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Sinteres posted:Not really an option where I live now, but I'd love to have the space for that in the future. I guess something I should try is playing the Tabletop Simulator version since it's approved by Isaac, and I could more easily keep out enough stuff to keep track of campaign progress than all the rest. Try using Gloomhaven Helper, it cuts down the physical setup (both in time and space) by like half.
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# ? Jul 24, 2018 00:12 |
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# ? Jun 9, 2024 19:49 |
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Piell posted:Try using Gloomhaven Helper, it cuts down the physical setup (both in time and space) by like half. Also recommending this. The TTS version is awesome too.
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# ? Jul 24, 2018 00:14 |
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And get better at organizing. That shouldn't be the reason you shelve your favorite game. It barely takes us any time and most of the time I just do it before my friends come over. Not having people to play with is another thing completely but sort of a requirement to the hobby. Can always try meetups though if it's important enough to you.
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# ? Jul 24, 2018 00:16 |
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It takes me about 15-20 total and my stuff is just in plastic baggies strewn about a sheld
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# ? Jul 24, 2018 00:25 |
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Miftan posted:We recently discovered that the TTS got a huge update since we started using it and is scripted to such a ridiculous degree that it's dropped 30-60 minutes off our game time. It's great. That sounds rad, I'll definitely give it a shot. My friend who's most into the game is always on Steam, so I should be able to talk him into it. Piell posted:Try using Gloomhaven Helper, it cuts down the physical setup (both in time and space) by like half. I'll keep that in mind for the future. I doubt I've actually played my last physical game of Gloomhaven, but right now I'm kind of sick of seeing it on my table (and want to try some other things), so I'm going to wait until I'm excited to give that another shot again. KingKapalone posted:Not having people to play with is another thing completely but sort of a requirement to the hobby. Can always try meetups though if it's important enough to you. It's not that I don't have anyone to play games with, or even that nobody wants to play this specific game. I've just had a hard time getting any kind of consistent scheduling going, I live kind of far from most of my friends, and I haven't been packing it up to travel with when it's my turn to head elsewhere, though leaving it at a better organized friend's house may end up being a solution if TTS doesn't work out. KingKapalone posted:And get better at organizing. Still not a bad idea in general though. I'm sure this won't be the last game where being organized would be helpful. Dr Kool-AIDS fucked around with this message at 01:07 on Jul 24, 2018 |
# ? Jul 24, 2018 00:53 |
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Just a quick and short comment on two minis: The swap 2 figures card, sometimes, is downright broken. We're starting to find creative uses for that card, especially in escape scenarios.
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# ? Jul 24, 2018 10:03 |
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Char posted:Just a quick and short comment on two minis: It makes escort missions super easy as well. Just have someone rush to the final room (invisibility and jump helps) and then swap the target in
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# ? Jul 24, 2018 13:11 |
Major accomplishment last night: we played the first room of Black Barrow and afterwards the wife *wanted to play the second room immediately* instead of waiting for the next weeknight This is big, folks, I'm not really even joking
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# ? Jul 24, 2018 13:43 |
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Gloomhaven has that effect on people. Honestly, I kinda sorta regret introducing my play group to Gloomhaven because it's all they want to play now (at least for board games -- genuine RPGs are still the top choice when we can actually get the right people together). I bought Spirit Island recently when the new printing came in stock and have gotten exactly zero interest in playing it because they want Gloomhaven instead.
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# ? Jul 24, 2018 14:04 |
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Hieronymous Alloy posted:Major accomplishment last night: we played the first room of Black Barrow and afterwards the wife *wanted to play the second room immediately* instead of waiting for the next weeknight Wait, the first room? As in, entrance to first door? That's like, 10 minutes tops.
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# ? Jul 24, 2018 16:26 |
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How is this game with two people, one of whom is a 10 year-old kid, with the possibility of a third parental type hopping in?
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# ? Jul 24, 2018 16:31 |
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Some Numbers posted:Wait, the first room? As in, entrance to first door? That's like, 10 minutes tops. After first time setup, character generations, city & road events, and fumbling with the rules? Probably closer to an hour.
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# ? Jul 24, 2018 16:33 |
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Some Numbers posted:Wait, the first room? As in, entrance to first door? That's like, 10 minutes tops. I'm assuming he means scenario 1, followed by scenario 2. Both take place in the Black Barrow.
