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Powershift
Nov 23, 2009


You can't install more than 1, but it does have a different level of effect on different ships, it' seems. my shuttle with it only takes 10% per launch, my hauler still takes 20%.

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ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Different ship types have different native launch costs. Shuttles and maybe explorers seem to be the top tier for that.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Thundarr posted:

Speaking of base building, is there a realistic way to combine rooms on multiple floors without needing to use exterior stairs or a huge connecting chamber out of wall panels?

To add to what has been said before, there are also interior stairs pieces you can learn from the BP analyser. A couple of different types. Mostly they take up one cuboid room "unit".

My own question - can someone explain how the Buy/Sell percentages on the economy scanner actually affect the price of things you want to buy/sell?

I thought I had it down but then saw a fairly large fluctuation in real-world prices when the percentages were mostly the same.

ChrisBTY
Mar 29, 2012

this glorious monument

Quick Question.
Can I add slots to my muti-tool?
Because I have an 'S' rank tool but it only has 10 slots.

haveblue
Aug 15, 2005



Toilet Rascal

ChrisBTY posted:

Quick Question.
Can I add slots to my muti-tool?
Because I have an 'S' rank tool but it only has 10 slots.

No, the only way is to buy a new one, same as ships.

EC
Jul 10, 2001

The Legend
Whoever decided that quad sentinels show up as red dots like un-scanned creatures: that was a bad idea!

GruntyThrst
Oct 9, 2007

*clang*

EC posted:

Whoever decided that quad sentinels show up as red dots like un-scanned creatures: that was a bad idea!

OTOH, if you ever see 2 (and exactly 2) red dots 90% of the time it means that's a manufacturing facility you just found for free! :pseudo:

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
So I started a Creative game, and I’ve zipped through a good chunk of the Atlas storyline in like, 4-5 hours (far more than my Normal game). I’ve made about 3 bases too, and it’s so much fun having this freedom.

Now I’m stuck at the bit where I have to do 2 missions for the Explorers Guild because none of the missions I hand in seem to register.

Barbed Tongues
Mar 16, 2012





The_Doctor posted:

Now I’m stuck at the bit where I have to do 2 missions for the Explorers Guild because none of the missions I hand in seem to register.

I noticed that some times you can get quests directly from a guild rep (alien to the right) as opposed to the general rep (alien on the left) where you can browse/hand in/abandon missions. Maybe one right from that source will count?

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

AirRaid posted:

My own question - can someone explain how the Buy/Sell percentages on the economy scanner actually affect the price of things you want to buy/sell?

I thought I had it down but then saw a fairly large fluctuation in real-world prices when the percentages were mostly the same.

Found an answer to this on reddit, because that's where all the people with spreadsheets live apparently - https://www.reddit.com/r/NoMansSkyTheGame/comments/95elq6/the_economy_of_no_mans_sky/

The short answer is that the Buy/Sell percents on the long range scanner don't mean squat for non "trade-economy" goods. Stuff like elements, crafted items... those are outside that trading system and the price varies from terminal to terminal in any given system.

Now I'm wondering if I build 5 different trade terminals in my freighter, if I can abuse that to find a better price for my Chlorine farm. Worth a shot, I've made like 70 million in a few hours today, could have been 80 or 90 with this knowledge probably.

GokuGoesSSj69
Apr 15, 2017
Weak people spend 10 dollars to gift titles about world leaders they dislike. The strong spend 10 dollars to gift titles telling everyone to play Deus Ex again

ToastyPotato posted:

Grow times are apparently extremely long after the new patch, which was done to "balance" the fact that they now grow whether you play or not. Dunno if there is a chart with the updated grow times somewhere. My understanding was one of the shortest was now 2 hours.

I can't find where I found this again, it was like a screenshot of typed text on an image hosting site, but I wrote down what I needed for stasis chambers:
Frost Crystal - 1 hr
Coprite, Gamma Root, Star Bulb - 4 hrs
Solanium and Cactus - 16 hrs

So following that I believe Mordite and Fungus are both 4 hours too. Cactus harvests at 100 per plant so it's not a big deal to get a stockpile of that going, but Solanium is the bottleneck. I have a farm with 2x what I need for a batch of stasis chambers and I still go to manually harvest it from wild plants sometimes.

Kenshin
Jan 10, 2007
Has anyone else been doing co-op with friends?

Ran into a problem with two different sets of friends yesterday where using the Signal Booster (or really any other method of getting locations) just doesn't work. It does the whole animation as if it's showing me where something is, but nobody gets any waypoint markers at all and nothing we tag sticks around.

