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KingKapalone posted:How important is the solo scenario requirement of having two retired characters from the party? Next session our level 9 Cragheart is going to retire which would be our second and I might as level 7 Mindthief. Could we just do our solos before that? Yeah that one is probably just a gatekeeper. Plus you already house rule stuff so just yolo it.
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# ? Jun 18, 2018 17:00 |
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# ? Jun 9, 2024 15:55 |
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Elephant Ambush posted:I thought about this and I feel like Strengthen is better just because you get 2 turns out of it right now and it's possible the blessing will never come up. I already have Brain Leech for a strengthen, and I tend to like stacking the deck so it only does a little for me in the first room - but is awesome in the third. It's a close one, and I think that Strengthen would be better without Brain Leach, but either are among the best modifiers in the game.
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# ? Jun 18, 2018 17:36 |
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Anyone got a good house rule for oozes? Their multiplication is the loving worst. You end up with like 12 monsters with 4 damage on all of them and the game turns into a nightmare of counters. Maybe I should just replace them with an equal number of some other kind of monster.
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# ? Jun 18, 2018 20:12 |
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You can only have a maximum of 10 oozes on the board at a time.
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# ? Jun 18, 2018 20:16 |
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whaaaaat
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# ? Jun 18, 2018 20:16 |
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The number of standees is a hard max.
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# ? Jun 18, 2018 20:17 |
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Gort posted:Anyone got a good house rule for oozes? Their multiplication is the loving worst. You end up with like 12 monsters with 4 damage on all of them and the game turns into a nightmare of counters. In addition, they can only split onto completely open hexes, so terrain and coins block them splitting.
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# ? Jun 18, 2018 20:29 |
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Plus they still get hurt if they try to multiply but already have 10 in the game. I can see how you could get screwed by a bad draw, but they wear down pretty fast. My group hasn't had that much trouble with them the couple of times we've had to deal with them. We are also playing on standard difficulty, though, and I'm gonna suggest amping it up a notch or two.
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# ? Jun 18, 2018 20:35 |
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Some Numbers posted:In addition, they can only split onto completely open hexes, so terrain and coins block them splitting. But if you're counting on coins to prevent a split, remember that only the originals will drop a coin when they die.
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# ? Jun 18, 2018 20:35 |
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Poopy Palpy posted:But if you're counting on coins to prevent a split, remember that only the originals will drop a coin when they die. Also super relevant, yeah.
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# ? Jun 18, 2018 20:38 |
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And that they have Loot. But Oozes are rarely problematic on their own, they're squishy, slow, mostly irrelevant bundles of HP. The problem is that they're usually alongside other horribullshit with extra poison, multiattacks, curse, etc etc etc.
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# ? Jun 18, 2018 21:07 |
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Poopy Palpy posted:But if you're counting on coins to prevent a split, remember that only the originals will drop a coin when they die. I don't believe this.
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# ? Jun 18, 2018 22:18 |
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Bum the Sad posted:I don't believe this. It's true though. Summoned and spawned monsters do not drop coins when they die. Only monsters printed on the map drop coins.
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# ? Jun 18, 2018 22:21 |
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Jabor posted:It's true though. Summoned and spawned monsters do not drop coins when they die. Only monsters printed on the map drop coins. This sounds like a rule by a stupid rear end in a top hat.
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# ? Jun 18, 2018 22:22 |
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Equal pay for equal work.
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# ? Jun 18, 2018 22:23 |
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Bum the Sad posted:I don't believe this. Bum the Sad posted:This sounds like a rule by a stupid rear end in a top hat. It's literally written in the rulebook.
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# ? Jun 18, 2018 22:36 |
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Jabor posted:It's true though. Summoned and spawned monsters do not drop coins when they die. Only monsters printed on the map drop coins. Their response was "well, gently caress that rule". I did not have a valid rebuttal, so now everything drops coins.
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# ? Jun 18, 2018 22:47 |
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And where do you think those oozes are getting those coins if they split off of a daddy ooze? They can wait for him to die and then use their loot action to inherit his wealth.