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# ? Jul 24, 2018 16:33 |
Some Numbers posted:Wait, the first room? As in, entrance to first door? That's like, 10 minutes tops. Oh yes the first room. We had to look up a lot of stuff, we restarted the room once because we'd been doing things wrong (forgot to use the decks and were just attacking with pure numbers). The first room took about an hour, the second about a half hour. We dawdle. I had a talk with my wife about the term "analysis paralysis." She's learning. There's a lot of handholding happening. Like I mentioned a page or two ago, the concept of "initiative", by itself, took about ten minutes to explain. There's lots of basic stuff, like push or pull or what the concept of a "buff" is, that we've had to go over. It's actually a *really big* deal that she wanted to play a second room at all. I was giving her a chance but expecting this to be a solo campaign.
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# ? Jul 24, 2018 16:45 |
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I actually played my first session with our group last night too and it was awesome. We definitely couldn't have done the next scenario because it was getting super late but we all were debating whether to immediately return to Gloomhaven or follow the link and everyone seemed excited to continue. Also excited by the fact that (first scenario spoiler if this even matters) the first treasure chest gains a random location. My group was wondering whether the path would start branching and that was a cool early surprise EDIT: just posted this after getting sidetracked and notice that Hieronymous only got to the second room, so glad I spoilered that! And congrats on your first session.
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# ? Jul 24, 2018 16:50 |
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First off, really glad she is giving the game a go! Second, as someone who suffers from analysis paralysis in other games this actually ends up being a non-offender once you fully learn how things work (which is a fair amount) and just accept things will fail half the time cause the monsters will ruin your master plans.
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# ? Jul 24, 2018 17:01 |
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Love to have a critical turn where I play a super low initiative card only to get owned by a single digit initiative card from the enemies
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# ? Jul 24, 2018 17:09 |
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WCL posted:just accept things will fail half the time cause the monsters will ruin your master plans. Hahah my literal first turn as the Brute: I was closest to the 3 bandits on the right of the room and did a delayed initiative with a big sweeping attack and the lower half attack, and literally the first guard card we drew was the one that gave them all ranged attacks. So instead of me tanking and smashing I watched our party's Cragheart getting nearly killed in the first round because he was equidistant from me and acted earlier. Also Brute item talk: super glad I went with the helmet which came into play like 3 times during the first scenario and was awesome
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# ? Jul 24, 2018 17:14 |
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Lumpy posted:How is this game with two people, one of whom is a 10 year-old kid, with the possibility of a third parental type hopping in? My son is 11 and is having a great time. I make a suggestion here or there and if he makes a huge misplay we just reassign his card picks for the turn. I also got a similar achievement in that my wife wanted to play two player the other night after the kids were in bed. So now I'm running one campaign with my son and myself, a second campaign with two parties of all three of us and just the wife and me, and a third campaign for my actual gaming group. Good thing the app exists to track all of it.
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# ? Jul 24, 2018 17:19 |
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Guy A. Person posted:Also excited by the fact that (first scenario spoiler if this even matters) the first treasure chest gains a random location. My group was wondering whether the path would start branching and that was a cool early surprise Wait, is it just a random scenario? It was my first ever session, but I seem to recall it being a specific location.
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# ? Jul 24, 2018 17:26 |
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Zulily Zoetrope posted:Wait, is it just a random scenario? It was my first ever session, but I seem to recall it being a specific location. I believe so, unless we read the treasure chart wrong! it was labeled as treasure chest 07 and the guy who looted it read off "random scenario" and we drew Lost Ruins or something equally cool sounding
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# ? Jul 24, 2018 17:33 |
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Zulily Zoetrope posted:Wait, is it just a random scenario? It was my first ever session, but I seem to recall it being a specific location. Yes, it's a random scenario from the random scenario deck
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# ? Jul 24, 2018 18:15 |
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Yeah sorry, haven't totally memorized the terminology yet. There is a lot but I also feel like things are super intuitive.
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# ? Jul 24, 2018 18:18 |
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I took the movement quiz and I'm really glad that almost all those situations are edge cases or close to it because I missed a ton of them and I really hated many of the correct answers. Our group would absolutely not want to call a lot of those by the rules, even if it made things easier for us.
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# ? Jul 24, 2018 18:30 |
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Kashuno posted:Love to have a critical turn where I play a super low initiative card only to get owned by a single digit initiative card from the enemies I play a Cragheart so I just assume two thirds of the enemies are going to act before me every turn. My "super low initiative card" is like a 16 and my next best is 29 or something. Quick my character is not.
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# ? Jul 24, 2018 18:47 |
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Guy A. Person posted:I believe so, unless we read the treasure chart wrong! it was labeled as treasure chest 07 and the guy who looted it read off "random scenario" and we drew Lost Ruins or something equally cool sounding Elephant Ambush posted:Yes, it's a random scenario from the random scenario deck Oh, neat. The one we drew was a boss scenario that totally murdered us, but which we came back for with different, higher-level characters and tore up like 30 scenarios later. I though it was an entirely appropriate "you're not ready for side scenarios at level one" tutorial lesson.