Any workarounds? Even restarting our clients and reconnecting wouldn't work, but playing solo it worked fine.

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






I sometimes play with friends, sometimes solo. Is there a way to call my freighter to me that I'm missing?

Kenshin
Jan 10, 2007
Also another multiplayer bug, I called my freighter in and all three of us landed on it, then I warped the freighter. We all warped with it but when we came out of warp one of my two friends got ejected out of the freighter into space and immediately died and lost the stuff in his inventory.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
The same way you call your ship to you, with the quick menu. There is a summon ship and summon freighter button.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

So I've played this game for all of 6 hours, last night some random joined my game and offered me 1.7 billion Units for free. Was I an idiot to decline this?

Didn't want to spoil the progression too much, though I did accept 79 million worth, since that was fewer orders of magnitude away from the 1 million I'd happened upon thus far.

GruntyThrst
Oct 9, 2007

*clang*

PittTheElder posted:

So I've played this game for all of 6 hours, last night some random joined my game and offered me 1.7 billion Units for free. Was I an idiot to decline this?

Didn't want to spoil the progression too much, though I did accept 79 million worth, since that was fewer orders of magnitude away from the 1 million I'd happened upon thus far.

Eh, it comes down to how you want to play the game. 79 million will get you everything maxed out except for the best possible freighter anyways.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Hmm ok, maybe I'll just fly around and fine a really good Exo-suit and dump the rest of these things. Or maybe stash them in a base inventory and just save them for a rainy day.

Mylan
Jun 19, 2002



So a question about the round rooms that you use to start the base quest line. If you place them on the round foundation they'll be raised off the ground and you need to jump up into the doorway. I figured there would be ramps or stairs for thus eventually, and none of them seem to work? Even the small ramp that snaps and angles itself correctly to the door won't allow me to place it, saying it's an invalid location. Do I need to just not use foundations?

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Mylan posted:

So a question about the round rooms that you use to start the base quest line. If you place them on the round foundation they'll be raised off the ground and you need to jump up into the doorway. I figured there would be ramps or stairs for thus eventually, and none of them seem to work? Even the small ramp that snaps and angles itself correctly to the door won't allow me to place it, saying it's an invalid location. Do I need to just not use foundations?

The ramp works, it just has an angle that doesn't work that seems to be the default angle. I do not know why that angle even appears as an option when it cannot be placed, but this is NMS so it is what it is. You need to adjust it to make it work right.

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Ok time to settle down. I’ve been fooling around with lots of temporary bases all over many planets and several on each planet, but it’s time to pick one to be with for the rest of my life. What’s a good place to set a permanent main base? Near a portal? Near a trading post? Near an outpost? In the middle of nowhere?

haveblue
Aug 15, 2005



Toilet Rascal

Steve Yun posted:

Ok time to settle down. I’ve been fooling around with lots of temporary bases all over many planets and several on each planet, but it’s time to pick one to be with for the rest of my life. What’s a good place to set a permanent main base? Near a portal? Near a trading post? Near an outpost? In the middle of nowhere?

I would say not to build near other major structures, especially trading posts, because it'll tank your framerate. At least it does on my PS4 Amateur and I regret doing that each time I return.

Phy
Jun 27, 2008



Fun Shoe
I'm in the middle of the base building questline, is that base going to be the only one that ever has NPCs living in it?

Also, 48-slot haulers don't cost much less than a really nice freighter.

Thundarr
Dec 24, 2002


A trading post can seem nice as a location, but when you warp to it your ship won't be an a pad anyway (no free liftoffs), shop bots you build will largely share inventory with the trading post and every other planet-side shop, and the aforementioned frame rate issues plus constant airport noise.

I'd shoot for a scenic location in a wealthy star system, ideally one with several different world types so you can shuttle around collecting valuable plants and materials until you have your own garden established. If you're near some mineral veins that you can drop auto miners on, even better.

If you want easy portal access you'll probably want to build sort of near it, just to make sure you don't lose track of where it is.

Broken Cog
Dec 29, 2009

We're all friends here
Yeah, I 'd recommend finding a portal on a planet you like, and then see if you can't find any scenic locations nearby afterwards.
Helps if you want to show off your base to others later on.

Phy posted:

I'm in the middle of the base building questline, is that base going to be the only one that ever has NPCs living in it?

No, if you make a new base and place the consoles in that, the NPCs will just magically teleport over.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Thundarr posted:

A trading post can seem nice as a location, but when you warp to it your ship won't be an a pad anyway (no free liftoffs), shop bots you build will largely share inventory with the trading post and every other planet-side shop, and the aforementioned frame rate issues plus constant airport noise.

