level 6.
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# ? Feb 23, 2018 17:40 |
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ChiTownEddie posted:Heck yeah, might unlock Cthulhu symbol tomorrow as our first retirement/unlock. I'd be retiring my Brute, but hes had a good run at level 6.
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# ? Feb 23, 2018 17:47 |
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Tekopo posted:The Brute got much more interesting once he had a couple of level-ups, I feel. His starting kit is kind of limited but once you get a few options, he has a lot of scope for different builds/strategies. It's true for all characters but I feel that some of the other ones have more scope at lower levels when compared to the Brute. I definitely had a similar experience. I slanted towards a tank role because I play in a group of 4 with 3 other squishy characters (scoundrel, mindthief, tinkerer) but honestly now I am a pretty fun jack of all trades who also can tank the most in the group.
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# ? Feb 23, 2018 18:08 |
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ChiTownEddie posted:I definitely had a similar experience. I slanted towards a tank role because I play in a group of 4 with 3 other squishy characters (scoundrel, mindthief, tinkerer) but honestly now I am a pretty fun jack of all trades who also can tank the most in the group. Yep, it's a credit to the game that I play in the same party make-up as you, but have veered totally away from tanking and we are still succeeding. It's a really clever design that allows players so many different play styles from a relatively small pool of cards.
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# ? Feb 23, 2018 18:23 |
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I'm under the impression that items have a lot to do with that as well. We're not even Prosperity 2 yet, and there's already enough items (not necessarily good ones, mind you) to differentiate play styles drastically. And there are over 100 different items. This game has so much stuff.
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# ? Feb 23, 2018 18:25 |
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My campaign seems to be progressing radically differently from normal; we hit Prosperity 3 right before our first retirement and my compatriots are now level 7 without having retired. Our Tinkerer literally can't retire until we hit Prosperity 4 and our Spellweaver's been super cagey about how he retires, beyond "it hasn't come up yet." Stelas posted:Brute retired and now I'm wondering whether to switch to the Tinkerer or the Cthulhu. Choice is hard (someone else has plans to Spellweaver so I don't want to steal it from under them). Also we're one prosperity off 3. Boooo. Does that include the tick you get for retiring the character?
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# ? Feb 23, 2018 18:55 |
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OmegaGoo posted:there's already enough items (not necessarily good ones, mind you) Be careful with initial assumptions on item value. I resisted picking up a piercing bow for my spellweaver for a long time because it looked kinda awful but it ended up being amazing. My play group was underestimating loss items like the battleaxe for a long time.
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# ? Feb 23, 2018 20:33 |
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Some Numbers posted:My campaign seems to be progressing radically differently from normal; we hit Prosperity 3 right before our first retirement and my compatriots are now level 7 without having retired. We just hit prosperity 3 are a mix of level 5-6, and are still a few scenarios from retiring anyone. But we'll also retire three simultaneously so that's neat.
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# ? Feb 23, 2018 20:36 |
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Some Numbers posted:Does that include the tick you get for retiring the character? Sadly, yeah. Maybe I should have waited a little bit, but we were going 'the sooner we clear career goals, the more stuff we have open'.
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# ? Feb 23, 2018 20:39 |
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Prosperity is something that the game handles for you pretty much automatically, right? Just want to make sure that there's nothing I should be tracking with regard to prosperity outside of whenever a quest reward tells us to add a check or whatever. The main reason I ask is because the other day I was flipping through the rule book and noticed the list of party achievements which I somehow completely missed the first time around.
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# ? Feb 23, 2018 20:40 |
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Some Numbers posted:Our Tinkerer literally can't retire until we hit Prosperity 4 and our Spellweaver's been super cagey about how he retires, beyond "it hasn't come up yet."
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# ? Feb 23, 2018 20:41 |
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Mikey Purp posted:The main reason I ask is because the other day I was flipping through the rule book and noticed the list of party achievements which I somehow completely missed the first time around. More or less, but you should probably try to remember how many times you've used the church, if you've been playing a while. The unlock for it is a prosperity tick, plus a means to get a lot more prosperity over time from further donations.
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# ? Feb 23, 2018 20:44 |
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We ran scenario 66 last night. Very weird scenario, a lot more fun than scenario 2. We decided to go work on 66 instead of 2. We unlocked 66 from the chest in scenario 1. We didn't complete the scenario but it was still a lot more fun than Scenario 2. Scenario 66 seems like it would be a LOT easier with more than 2 people. You have to open doors by standing on pressure plates. Doors only stay open so long as someone is standing on a pressure plate. So with only two of us, it basically meant that one of us would open the door, then the other had to go stand on the pressure plate in the next room to keep the door open so the first person could come through. It really limited our movement and available actions. With 3-4 players, there would be much greater options. We didn't finish the scenario, but we got a chest with the Rocket Boots item design (though, we're both still at level 1, so this 80 gold item is a ways off for us). tldr: Scenario 66 is fun as heck.
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# ? Feb 23, 2018 20:44 |
That one was loving hard 2 player, yeah. Took us at least two tries.
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# ? Feb 23, 2018 21:14 |
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misguided rage posted:If this is the goal I think it is this isn't quite true, the prosperity cap is on enhanced cards, so you can enhance one card four times if you have the gold and want to retire at prosperity 1 ...huh. I definitely remember us reading that differently. In that case, he's gated by his available gold, which will still take a while to accumulate, especially since there's a huge tax on the second enhancement
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# ? Feb 23, 2018 21:37 |
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Mordiceius posted:We ran scenario 66 last night. Very weird scenario, a lot more fun than scenario 2. We decided to go work on 66 instead of 2. We unlocked 66 from the chest in scenario 1. We did it two player with no problems. Just open the door and let the golem come to you. We even slammed the door on his face once or twice.
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# ? Feb 23, 2018 21:40 |
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Some Numbers posted:...huh. I definitely remember us reading that differently. In that case, he's gated by his available gold, which will still take a while to accumulate, especially since there's a huge tax on the second enhancement
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# ? Feb 23, 2018 21:40 |
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Just hit level 6 as Moon, that stuff's getting crazy. One of our other characters can generate Night + another element in a single turn pretty easily - turns out deleting an elite enemy right off the bat makes a *lot* of first rooms quite a bit easier. Going to be retiring next session, but I'm glad I got to see that in action first.
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# ? Feb 23, 2018 23:26 |
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So it's impossible to complete scenario 82 in casual mode, right?Jabor posted:Just hit level 6 as Moon, that stuff's getting crazy. One of our other characters can generate Night + another element in a single turn pretty easily - turns out deleting an elite enemy right off the bat makes a *lot* of first rooms quite a bit easier. I kept moon around for much longer than I had to just because that move is so satisfying. Do it twice and most scenarios fall over like a Jenga tower.
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# ? Feb 23, 2018 23:45 |
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# ? Jun 8, 2024 14:11 |
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I loving love this game.
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# ? Feb 24, 2018 01:37 |