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# ? Jul 24, 2018 18:52 |
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Elephant Ambush posted:I took the movement quiz and I'm really glad that almost all those situations are edge cases or close to it because I missed a ton of them and I really hated many of the correct answers. Our group would absolutely not want to call a lot of those by the rules, even if it made things easier for us. I just took this and I'm glad I did because it does clarify some things re: how the monsters choose focus and prioritize actions (I didn't know it breaks ties as the crow flies, and that it just prioritized losing disadvantage from its focus and not necessarily every character)
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# ? Jul 24, 2018 20:22 |
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What pack are people using to play Gloomhaven on TTS?
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# ? Jul 24, 2018 21:13 |
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I took the movement quiz and nailed it up until the guy talking about jumping monsters and difficult terrain, which was not only clearly wrong, but totally nonsensical.
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# ? Jul 24, 2018 21:22 |
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raverrn posted:What pack are people using to play Gloomhaven on TTS? Gloomhaven Fantasy Setup
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# ? Jul 24, 2018 22:29 |
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Zulily Zoetrope posted:I took the movement quiz and nailed it up until the guy talking about jumping monsters and difficult terrain, which was not only clearly wrong, but totally nonsensical.
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# ? Jul 24, 2018 22:32 |
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Just for that, I went back and checked, and it appears that ending a jump move in difficult terrain costs an additional movement point, which fixes all the issues I had with those questions. Turns out I was the wrong.
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# ? Jul 25, 2018 00:43 |
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Zulily Zoetrope posted:Just for that, I went back and checked, and it appears that ending a jump move in difficult terrain costs an additional movement point, which fixes all the issues I had with those questions. To be fair, the wording for that rule is really weird and awkward.
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# ? Jul 25, 2018 00:57 |
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million dollar mack posted:To be fair, the wording for that rule is really weird and awkward. The rule itself seems crazy. Wouldn't it just be easier to say Jump ignores DT, period? Adding in an exception for the destination square seems strange and unnecessary.
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# ? Jul 25, 2018 01:08 |
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Zulily Zoetrope posted:Just for that, I went back and checked, and it appears that ending a jump move in difficult terrain costs an additional movement point, which fixes all the issues I had with those questions. Yeah, you don't get the jump benefit for your landing hex, which makes a certain kind of conceptual sense if you squint, but it's also one of those obnoxious fiddly rules that I hate having to keep track of and I kind of want to just pretend it doesn't exist.
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# ? Jul 25, 2018 01:10 |
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King of Bleh posted:Yeah, you don't get the jump benefit for your landing hex, which makes a certain kind of conceptual sense if you squint, but it's also one of those obnoxious fiddly rules that I hate having to keep track of and I kind of want to just pretend it doesn't exist. We've (accidentally) been playing like it doesn't exist. Outside of solo scenarios I don't think it changes too much.
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# ? Jul 25, 2018 01:16 |
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Jimbozig posted:The rule itself seems crazy. Wouldn't it just be easier to say Jump ignores DT, period? Adding in an exception for the destination square seems strange and unnecessary. Well, it makes sense that you can't end a jump on an obstacle, and jumping into a trap or hazardous terrain triggers it, so I can see how it makes sense from a rules perspective, even if it's hella unintuitive.
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# ? Jul 25, 2018 01:21 |
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WCL posted:First off, really glad she is giving the game a go! It also helps to have played a character a few times so you become more familiar with your options. Often the best and most memorable scenarios are the ones where your plans go wrong repeatedly. We've had several that we barely managed to salvage after things initially went wrong (scenario 29 was like that: didn't help that three out of four players were running new characters), and a few that we lost and learned very valuable lessons from. Spoilers for Circles class: We ran one scenario where the Brute and Sun hopped into the middle of enemies and got savaged, and Circles brought out too many summons and crowded the narrow corridors so much that we couldn't maneuver effectively. By the time we arrived at the last room--which had mostly oozes--we were out of gas. Fortunately, we were running in casual mode because the other party had already cleared the scenario. (Sun wanted to run it because of his personal quest.) Circles was careful after that not to bring out too many summons at once. It is my understanding that most groups don't encounter this problem because they aren't as effective at keeping summons alive.
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# ? Jul 25, 2018 01:39 |
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TTS version question: where are the enhancement stickers?
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# ? Jul 25, 2018 05:07 |
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# ? Jun 9, 2024 19:49 |
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Elephant Ambush posted:TTS version question: where are the enhancement stickers? Both versions I've played use decals for those stickers.
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# ? Jul 25, 2018 07:13 |