On the upside, you can build around the trading post, turning it into a gaudy Medieval Times castle.

Thundarr
Dec 24, 2002


I guess one thing I should clarify if my plan is to go to a different galaxy before setting up a permanent main base there: can a portal take you to a planet in another galaxy or only in the current one? It'd be a shame to set up a sweet base in the one peaceful spot in a hellscape galaxy if nobody will ever be able to visit since they stayed in Euclid or went somewhere else entirely.

OwlFancier
Aug 22, 2013

If you swap freighters do you have to move all your stuff over from the building section?

EC
Jul 10, 2001

The Legend
I warped to a red star system for the first time and uh, there's not a space station? And none of the planets seem to have any outposts, manufacturing plants, or anything else.

Gravy Jones
Sep 13, 2003

I am not on your side

Steve Yun posted:

Ok time to settle down. I’ve been fooling around with lots of temporary bases all over many planets and several on each planet, but it’s time to pick one to be with for the rest of my life. What’s a good place to set a permanent main base? Near a portal? Near a trading post? Near an outpost? In the middle of nowhere?

I just went with an aesthetic choice and have been dropping mini-bases (computer/teleport/shack) on other planets with a lot of resources to jump around between them as needed.

Now I have to get my head around freighters/frigates etc... and save up for my dream ship, which I really hope shows up again (40 slot S class fighter that was way out of my price range but looked really sweet).

CarlCX
Dec 14, 2003

I appear to have run into a bug in which the final mission given by your base armorer keeps resetting itself instead of tracking your progress and none of the fixes I have seen have budged it at all, and even though it's a completely unimportant side mission and all I would get for finishing it is some nanites, it's bugging me so profoundly I don't want to play more of the game because it's all I can focus on.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

EC posted:

I warped to a red star system for the first time and uh, there's not a space station? And none of the planets seem to have any outposts, manufacturing plants, or anything else.

Its an abandoned system. I found ruins and a building in one once.

Happy Noodle Boy
Jul 3, 2002


EC posted:

I warped to a red star system for the first time and uh, there's not a space station? And none of the planets seem to have any outposts, manufacturing plants, or anything else.

There’s empty systems now and also abandoned/ruined systems with hosed up planets. If you install an economy scanner on your ship you can filter and get some good info on the systems you jump to.

This is actually pretty cool because at launch the game was hilarious basic in its system/planet generation and the entire universe used the said seed so every planet was already conquered by one of the three races and every single planet and moon was littered with habitable outposts and stations.

Gravy Jones
Sep 13, 2003

I am not on your side
I just learned the gek word for fat

Also, has anyone got the link to that big rear end reddit post on freighters handy? I've gone back a few pages but couldn't find it again.

e: found: https://www.reddit.com/r/NoMansSkyTheGame/comments/95mcvs/hitchhikers_guide_to_frigate_ownership_your_fleet/

Gravy Jones fucked around with this message at 21:12 on Aug 13, 2018

haveblue
Aug 15, 2005



Toilet Rascal
e: n/m, misread

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

A while back someone posted a wonderful graphic of refiner recipes, including all those oxygen recipes, the earth metal cycle, and stuff like that. Anyone have it handy?

E: and immediately afterward I find it. Looked right past the thing my first time googling.

From https://www.reddit.com/r/NoMansSkyTheGame/comments/93vo6g/medium_refinery_chart_final_update/

Bruceski fucked around with this message at 21:40 on Aug 13, 2018

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Steve Yun posted:

Ok time to settle down. I’ve been fooling around with lots of temporary bases all over many planets and several on each planet, but it’s time to pick one to be with for the rest of my life. What’s a good place to set a permanent main base? Near a portal? Near a trading post? Near an outpost? In the middle of nowhere?

literally anywhere. the cost to put down a computer and a portal is basically nothing. pick a planet without hazards if you wanna spend time there i guess

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
actually, pick the most dangerous, hazardous, psychotic-sentinel infested planet you can find and plop down a base there as a symbol of mans defiance towards nature

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Lush/nice planets seem to have the most buried tech modules, so if you want to grind up salvage tech to unlock base parts, you might want to find one of those.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Gravy Jones posted:

I just learned the gek word for fat

Also, has anyone got the link to that big rear end reddit post on freighters handy? I've gone back a few pages but couldn't find it again.

e: found: https://www.reddit.com/r/NoMansSkyTheGame/comments/95mcvs/hitchhikers_guide_to_frigate_ownership_your_fleet/

I learned the Vykeen word for grah.


It's "grah"

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