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# ? Jun 18, 2018 22:47 |
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Some Numbers posted:It's literally written in the rulebook. you're literally written in the rulebook WhiteHowler posted:I told the rest of my group about this rule the first time we fought Oozes.
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# ? Jun 18, 2018 22:49 |
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We're good on Summons not dropping coins. But spawns should, imo.
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# ? Jun 18, 2018 22:56 |
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dwarf74 posted:We're good on Summons not dropping coins. But spawns should, imo. Either way Oozes wouldn't, because they summon a new one.
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# ? Jun 18, 2018 22:57 |
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Jimbozig posted:And where do you think those oozes are getting those coins if they split off of a daddy ooze? The same place that coins stolen by vermlings go.
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# ? Jun 18, 2018 23:31 |
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Everything should drop coins because RAW is stupid as hell about it.
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# ? Jun 18, 2018 23:49 |
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KingKapalone posted:How important is the solo scenario requirement of having two retired characters from the party? Next session our level 9 Cragheart is going to retire which would be our second and I might as level 7 Mindthief. Could we just do our solos before that? It's a dumb pointless restriction, same as the prosperity requirement. The level requirement is a reasonable one though.
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# ? Jun 19, 2018 00:55 |
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On Mindthief bless, the "X 2 damage doesn't help if I'd kill it anyway" is partly true but as enemy level increases the odds of killing something with a X 2 that wouldn't otherwise die go up. It is also really good against foes like Oozes which have good hp and you want to kill ASAP. Bless isn't that useful for characters with big area of effect Attack 1 attacks, but if the Mindthief has the +2 augment out, you're getting +3 to +5 damage on a bless result, where Strengthen just guarantees you won't miss. Killing a monster unexpectedly can cause trouble, but often it allows another character to do extra damage by hitting a different target. In terms of odds, if you get the deck down to 12 cards, you have an initial 8.333% chance of missing that goes up with each attack that doesn't miss. Strengthen allows you two attacks that can't miss, and if you pull the null card you'll reshuffle. If you don't pull null or X 2, you end up with 8 cards and a 12.5% chance of missing on your next attack. There's still value to the two attacks that might have missed, potentially equal to their value if you'd instead pulled a bless and a miss. The ideal is to have a way to get both bless and strengthen; most likely, you need another character (like the Tinkerer) with one attached to a heal card, and you can then take the other for yourself. ChiTownEddie posted:I tried my first of the Solo Scenarios yesterday, specifically the Cthulhu one...hooooly crap hahaha. I tried it twice at level 5. The first time I brought the wrong cards. The second time (spoilers, obviously): I made good use of the "poison to add +1 damage to whole action" card, cleared the first room handily, then planned to damage and poison the imps in the next two rooms, run out of range to drop multiple AoEs on the vipers, and then use the "damage all poisoned enemies" card to kill the imps off. Naturally, I forgot that the imps have a Heal action, which they promptly used twice to clear away the poison and about half the damage I'd put on them. Narsham fucked around with this message at 19:14 on Jun 19, 2018 |
# ? Jun 19, 2018 03:07 |
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Narsham posted:On Mindthief bless, the "X 2 damage doesn't help if I'd kill it anyway" is partly true but as enemy level increases the odds of killing something with a X 2 that wouldn't otherwise die go up. It is also really good against foes like Oozes which have good hp and you want to kill ASAP. Thanks for the detailed post! I'm leaning towards Bless now but it will be a while before I get enough gold for it.
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# ? Jun 19, 2018 04:13 |
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Oozes splitting can be bad if you're not able to get away from the subsequent attacks, but the absolute worst is when they split, then heal, then split again.
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# ? Jun 19, 2018 11:39 |
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Retired my starting brute by accident this evening - I was on (goal) 13/15 ticks, picked the 'collect no money' battle goal, and then never managed to get any and had to spend my last turn before exhausting to win.. I'm the last of the initial group to retire and was almost level 8. item 66 rocket boots were just so great in terms of making the brute fun - those casual move 7 jump attack 8 attack 6 turns... Opened music note and oh my god this class looks great.
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# ? Jun 19, 2018 12:11 |
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Rules question: My "turn" is only the part where I'm using the top/bottom of the cards or Long Resting, right? No short resting, no playing cards for initiative, no summons, no nothing else.
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# ? Jun 19, 2018 12:33 |
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I think long resting counts as a turn as well. You definitely lose conditions like stun and invisibility when you long rest, and we’ve at least been assuming that all other turn-based effects trigger then, if possible. E: misread your post. Carry on.
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# ? Jun 19, 2018 13:38 |
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Fat Samurai posted:Rules question: My "turn" is only the part where I'm using the top/bottom of the cards or Long Resting, right? No short resting, no playing cards for initiative, no summons, no nothing else. Your wording is confusing, but I think the answer is yes? Your "turn" is when you are acting, so it's at your initiative number, after your summons act.
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# ? Jun 19, 2018 18:32 |
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Sorry, let me give you an example: when, specifically, can I use a Stamina Potion? Can I use it to play a card twice in a row?
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# ? Jun 19, 2018 19:37 |
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You use it on your turn, at some point. Your turn is also when you play and then discard cards, so yes, you can use the top half of one card, then the bottom half of another, then stamina potion to bring them back into your hand.
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# ? Jun 19, 2018 19:39 |
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Fat Samurai posted:Sorry, let me give you an example: when, specifically, can I use a Stamina Potion? Can I use it to play a card twice in a row? You cannot use a single action card twice on the same turn, as your cards are selected for use from hand prior to your turn beginning. You can get the cards back that turn with the potion, because as they are used they go to the appropriate discard area.
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# ? Jun 19, 2018 19:43 |
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SUmmons not dropping coins is for balance reasons, else you could theoretically farm infinite gold with certain classes.
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# ? Jun 19, 2018 19:46 |
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Fat Samurai posted:Sorry, let me give you an example: when, specifically, can I use a Stamina Potion? Can I use it to play a card twice in a row? While you are executing your card actions, which is well after you play your cards. Stamina Potions let you get a card back so you can use it on the next turn, so you can use the card two turns in a row, but not on the same turn.
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# ? Jun 19, 2018 19:52 |
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I just learned of this game, and while I am not a board game person this does sound really intriguing. The problem is that I EDIT: Well, nevermind, people do play this game solo and like it, right on the first page of the thread even. Unlucky7 fucked around with this message at 21:30 on Jun 19, 2018 |
# ? Jun 19, 2018 21:26 |
Unlucky7 posted:I just learned of this game, and while I am not a board game person this does sound really intriguing. The problem is that I Yeah game box says 1-4 and there's no reason you can't play solo. It's easier, in fact, such that the game suggests raising the difficulty level without raising the accompanying rewards to account for it.
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# ? Jun 19, 2018 21:31 |
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Unlucky7 posted:I just learned of this game, and while I am not a board game person this does sound really intriguing. The problem is that I Tell them it's an entire 2 year long Diablo campaign in a box and you'll have a full group in no time.
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# ? Jun 19, 2018 21:35 |
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# ? Jun 9, 2024 15:55 |
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thespaceinvader posted:SUmmons not dropping coins is for balance reasons, else you could theoretically farm infinite gold with certain classes. In this case, my group doesn't like the rules as written, but we're not going out of our way to abuse the house rule. We just want to finish scenarios, and since we don't get to play together often, we've tweaked a bit to enhance our own particular experience. I think so far our only house rules are: - Two-pile advantage and disadvantage - Spawns and summons drop gold - Players can re-draw personal goals on character creation if neither of the initial draws would unlock anything new So far we're having more fun with the changes, and nothing seems broken or even particularly unbalanced, so it's a win for us.
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# ? Jun 19, 2018 21:47 |